It's an exciting day - setting up the itch.io account means I have something to release - 3D Deathchase for MSX is based on a ZX Spectrum classic of the same name and the Alpha is now available.
It wasn't meant to be today. I had needed to undertake some DIY in the garage but lifting too much a few days ago and a bad back saw me sitting at the most upright chair in the house and programming. Whilst out of town I started a new project due to working on the laptop. New projects are a terrible distraction for prior concerns, so now I am back in the house the time was right to fix the last of the Audio issues up and release.
The goal of this project now is to collect feedback and take that input through a beta and a final release.
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