I got my Analogue Pocket in the mail this week (not the dock tho, I forgot it was not included, so it will come in another shipment...). While I was looking for up-to-date firmware, I saw that you can directly play GB Studio games from an SD Card! So I re-downloaded GB studio and tried to remake "Demon's Portals".
I once tried this once before, more than a year ago according to the timestamps. I got to the title screen and a test level and then stopped when I struggled implementing the "fight square". There are supposed to be 25 buttons that you can press and that is beyond the sprite limit in GB studio. This time I have a plan. You don't actually need 25 working buttons, just 25 triggers and only 7 or 8 of the buttons need to actually work. I think you start out with 5 clicks and can upgrade twice with 3 shards each (6 in the game). So if you click on a field, the trigger will move the hidden "clicked button" sprite onto that square that you just clicked. It can have different animation frames, depending on whether it was a weapon or a blank. It can even have different animations for different weapons.
I checked one thing, if the coding gets too much for the GUI: the GB project file is actually just a big JSON file, so if I need to repeat or refactor a lot of the code, I might try to generate some code...
Let's see how far I will get. So far, in each fight I just have two fields that are clickable and the left one is always the axe and each enemy only has one health.
Maybe I will post more here, we'll see!
Jan
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