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Theme Park After Dark

Theme Park after Dark by Ziva McPherson, Instruments: 1d6, Deck of Cards, Tokens

Solovember Day 20 - Theme Park After Dark by Ziva McPherson

This is a Carta game about creating your own theme park, then looking for your lost items after it has closed for the evening. You spend the time reminiscing about your day at the park while avoiding trouble, and getting your stuff back!

First you design the park by deciding its name, what type of park it is, how large, where it's located, and if it has any major overall theme. Next you decide the smaller theme for 4 of the zones of the park. These zones will be represented by the suits in the card deck.

For each zone you create 4 different types of attractions: the Major Attraction, A thrilling attraction, a classic attraction, and a Kiddie attraction.

You then create your character by making a name, description, favorite ride, and archetype. Different archetypes will be able to look for their lost items on different cards.

Then you move onto playing the game! You set up the board like other carta games, but from the extra cards you draw 4, and if you land move your token on a card matching any of the numbers of those cards, you need to roll for trouble.

Once you find a card associated with your character you roll 1d6 to search for your lost item. If you roll 4+ then you have found it, if not, you need to keep searching by going to a new location.

There is a lot of setup for this game, but it makes the park feel much more alive and fleshed out so when you get to answering the prompts you have a much better idea of the things that can happen in the park.

I wrote about a scraggly teen employee looking for some of their equipment that they left behind while they weren’t paying attention on the job.

You can find the game Here

You can read my playthrough Here

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A Carta TTRPG about theme parks for 1-4 players