Solovember Day 12 - The Wandering Lake Keith Asada
This is a simple game where you play as the Keeper of four lakes up top a mountain. Unfortunately for you, those lakes like to wander, and one of them has gone missing. How will you find it? What will you do if you don't?
You start the game by answering a set of simple questions: who are you, how long have you been here, Etc Etc Then you are ready to set out to find the lake!
You roll 2d6, with one number as the Lead and one as the Second. You answer the corresponding prompts and if your combine number is greater than the previous roll, you get a clue. If the number is lower, you get a setback, and if it’s the same you get both a clue and setback
You play until you receive 4 clues, in which you find the lake and bring it home. Or, until you get 5 setbacks and the lake has left the mountain, and you need to form a new lake.
The tone for the game is completely up to the player. You can make it a light-whimsical story or you can make it as dark as you like.
I played as someone who’s sacred duty was to the lakes and went searching for someone who stole the waters. I was able to find them and get my lake back by using a magic item gifted to me by a voice on the wind.
You can find a copy of the game Here
And you can find my playthrough Here
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