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Code refactoring

A good game must be built on a good architecture.

This is why I'm refactoring Scenes developed during prototype phase, following object oriented best practices.


For instance, my former class which managed the trigger of magic appearing of an object is now divided in 3 small objects (magic appearance, step-on action, scene creation).

These reusable objects are then combined, Lego style, in a Scene. 

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