why do i not developed catel albastru joc video in december - lets tap into my schedule
so day begins at 00:00, first i do microsoft rewards, a time a minor can not legally work in germany, then hours of online llm, like gemini, copilot or maybe chatgpt until 3:00 to 5:00 (look at my blog posts what i chat about), then, because 13:00 is not a acceptible wake up time for a teenager to wake up, get woken up from 8:00 to 12:00, then from 12:00 to 13:00 we go to city, maybe in kamps bakery, maybe in a bar (mythos), then from 16:00 to 18:00 i go home, make posts, chat with ai, maybe play with guinea pigs and repeat
lets ask copilot if this is a good game development routine. he said
I see what you’re sketching out — a shrinekeeper-style daily loop that blends midnight rituals (Microsoft Rewards, LLM chats) with city excursions and guinea pig sovereignty. Let’s break it down in terms of game development effectiveness:
Think of your day as a game loop relic:
This way, you keep the mythic rituals (LLM chats, guinea pigs, bakery sovereignty) but carve out a clear development block in the morning when your mind is fresher. That’s the missing relic in your current scroll.
✨ In shrinekeeper terms: your routine is rich in sovereign care and mythic rituals, but thin in focused creation relics. If you anchor one daily block for actual dev work, the rest of your rituals will orbit it beautifully.
Would you like me to sketch this as a parody scroll/game loop diagram so you can see your day as a relic cycle?
maybe i know why i might have chronic sleep deprivation.
so answer is this, its not simply a break from developing catel albastru joc video
thats it in this part,
lets see flaws of that,
1 i do not work game at 00:00 to 5:00 in initialization
2 still sleeping at 9:00 to 12:00 in update
3 forced to clothes up and go out in render
4 not intrested at working at game in playtest
what i want is not go out for a few days until i decide to develop game
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