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One Year of Sarpedon

One year ago, on Halloween 2024, I released Sarpedon. It was my first full personal project, my first 3D game, and my first release on Steam. In the year that followed, over 700 people played the game, 30 reviewed it, and it even made a little money thanks to support from PIZZAPRANKS and the Indiepocalypse. Through this game, I've met some incredible people, had some incredible conversations, and learned more than I thought possible about game development and about myself. I never thought my love for Medusa and my esoteric ramblings on grief and regret would ever reach this many people,  but I am impossibly happy that it did. Huge thanks to everyone who supported Sarpedon, especially my friends and family who read my brainstormed ramblings and played my invariably buggy test builds.

If you haven't, I encourage you to check out Sarpedon for FREE on Steam and Itch, or purchase the 63rd Indiepocalypse bundle if you're so inclined. I'm grinding away on my next mythology-based game, temporarily titled "Sun Barque", which draws from Egyptian mythology and its depictions of the afterlife. If that intrigues you, give me a follow on Itch to learn more when there's more to learn. 

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