The game made solid progress this week.
 We added several key systems and features that now feel like part of the final gameplay:
 
๐ง Three new enemy types — each with unique behavior patterns.
๐ฅ New camera animations — add motion dynamics and shooting inertia.
๐ Note reading system — players can now collect and read discovered documents.
๐ Journal — all found notes are automatically saved in a dedicated menu.
๐ฉ New weapon: Wrench — a full-fledged melee option with its own animations.
๐ซ๏ธ Updated main menu — new visual effects and background atmosphere.
๐ Dual-language localization (RUS / ENG) — switchable directly from the menu.
๐ฅ Bullet decals and impact effects — walls and enemies now react properly to shots.
๐ซ Weapon animations — improved recoil and firing visuals.
๐งฉ Refreshed UI — cleaner and closer to the final project style.
Next up: finalizing combat scenes and preparing the demo trailer.
 Thanks for following the development ๐
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