I’ve just finished uploading all the modified maps and the updated Multifruit Prefab, now fully adapted to the latest Precision Farming patch!
The new version of Precision Farming adds support for custom fertilizers, like compost and anhydrous ammonia , directly in the map.xml code, making the script useless. 🌾
The older versions of the maps should still work fine, but these new ones are a bit more optimized — one less script means faster loading and smoother gameplay.
I’ve also recorded a new video showcasing the changes made to the Multifruit Prefab, so be sure to check it out for a quick overview of what’s new.
Changelog for all the maps:
- removed custom fertilizer script, because now, with the updated Precission Farming, compost will work only with the lines specified in map.xml, so no need for that script and a custom precission farming.xml, only the needed lines for compost and new crops;
- removed also sprayTypes.xml, because a simple code in the map.xml will suffice:
- removed duplicate onion line in the language files (the game already added onion in the base-game language files)
- corrected the xml titles for some languages and added the missing ones from the game languages list (found that when working with Horsch and Silverrun)
Also, expect soon a beta release for Zielonka ( ETA 2 weeks),but only with the orchards semi-finished (icons, LOD, effects, vehicles to modify, will still need to be done, but I want a quick feedback on my progress, being my first time atempting something this complicated). Also I will record the process of making fillplanes (learned that from FarmSimBrisco's tutorial, but I will show you how to easy make a fillplane using the help of AI).
Thanks for your support, and happy farming! 🚜
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