Hey everyone! 👋
I’m currently developing an ambitious 3D game in Godot — inspired by Minecraft-like sandbox gameplay, but with a unique world system that doesn’t rely on cubes. Our focus is on smooth terrain, environmental interaction, and realistic-yet-stylized physics.
We’re looking for skilled Godot programmers (or learners passionate about physics and systems programming) to help us build and refine custom physics mechanics — things like:
Terrain collision and deformation
Object physics (floating, falling, sliding, etc.)
Water and fluid-like behavior
Player-world interaction (grappling, climbing, gliding, etc.)
The project is a sandbox adventure game set in a massive procedural world — think “open skies and fractured islands” with exploration, survival, and creativity as its core. It’s still early in development, but we already have world generation, terrain shaping, and some early gameplay systems working.
Engine: Godot 4.x (GDScript)
Version control: Git / GitHub
Communication: Discord
Team roles open:
Physics Programmer
Gameplay Programmer
Tech Artist (optional)
Know your way around Godot’s physics system (RigidBody3D, CharacterBody3D, Area3D, etc.)
Enjoy experimenting with mechanics and problem-solving
Like collaborating with a small, passionate team
Can dedicate a few hours a week
If this sounds like something you’d love to be part of, drop a comment below or message me directly here on Itch.io!
You can also share your Discord tag, portfolio, or previous work — we’d love to chat.
Let’s build something amazing together. 🌍⚙️
#SBGDT
(Indie dev, currently building a procedural 3D sandbox world in Godot)
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discord link: https://discord.gg/kQ8Rew2vcF