
A DAO is a new way for communities to operate. But what does that really mean?
What is its purpose? Has it actually benefited us?
These are the questions I asked myself while diving deeper into Web3.
Back at Consensus 2024, I noticed something important: hackathon judges were especially drawn to projects that integrated DAOs. That’s when I realized my original project was falling behind. So I scrapped it and decided to start fresh, with a broader vision.
That’s how Kingdom of Gold evolved into not just a game, but a community-driven experiment in governance.
Here are three proposal types I believe work perfectly with Kingdom of Gold:

Simple but powerful: the community can decide to swap one asset for another.
Example → Sell some GXG (the in-game token) for XRP, or flip it the other way.
This gives real power to the community treasury and keeps governance meaningful.
Players know their experience best. Proposals can address mechanics, economy tweaks, or community-driven balance changes.This helps developers avoid tunnel vision while giving the player base a true voice in shaping the game.
This is my favorite. Imagine the DAO as a Dungeon Master in D&D.Factions might split off, unite, or change the world’s narrative direction. It adds replayability and unpredictability that I can’t wait to see in action.

Kingdom of Gold is almost ready. With NFT minting for Phase 1 on the horizon, I’m wrapping up core systems and preparing to test what works (and what doesn’t).
This project is more than just a game—it’s a testbed for community-driven governance, storytelling, and Web3 design.
DAOs aren’t just about finance—they can reshape how games are built and played.
Community governance can drive everything from treasury decisions to storyline changes.
Kingdom of Gold is my experiment in merging DAO mechanics + game design, and we’re almost at launch.
If you’d like to see how this unfolds:
🐦 Follow me on X
🎮 Check out the project on Itch.io
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Thanks for reading, and I’ll share more updates soon 🚀
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