NB. This article originally featured on my website samplenerd.com
A sample is a short clip of audio that is used in a music project as an instrument or as an effect. Examples are: incorporating the sound of a drum snare or recording the notes of a violin, these can then be pitched, edited and used in a project you’re working on.
Sample use can also include using everyday objects. Such as a car idling, the sound of fireworks or a vocal exclamation.
A stem is a multitracked and usually pre-mixed snippet of audio. These samples can then be used to build a song like blocks. Which are then placing side by side to create a track. Stems use if often found in the live DJ world to accent a song part.
Attack magazine has a good article on four of the best stem separation tools to get you started.
A computer is a musical instrument that needs just as much practice as when you practice the piano, or the violin or the cello… In [1994] I started to do my own samples, but it wasn’t about making the music sound better or making it easier to get the job. It was just for me because I didn’t want to sit there all day long listening to shit sounds… I don’t understand why people don’t make sounds more themselves, why people don’t really learn how their computers work. Hans Zimmer speaking to Mix with the Masters via MusicTech.com
There are always going to be success stories that could potentially overshadow fledgling efforts. And the success Hans Zimmer has accomplished could be a case in point! SampleNerd.com thinks that would be a great shame. In that cited above Hans encourages us to go out into the field and experiment. And here in The Art of Discovery I highlight the willingness to experiment and to be excited by that process, because nothing truly unique to you belongs to someone else.

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