Dove right back into the character menu today. I wanted to actually make it functional and now it is. Most of what I did was of my own making. I started by taking the code already in use for the pause menu and copied it to work for the character menu. I added a new input. And this all just worked without much issue.
Of course, it's not pretty. It won't be pretty for a while. And at first it just showed a static screen with no real information. Luckily, it was a quick win to add updating. Though, it still wasn't looking good. I had issues with labels overlapping and stuff. So I went through and actually got some help from Gemini. I fed it the script and asked for specific updates to it. I rolled all of the labels for the individual stat into one component. Now it just updates the text completely and it looks much better.
Then I decided I wanted to show the actual "effective" stats along with the base stat. Fed that back through Gemini and it's great. It's a move in the right direction, but still ugly. I think I still want to add experience information to this somehow, but I'm not sure yet exactly how. Maybe a simple progress bar for each skill? I'll get there eventually.
While I was updating my main Gemini chat with my progress I realized I missed a quick and easy update, adding a background to my character menu. So I threw in a ColorRect and it's great! So, what does the AI say I still have left to do? So much! Hell, it doesn't even really know. . . One day at a time!
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