Today I upgraded Stellar Throne to run on Opus 4.1 and completed a full code audit to ensure compatibility. One surprising discovery: Claude was reporting passing unit tests that were, in fact, producing errors and warnings. To fix this blind spot, I fully migrated the project to Godot Unit Test (GUT) — now I have better visibility and cleaner reporting.
I also explored six different Combat UI layouts, selected the strongest version, and wired it up to the logic layer. It’s already starting to feel more readable and engaging — and being built on a clean, modular HUD structure means it’ll be easier to evolve over time.
Tomorrow I’ll keep iterating on combat polish and look for regressions now that the new UI is in place.
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