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Resources: What Is Your Quest?

As I said yesterday, today was time to start working more on quests! What exactly is a quest? Well, that's what I did today, I defined quests in relation to my game. I took the example quest json file and fed it into Gemini. I then told it I needed to build a resource definition for Godot that matched my previous resource definitions (items and effects) and gave it a copy of those scripts.

Then I told it to ask me questions to make sure we got it right. And man, it asked a lot of questions. So, I went through and answered the list of questions to the best of my ability. Once I was done, it spat out what I asked for with no issue! It was a quick one today, just a bit of talking to the AI and I was done!

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