Today I made the jump to Godot 4.3 alongside the release of Claude Opus 4.1. The upgrade went smoothly, and the new version feels like a solid step forward — snappier performance and better tooling all around.
After migrating, I performed a full codebase audit to ensure everything plays nicely with the new engine version. There were a few compatibility tweaks needed, but overall it was a seamless transition.
Combat UI continues to be the major focus. While parity hasn’t been fully restored yet, fleet layout, interaction, and stat visibility are improving each day.
Tomorrow I’ll resume debugging the remaining combat issues and continue polishing the overall experience now that the base engine is stable again.
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