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🧪 Closing the Parity Gap in Godot

Today was all about closing the gap between the original Zig build and the Godot port. I tackled a wide range of bugs and visual polish tasks: fog of war is back, the background star field is in place, and the main menu, game setup screen, and star map all got a visual lift. I also adjusted the zoom level so you can now see the entire galaxy at once, and finally got animated notifications working — a deceptively tricky task.

I also pulled all the notification code into its own system, refactored how buildings are handled, and fixed a bunch of UI interaction bugs (like clicks passing through panels to the map). ChatGPT gave CLAUDE.md a 9.5/10 after a full audit, and a code quality review helped clean up some lingering issues — replacing unsupported typed arrays and cleaning up debug output.

Claude is starting to really shine inside Godot now that the environment is more stable. Tomorrow, I’ll continue hunting bugs and pushing toward feature parity.


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