Today I decided to do something slightly different. I had something in my game that I was referring to as the "omni-tool" and I decided I didn't like that name anymore. So now I've gone back through and changed the technical side of things to just refer to it as "tool" instead! Later I can worry about actually naming it, when I'm working on actual story.
But, during this update, I'm not sure if I introduced new issues, or just saw some existing issues I hadn't noticed before. My interactables aren't completely working right! I didn't bother digging in yet though. Today is going to be a lazy day.
But yesterday I put in some work with Gemini on my quest system. Started talking about how I envision quests working and came up with a simple structure for defining quests. Nothing is set in stone yet, no quest manager even exists. But this is another step in the right direction.
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