Muito incrível, gostaria muito de um dia ter esses assets para iniciar meu principal projeto para jogo mobile. Triste o dolar está em um valor tão alto em relação a moeda do meu país.
Sorry to bother you, i'm new at game developpement and i don't understand why on unity your sprite look better than mine when i import it, can someone explain me why can't i have the same quality ? or can someone explain me how to have the same quality ? Thanks you!
Right mine import, left a screen of your testing game
Hi, that's a normal map effect that I was testing on unity, but is usually done on the editor, the sprite is basically the same I just applied an effect while on game
seems like you’re planning on adding to this over time, I haven’t seen Bow animations requested so would mine to suggest those. Selfishly that’s one barrier to swapping this in for my my main character :)
Would pay an additional cost for left-facing animations. I was wanting to leverage this for a prototype but can’t use it fully because left-facing animations are missing.
It’s an immense amount of work I know. I’m open to commissioning this work to make it worth your trouble.
Hi, I'm not sure what exactly you're trying to achieve but you can simply take the png file -> flip them using any photo editor -> and you have left facing animations ;)
Doing a simple flip changes the right handed sword wielder to a left handed sword wielder. Granted that it’s a common technique and not too noticeable.
Sorry, I haven't played Hollow Knight yet, so I'm not sure if the action in this game is what I imagined. But the following action fits my idea perfectly:
It mainly jumps from bottom to top and strikes upward, which is more powerful, and can be followed by a second stage of aerial strike on the enemy that was knocked into the air, so that the whole action can be connected smoothly.
This is great work! but when I import it into Unity with the aseprite file. the animation are with Dummy and the movement animations all have frames. How we we remove the "ground" / "frames" ?
If you are using the aseprite package you need to hide those layers and then save, it will auto update, if you are using other type of import tool, just hide or remove those layers and import the file again I think
I bought your bag the other day, these characters are so interesting! But I am a novice, character animation adjustment is very challenging, I do not know if you can provide unity animation demo, let me learn it, thank you!!
I'm integrating this with my game and find myself missing two basic animations: quaffing a potion, and throwing an item. Otherwise it's quite complete! Thanks again for your amazing work!
Beautiful work. Really pleased with my purchase, looking forward to the next set of animations! I've implemented almost everything in my platformer except the magic and it plays beautifully.
I think the animations most useful to me at this point would be wall sliding and more attacks! Mostly down aerials and up ground attacks. I hope you keep working on this set, your style is beautiful.
Thanks! Also the game looks very smooth, well done! But about the animations I usually follow the list I put on the project page, so the next animations are back dash, air heavy atk and probably air block or knockback.
Unfortunally not every animation fit on the canvas perfectly, so some of them need the pivot to be adjusted. If you use unity I reccomend to use the aseprite package, this will import the animations with the pivot fixed.
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Miss a crouch attack... I hope you will put it into development soon... thanks thanks .... awesome awesome sprites!
It will be added in the next update
我是Unity的新手,很好奇你的技能,我想问一下你的一些技能动画的内容,以及它在动画中间是如何移动的?谢谢。
Hi, I'm not sure I got the question right, but if you want to how I implement the animations on unity I follow something similar to this
Thank you,you are my God!
Muito incrível, gostaria muito de um dia ter esses assets para iniciar meu principal projeto para jogo mobile. Triste o dolar está em um valor tão alto em relação a moeda do meu país.
Opa, vlws! Dolar aqui é osso msm
Sorry to bother you, i'm new at game developpement and i don't understand why on unity your sprite look better than mine when i import it, can someone explain me why can't i have the same quality ? or can someone explain me how to have the same quality ? Thanks you!
Hi, that's a normal map effect that I was testing on unity, but is usually done on the editor, the sprite is basically the same I just applied an effect while on game
Also, you need to set the Filter Mode to point and the compression to None so the sprite don't loss quality when scaling
Okay Thanks you very much !
do you take comissions?
Not at the moment
good assets, can you update new animation for her? I saw your twitter new animation
Hi, I update the animations in packs, so I will update after I finish the next two
seems like you’re planning on adding to this over time, I haven’t seen Bow animations requested so would mine to suggest those. Selfishly that’s one barrier to swapping this in for my my main character :)
Hi, unfortunately I don't have any predictions of adding bow animations for her, only a whip for a ranged atk
All 4 movement directions would be appreciated
I have bought this asset 314 days ago and still haven't seen any asset better than this 💀 💀
Thanks for the support :bD
Would pay an additional cost for left-facing animations. I was wanting to leverage this for a prototype but can’t use it fully because left-facing animations are missing.
It’s an immense amount of work I know. I’m open to commissioning this work to make it worth your trouble.
Hello, unfortunately I am not available to receive commissions at the moment
No prob. Lemme know if that changes.
Hi, I'm not sure what exactly you're trying to achieve but you can simply take the png file -> flip them using any photo editor -> and you have left facing animations ;)
Doing a simple flip changes the right handed sword wielder to a left handed sword wielder. Granted that it’s a common technique and not too noticeable.
The new action is really great~~ It would be perfect if we add a lift-off strike action! (Just use the UpLightAtk action, but release it in mid-air)
Like the hollow knight up atk?
Sorry, I haven't played Hollow Knight yet, so I'm not sure if the action in this game is what I imagined. But the following action fits my idea perfectly:
It mainly jumps from bottom to top and strikes upward, which is more powerful, and can be followed by a second stage of aerial strike on the enemy that was knocked into the air, so that the whole action can be connected smoothly.
Oh, got it! That's a type of animation that I will do in a extra attacks update pack, but for now I will give atention to some other assets
Haha, you just understand what I mean. Looking forward to your other works~
This is great work! but when I import it into Unity with the aseprite file. the animation are with Dummy and the movement animations all have frames. How we we remove the "ground" / "frames" ?
If you are using the aseprite package you need to hide those layers and then save, it will auto update, if you are using other type of import tool, just hide or remove those layers and import the file again I think
miniiino que trem bonito
(:
Obrigado! :D
Impressive
Thanks : )
I bought your bag the other day, these characters are so interesting! But I am a novice, character animation adjustment is very challenging, I do not know if you can provide unity animation demo, let me learn it, thank you!!
Hello, I don't have too much time to prepare a demo for the characters but I think using the aseprite package of this video could help.
Ok, thank you ^_^
we need wall slide, please
Hi! After the next asset I pretend to do that animation
This is tremendous work! Any chance we could get sideview ladder animations added in an update at some point?
Hi, thanks! Yes, this animation is on my list for next updates
I'm integrating this with my game and find myself missing two basic animations: quaffing a potion, and throwing an item. Otherwise it's quite complete! Thanks again for your amazing work!
Hi! These are animation that are on the upcoming list but for the next update
Beautiful work. Really pleased with my purchase, looking forward to the next set of animations! I've implemented almost everything in my platformer except the magic and it plays beautifully.
I think the animations most useful to me at this point would be wall sliding and more attacks! Mostly down aerials and up ground attacks. I hope you keep working on this set, your style is beautiful.
Now I'm off to implement a goblin fighter :)
Thanks! Also the game looks very smooth, well done! But about the animations I usually follow the list I put on the project page, so the next animations are back dash, air heavy atk and probably air block or knockback.
emm can I know when the gir turn left,whats her attack?wher is her shield?take in right or left?
Hi Otsoga, will back dash animation be released?
Love your art btw, totally killed it :D Thanks.
Yeap, but the new animations for her will come after the next goblin character, I'm thinking about crouch, back dash and Air Block
Thanks!! That would be awesome. Thanks again~
It would be nice to have a crouching animation and a crouching attack
Hi, the new animations for this asset will come after the next goblin character
Looking forward to your new animation, it's awesome!
The hurt animation needs to be offset by about 8 pixels to line up with the idle animation. Is this intentional?
Unfortunally not every animation fit on the canvas perfectly, so some of them need the pivot to be adjusted. If you use unity I reccomend to use the aseprite package, this will import the animations with the pivot fixed.
What are the fps used for the animations in the videos?
Hi, usually 10 to 12 frames per second
Awsome, thanks!
BTW if you are still Working on this charcter thise animations would be nice to have:
Hi, the new animations for this asset will come after the next goblin character, there's some similar animations like those on develop too