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(+1)

Just bought the rom after playing the amazing demo. I noticed there is a nice Cover Art for each rom in the demo zip file, but none for the full version? Or did i miss something?

en cuanto reciba mi paga.. lo compro Hay que apoyar al indie!!! 

(+5)

This game was absolutely Incredible! I played it from start to finish in two sessions and goodboy was it amazing!

The Art, Banger OST, Gameplay, and story was super cool!
I didn't back this project up but I remembered playing the demo a while back and it sparked my interest in this game again! Some sections were a little difficult but I think that can be barked up to just me being tired or not exactly knowing what to do at first. This was also one of the first exploration games I did not need any guides on too!

Overall this is a Super Galactic Gem!

(1 edit)

Hello! Is it possible to get a lossless copy of the OST please?

Many thanks!

Edit: nvm, found it on Bandcamp :-)

Can I buy version 1.2 now and get an update or should I wait until 1.3 is released? Thank you

(+1)

It will be updated here, no need to wait or repurchase. There is very little difference tho - 99.9% of players will have identical experiences, it just prevents a couple of rare bugs. Save files are compatible between versions. 

If I've already pre-ordered a physical copy of the game through first press is there some way to download the ROM of version 1.2 in the meantime?

(+4)

Never mind I realized I'd rather just give you more money to support the project

Hi, the game seems fantastic, can you tell me if there is also an Italian localization planned?

Will 1.3 be the version on the physical cartridges when those are released? If we already purchased/have the version here, do we get the update or have to purchase it again?

(1 edit) (+1)

Yeah, it will be on the carts - it only has very minor fixes, we'll update the version on here soon, no need to repurchase

how do I ring the red bell? I’m stuck.

Shoot the charge-shot into the pipe and rush thru to let it past the trapddoors.

(+1)

thanks! I got it!

wow why is the .cia so much smaller than the gba rom?

(4 edits)

nvm

When gba ROMs are converted to .cia the ROM file is trimmed. The data in a .cia file might also be compressed, but I couldn't find any confirmation of that.

Gba ROMS always come in these sizes, matching the available configurations for cartridges:4-MB, 8-MB, 16-MB, 32-MB.

See:

https://gbatemp.net/threads/what-is-rom-trimming.365083/post-4977471

https://projectpokemon.org/home/forums/topic/22987-what-are-all-possible-rom-sizes-for-clean-dumps-gb-gbc-gba-nds/

The .CIA is slightly bigger, it's just zipped up.

oh

(+1)

Loved the game, but I want to go back and finish various goals I missed, without restarting. Is it actually possible to generate the Hyper Beam mentioned by Sbooch so I can get back off Echelon? He makes it sound possible, but he may be a scammer!

You use the hyperbeam in the final-final boss fight, but it is possible to unlock it for use during the main game too (the clues to doing that are in the friend cards).

I'm sure I didn't use it for the final boss fight. Alas.

If you beat the game you did, (it's not something you have to search for).

Hi, I'm interested in the physical release of the game and had a question. The video says " Shipping Winter 23," but following the link I see it is still a pre-order. Is there a new estimate on shipping? Or maybe I'm mistaken and they are going out now. Either way I would love one so LMK!

The latest update is mid-march, sorry about that. 

(1 edit)

Hi, I bought the GBA Mini SD Super Card SD Flash card.

The flash card requires you to press L+R+B+Select to save and load save data.

Your game: Good Boy Galaxy doesn't allow this and the flash card doesn't recognise the in game auto saved as saving data.

Thanks for replying with a fix that somehow actually works.

Thanks for the hind and tip, it worked a treat even keeping the sav after doing the save method for longer than off and straight on again. ⭐

Once I transfer it over use SD card to also saving+sci transfer exe first.

That tip should work for all Homebrew and GBA Jam game.

Now I can enjoyed the cool 16bit +trumpet sound, graphics and story from beyond the beginning of the game on the original hardware it was originally design for.🥹

In my case GBA so 001 with, On Play battery pack.

Now to enjoyable replying the Demo for the third and last time from the beginning discovering the crossover sequel second time round.

As I really want to know not only see how much story tied into along side game play you can get out of 32bit hardware test more powerful/different than a SNES.

Will Dog boy do got get all crystals while creating friends, exploring Planet in 2D and shooting bad guy while occasionally go full 3d animation when benefits.

Hello, unfortunately it's a limitation with how the supercard works - we're not able to change the game to work with its ROM patching as it relies on patching over Nintendo's SDK code (which we did not use). 

It should still be possible to save with the supercard, but it sounds slightly fiddly: After playing, quickly turn the GBA off and on again, restart the menu, go to the saver tab and copy the SRAM to the SD card. (I believe this solution may rely on the internal battery in the supercard still holding charge but the documentation is a little unclear). 

Hope that works ok!

(+1)

Help! This game has been so much fun! My kid loves it too. I finally beat it and almost have 100% but...


Can I get a hint at where the last 4 residents of the Zootel might be located please? Thanks!!!

Hi,

On Discord (wiki channel), there's an image with all the capturable creatures.

Maybe this image would help you?

Discord: https://discord.gg/6jM6U9g4gu 

(+2)

thank you!  Thank you!

I am missing the Xenorat and Piripiribana! Gonna try capturing the Xenorat when I drop it in the acid.

(+2)

This game is unreasonably fantastic. The visuals are drop-dead gorgeous, the music is phenomenal, there are ANIMATED CUTSCENES IN A GBA GAME??? The gameplay is fun and engaging, the mechanics are so polished and satisfying, and the game design is outstanding. It’s the type of game that teaches you its mechanics by having you accidentally stumble into doing the correct action, making you feel like an genius and immediately teaching you how the game works. It’s clever, it’s delightfully charming, the production value is ridiculous and it is so, so fun. I have never been more happy with a spur of the moment purchase like this before. If you like sidescrolling platformers but aren’t sure if this game can stand up to the best… (well there’s always the demo if you can’t decide). But as someone who considers platformers to be my favorite video game genre, I can easily say that this is one of the best ones I’ve ever played. It feels like I’m constantly being spoiled when I play this game. Don’t miss this one.

(+3)

Just wanted to pop in here and let everyone know this game works wonderfully on the Steam Deck by using EmuDeck with RetroArch installed! If you have any audio issues with the GBA emulator, make sure your steam deck is set to 60FPS (I typically have mine on 40fps to conserve battery life)

As far as the game goes... it is absolutely incredible. Thoughtfully designed and truly delightful. I am still fairly early on in the game and cant wait to see what else is in store :D 

(+4)

superb game, so much attention to detail and love. Absolutely must play GBA title!

I brroke this game((( I don't get warp bolt yet, but i can beat Mamacuda and now can go to the Echelon.  But without warp bolt i can't open last lock to repair train. Its sad, i'm playing 13 hours and finaly f*ucked((( I need restart from beginning and try again

Wow I didn't think you could beat Mamacuda without it. We prevented starting that fight without it in v1.3 but it's not released yet, sorry. 

Yeah, i find a pattern to beat it before Mamacuda throw NAPALM!!!

(+1)

Hi!

What do the QR codes on friend cards do?

(1 edit)

Hello,

now i play Goodboy Galaxy on a few RetroOSes (some like emulatorstation/retroarch combis) and all functioned well. The softpatching function from retroarch is very cool and so rumble works,) and Cartridge saves and states are crossplattform compatible) but i miss Goodboy Galaxy Assets for the emulationstation gamelist.xml. It will be great if it gives some Pictures with the Gameboy Cartridge where peoples can made here own cool Art for the emulationstation oses. Greater it will be cool if you can give an download.


Update: some scraper has medias;)

Has anyone flashed the ROM to an Inside Gadgets GBA 32MB, 256Kbit FRAM save flash cart with rumble? Tell us if it worked!

(+3)

It works really well! 18 hours played so far and 0 cart issues.

Will the PC version on steam also come with the GBA ROM?

(+1)

hello - I had a question. For end game completion, is there an item that can help you figure out where things are missing? Or a map upgrade? 

I watched a let’s play and the way the map loops around makes me feel disoriented and it looks TOUGH to 100%

You get a little tick mark on the world map and on the actual route generators themselves if you are missing most of the key items / friends. This really helps with progression. But for 100% stuff like tapes you're on your own. The map will mark any thing you see but haven't yet collected, and if you have explored the entire map or not. So in my experience you can get almost everything through brute force, but not easily 100%.

(+2)

Hands down the best game on the system imo.

(1 edit) (+2)

First. Loved it. In the running for my GOTY.


So. I beat the game on Evercade (on the Super Pocket). First credit roll there were flashes of just single color on the screen. After I beat it again with all the friends collected (hoping for a different ending), the credits showed the flashbacks of the cut scenes. I assume this was what I was supposed to be seeing the first time, but got the glitch. Nothing major, but just odd. Not sure if it will be a glitch in other instances.

I am now dying for the game to hit wider saturation because I am missing 3 tapes and even though I have 100 percent exploration on all maps, I don't see them. Come on walkthroughs!

Heyo! Thanks so much, really glad you enjoyed it!

Yeah, those blank cutscenes are a bug that appears specifically on the Evercade version. You're more likely to run into it if you use savestates instead of in-game saves. Apparently some Evercade players ended up forced to use savestates which is kind of unfortunate given this.

There should soon be an Evercade firmware update which updates the game to V1.2 where the issue is fixed. Any in-game save will carry over (but savestates won't, so be careful!)

Tip: one cassettedisk is given to you for delivering all oranges!

Ha ha! It was just such an odd bug I was like, "oh this is an interesting artistic choice." I didn't run into any other bugs throughout other than needing to use save states over the in game save. I will admit, I cheated on the Race the Sun style arcade game. Got the all oranges tape. It was nice to see the return of the gal and the 8 bit world from the original demo I believe. 

Hi robin

Ha ha! Hey buddy. Looks like we both found the main place to chat about this great game.

(+3)

Such a great game. This is on par with the quality of Nintendo's GBA games - The art, animation, music, writing, personality, and general level of polish are just as good as the Zeldas and Metroids from back in the day, if not better. The level design is diabolical and ingenious. I don't know how you guys came up with three intersecting routes through every level, not to mention the secrets...

Speaking of which, I'm at 96% and I'm missing 1 Cassettedisk for the Record Collection task, but in my music list I'm missing 2 tracks after "witch's hut" and one at the very end. Also I noticed the Starby single doesn't have a green check in the item menu. So if anyone knows, I'd love a hint!

Great game and I hope you will make more!

(+1)

The one after Witch's Hut, is 'Wurm', hope that helps! Once you find it, talk to Bingo on Resonarion. 

Ahh! Thank you so much. I missed that one on my clean-up because it doesn't have a door icon on the map.

100% achieved! My OCD thanks you.

(+1)

Did you 100% save file 4?

Not yet, working on it.

Hello,

great Game. I have 2 Questions:

1. Is the demo and this release a complete difficult experience? I only ask if i should continue to play the demo and have 2 experiences?

2. The option for Rumble don't functioned with the settings in the retroarch-core mga that you deliver. Do you have a tip how i can use the rumble feature in the emulator?

thx

Hello!

1. Yes they are different experiences (the game starts right after the demo)
2. To get rumble working in some emulators, you can patch the ROM, details here: https://goodboygalaxy.com/wiki/doku.php?id=rumble 

Thanks so much!

(+1)

thx for the answer.

Hello,

short Testoverview:): It's don't functioned with the rumble function:(. With the bps-patch it let rumble my xbox gamepad but it don't recognize the xbox as a game boy player.

???

Yes rumble works on Xbox controller in the 'fall back mode', Game Boy Player mode is only for playing on a Game Cube. 

Ah okay i understand. I must set rumble on on and ignore the error with the game boy player and enjoy rumble;).

Hmm all standalone Emulators functioned very well with rumble, but the RetroArch builds with mgba core don't functioned, patched and unpatched. Do you have any suggestions?

You can try setting the controller driver to 'xinput' in Retroarch.

Stuck in this section and can't tell if it's a glitch or I'm missing something(more assuming the latter but I just can't see it. you can usually get through the area below it with the gun but I only have the sword and I've gone over this section multiple times and it feels like without the gun there's no clear way out of it: 

(+3)

it's a puzzle - you need to get inside the box to travel rightwards. (We made this slightly more obvious in the cartridge release.)

(+3)

I played the Demo, a high-quality GBA.

we need to support such Developers so we can get more of such polished games.

and the Arabic Translation in this game is sooooo well done. Bravo

This is certainly user error. I talk to whippy, and say "Wow, that's my favorite too. But you can have this one!" When I press A to continue off of that dialog box, the game visually freezes, and the music continues. I'm playing on a Retroid pocket 3+ with the myboy emulator. Is this a known issue? Has anyone else run into this?

Hi! Yep, My Boy! has known issues, I'd recommend to use another emulator on Android such as Pizza Boy GBA, or RetroArch with any of the available GBA cores.

(1 edit)

Can't remember why I thought it would be a good idea to even try, but I got stuck in here and couldn't get out. Seems like it shouldn't be possible to get in if you can't get out. :)

Anyhow, enjoyed the game, it was a lot of fun and well made. Didn't know about the SELECT thing until now, as some other peopled have mentioned. (That, or I quickly forgot, which is just as likely)

(+2)

Oops - we'll do a better job of blocking that off for the PC version. Getting stuck is a badge of honour for only the best explorers. (That's what I told my own dog when he got stuck under the sofa anyway).

🐶👍

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