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(+5)(-1)

Love the game! Any hope of getting this on Mac?

(+3)(-3)

nah

Hello, awsome game.

I would really enjoy some "battle log" filtering/search. Sometimes I look for a triggers of specific item and then chain of reactions and it can get cumbersome.  What could be sufficient is to higlight log lines of item I click on.

(1 edit)

It doesn’t work on iPad safari anymore (since 0.7)(ok it was just temporary, works again)

(+1)(-1)

Allow us to rotate on mobile! Add a rotate featurr to thr browser so the game is playable!

great game, I just have one question, why do rocks not have weapon slots? If you look at them, they are classified as a ranged weapon, yet you cannot put coal or gemstones on them, is this a mistake or intentional?

I'm sure this is intentional since it's been more than a few updates.

(2 edits)

I got a bug where I pushed all items at once and my Death Scythe disappeared. I tried pushing all items again and it dropped down from top of the screen. It appears that it was stuck out of bounds. (Also I needed at least one item in my backpack before pushing all items again otherwise this fix wouldn't work).

(+6)(-1)

Add Mobile version please!!!!!!! Or just make it so we can rotate items in browser!!! Please!!!!

(-1)

Pls

i have black item as well !

i'm with tablette with keyboard and mouse

i tryed to download addon for html5, manage option, etc...

nothing work's rly sad the game only playable on pc

(1 edit) (+1)

Why i have all Black items xd

(-1)

am I bad or is vampirism garbage? I got a discount scythe turn 3 or 4 and it didn't do much, I feel like I only won games where people had a bad backpack.

(-1)

maybe some vampirism items could give empower?

(+2)

I see nothing to remove buffs/debuffs here, also vampirism needs something to support it, as it doesn't do enough damage.

(+1)

Vamp is pretty weak on its own but with the right support it's godly. Take this build for example.

Bloodthorne carried here due to its insane damage scaling paired with the scythe and a liberal amount of luck & regen (for it to convert to into extra vamp). By the end of the run i was hitting 200+ dmg crits.

The other guy, Hoo, has the better build.

You have 27 vampirism 

But Hoo managed to inflict 63 poison with hammer+poison dagger build.

You need double Vampiric sword to make your build stronger.

(+4)

The people know what we want. It’s a Mac and Mobile version we want

HTML5?

(1 edit)

hi, how can you run html5 on android ? i tried so many things.

only black slot and item. ty

HTML5 games are mostly developed for computers. They do not need installing and could be run on a Chromebook which mostly doesn't have games ported for its OS.  Try using it on a computer, even the lowest bar usually works* and most people have one lying around. I hope this helps.

*From my personal experience HTML5's only glitch was that the sprites were black.

Don't let the first debuffs you apply be temporary!

If you apply 6 blindness for 5 seconds but those get reflected, you (of course) take 6 blindness, but then after 5s you cleanse 6 blindness from your opponent!

@fucifer, this doesn't feel like a bug per say, but in other games I've seen where it works like this, the debuff is usually applied along side a "remove blindness" buff rather than having the sword acting again in 5s.  That makes the interaction when you first encounter it less surprising (though also it makes it possible to steal the buff which maybe you didn't want to happen?)

(+1)(-1)

What do you guys think of this built? Got two triggers on the lamp of my garlics and actually healed over a hundred with one hit of the hungry blade.

(+9)

Wonderfull game. <3

 But please, please add a Mac Version of this game. 

(+3)

+1 if doable a mac version would be great. also I hope this will be buyable on itch!

(1 edit)

so true

(+2)(-1)

Very fun and interesting game. Combining inventory management mechanism with autobattler was a great idea.

(+4)

Pls mobile version

(+1)

latest version seems not to work on mac anymore :(

(+7)

also pls just add a log-in-funcion on the website to save progress <3

(+1)

you have just to activate hardware-support in your browser config, then webGL should be supported again. At least it worked for m

(-1)

The Bow and Arrow (Ranger) should fuse with the Piercing Arrow

(Ranger->Hunter)

Nope because these Items are Subclass Items

(+4)(-3)

MOBILE VERSION!!!! You guys are losing so many players, literally just fix the black boxes and I'll play on this site.

(-1)

Pls

(1 edit) (+3)(-1)

PHONE VERSION PLEASE, 

(+2)(-1)

Please, we NEED mobile version!!! I'm not with my laptop now and I want to play this game so badly...

(-5)

don't play this patch boys 

(+3)

Why,,, It seems fine to me. Tho my game is occasionally crashing, but I think that is my device not the game.

(+5)

please bring a rotate button for mobile, ur game is addicting

(+4)

Wow, this is the second time all my progress was deleted.

(+1)

An absurd Chonk 

Such a fast chonk :o

(+4)

is a realease for macos planned?

Where did all my progress go? :(

Deleted 168 days ago
Deleted 168 days ago

I met one 

he didn't make it though 


So i am confused, is this a full game for like prologue or DEMO? because I see it will also be on Steam. 
Any idea how mutch will it cost? 

(+5)

For those asking, I think the lost progress is because itch was forced to switch servers or something (I recall seeing an announcement about it), not because of anything the devs of the game did

(+5)

WTF why is my Progress gone? I was in Platin with Reaper and Gold with Ranger and also had the full Halloween Costume unlocked for Reaper :c

(+10)

oh no my progress is lost ;(

(1 edit) (+5)

There was a comment asking where our save state is stored and if we could export it. This precise situation is why I wanted to know about it too. There's no point in making progress on the browser version of the game if it just resets.

(+2)

My progress was lost as well

(+2)

Same here. My primary laptop is a Mac, so I'm pretty happy there is an HTML5 version to play. Still, it does suck to lose the wardrobe and recipe references I've built up.

I reckon I'll just need to treat the resets every time there is an update as a "new season" lol

(+5)

yeah same here, I am just playing on mac and there is no mac variant right now. And yeah same lost every progress and this is very annoying. At least if we could save | export our save games this could be somewhat fix the issue. Please create either a mac version or just some import export feature to the game.

(+3)

perdi o meu progresso

(1 edit) (+2)

Excellent game, one thing I would love is some sort of endless mode

(+1)

YES this would be so good and allow to buy more inventory spaces in endless mode

#Endlesmode

(2 edits) (+3)

QoL suggestion: Add a button so you could drag/rotate the whole container together with the items within. That'd make reorganizing lot less tedious

I agree with this. Having to slide my entire setup one space over means taking the entire thing down and trying to remember how to put it back together correctly.

(-1)

fwiw you can move the entire container with the items intact via the arrow keys. Not sure if there's a way to rotate it tho

(+1)

First off great game!! I've been playing it on the 5 minute Pomodor break between tasks. I have a suggestion, an undo button. Now I figure this may be a massive undertaking so feel no obligation, just suggested it because I accidentally knocked all of my board off and I couldn't remember how I had arranged it. That's definitely a feature to pay for

(5 edits) (+1)

Bug? Look at Carrot Goobert activation after 3 triggers only. It looks like Carrot Gooberts has a shared trigger counter rather than an individual one.


I understood what was going on. Falcon sword seems to count towards its ability to hasten other objects as a hidden trigger (once at the beginning of the battle).

It ist not about the attackspeed that Falcon Blade gives but istead the effect it has that says it attacks twice. The attacks both count as trigger for the Goobert so it looks like Carrot Goobert only needs 3 trigger.

(1 edit) (-1)

Patches are really good and I'd agree with all changes but I'm starting to dislike the introduction of some breaking new item that goes along with them, only for these items to be nerfed multiple times in followup patches. Why not introduce these items at... a normal power level? I.e. previously we had say a "meta" of Poison + Shields, then Crossblades, then Tim, just earlier the "stamina dumping" early game 5 second meta, then Carrot Goobers with Faclon Blade & Fatigue builds. And now we enter the depths of despair with the most boring of all metas: early game Blind stacking with Shovels.

It's because without having the feedback of the players the devs don't now what to think of the power level of items so they nerf them if they turn out to be broken

(+4)

Can we have a rotate button so I can rotate on mobile 

when i try to enter on the game this message appears what i need to do?

(+1)

try any other browser, Opera is kinda exotic. 

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