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Hey! it would be great if you there we're some examples of shockwaves in the documentation, i didn't find anything :(

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Hey, there are implementation examples in the .yyz project. I can include it in the documentation later (as a tutorial), thanks for the suggestion ;)

Hi, I imported it into my game.. used the getting started code to try but my game does not show up anymore.. it show only one room with the effect but other will not display

Hi, make sure the object is persistent, this way it is not destroyed when changing rooms. Unless you want to manually place it in all rooms.

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I finded why it was not working properly.. even if the object was persistent.. it was because the object was not the first created in initialization's room 

I do not understand how to properly use i HQ4X in my pixel art game... it makes everything so blurry

The purpose of the HQ4x effect is to turn pixel-art into HD art, but you need to experiment different parameters. If you have more questions, send them on Discord, it will be better to answer there :)

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Very exciting. I'll be sure to pick it up if it goes on sale!

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It's on offer right now, enjoy ;)

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I am a noob. totally. I bought this...I did like it said, installed in ten minutes. Even got support! These effects will TRANSFORM your game...think creatively....I cannot OVERSTATE how awesome this is. GM should pay this man like 100k to buy this extension! It is THAT awesome. Thank you fox, can't wait for your lighting and other stuff, because simply they are easy for new people like me to integrate into their project how you do them!!

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I'm so glad that you like PPFX, seriously, thank you very much for your kindness. It's a pleasure to help ^^

good job dude, I bought it yesterday, but I didn`t find CRT effect, Can I make a CRT effect? (Sorry for my bad English)

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Hello, yes you can;

The CRT effect is made using a combination of the effects that Post-Processing FX gives you. You can mix it up until you get there (for example: Lens Distortion + Scan Lines + Vignette + VHS, etc).

Note: If you need Dot Matrix stuff, this is a work in progress. But you could use the FX_TextureOverlay() with "multiply" blendmode to achieve this.

Thanks ^^

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OK. Thank you!

Looks impressive! Are these regular OpenGL ES shaders that could be used with other game engines as well or do they rely on specific Game Maker features?

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Thanks! The license says that Post-Processing FX (including its source code) can only be used with GameMaker.

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Thanks for your answer. Is there a reason for it?

I'm asking because GLSL ES is a shader language that's commonly used in a variety of game engines.

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Yes, other engines already have a big monopoly, especially Unity (which even has a similar model license for assets made in it - like URP), so I'm using the same tactic.

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Did I miss the winter sale? I'm eyeing this asset pack very hard, looks amazing!

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It started today, enjoy ;)

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It is impressive how EXTREMELY EASY it is to implement this package in a project, it also takes up very little storage space but at the same time has an immense variety of effects, foxy of Jungle is literally god.

I have a small problem, when I use the debug ui, and activate or deactivate an effect, nothing happens on the screen, I can only control the effects that I had already activated by code

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Thanks a lot, I'm glad you're enjoying it ^^

You need to import the profile with the effects you want to use, this way you can activate and deactivate the effect.

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Oh ok, thanks!

This is a terrific app and I'm so glad I found it! 

I'm trying to use the Layer_renderer, but as mentioned in the documentation it does not work with my 3D camera.

Is there a workaround to using only Bloom+Sunshafts for a single layer? I'm using a 3D camera but I'm not trying to draw 3D models, I'm only using 2D sprites, but I don't want bloom and sunshafts from all of my (often stark-white) objects, and without drawing to layers everything works as-intended

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Hello, Noahtroduction, I'm glad you like it :D

The most correct way to do this is using HDR.

This way, you can select exactly which pixels will glow (with bloom and sunshafts), independent of the layer, in addition to getting better performance, than applying an entire system to a layer, just for sunshafts and Bloom. I have another library that handles this, if you're interested.

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Thank you for your kind reply and for pointing me to a good solution, I was going to ask if it was compatible with PPFX but it already looks like that's the case. If it works anything like like PPFX I'll probably have that in my game as a solution before tomorrows' done, thank you!

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It is amazing!!! Highly recommended. Works just as described. There is no Post Effects pack like it! Thank you so much for the amazing work. 

I'm so glad you like it! :D

thank you for the kindness ;)

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It is incredible, I tried lots of different post effects plugins/assets, but this was by far the best, everything worked seamlessly on HTML5 export which I mostly use. Genius!

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Can't wait for the winter sale!

Does this work across multiple viewports? The layer effects that come with Gamemaker are nice, but completely break if there are multiple viewports present :(

Yes! Works fine with multiple viewports ;)

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This is super amazing! Are there any sales happening anytime soon? :3

Thanks! Winter sale. :)

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Hi! New owner, amazing showcase of tools here - can't wait to implement some things. Dumb question -- where is the manual?

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Hey! Welcome :) Thank you!

Here's the manual: https://kazangames.com/assets/ppfx/docs

Also, this is my Discord server: 

https://discord.gg/aGv4peF

Some fx doesn't work on MacOS like sunshafts (showing some little rectangles)

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Ah yes, I'm aware that Sunshafts doesn't work properly on MacOS. I'm working on it. What other effect doesn't work? I fixed the Gaussian Blur in the last update, which is what was reported.

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In FX after ShockWave I got error:

"

ERROR in

action number 1

of Draw Event

for object __obj_ppf_rain_renderer:

Platform doesn't support surface created with format 14

 at gml_Object___obj_ppf_rain_renderer_Draw_0 (line 12) -        rain_surface_a = surface_create(width, height, surface_rgba16float);

############################################################################################

gml_Object___obj_ppf_rain_renderer_Draw_0 (line 12)

gml_Script_anon_PPFX_DisplaceMapRenderer_gml_GlobalScript___ppf_displacemap_system_2478_PPFX_DisplaceMapRenderer_gml_GlobalScript___ppf_displacemap_system (line 105)

gml_Object_obj_ppfx_displacemaps_Draw_0 (line 3) - displacemap_renderer_id.Render(ppfx_id, view_camera[view_current]);""


In some examples I also have glitches on the screen. I dont have time to test exactly. Of course some FX work correctly..

Ah ok, this is not part of the PPFX, but the rain example. Your GPU does not support the used texture format - I will include a warning so that an exception does not occur.

The glitches you saw are most likely caused by 1 or 2 effects that are incompatible with your GPU - I'm working to fix it. In the examples I use them in some places. I believe ~97% of the effects work correctly.

Hello, I've posted an update that fixes the rain example. Could you check? I also made some changes to the Sunshafts effect, tell me how it behaves on your GPU. Thanks :)

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I use this in a few of my professional projects and couldn't recommend it more! It's fantastic and worth every dollar.

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This comment means a lot to me :D I'm flattered. Feel free to share your creations here too, I'm sure more people will enjoy seeing them 😁

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Here's a quick peek at some bloom/color grading effects provided by this asset! 

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Wow! looking pretty cool honestly. Thanks for sharing

It's amazing and ready-to-use!

I'm glad you like it, thanks :)

can the shockwave effect work with platformer games where character has a following camera.Already love the effects and set to buy

Yes, the shockwaves can be anywhere in the room. The asset calculates everything automatically. Camera zoom is also supported. Thanks ^^

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awesome this when have seen notification that you replied. thankyou so much for the feedback because thats one challenge i had with one shader couldn't add effect after camera moved  beyond first part of the room because your tool will make me make crazy game feel experience soo excited

I hope you have fun! If you have any questions, just enter the Kazan Games server and clear your doubts. Also take a look at the manual to see how it works.

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Thanks finally got the package today time to testing out the first part had asked about shockwaves

Great! :D I hope you have fun, thanks :)

Viewing most recent comments 1 to 17 of 37 · Next page · Last page