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Is this a Passengers refence?

love this so much

it's really sadly sweet to me

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Nice UI and "UI", great game and story!


Gonna try Endless now. Nice reuse of space!

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This is so cute!! <3 I love this game thank you for making it!! Keep up the good work~! <3 

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What neat little game! I was struggling a bit with how the puzzle work, but I was hooked and engaged with the story that I could go on until the end! The story doesn't overstay its welcome.

Anyway, I am, in fact playing the endless mode as I'm writing this comment :)

I also made a little video about this game, looking forward to your next game!

Thanks so much! It’s always great to see someone enjoying our game. I’m happy you liked the story and got the hang of the puzzle too! 🙂

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A really, really, truly lovely little game. The gameplay was engaging enough that I could have gone much longer, and the sound effects and UI are both really pleasing. But it's the built-in narrative motivating the player to complete each puzzle sequence that's really clever and satisfying. Thanks for the great game!

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only a four year condemnation is so much better than in that movie with chris pratt and that lady who got woken up for the rest of her life

I see you are a cutured person as well.

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Super cute game, and I love the puzzle concept.

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This is exactly the sort of puzzle game I'd love to see more of. Short and sweet, with simple and interesting mechanics, and a nice narrative underpinning it! The matching mechanic reminded me of the card game Set in a nice way. Absolutely lovely game!

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Thank you! And you're spot on, the mechanic was absolutely inspired by Set (which Rose and I both really like.)

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This is cool!! Which game engine do you use? The art is also unique. 

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Thank you! And we didn't use any game engine, we made everything with HTML5, Javascript, and CSS.

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This game is astonishingly good, especially given it's scale. It looks finished and polished, as a part of a big paid game would. Thank you for it!

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I liked it.  The learning curve was a little cumbersome because so many shapes right next to each other made everything look the same.  I had to resort to a lot of lucky guessing.  Maybe if only the next available to match icons were highlighted/visible, it would be easier to assess compared to all at once?

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Thank you for playing and sharing your thoughts! We tried a lot of variations to balance the sleek two-color visuals we were going for with sufficient distinctiveness for the puzzle, and I'm sorry to hear we fell on the wrong side of that for you. I do like the idea of highlighting only available icons - but the issue we found there was that, since you can match from both endpoints, essentially half the board would be highlighted. It ended up being too much visual info rather than helpful, in my opinion anyway.

These things are always a judgment call, so it's always helpful to hear feedback -thank you!

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I agree with Let's Chat (about liking it and about UI concerns). I would have been content with an indicator that shows if you can link with a node when you hover over that node. To be sure, it could detract from the puzzle of managing the properties yourself, but perhaps that's a worthwhile tradeoff.

Viewing most recent comments 1 to 12 of 32 · Next page · Last page