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broo, that is so fire

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What kind of code did you use for the dash mechanic? I am working  on a school project, and would like some insight(sidenote, I never officially learned C#).

Idk what to tell you in that case lol

The gist is that the player's velocity on the Y-axis is set to zero, whereas his speed on the X and Z axis is set to a fixed value. 

Both of these are only during the duration of the dodge.

well, thanks for telling me. I was mainly interested in how you got it so that you could hit the button, but it wouldn't be spammable and just, like, be a fly hack.

Basically you just need to add a delay between dodges

ok, I have a few ideas for that, thanks for helpin out

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this game is very fun. Congratulations!!

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very fun but please make more levels

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realy realy fun game please make more level

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very cool :)

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really fun, movement and combat feel amazing! I would add a limit to the amount of slow-mo. Maybe give around 3 seconds of slow-mo and make it refill on enemy kill?

yeah this would be fun.

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Great Game! I love that you can slow time and dash to enemy's

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this is the great game EVER

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an amazing idea for a game I love it 

i really love concept but only few levels. game's really fun and if you'll make more levels this will be very cool :)

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thats soooo fun!!

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i really want more content fr this its such a cool concept. bad piggy should make this into a full game

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nice concept game, there are a lot of enemies compared to potential of the weapon

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super fun and addicting. i like to play without slow-motion makes the game more fu

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i almost forgot there was slow motion💀

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I can't move! web version

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try clicking the game screen and use arrow keys/ WASD

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epic game bro, but i agree with the dude below

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this was really fun i feel like limiting slow mo would be good since it can kinda be used as a huge crutch

(2 edits) (+1)

This reminded me of sonic's homing attack. this game proves that sonic's homing attack (and maybe sonic's spin dash) is a ranged attack not melee attack thank you bad piggy

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Cool concept. Just two things in my opinion:

- When the player gets hit, add visual feedback to show where the hits are coming from.

- When the player latches on to an enemy and teleports to it. Maybe don't teleport directly to that position, because this is disorienting. Or have some clearer visual indication of where the player will teleport. Or force the player to stay locked on his or her target to teleport. 


Looking forward to seeing where this project goes.

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"web version may have issues." well, im stuck up here

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i wish this had a bigger budget cuz if it did so it could be a larger game that would be so cool

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bro we need more of this its so mutch fun i would pay to play this ngl

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moooooreeeee

pls

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more stages

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i wish there was more

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Ive played this 5 times. IT so cool and unique and id love to see more ;).

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This game is really fun to play, would love to see more levels or a full release of some kind!

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the game is so cool and fun! i would love to see more stage!

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Magnificent game I would love to see a full release!

i LOVE THIS GAME but if there was vr it would be better

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Cierto

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AMAZING

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Good game!I enjoyed it.

Could you add controller support? 

I don't own a controller myself so I can't lol. Sorry

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I beat the game without landing on the ground or using slowmo! (I just pressed "r" whenever I landed on the ground)


Also, I beat the game without getting hit!


And you'll never guess, I beat it without getting hit, landing or using slowmo!!!!

(1 edit) (+1)

those were pretty easy beat them all first tr

all three challenges?

yea

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THIS GAME IS COOL

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Amazing game!

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I loved the slowmo!

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Really addictive gameplay!

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