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Really great game and unique resource mechanic! Found a few bugs, the save game function only saves the first game, and ran into a bug where the Debuff Potion doesn't work and bugged out the rest of the items. I had Debuff Potion + Spice + Seasoning, if perhaps stacking too many effects is the issue. Looking forward to updates!

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What is the protagonist's name and/or gender?

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her name is Purse!

Thanks

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does anybody know if the tasty fly actually does anything? 

Edit: i found out that the merchant likes them

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Hey so I found a bug where I couldn't end my turn or do anything after I use the elven sword (I just reloaded my save)

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What a unique experience! I remember seeing screenshots for this game ages ago and being super intrigued, so I'm glad I finally gave it a go. I played it on my channel, if you'd like to take a look!

So glad you enjoyed it! Great to watch!

I found an error regarding seasoning, after completing the level the effect given by this food stops working

and i love this game types 11/10

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Quick balancing question.

In this type of game, it is fun to experiment with builds and see with what tools you can be strong enough to finish the game. I finished it with several different builds, but there is one build that cannot work, the cleaver build. I call a build viable if I can go up to the final boss without any trouble, but unfortunately, the passive that gives him pikes every turn makes it impossible to try a "thief/knife master" build as you will melt yourself by just hitting the boss.

I would suggest adopting a different approach for this passive. In Slay the Spire, you have a boss that has the same passive, but it is only active for 4 turns, forcing you to pass into a defensive stance, building up a different strategy than just click to kill. When the boss has armor, having the pike passive-active would achieve the same goal while allowing other builds to emerge.

The true problem is that the pikes do not decrease turn after turn, it should decrease by 10 points or so per turn.


Otherwise, still a great game and I still enjoy experimenting.

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Fair! We want to do more to help against spikes! We are working on it.

I wanna direct use, I have a healing potion that fell from a defeated enemy, I have no space in my backpack to keep it, so I want to use it so that it does not go to waste

We are planning to make this change! Love the idea!

I think there is a BUG with Electric Stone, it can't buff a wand.

The wand was a Weapon

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Now I can open it

(+2)

for some reason I cannot open it

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I am not sure if this is intended, but, multiple golden whetstones stack additively. So, one gives you 1.25x mult, but two give you 2.5x mult, 3 give you 3.75x mult etc.

Yes, finding two is almost impossible on a standard run, even less 3 or more.

But, given how insanely Endless ramps up, i think this should stay as is.

Also, the game itself easily overshadowed half my AA library of games, i spent more time here than on anything else.

I love this game so much! Do you think you'll ever make it available on mobile as well?

well... it is available in mobile...its just that....its smol

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Me: Goes for pacifist/shield/spikes run as its the items im given.
Game: literally every anti-shield enemy and boss possible and kills me with completely unavoidable poison damage.
ah yes, game design.

The save game feature doesn't work properly. I got a really good build and was playing the endless mode for a little while, but today I loaded my save and it was from a previous game. Now I have to start all over again.

Sorry! I've heard a few reports of this! I will investigate. We will try to update soon! Also we'll be moving to a downloadable version so hopefully that will help soon!

Yep, same thing happened to me and I had a great build, too :(

Optimize your "conductivity" floodfill algorithm.
At two dozen or so items the game chugs and lags horribly, but getting rid of all my mana orbs fixed that.


I will improve it!

Same thing happened to me when had the wand that gives all items conductivity.

I'll be updating it in the next few days to improve the performance.  Hope you'll rate the game five stars! 😊

When attacking the King with a weapon that is being affected by the Vampiric Crystal you receive the damage from the spikes 2 times, suggesting that you dealt damage twice, but the King only gains spike and rage 1 time.

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I found a little bit of an exploit; because the RNG for the merchant isn't saved it is possible to visit one and if you don't like what they are giving you, reload the page and visit again to see some different items. I haven't tested it but the same might be true for fight rewards. Also I think that you should only be able to talk to Matthew if you make it to floor 3. Otherwise you can do the same thing until you get what you want from him.

Edit: This is possible for all events, but will not change what a ? is on the map, that stays the same.

Never tried for the shop, but I like refreshing for Matthew to find a specific item with a build in mind. It doesn't feel too cheesy since the run didn't really start yet. 

I'd actually prefer to make that even easier, where Matthew gives you 3 choices to pick from (or even shows the entire rare table) so you can start from the beginning with whatever playstyle you're looking for. More class options in a future update (like getting a wind+mana stone) would help otherwise.

I found a bug that heavy anchored weapon moved down, which caused me to lose :(

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Interesting! I will fix!

So apparently there's one save slot and it can't be overwritten, so you get to save once ever.

Sorry! I've heard a few reports of this! I will investigate. We will try to update soon! Also we'll be moving to a downloadable version so hopefully that will help soon!

So was playing like an hour ago, had to go for abit so saved game, came back and loaded save and it was an old game not the one I saved. Might want to look into that

Sorry! I've heard a few reports of this! I will investigate. We will try to update soon! Also we'll be moving to a downloadable version so hopefully that will help soon!

doubt what does luck really do?  i have an idea but i dont get it clear

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I think it increases the chance of uncommon, rare, and legendary items being rewarded after combat. I also think that it is not permanent but that it runs out after time.

played for a very long time XD

If u accidentally click the wrong part of the map it takes u to there and softlocks u so u cant click any part of the map or escape in any way. Have to restart game. Please fix

(+1)

I'd love to see an abort run button. Great game, I'm really looking forwards to how this develops.

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Oh, and I'd also love the option to turn off the delay between doing actions, it'd be such a relief when doing longer fights. I cannot put to words how much it would improve the experience! Also the ability to set hotkeys for accessories and weapons, and a hotkey for end turn would be nice.

Now it is just an clicker game... (btw got contered by axeman's spike and didn't have enough healing i clicked too fast.)

Really nice game tho

had fun playing this game. can't wait for the kickstarter!

(+2)

this game is nice and interesting i like it , in other hand is possible to download it ?

(+2)

We're making a downloadable version! We will have details about the KickStarter on the page next week! Hope you will come back!

(+1)

oh nice, i hope more people play this game and love it has i do.

(+1)

Bug report: Bag of Knives doesn't work right. It says on use adds +3 to adjacent weapons but when try to use during battle says it is not a useable item.

(+2)

The Bag of Knives applies its effect to all weapons. So when you use a weapon, adjacent weapons get +3 damage. Try it out!

(+1)

this game looks really fun from my first few runs through but I wish it had a way to download it to my laptop for when I'm offline.

(+4)

we're setting up a kickstarter and a downloadable version now. Check back next week!

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... so turns out that if you put enough weakness on a slime and you can't do enough damage to oneshot, you can softlock due to regen scaling. I learned this in the first battle of my second run

it's not a softlock, you can always wait for the weakness to ware off and die

(+1)

well yeah but 100 weakness would take like an hour

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There's currently a glitch involving the vampirism stone and weapons with effects that activate on kill (like the golden shiv or the assassin's dagger), where killing an enemy with the vampirism effect will cause the effects to proc twice. I'm not sure if this effect is balanced or not, but just thought I'd highlight it here as I can't find much mention of it elsewhere.

Love the game so far and am eagerly waiting for more! :)

I had a good run (it was my 5th or so), I saved the game and went to bed, now i got up and when i pressed continue I was at the end of my first run :/

But besides that it is an awesome game.

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sorry you had trouble with your saves! Did it disappear from Monday or Tuesday? Or did the save get lost within the same day. We want to do everything we can to fix it!

I posted the comment just after it happened.

(+1)

happens to me whenever i reload the page. i get sent back to my very first run

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I play the web version on Firefox. Saving occasionally does not work even though it says game saved. It did not seem to save on Chrome at all.

This game is awesome

Is there a way to download the game or is it browser exclusive?

(+4)

Just wanted to say that I hope all of these bug/question comments from players aren't disheartening! 


From a creator's standpoint, one might think "Oh no, everyone seems to have some kind of problem with it!", but it just goes to show how great this game is - people like it enough to learn about the small details and make it even better. 


Personally, this is the best dungeon crawler I've played in a long time and I'm looking forward to a possible full release in the future. 

(+2)

The ratty guy who will "exchange something of the same type" traded me a whetstone for my boots.  Not exactly a similar type.

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I got this pretty op build. It only had difficulties after the 3rd boss which it killed in 2 or 3 turns and the 1st endless boss.

How it worked:

  1. The first turn, I had 18 mana to use on the wand that did 20 damage (1base, +8 mana stones, +5 from forge, +5 tusk, +1 diamond)
  2. Every hit would increase the damage on the gold shiv by 3 for that turn.
  3. The gold from the shiv was saved for emergencies where I could use the orksork ax
  4. After the 1st turn, the whetstone created 2 mana for 1 energy, and I could use the shield as well to block.


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