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Deleted 8 days ago

Her attack pattern is always R','R','S','S','P','P'

Thanks to the author, the third link is OK, really thanks you want to play this game for a long time thank you thank you

For some reason on APK, I cant press start, load, preferences, etc in the main menu; it was working last night though..

Didn't change anything... Why don't you try PC?

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I would like to play android. Seems like other renpy titles have similar problems.

I don't know why I can't download it. I really want to play this game

And every time I click download, I always say I can't access the site

What platform are you playing? Windows? Android? Mac? Linux?

Try https://gofile.io/d/kP0pgDhttps://mixdrop.co/f/xork801lt1pk3g, https://nopy.to/VbVVArqb/Vae_Victis-0.2.7-win.zip

Thanks to the author, the third link can be down, really thank you you want to play this game for a long time thank you thank yo

要挂梯子才能下吗?

Google translate translated this to "Do I have to hang up a ladder to get off?"

If this is what you meant, I have no idea what do you mean by that...

I'm sorry, I mean, is Google chrome not downloadable? Sometimes I click on other games can be directly downloaded, and then some games always click on the download after the turn of the web page did not respond.

the game need a bit of balancing i think.

Provinces are rebeling way too easyly

In the next version (out in 2-3 weeks) the Obedience will be tweaked so you'll have better control.

I can't download the file and I paid. The link takes me to mega, and then to the play store to download it even though it's already downloaded on my phone. I'm not able to download it through mega. Can I please get some help ASAP to play this amazing game.

Try the links here. Feel free to drop by the Discord channel if you still run into problems or just want to talk about the game.

hi, so played this game and its pretty fun tbh im enjoying the story it took me a while to really understand it properly but i got the gist of it in the end, just wanted to say great work! but of course the main question :D do you have a eta for the new part yet? completed the fiefdoms done what was required to get "gratitude" built as many troops as possible built everything in the towns i could, so now its just a waiting game for the new part.

(+1)

I was hoping to finish before September but when I asked my Subscribestar backers in a poll whether they would rather wait additional two weeks and get a pregnancy feature, 67% preferred to wait. So: in less than a month, I'll release the biggest update so far with lots and lots of sex, Obedience improvements, even more sex, brand new UI, pregnancy feature and some more sex. Stay tuned!

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ooo as much as i prefer to play some of the games for the story side of things i must admin having a pregnancy feature does sound interesting and will be worth the wait! will you allow us to interact with the kids considering perverteer has pregnancy in his games but they end with the child mainly and you do not get to interact with them which is a bit of a shame, either way i like the option to have kids and believe it will help the story as well! once we conqueror the eastern and western it would be cool if you have one of your children ( if of age ) have one of them rule one side of the ocean! 

thank you for the reply and sorry to ask another question hehe, do you have patreon? i would like to support this game more and hopefully help you bring out more updates, although i prefer quality over quantity it would be nice to get a regular update timeframe, oh and 1 last question do you have any plans on bringing animations in? i know there a lot lot lot more hard work but just thought maybe in future updates would that be a goal to have?

1. Actually tracking the children will complicate things immensely. For now, they will be some abstract figures in a nursery but maybe in the future I'll develop the idea further. 

2. I'm a one man show: I code, I write all the story and dialogs and I do all the art. Animation is currently not something I plan on adding because I'm afraid it will consume too much of my time. On the longer term, yes. I do want to add some but since I strive to have everything in the game high quality, I don't want to half ass it. I do have an assistant coder (you'll see the cool new UI soon) on pay, but integrating an animator seems much more complicated to me.

3. Subscribestar, not Patreon. The perverted content I put into the game would get my kicked and banned from Patreon in a few minutes. 

Thank you for answering all the questions I know I made a long comment! ill be sure to check out your subscribestar! 

my troops are still 30/30 how can I increase my troops

After you finish the Oryeonguk infiltration quest, for the next 20 turns your troops will fight at double power, hence you'll have an effective power of (up to) 60. Conquering more fiefdoms increases your army cap.

Deleted 2 years ago

Thank you:)

Is there any way to download this without Mega? It exceeds the download cap for a free version if you do it.

Try the links here.

Thx will try it tomorrow.

I'm curious, is there any real benefit to convincing both Doria and Alam besides just their individual scenes? Doria seems to overwrite the robbery scene regardless of order, assumingly because she limits the amount of gold you can take from Fahda.

I don't know if this is too complicated for the game you want to make, but I'd enjoy if Alam and Doria had individual bonuses, so Alam would increase gold production or reduce building costs and Doria would provide a military boost. Also since I always love getting the best route possible, I like the idea that if you only drug Fahda *and* convince both Doria and Alam to come with you, that you can later get her onto your side by both her daughters helping convince her. Long-lasting consequences for choices always make you feel more involved in the story, regardless of the story in question.

I know this is quite a long comment, but I was also curious if Doria/Alam will have more scenes in the future depending on whoever joins you? Either way, definitely a good game, interested to see where it leads.

(+1)

Hey man!

I guarantee that Domia (not Doria) and Alam will be available in the palace (if you recruited either) in the future. Hopefully in version 0.3 but if I won't be able to include them, in 0.4. Other than sex, I hope to give them some role as well.

Thank you for your comment, feel free to visit us at Discord. I'm usually there.

apologies for the misremembering, did them first of the two areas

(+2)

This was a very interesting game. Usually I don't like 3d created stuff but the themes. Taking prisoners, making use of them, diplomacy all are all rare and very fantasy fun to play out. Kinda wish Falda could have been captured given her being unconscious and Alem doesn't actually come with you but ah well I suppose this is still in it's infancy.

My only critique is the combat system, it's.. tedious if you don't want to kill them, which.. given the nature of the game you usually don't want to do that. Lots of save reloading.

I hope you explore more body types and ages (Above 18 of course) for the other queens, seems like potential for other 'races' too like orcs and such. Anyway really enjoyed playing through what you've done so far.

(+3)

Thanks for all them kind words. The combat system is ridiculously simple, I'm just a dumbass for not explaining it better but I'll fix that. As for subdue attacks, in the next version they will cause normal damage but you'll take double in return if hit. Alternatively, I might implement Stamina in addition to HP so Subdue attacks will only reduce stamina. Feel free to drop by my Discord channel, I'm always there and I update on progress.

I mean the combat system is incredibly easy. They literally repeat the same number of moves each time, as long as you can count you can beat the game easily.

(+2)

I wanted to introduce something not too frustrating but original, yet you'll be surprised at the amount of frustration this system caused some players.

In the future I intend to add some depth (not complexity) to it: magic charms that will allow you to some deal damage on a draw, creatures which change their attack patterns mid fight, healing, etc.

I honestly find the complaints confusing, I think they likely overcomplicate the system in their mind and so can't see past the dial. Also on that link, I wanted to note that I like the fact that even when the MC is described as a 'selfish bastard', you can choose to be honourable, or even almost abstain from sex in general and focus more on the management. Some games force you into being reprehensible and play it off as normal which I don't enjoy, so I'm glad you basically go "you're a prince so realistically you can do what you want, but that doesn't mean I'm not gonna judge you from my narrator box"

(-1)

Unlucky incompatible 3rd party block again

I don't understand.

(-1)

It's for when I try to download through itch.io

I don't know anything about their app. Maybe you can download directly? 

I have and this game is amazing. Thanks for all of the work you put in so far and I hope you do even more projects eventually. Also sorry for any inconvenience, I just felt like complaining about itch.io at the time.

(+2)

There's a lot of good ideas in this game, and a lot of decent sex scenes. It'd be nice if they were fully animated but, they aren't bad as is. There is definitely a lot that could be better though. The territory management is simply not fun. Is gold and troop recruitment supposed to be a chance to happen per turn? Because if so it means I spend dozens of turns just clicking the "next turn" button just waiting to get a couple gold pieces. Morale and obedience seem to do nothing but drop even when I build temples and garrisons and put soldiers in the garrisons. There are no turn events (other than raids) that raise these stats. But if you're getting raided by more than one territory, and the next two territories do seem to raid often, I'm also stuck waiting for soldiers while my territories rebel against me. Having things be a higher gold cost while getting a guarantee of gold and troops per turn would make this much better. A gold mine doesn't have to add much, just add 1 gold per turn to the counter. Same for the fort. Having events that raise morale and obedience so that taking soldiers away for war doesn't mean an immediate rebellion would be good too. As for the fighting, I like the idea of the system but there needs to be something more than just a guessing game. Some hint from the pose of the enemy as to what choice they will pick could be a good addition. You could even add in a system where their pose is a lie and they'll go for a different move but, if you pay attention then you can see the lie and know which move they'll go for. All in all I think you've done well with the game. There's just a lot that is incredibly frustrating and is only going to make the experience harder and harder to enjoy as time goes on and enemies get more aggressive/harder. Those are easy fixes though, and I look forward to seeing more from you!

(+1)

Oh, and a way to keep both Alam and Domia, and interact with both after the mini-quest, would be good too. :P I completely forgot to say: I LOVE the mini-quests! They're a lot of fun and super interesting. I can't think of a thing to add or take away from them that would make them better.

(+1)

Thanks dude, that's a lot of valuable feedback. Since you obviously invested effort in your comment, I'll also invest some effort in my reply.

1. Fiefdom "yield" (i.e. gold and/or troops) is generated randomly per fiefdom but is affected by morale: higher morale -> higher chances of yield. Maybe I should change it so a fiefdom will always yield something but morale increases the amount. Or maybe not, if I follow your fort/mine suggestions later on.

2. Animations are low priority currently. I focus on what I do good (storytelling) and what I do OK (coding, 3d renders). Since animations are not something I do good it will have a high overhead to learn.

3. As of version 0.2.7 Morale doesn't drop but goes up every turn until it reaches a cap. Going to war drops morale significantly and it slowly goes up again. I'm thinking about adding more tools like Force Yield to help manage other resources. Festivals (pay Gold to increase Morale), Public Hanging (increase Obedience, lose Morale) etc.

4. I'll look into your suggestions regarding gold mine and fort. Currently they increase the yield in a fiefdom once a yield takes place but maybe a small guaranteed yield is better. I'll need to make sure it doesn't break the whole Morale system so maybe half gold/troop per turn so the investment will return in 60 turns.

5. Defeating a raid and conquering a fiefdom raises Obedience. I could increase the bonus gained by such events. I'm not sure I communicate the Obedience increase "loudly" enough currently.

6. RPS combat: one of my biggest communication mistakes is that I don't make it clear enough that opponent attacks are not purely random, i.e 33% for Riposte/Slash/Parry. All your opponents have either a very strong affinity towards one type of attack (the day Ogre has 80% chance to Riposte, for example) and some have fixed attack patterns (the night Ogre will attack exactly 'R','R','R','P','S','R','R','R','P','P'). Having said that, I'm also considering adding a hint system like you mentioned. Maybe starting with telltale battle shouts, as these are easier to implement at first.

7. As for your last point: yeah, I know, writing is my strong point. I've been writing erotica for 20+ years and obviously the miniquests is where I'm at my best. But nevertheless, I think the strategy game is essential to the whole experience and I continue to tweak and improve it until it's fun.

I'm here for the long haul, not to make a quick buck. If you wish to further discuss the game and maybe help with whatever you think you can help with, feel free to join us in Discord or if Discord is not your thing, to mail me at gmail. It's the same user as I use here, small letters.

Thanks,

doorknob22

Hello doorknob22, I'm having problem starting the games on Linux (Ubuntu). I'm getting the following error :

~/Games/Khan-0.2.7-win$ ./Khan.py 

./Khan.py: line 27: from: command not found

./Khan.py: line 29: import: command not found

./Khan.py: line 30: import: command not found

./Khan.py: line 31: import: command not found

./Khan.py: line 39: syntax error near unexpected token `('

./Khan.py: line 39: `def path_to_common(renpy_base):'

Any idea why it's happening?

I never compiled a Linux version. Where did you get it? Also, I don't have access to Linux so I can't even begin debugging it. If you want, I can compile a dedicated Linux build for you, maybe it will solve your problem.

I downloaded using the link in itch, thinking it was supporting linux. I would be great if you could compile the linux version. I'll tell you how it's coming.

I've started uploading a Linux version. Please wait an hour or so. Hope it solves the problem you ran into.

It worked well. thanks for the upload

Cool!

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You have a nice taste in women my man. First one looks thicc af!

(+2)

Thanks! There are and there will be women of all shapes, ages and sizes. My perversions run all over the place.

idk if its just me but it doesnt let me save an error comes up when i try

1. What error?

2. What version of the game?

Hey I have conquered both the fiefdoms next to our main city, so do I just wait for the next update? Also how do I fuck the 2 queens again after beating them? Lastly how do I get updates for further versions

Thanks!

1. Yes. I'm already working on it.
2. Visit the Palace on the top right side of the map, if you didn't kill them (i.e. you used Subdue attacks only during your 1 or 1 combat), they should be there.

3. I'll update here but you can consider supporting me at https://subscribestar.adult/doorknob22

What files? The update files? They'll be here when I finish the next version.

Thanks for the response. I have subdued both of them but when I go to the dungeons it just says "return" to me. Is this a bug?

After the fight where you beat the wench, did you see a menu asking you to Ravish the wench or send her to the interrogation cell? If you didn't see this menu you have probably killed her. Make sure you only use Subdue attacks against Nahir and Angilia if you wish to meet them later.

i got an option to ravish both of them, and in my initial save I did choose to ravish them but they didn't show up, so in my second save I sent them to the cells but they didn't show up then either

How can i defeat domia? Is there a available walkthrough for this? Thx

1. Walkthrough is here

2. Specifically, Domia's attacks are always: Riposte - Riposte - Slash - Slash - Parry - Parry

im having problems starting the game, i playing on windows version and whenever i go to start the game i get a white screen and it just disappears

1. If you have save files from 0.1 please delete them.

2. Restart your computer.

Hi, thanks for answering, where would I find these files

 

After a hot minute of looking, I managed to find the file thx

How to get rid of this? Enjoying the game btw.

It doesn't go away?

No, i can't close it on the world map  too, after attacking the rebellion it just disappeared but reappeared there and covering Marbia city map.

Deleted 2 years ago

Any fix to this? I got the same problem (on android)

In version 0.3 due in September I've overhauled the GUI, let's hope it solves this problem.

Having issues knowing what file to download for Android as they are not Labeled in mega file 

com.doorknob22.khan-206-universal-release

Tried that one, it starts the game, but the start screen is frozen/ unresponsive, I tried a reinstall, same thing.

Is there any error message? Can you check Android logs for errors?

ive reach to the point in the game that i have to find 3 skyflower in order to drug... certain individual. but the thing is, i only found 2 of them. anybody know where the third flower is?

(1 edit)

found it at last. It's near the entrance to mansion. before you click the gate pick it up.

(1 edit)

aye ive found it. thanks bro ^^

really like these kinds of games when done im tots gonna buy it (dont pay for unfinished work learned that on steam)

Don't pay. Download for free, play and enjoy :) I hope you'll like it.

(1 edit) (+1)

Does this game has ekhem..  other content than hetero?

(+1)

In the Oryeonguk/Blazeer quest there's an optional gay scene. Very hot IMO.

(1 edit) (+1)

Cool! I hope you add some more with time, I'm gonna support you :)

Btw I love MC outfit in third pic ;)

(+1)

I intend to.

(1 edit) (+1)

Nice, I will tell my friends on Discord, who share my kinks about your game xD

(+1)

Much appreciated.

could you make 100 mb parts of the game so that i could download it easily as i am able to download it as its a big file and mega doesn't lets you resume your download in browser ?

Is it a Windows  32 bit version or only 64 bit ?

LG Silana

From what I see, Ren'py only allows me to build 64 bit versions.

not so good for my have only 32 bit thanks

I'm having an issue with the game! I'm playing on my kindle fire and when I get ready to fight the ogre I can't choose an attack and I'm just stuck there and can't go back. Please fix this because I'd really like to play the game!!!

(+2)

I'll be very blunt: I have no idea how the game runs on Kindle Fire so I can't even begin to debug your problem. AFAIK it runs smoothly on Android and windows desktop but Kindle Fire? I don't even know where to start.

But here's the problem I tried on my android phone too and I'm having the same exact issue. Every time I tap the screen when it says choose attack the words disappear and nothing else happens no matter how many times I tap the screen choosing any attack but nothing happens and I can't go back as if the game froze but the music is still playing. And I downloaded from the same site so I don't know what the hell the problem is. You say that it runs smoothly on Android but kindle fire is an Android device and I even tried on my android phone and it did the same exact thing. I tried uninstalling and reinstalling and it kept doing the same thing no matter what I did.

Can you try downloading from here? https://mega.nz/folder/VEpQ2T5Y#SMov9MehR1wJSGjfx-XWAQ

That's the same exact file I downloaded on my phone and here on my kindle fire and still having the same problem 😒

During combat, you see Scissors/Rock/Paper and the circle with the words Aggressive/Defensive/Normal? Did you try to click them?

When I try to install the game on android simply says "The app has not been installed"

Are you using itch.io's app or are you installing the apk file?

hey, i fixed the error, the playstore was blocking with *play protect*

Cool, but I'm going to upload 0.2 soon so maybe you should wait a couple of days and get a much longer and streamlined game.

I'm sure the new version will be as good as the current one, and the game was awesome

Tomorrow.

it wouldnt work on my phone. Its on Abdroid 5.1 and when i click the game, it just opens up the menu and crashes. Is there any ways that i can fix it? 

Can you post the error?

When i click on the game, it just goes unresponsive and crashes.

I'm afraid there's not much I can do without some log or error message.

where can i find the log then? 

Bootstrap to the start of init.init took 0.00s

Bootstrap to the start of init.init took 0.00s

Manufacturer OPPO model A37fw

Screen diagonal is 4.58938993767 inches.

Early init took 0.38s

Early init took 0.38s

Android searchpath:  /storage/emulated/0/Android/data/com.doorknob22.khan/files/game

Loader init took 0.04s

Loader init took 0.04s

Loading error handling took 0.22s

Loading error handling took 0.22s

Loading script took 2.11s

Loading script took 2.11s

Saving to /storage/emulated/0/Android/data/com.doorknob22.khan/files/saves

Loading save slot metadata. took 0.01s

Loading save slot metadata. took 0.01s

Loading persistent took 0.00s

Loading persistent took 0.00s

Importing _renpysteam: ImportError('No module named _renpysteam',)

Set script version to: (7, 4, 0)

Running init code took 0.66s

Running init code took 0.66s

Loading analysis data took 0.77s

Loading analysis data took 0.77s

Analyze and compile ATL took 0.06s

Analyze and compile ATL took 0.06s

Index archives took 0.00s

Index archives took 0.00s

Dump and make backups. took 0.00s

Dump and make backups. took 0.00s

Cleaning cache took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.00s

Making clean stores took 0.00s

Initial gc. took 0.35s

Initial gc. took 0.35s

DPI scale factor: 1.000000

Creating interface object took 0.00s

Creating interface object took 0.00s

Cleaning stores took 0.00s

Cleaning stores took 0.00s

Init translation took 0.58s

Init translation took 0.58s

Build styles took 0.08s

Build styles took 0.08s

Load screen analysis took 0.69s

Load screen analysis took 0.69s

Analyze screens took 0.02s

Analyze screens took 0.02s

Save screen analysis took 0.00s

Save screen analysis took 0.00s

Prepare screens took 2.51s

Prepare screens took 2.51s

Save pyanalysis. took 0.00s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.01s

Running _start took 0.01s

Interface start took 0.62s

Interface start took 0.62s

primary display bounds: (0, 0, 1280, 720)

swap interval: 1 frames

Using GL DLL.

Fullscreen mode.

Vendor: 'Qualcomm'

Renderer: 'Adreno (TM) 306'

Version: 'OpenGL ES 3.0 V@100.0 AU@05.01.00.115.128 (GIT@I55c48cad9a)'

Display Info: None

Extensions:

    

    GL_AMD_compressed_ATC_texture

    GL_AMD_performance_monitor

    GL_AMD_program_binary_Z400

    GL_EXT_color_buffer_float

    GL_EXT_color_buffer_half_float

    GL_EXT_debug_label

    GL_EXT_debug_marker

    GL_EXT_discard_framebuffer

    GL_EXT_disjoint_timer_query

    GL_EXT_multisampled_render_to_texture

    GL_EXT_robustness

    GL_EXT_sRGB

    GL_EXT_sRGB_write_control

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_format_BGRA8888

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_type_2_10_10_10_REV

    GL_NV_fence

    GL_OES_EGL_image

    GL_OES_EGL_image_external

    GL_OES_EGL_sync

    GL_OES_compressed_ETC1_RGB8_texture

    GL_OES_depth24

    GL_OES_depth_texture

    GL_OES_depth_texture_cube_map

    GL_OES_element_index_uint

    GL_OES_fbo_render_mipmap

    GL_OES_fragment_precision_high

    GL_OES_get_program_binary

    GL_OES_packed_depth_stencil

    GL_OES_rgb8_rgba8

    GL_OES_standard_derivatives

    GL_OES_texture_3D

    GL_OES_texture_float

    GL_OES_texture_half_float

    GL_OES_texture_half_float_linear

    GL_OES_texture_npot

    GL_OES_vertex_array_object

    GL_OES_vertex_half_float

    GL_OES_vertex_type_10_10_10_2

    GL_QCOM_alpha_test

    GL_QCOM_binning_control

    GL_QCOM_driver_control

    GL_QCOM_extended_get

    GL_QCOM_extended_get2

    GL_QCOM_perfmon_global_mode

    GL_QCOM_tiled_rendering

    GL_QCOM_writeonly_rendering

Number of texture units: 16

Using shader environment.

Using FBO RTT.

Root FBO is: 0

FBO Maximum Texture Size: 2048

Using gles renderer.

Texture testing:

- Hardware max texture size: 4096

- 64px textures work.

- 128px textures work.

- 256px textures work.

- 512px textures work.

- 1024px textures work.

- 2048px textures work.

Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)

Root FBO is: 0

FBO Maximum Texture Size: 2048

controller: '05000000416e6472dbf5e5ff00000000' None 0

Total time until interface ready: 10.2302689552s

Total time until interface ready: 10.2302689552s

Entered background.

Entering foreground.

Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)

Root FBO is: 0

FBO Maximum Texture Size: 2048

Screen sizes: virtual=(1920, 1080) physical=(1280, 684) drawable=(1280, 684)

Root FBO is: 0

FBO Maximum Texture Size: 2048

Entered background.

Entering foreground.

Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1280, 720)

Root FBO is: 0

FBO Maximum Texture Size: 2048


That is what i copied from the log after the crashing

Can't help you much, sadly. This is not a problem with my code, but apparently some clash between Renpy and your screen/graphic drivers. Google "No module named _renpysteam" to see if you can use a solution found by others.

On a personal note, it's the first time anyone complains about this error. Apparently it's very rare.

this game is savage. dark atmosphere. for mature 18+ audience indeed. 😈

Thanks, I take it you've enjoyed it? Version 0.2 is coaming very soon. Stay tuned!

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Can't earn more than 30 gold after defeating the second kingdom. On Windows

Currently you can only beat Oryeonguk and there's no additional content after that. Stay tuned, though, because Marbia will become available soon.

I have the windows version and can't get it to work

If you'll provide additional details maybe I can help.

I got it to work thanx.  I tried to unzip it with zipware, it didn't work so then I used the free winzip and it worked.

can you also work on what I think is a bug .  I have the temple and barracks built but I am still losing the  support and of that  when it says I shouldn't be if I have them built 

If you built them and still get the message that you should, it's a bug. Thanks!

yw and yes they both had been built and I still received the message that both had dropped. I forget what you call them like moral and the other one.  this happened in both of my towns about a week or so after the buildings were built assuming each spin is a day. 

Currently there's not much to do after you complete the conquest of Oryeonguk.

I am stuck right  after defeating high prest gal in the first land it has no option for new fiefdoms to click on.  I have built everything in both fiefdoms that I have.

You're not stuck, that's all the content there is in this version. Version 0.2 is coming in June with a new fiefdom to conquer, a new wench to enslave, a new miniquest and a lot of pussy to ravish. More details here: https://subscribestar.adult/doorknob22

Ok thank you it seemed from what this said that it had been further along. 

Stucked

I'm stuck at this point', is unwinnable. It says i must infiltrate oryeonguk. But i cannot, there's no option for infiltrate. There option for attack oryeonguk, but after i attacked i'm clueless. Is this bug or something? I want to make a progress to this game thank you:3

Once you built a Shadow Institute and Parleyed with Angilia of Oryeonguk, you'll have the option to infiltrate to Oryeonguk.

Okay i'll try

I cant even figure out how to download it. It asks me if I want to open it on browser or Mega and it just takes me to some folder

Mega. What do you see in the folder?

I'm stuck at the very first Blazeer. I can just talk to Majd over and over again. If i go to the temple... It just tells me it's my 2nd time there and that's it. Am I doing something wrong?

OMG, that's 0.2 content which accidently slipped in, completely not ready for playing at this point. I should remove it at once. Ignore all content related to Marbia yet.

It says the files are hosted on an incompatible 3rd party website. Anyone have any idea what's up?

Can you post a screen cap of the error?

Here's the screenshots (first is the message I get when I click install, second is what I see when I click View Details)

I guess you're using the itch app. Can you try downloading via web? When I google "this title is hosted on an incompatible third party website" I see some people get this error randomly with no useful replies. If it persists, mail me and I'll send you a Gdrive link.

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