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(+1)

hi, i have a question, how can i put object in other direction, for example, horizontal? i have problems with put a bed un a wall in the left part

Hi orjuela45, There's no way to do so unless there's the horizontal version of the beds, I can add some to the asset if you want ;)

(+1)
Yes, I need a bed and a closet, and if you have others then that would be great, Thank you. if you can also turn them upside down it would be better

I recently added some of stuff you asked including the the side-view beds! I'm adding more in the future ;)

(+1)

No rush, but seems like the white and red bathroom stall does not match the tileset, all the rest imports nicely. I tested 16x16, 32x32, both the bathroom specific png and the full interiors png, I would guess the issue persists on 48x48 as well:


https://imgur.com/a/g1I0JTZ

(+1)
You are right P1llus! I'm not gonna change them tho cause I've recently revamped them! In the bottom of the file you can find the new bathroom stuff including a modular stall system that only requires to be placed over the toilets! 


(+1)

No problem at all, I don't mind using those instead :)

Last but not least, I need to figure out if all the 32x32 characters was indeed intended to be cut just around the hair, I understood you created a dynamic system to be able to change out their hairstyles and such, which might be a RPGMaker thing, but just wanted to check if it was indeed intended?

Example cut on 32x32:

https://imgur.com/a/c1Gp5gP

(+1)

Yep, they are all that way, is it a problem for your engine?

(+1)

It's not a big issue, at least not in Unity, I can just set the offset myself, just wanted to make sure, so that I suddenly didn't end up with some characters one size, and others in another size :)

Thanks for all the swift replies, i'l get back to testing then!

Uh ok, they are all that way, and I won't change the character model ;)

You are welcome P1llus, tell me if there's anything else!

(+1)

Such amazing work, really loving the content :) I was just wondering if the color pallette you shared, is that for all the content or some of it?

(+1)

Thanks P1llus! The palette was a bit outdated, I've just uploaded the current version in the latest .zip ;)

(+2)

Much appreciated, makes it much easier to make smaller changes or add additional content that matches! :)

(+1)

I love your work, can I add elements in the same style for a commercial project?

I'm not reselling the new asset, I'm just using the fusion of the two in a video game. 

Hi Moctorios! Sure thing, go ahead and good luck with your project! ;)

Deleted 1 year ago

I just name the outfits when they are related to a job, it's not only the chef.
I want every file of the "Character_Generator" to be generic and not related to a previous character because I'm gonna add many more variations and clothes that won't belong to any already existing character! The stuff is still under development and I appreciate any feedback ;)

Deleted 1 year ago
Deleted 1 year ago

Thanks for reporting, It will be fixed with tomorrow's update!

Hey i just saw your awesome work, and im  a bit confused. 

You wrote its compatible for all RPG Maker Versions. Can i use it with other Engines? Or are there some tools behind, which only works for the RPG maker?

Hi Doc, no tools behind, I've just adapted everything for the Rpg Makers, but in separate folders. The asset works better and at its fully potential in the other engines!

(+1)

This has solved many road blocks for my project. I love your work and dedication. Thankyou ;)

You are welcome Ghost! Feel free to post any link or video of your project here ;)

(2 edits) (+2)

Hey very good asset, it has been a good purchase. We are developing a video game with your asset for a university project !! Do you think you could do something with a Harry Potter theme or something similar? Our game is about magic.

(+1)

Hi Ismael, thank you! 
Do you need the magic stuff soon?

(1 edit) (+1)

Hi! The university forces us to deliver the project, at the latest, by May 16, the amount of work forces us to start a few weeks before to have the project ready for that date, is this what you need to know? By the way, my colleagues want me to tell you that they really like your asset, they find it incredible. 

(+1)

I just bought the tilesets, but I don't know how to use them for Godot tilemaps, does anyone have videos/tutorials on how to do that?

btw love these tilesets LimeZu, thanks for making them really affordable

Hi hidrart, thanks for the support!
I'm not a Godot expert so I can't help you there, but some other users already discussed about it in the comment section!

Hey, you could start from reading this to get basic knowledge: https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html

Later you could look up some youtube video tutorials and you should be ready to do it yourself. Good luck :)

(+2)

Excellent!

(+1)

Thanks Lawrence ;)

You're Welcome!

(+1)

I don't have any card for international transaction, is there anyway to buy this asset :? Thank you

Hi Sleepy, what payment method you have for online shopping?

Oh hey, I manage to buy your asset. I wonder if you update the asset would i need to repurchase again :? Btw great assets, thank mate!!

That’s great Sleepy! No no, each daily update is free to download for those who have already purchased the asset ;)

(+1)

I really respect other people' work so  if i use your asset for a commercial project, how can i prove that i have the official license since i have bought the pack :?

(+1)

I appreciate your mindset! The fact that you have all the paid stuff already prove it imo, but if you want you can do stuff like attaching the invoice!

(+1)

So I see it says you can't edit and resell the assets, but can you edit for your own purposes with the full license?

(+1)

Sure, you can edit and use it in any kind of project expect for the mere resale of the edited sprites!

(+1)

Just wanna say : Best sprite creator all the way!  Thanks a lot for your great work this is amazing!!!

You are welcome ssteve and thanks for your kindness! :)

(+1)

Cooooool!!!

Thank you  Artashes! ;)

(1 edit) (+2)

Hi, Are you considering adding a custom character creator so that we can create our characters?

Yes I'm gonna start creating it soon by splitting each body part/clothes into different pngs that can be assembled together ;)

(+1)

That’s great news! Thanks for your great works.

You are welcome furkan! ;)

(+2)

Your work is amazing, I can't realize enough how much time and effort you put in your designs ! Be sure it's greatly appreciated.

I have a question however, do you think you will add new features or modernise your serene village revamped (which is already awesome) ?

Hi bitoudoi, thanks for your comment, I appreciate!
Sure thing there are going to be big news in the future about that ;)

(+1)

That’s great news!

I am searching for a modern city tileset and an open world with cold and hot climates for a unity project this summer about global warming.

And from what I saw I really like your style (and I must congratulate all the work done) so do you have an idea about when you will release your update on your serene village revamped ?

I'm gonna drop a new project for the city stuff, I'm actually finishing some commissions then I'll go hard on it!

(+1)

Great work !

Thank you Ming, I appreciate ;)

(+1)

Thank you sooo much! :)

You are welcome digibamart ;)

um so i got your asset... um i  dont know how to add to rpg maker mv because all your tilesets are labeled A_b_c_d

because i dont know where to add them because they are all unassigned

Hi Neoff, there's a .txt tutorial file I personally wrote with the information to import the stuff into the RPG_Maker!
"4_RPG_MAKER_MV" -> "IMPORT MANUAL"

wow i am a idiot...sorry!

um so with the aniamtions its just a thin line and it seems really mixed up and I cant add in the characters because its just a thin line...

(+1)

Hi,

It says

“Complete version LICENSE (paying at least 1.20$):

  - You CAN use the asset in any not commercial/commercial project”


In a previous comment you said for >$1.20 you can use it in a commercially available game. But the listing wording contradicts that. Specifically “in any NOT commercial project”?


Can you please confirm paying over $1.20 gives you permission to use in a commercial product? Thanks.

(+1)

Hi Augustkimo,
I confirm that paying at least 1.20$ allows you to use the asset in a commercial project!
The wording means you can use it in both a commercial and a non-commercial project ;)

(2 edits) (+1)

ah I see, purchased the bundle, thanks!


Are you available for hire for a few extra small sprites? 

thanks for supporting Augustkimo! contact me here: limezu.pixel@gmail.com

(+1)

A clearer wording would be: “in any commercial or non-commercial project”. Thanks!

thanks for the advice chr15m, I'm changing it right now!

(+2)

Hi,  great work!, u've lot of talent.

Just one question. It is possible to purchase for a license witch include commercial purposes, like a game?

Hi aduque! Sure, just paying at least 1.20$ grants you that type of license :)

um can i have your discord to talk to u?

What's the matter Noeff?

Oh sorry i solved it its ok now sorry! :)

(1 edit) (+2)

Hey man! Working hard on updates, as I'm working hard on edits, lol.
Have you already made a character with twintails or have I missed it somewhere in the humongous size of this pack?

(+1)

ahahah no there's no twintails character yet! I'm shifting all the character requests a bit cause I plan to introduce a system to create any characters by summing the various png having one body part/trait each

(+1)

Oooh, like a character generator~
Seems nice, for those who aren't used to edits. Keep up the good work!

(+3)

Great to see a consistent stream of updates here. I've used this pack before and now used it again for another game jam game, Haunted Rooms. It's worked well for me and I would recommend it.

(+1)

Just played it and it was a lot of fun! The concept is great! Would love to see a wider version of it, it could be a mobile hit imho!

(+1)

If I buy the winter bundle do I get the Modern_Interiors_v22.2 version that costs $1.20?

(+1)

Yes, that's what I got. And you get all future updates ;)

(+1)

Ok Cool buying now

(+3)

It looks like I should hire Areinu as a secretary ahahah perfect answer, thanks ;)

(2 edits)

Receptionist Colors

There appears to be a small problem with the colors on the purple receptionist.

  • Left: From "3_Animated_objects" folder
  • Right:  From "1_Interiors" folder

Also, on the last two frames, her arm is missing. Or, if that's on purpose, the outline of the keyboard is missing.

(+1)

Thanks for reporting it to me, I've just fixed it :) One was an old sprite left by mistake, and I fixed the missing outline problem!

Hi, how can i use it in godot tiledmap and draw wall by autotile function?

I'm not sure this asset is suitable for autotile function. That function is mostly used when walls are made from a single part. In this style wall is made from 2 tiles. There might be a way to do it but I would just do it by hand

(+6)

These assets are amazing thank you for the great work! I am using these for a therapeutic game for children, mostly from impacted communities. It would be great to have more character sprites representing a wider range of ethnic minorities and backgrounds, so our kids can feel more represented :) 

(+1)

Hi, that sounds like an amazing project!
For the kid characters, would it be ok for them to only have the idle and run animations for your purpose? That way I could draw way more of them!

(+5)

That would be awesome! We actually only use the idle and run animations so that works out perfectly. Thank you so much for your work, it's having a really big impact on these communities. In case you want to check out the project: https://www.therapysandtray.com/

(+2)

Ok, I wasn't expecting such a cool and perfectly working application...I'm blown away by the idea. I'm really intrigued by it!
If you need any specific items you would like to have, please write a list and I'll try to add them as soon as possible!

(+2)

Thanks for the compliment! 

I will definitely let you know if anything specific comes up. So far, popular requests have been:

- More diverse characters (hispanic, black, asian, non-binary genders, lgbtq etc...)

- Family related characters (baby, mom & dad, grandparents...)

- Vehicles (car, bus, plane, ambulance, truck etc... )

- Hospital-themed objects

Thank you for being so generous with your help!

(+1)

Got the list, thanks!
I've just added 3 new kid characters with some traits that were missing in the asset here

You've got a bug with new characters, rainbow shirt person and spiky head person are flipped. If you put them on the map they'll appear as themselves, but when you drag them anywhere they'll transform into other one. It's pretty funny :P

(+1)

I still think the idea of "dress up" might make things so much easier for you.  Something similar to this.

(1 edit)

You are right Munch, I'll use the same method of your link!

Awesome! Custom LimeZu Characters!

(+4)

Smaller files work better!

Instead of having one Room_Builder_16x16.png that contains a lot of different things, splitting it up into a number of smaller files would be much easier to work with as a developer, especially when there are frequent updates.

So you could have a Room_Builder folder and that could contain:

  • Walls.png
  • Borders.png
  • Floors.png
  • Carpets.png
  • Stairs.png
  • etc
(1 edit) (+3)

Great idea! This would be helpful not only for updating the assets but also creating smaller tile palettes. I did a separate file only with shadows and it was much easier to work with

(+4)

Agreed, when I update room builder in unity it takes it 30 minutes to process the file. 

Also, having it split into different files will mean that there's no need to reorder stuff around when new type of things or new row of things gets added, so it's more future proof. I already had to redraw my walls when new wall types got added and shadows moved.

And if someone really wants whey can make single palette for room builder things... in Unity they can anyway.

As a side note: would be great to not move the tiles around in the tilesheet if possible, it makes updating them easier :D

(+3)

Thanks for your precious feedback guys, I've just updated the asset adding a subfile for each section of the "Room_Builder", as you asked! Also, I'll pay attention not moving around the stuff that's already placed! ;)

(+1)

Thank you very much :)

(+1)

Thank you :)

(+1)

Thanks LimeZu! :)

(+3)

You are welcome guys ;)

(+4)

Made a new devlog :D I don't talk about your art much in this one but the trees are just part of the game now


(+4)

Just watched it all! The editing is so funny and pinterest is indeed a great site to take inspiration from, I also used it when I started pixel art!

(+1)

Your YouTube videos are *great*--really watchable, engaging & authentic.

I found your channel via channel list on  PlayWithFurcifer's channel.

Do you have an account on Twitter? (You already got a mention from a Godot dev team member: https://twitter.com/Akien/status/1372498829115801602)

(+1)

woah, thanks for letting me know about that!!!!! awesome to get that shoutout and I appreciate the feedback!

Are you dropping a new video soon? We are all waiting for it!

omg thats so nice :') working on one now!! 

(+4)

This is fantastic, I'm looking for an asset for my gather.town space, which is meant to be a lockdown substitute for the house parties that I threw in happier times, and preliminarily I'm thinking that this is gonna be the asset pack that we go with, but either way it's so phenomenal I just had to have it, and wanted to leave some appreciation for the talent and dedication of the artist!  😍

Gosh, I wish that gather.town had support for animated sprites...

(+1)

Thank you so much for the support and the kind words Poly :) Maybe in the future they are gonna add them!

(+1)

Good day. 

I absolutely love the pack. I also like the color palatte. 

Just a random question. Does anyone know how you implement this on Godot? At the moment I'm considering placing individually but that seems inefficient

(+1)

Thank you so much!
Unfortunately I know nothing about Godot, hopefully someone will help you soon :)

Maybe this will help you: https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html

(+2)

I have some walls going in wrong directions with autotiles. I'll read the docs thoroughly and retry again and see what happens. Thanks!

(1 edit)

could you show me how to use this asset to draw wall with godot's autotiles? maybe a youtube vdieo, or  blog article? thanks!

I would suggest using it by hand. No real way to use the autotiles in godot. Sorry

(+2)

Absolutely awesome pack! Just seeing these assets made me shift from what I was doing to these graphics. I happily bought them! Plan to be making a school game~~ let's see how it turns out!

(+2)

Hey Owl, thanks for supporting ;)
Since you mentioned it, I announce you that the next theme gonna be the college/university!

(+1)

Wonderful! Seifuku uniforms on their way, then!

(+1)

Just out of curiosity, how many sets approximately do you work on every day?

(+1)

Modern interiors in the morning and it drains most of my energies. In the late evening/night I work on commissions and a bit on the exterior pack!

(+3)

One thing that I did for myself, that I thought would be cool "official" addition. I've separated the shadows dropped by the walls into separate 4 tiles, that have a bit of alpha transparency for shadow part, and are otherwise transparent. Now I can draw all my rooms with using only 1 tile for the floors when prototyping and it makes it easy to update them, and when I'm done I just add the shadows on the separate layer as needed.

With this approach I can even have walls drop shadow on some items where it makes sense, for example I can have shadow over this carpet.

You could add it to room builder above all the floors. I've seen that done in some other tileset and it's really cool! And if I now want to replace all the floors in a room I can just use fill tool, and I keep all the shadows.

(+1)

Hi Areinu!
That was such a cool idea that I've already added it to the asset! here
Thanks for the advice ;)

(+1)

Very cool! And you even went extra mile to include different thickness. But one question remain. Why did you skip the side shadows?

BTW: Love new room/floor connections!

(1 edit) (+1)

Why did I skip the side shadows you ask me? Cause I forgot them...gonna fix it now gosh

edit: done!

(+3)

I'm just amazed with your reaction speeds D:

(+2)

ahahahah I do my best!

(+1)

I'm scared to ask this :D Did you include full tile shadow?

(+2)

...nope. But now yes eheheh

(+4)

Wonderful work!

One suggestion for a future pack (or also a separate pack): characters elements to create a custom character. 

I.e. an extension of the existing template (for different skin tones) plus separate sprites for hair, eyes, glasses, clothes, accessories, etc.  

This would allow to create an almost infinite number of character and add customization option to the game (e.g., for the player's character)


Thank you for your great work!

(+2)

Hi alapalaya, I totally forgot to answer you, I'm sorry!
That's a good idea, I was already planning to add a "dress up" system in this pack, so thanks for your prompt! :)

(+1)

that's great, looking forward to it.

And thank you for the great work and for being so attentive to the users' feedback!

You are welcome ala ;)

I would love to see a  "dress up" system!

Hi, I really love your set, thank you so much for making it! I am learning how to make games, and I confused myself lol. The sets at the bottom of the room builder file, are they bitmaps?

Hi ash, thanks for your comment! The tiles at the bottom of the Room_Builder are some paths you can use with the matching above floors :)

(+1)

Thank you! I had trouble understanding.

Don't worry, ask again if you need help :)

(1 edit) (+1)

Hi, love your work. Do you ented to do modern external tilesets in the future?

Yes marcus, it's in the making :)

thats very nice to hear :)

Hi LimeZu

you have very nice tileset so I purchased it. Now I am trying to use it in the unreal 2d paper but I have problem with this grey border around almost every wall. Have any advise how to get rid of it? 

Im using 32x 32 version.


Thank you.


Hi hajjki, you would like to have a version of the walls without the blue border?

Waw I did not expected answer during Friday's night. :)


But it was my misunderstanding, I am still learning and I did not understand it correctly first how it works. Now I see I can use it as inner corner :)

Alright, tell me if you have any other doubt ;)

(+3)

love your pack so much had to comment highly reccomend

(+1)

Thank you so much pakaju! :)

(+1)

LimeZu could you share how you make gifs for daily updates?

(+1)

I make them using Aseprite, is there something specific you would like to know?

(1 edit) (+1)

Thank for the answer. Mainly I was wondering how you add gifs to a static image but I will read about Aseprite

(+1)

Uh, ok! You had frames for the animations and then export the whole file as a .gif!

(+1)

For the animated doors:

  • The static assets and the opening animations have no shadow below the door.
  • But the locked animation has a shadow below the door.

So if a door has no shadow at first, but then plays its locked animation, it ends up with a shadow!

For consistency, please can you standardise this to either shadow or no shadow across all door animations? 

(+1)

Ahhh I got it after checking for minutes x)
The black shadow of the "locked" animation is supposed to give a shakier effect to the whole thing, but indeed ending with that shadow is not nice.
I'm adding a duplicate of the first frame at the end, so when the animation is over the door will be fine and without any weird shadow! I made those doors so many months ago that I didn't even remember ahaha

(+1)

That works, thank you so much!

(+1)

You are welcome! ;)

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