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Completed on normal, got to the final boss on hard and still don't know how to open this door in the basement. 

Hopefully not by 100%ing the yellow orbs!

Oddwarg, I love your games ever since EHF, but I want to put your balls in a meat grinder for how evil is your code for the behavior of those flying snitches. They check if you're cutting them off, they detect you from way too far away, they turn around instantly, and they SPEED UP when approached, and OF COURSE they are making the most annoying sound in the world the entire time they are around - I was only able to catch any of them with sound turned off, because otherwise it's literally torture.

I collected several of these flying self-inflicted torture devices, each taking WAY TOO LONG, and gave up on the rest, it's just not worth it to hunt them down with how ridiculously annoying it is.

You cannot open this door.

See, I said you were evil! Why would you even put it there if it wasn't meant to be opened? I replayed the game on hard just hoping to get that door opened - it's even shown as a pathway on the map!..

Great game though, I'm really glad you keep making them, you have a real knack for it, will replay again. Maybe not twice a year like EHF, but I will.

p.s. What's the official name for Melinda's pony-wolf hybrid? Is it Polf? Hopefully not Wony.

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The room that's bricked shut was meant to be the baths but I just couldn't find the right energy to do anything with it. Maybe one day.

There is no official species name and you should call it whatever you want. I've used the tag hippowoof at least once but that's just silly.

Anyway thank you for playing my game :)

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Hey, I really loved this game, was one of my favorites this year! I drew a tiny little fanart for it, thought you might like to see it.

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Your art is lovely, thank you :)

I am happy that you enjoyed my game.

Best game we played in 2022, alongside with sonic frontiers, we couldn't pick one so they both get the number one spot.

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i just started earlier today and haven’t completed the game yet, but i’d like to say this is very fun so far! movement feels good, and you’ve bested the AAAs in making a 3D camera that doesn’t suck

i’d especially like to thank you for making the source available — i spent a few hours getting a mac version working, and it was well worth the effort

Amazing game I just finished with the hard mode enabled (For basically all). Such good movement mechanics, interactions using said mechanic, bosses, & challenges. I recommend giving it a shot Its amazing!! <3 Lots of love seemingly put into it. Does a lot overall pretty good to extremely quite AMAZING!! <3 <3 <3


Once you start getting the hang of it with its indepth but well introduced mechanics it really pushes a movement system that is quite unique. Its kinda like a mix of plane / glider (limited but regerative propulsion) game but a platformer, (Give it a chance it will just might take a bit or some thoughts to click / develop) 

! Momentum is used to great effect in the usage of flight. Speed feels good and slowing feels reactive / after a tad bit natural (You need to pay attention to slowing / turning well), does be a bit light mainly on the ground lots of thoughts towards momentum and strategy with the movement goes a great way to acomplishing your goals. Recovery from slow speeds and use of walls is quite satisfying and used to great effect wth some challenges.

Lots of intresting engaging gameplay, well paced light but intriguing story,finding your tutorials through out post the basics is also a nice way of pace info. pretty decent system of collects, & many unique boss fights putting your wits and some creativity to a test.

Those reading, give it a shot if your intrigued. Keep it in mind if your busy. Quite a nice set of expierences. 


Many Kudos Kudos Kudos To you all! <3 <3 <3

<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 

7-11-2022 1:41am

I was very pleased with this game, an interesting plot and very cool gameplay, I want to thank you very much, everything is done quite conveniently, the more you can set it up as you need, the game reminds me of Spyro, I had almost the same feeling, I think this is a separate plus, I really hope that you will release something like that, despite the fact that the game at some points lags it is not critical at all, it's still very nice to play. Especially here the characters are in the style of MLP, which is even more fun. 

Once again, thank you very much! I'll be waiting for your next projects!

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To anyone using a Switch Pro controller to play this game on Windows, be sure to go into joy.cpl/Game Controllers on Windows and calibrate your joysticks. Had an issue where the axis was only going 80% of the way on the movement end and couldn't cross gaps in-game due to this issue.

Also I had the controller calibrated through steam but this game doesn't recognize the controller if you enable "Switch Pro Controller support". This is a factor regardless of having the game running through steam with its overlay.

As for other workaround for Switch Pro Controller users, I had to do manually binding for many of the controls for confort but for skins, 1 that I find matches up well enough is the "Rockfire PSX-USB Bridge" icon skin.

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I truly don't think I'll ever find a game with such good flight mechanics. It kind of ruined all other games with winged-characters for me, tbh! Now I'm just disappointed when I don't need to build momentum or adjust my wing angle lol

Very good game, very fun mechanics, you can just run around and fly for hours and be entertained. The puzzles are fun and unique.

Absolutely incredible game, feels and may look like a spyro game, but it has it's own tricks up it's sleeves to make it genuinely original

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This seriously was so fantastic. Absolutely amazing flight and movement mechanics that feel super satisfying. They're challenging at the start but you really get used to the nuances of it all and it just feels GREAT. The world is fun to explore and the choice of having the majority of the narrative in a foreign language added to the mysterious feeling of the game. And you still got the gist of things, especially at the end. Great final boss fight. Loved the variety in the level designs. Hooray for the Collectible Radar as well, I always appreciate when a game helps you along with that. Honestly, this was absolutely brilliant and a very pleasant surprise! More people should talk about this game!

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<3 <3 <3 THIS IS AMAZING!!! <3 <3 <3

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It's awesome !!!! there's so much depth to the flying and movement mechanics it's incredible ! the level design is super varied and unique and the game looks pretty good !

Overall it's a very enjoyable experience and I can see there was a lot of love and effort put into this game, I enjoyed it a lot and I definitely recommend other people to try it out

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This game is great! I loved the movement mechanics and the characters are so cute <3

I am having trouble streaming this game over discord. When i try to do so FPS drops from 110-120 to 10-18(and sometimes 0) and if i get into action or decide to alt-tab it just crashes.

Error Log:

Error(s) in Sulphur Nimbus:

System info:

Java version: 1.8.0_281

OS name: Windows 10

OS architecture: amd64

Number of cores: 8

Free memory: 378975152

Maximum memory: 1037959168

Assertions are [off]

Application args: {}

Release: 121 - 28.08.2021 14:22:17,48

GL Version 4.6.0 NVIDIA 462.80

GPU Vendor: NVIDIA Corporation

GPU Name: GeForce GTX 1050/PCIe/SSE2

GLSL version: 4.60 NVIDIA

com.jogamp.opengl.GLException: Thread[AwesomeAnimator-Thread,6,main] glGetError() returned the following error codes after a call to glViewport(<int> 0x0, <int> 0x0, <int> 0x500, <int> 0x2D0): GL_OUT_OF_MEMORY ( 1285 0x505), 

at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31803)

at com.jogamp.opengl.DebugGL4bc.glViewport(DebugGL4bc.java:30991)

at main.Scene.render(Scene.java:489)

at main.GameStateManager.display(GameStateManager.java:417)

at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)

at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)

at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)

at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)

at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)

at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)

at main.AwesomeAnimator$1.run(AwesomeAnimator.java:223)

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I did fiddle around with settings to make it work better. Like enabling 16 bit integers and display lists which DID improve perfomance to barely playable. But if I don't stream I of course can get to 120 fps

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Hi,

The Discord window capture hook is known to cause a serious memory leak which will eventually crash the game regardless of settings. Unfortunately this is not something I can fix on my end, however you have a few options:

1. Change your Discord capture mode to Display Capture instead of Window Capture.

2. Use Discord for Google Chrome.

3. Use any other screen capture software, such as OBS.

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Display Capture worked 
Thank you for the relatively quick reply

No problem, happy it helped

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LOL Suddenly got warped to outer during boss battle after getting hit.

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Thanks for the report. I was not able to get this to happen normally, but it has nevertheless been fixed in the latest release.

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Find the game in 2016 called ProjectRD. Game about little Dash learning to fly with her dad. I really liked the flight mechanic. Then digging into the game files, a different maps has been founded. Castle map was strange, but even stranger that you playing as Twilight Sparkle alicorn. I flight across the map, collect blobs, fighting weird but awesome design monsters. Great game, really liked it.

Some time later i hear about Sulphyr Nimbus, download demo and play it. It was the same game i played before, but with new cute character.
And now the game is fully finished i want to say: that project is absolutely awesome, greatest game with mlp reference. The plot is also great with notes of sadness. OST is nice to listen.
Thank you for not abandoning the project, and thank you for all the great games you made.

Successfully ran the game with ReShade and the famous R[P]TGI shader as well as some other filters.However GI only provide a bit beauty only indoors.

The inbuilt sssao need to be disabled or will freeze the game.

If anyone want to try it too,remember to disable the "framebuffer objects" settings,or depthbuffer will be blank and RTGI will not work on this case

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Can you enable the nvidia optimus dGPU opt-in said in this url http://blog.crimsonowl.com/2014/02/java-a-exe-launcher-and-nvidia-optimus/

Intel internal gpu is not enough to handle the game with all graphic set to maximum.

It's also not true to set the java binary always use dGPU.Pls add the trick so Laptop players with dual graphic card can happy.

Thx.


UPDATE: I built the game myself with your source code so I don't know if such solution is already in the launcher.I saw your game entirely written in java which is a bit hard to implement such trick.

The dGPU opt-in you are referring to is already implemented in the official release for 64-bit Windows.

Unfortunately, there is no way to enable this feature from pure Java code. To overcome this, the official release uses the Groan Autodeployer, which is an executable wrapper that is able to enable the switch in native code before starting the Java Virtual Machine. The Groan Autodeployer is available on my SourceForge profile if you want to set this up yourself. But, the documentation and configuration is not very user friendly and please understand I do not offer technical support for this.

There are other Java executable wrappers you can try which have better documentation. I have never seen one that has the dGPU opt-in, but they do play nicer with Nvidia Optimus (e.g. you can configure the executable separately in the Nvidia control panel, or if you have a somewhat recent driver you can right click on the executable to select the GPU).

Without creating a native executable I think the only way to use the dGPU is to set the java executable itself to use the dGPU in the Nvidia control panel. In my experience this will work if you select the correct version of the executable, but I understand it's not a very nice solution.

Thanks for your explaination. I have also succesfully run the game with dGPU using the method in that aritcle.

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I finished this game recently and I have to say, it's really good. Gameplay, level design, and the boss fights were especially solid.

But I'm wondering, is there any reason to do the Jackal level near the endpoint of the game? Just curious if I missed anything.

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It's there for people who want an extra challenge. It contains some collectibles, but unless you are a completionist it is entirely optional and that is the idea.

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Ok, thanks. Wondered if it might have led to a secret ending or something.

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I loved it, it has a lot of unique and good ideas. The fact that almost all the elements in it are only used one or two times and not reused many many times is excellent. You don't get the feeling of "oh this again?". Music great and as with all elements its not reused anywhere. The flying mechanism's balance of "you can control this many things" and the limited amount/limited ways of inputs (eg mouse + keyboard) are done well, I only had trouble a few times (eg landing on the walls sideways, rolling is not needed at all, etc).

And wow its long if you want to do it 100%. And in a good "wow" way.

To say something negative: replayability is basically nonexistent besides "collect everything". I don't think the language barrier added anything. The main menu looks great on a 5" screen but on a 27" monitor its bad but great again on a 65" tv (relative element size is too large on a normal desktop monitor as you sit "close" to it).

If you ever plan to do a "chapter 2" I'll sure buy that too.

Hi!  I love the game, and if you're still doing updates I have a minor bug to report.

It seems like the 64-bit Windows version isn't set to be DPI-aware, so the system-wide text scaling options mess with the resolution of the game, even making the game render improperly in fullscreen (part of the game is cut off, because it's rendering too large).  The workaround for proper resolution is right clicking the Sulphur Nimbus exe and going "Properties->Compatibility->Change High DPI Settings->Scaling Performed by Application".

This should be fixed in release 118, although I haven't had the opportunity to test it on an actual high-DPI Windows 10 computer.

Awesome!  It looks good on Windows!

Hey! Have you considered adding Sulphur Nimbus to the Bundle for Racial Justice and Equality? (https://itch.io/b/520/bundle-for-racial-justice-and-equality)

(There's a day and a few hours left as of this posting, new games get added retroactively)

It'll get more people to hear about it and you could join in the cool dudes doing a cool thing ^_^

Thanks, I was not aware anyone could join. Looks like I'm too late for them to add the game, but I asked them to add me to the collection of supporters.

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Just finished the game, had a decent amount of length to it and I absolutely adored all of it.

The physics of flying are so smooth and fun. Even though it can be hard to complete certain challenges, I always felt like my failures were my own. It's all very consistent and solid, both on the ground and in the air.

The atmosphere is wonderful as well. Throughout my time playing I always had this sense of wonder, unsure of what I would see next, thinking about what all these strange words and pictures might mean.

I love the visual style and characters too, and the way they're animated is impressive and extremely convincing (and often adorable as well of course). The music is also great, so wild and varied!~

I could really go on and on about everything I liked, instead I'll just say my only disappointment is that I still want more ;P

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