This jam is now over. It ran from 2017-11-25 05:00:00 to 2017-12-10 05:00:00. View results
Ladies and gentlemen and indie retro gamers worldwide, I most handsomely welcome all of you personally to this very special game jam on Itch.io which inspires, honors, and celebrates the overall creativity/originality of amazing-quality new games being made in their complete entirety in a 2x1 pixel-ratio format... only better!! So, for true fans/developers of both indie- and retro-game greatness who want to take their own game creativity to a brand-new level of excitement using this unique and rarely-used pixel ratio, this one especially is for you! Please enjoy it as richly as ever, and thank you so much in advance for your time... looking forward to your awesome-quality new entries, as well as such resplendent new wonders in gameplay that await us all. Cheers!!! ;)
- Adigun Azikiwe Polack
Official Founder and Organizer of Wide-Dot Pixel Game Jam 2017
T H E M E S :
You can only select one of the following three (3) themes for your new game:
R E S T R I C T I O N S :
- GRAPHICS -
You are *only* allowed to use just ONE (1) of the following palettes for your entire game:
If you are creating your game on a 16-color fantasy console (such as Pico-8, TIC-80, LIKO-12, or PX8 to name a few), then you are only allowed to use just ONE of the following palettes for that whole project there:
If you are using Pixel Vision 8 (PV8) or any 64-color fantasy console in the making of your own game for this jam, then you are fully allowed to choose between ANY ONE of the above, aforementioned palettes to use throughout your entire game on there indeed! ;)
Remember, once you choose your selected palette indeed, you CANNOT switch to another at all for the entire duration of your game project itself, so please pick wisely and go for it!!! ^-^
Furthermore, all graphics can only be designed from a minimum of 64x128 graphics mode...
...all the way up to an absolute maximum of 320x360 graphics mode...
...all in a 2x1 pixel-ratio format, and the windowed/fullscreen sizes can be stretched up to as much as 3x its own overall original size or so just to fill the entire screen at once without anything missing from it.
And by the way, it is also such a *huge* recommendation that all fade-ins, fade-outs, wipes, and all other special effects be done and executed within the overall constraints of your single chosen palette for your whole game project, especially whenever possible. This is to further add to the sheer authenticity that we are definitely aiming for in this entire event, please do not forget! ;*)
For any Pico-8 users who want to participate in this game jam: in order to access a special 64x128 mode in a 2x1 pixel-ratio format, punch in this vital piece of sample source code:
print ("64x128 gfx mode!")
print ("ready to go...")
...and you are all set to get started there, too!!! ^^
And to aid you even further in wanting to create your own brand-new and original sprites in a proper pure 2x1 pixel-ratio format indeed, I have created this special pixel-art tutorial entitled “The Sacred Art of Sprites in a 2x1 Pixel Ratio” that brilliantly shows you how to do exactly that:
That should give you a wonderful jump-start towards coming up with an amazing new entry for this game jam indeed, whichever theme you select!!! ;)
- SOUND -
All musics and sounds must ONLY be 8-bit, Chiptune-based, and/or FM-synthesis (think YM2151 or OPL2, for example). And of course, getting indeed all the music and sounds in stereo is a definite plus for your game audio-wise while you are at it, too!! ^-^=b !
R U L E S :
HAVE FUN to your very heart’s content, and all the absolute best good fortune and success to you in this game jam!!!
Feel free to access me at https://twitter.com/AdigunPolack for the newest official updates and more related to this jam.
Now, DO YOUR VERY BEST, and go get ‘em!!! (^-^)=b !!
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