This jam is now over. It ran from 2021-06-19 11:00:00 to 2021-07-03 11:00:00. View 49 entries

It's the sixth biannual TweetTweetJam! Make a game in 560 characters of code.

Why 560? Because you don't always need a ton of code to make something fun. Because sometimes it's nice to scale back. But mostly because it's the length of two tweets. PICO-8 is our recommended tool, but TIC-80 and other text-based engines will work as well!

The length of the jam has been doubled this time around. We hope that the extended time will help those with little time, and for those with a little more to make multiple entries.

Rules:

  1. Your final game code must be 560 characters or less. This includes spaces and brackets, but doesn't include the code composing your framework or engine.
  2. No spritesheets or external art libraries allowed! All of your game art must fit into your code. Symbols such as 웃 and ★ are acceptable, as long as they work in your editor and can be included in a tweet!*
  3. Submission go here. You don't need a twitter account to enter!
  4. Multiple entries are allowed - and encouraged!
  5. TweetTweetJam is not ranked. It's for funsies!

Just to be extra clear: you do not need a twitter account to enter. All you need is an itch.io account so you can submit to this jam.

If you are posting on twitter, please use the official hash tag: #TweetTweetJam

If you need some inspiration, check out these pages for ideas:

Need help cutting down on characters? Check out this handy gist by kometbomb.

*special characters (UTF-8) are multi-byte characters. Whilst they count as 1 character by PICO-8, twitter will count them as 2 (or more?), meaning that some 560 character entries will actually occupy 3 tweets if posted to twitter. We go by the PICO-8 count returned by the info command, so this is fine!

Submissions(49)

All submissions
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Browser playable (48)
·
Windows (7)
macOS (7)
Linux (7)
Android (1)

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A 15-puzzle were all pieces are identical but each has its own destination.
Puzzle
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Poor guy must keep eating to grow or it'll shrink back to a young larvae.
Survival
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paint the world
Action
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A miniature game for TweetTweetJam 6
Action
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Orbes Inter Orbes
Adventure
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Carefully keep your spell spinning to defeat giants as they attack!
Action
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An attempt to demake of Among Us, in just 560 bytes, for #TweetTweetJam 6
Action
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A Flappy Bird clone w/full graphics in under 560 characters
Action
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you are the grabber arm. 555 chars
Play in browser
Light all numbered squares on by placing them so that their digit equals their number of neighbors.
Puzzle
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whimsical interactive animation in <560 characters
Simulation
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A Fantasy Games Console in 2 tweets
Run in browser
An infinite auto-jumper
Platformer
Play in browser
Simulation
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Space is dangerous and full of trash
Shooter
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Asteroids in 560 characters!
Action
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Cheap Toppler ripoff in < 560 characters
Platformer
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a space shooter in <560 characters for TweetTweetJam
Shooter
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Soccer in just two tweets of code
Sports
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Press <Z> to inflate your balloon, but bee careful, bees HATE balloons!
Play in browser
a platformer in <560 characters
Action
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Rhythm
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128 Glyphmon to find and collect. Catch only one of each!
Action
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A Novel Towers of Hanoi Variant for TweetTweetJam6
Puzzle
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The umbrela-handling, primordial being adventur.
Simulation
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Red Alert! Avoid security sweeps and dig your way through firewalls. How long can you last?
Action
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A full animated platformer in under 560 characters
Platformer
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Rollerscapes
Action
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A Fantasy Machine in two tweets (LEGACY)
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frogger in <560 characters
Action
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Space Invaders in under 560 characters
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An autorunner in 559 characters
Platformer
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Click the mouse to destroy the alien probes before they blow up your carrot patches!
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Burnin' bridges, fallin' down
Platformer
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A mastermind in only 560 chars
Puzzle
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A tweetcart demake of Flappy Bird by Calverin
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Inspired by Night Raid (Argo Software) and Sabotage (Mark Allen)
Action
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Compact bug-swatting simulator for Tweet Tweet Jam 6
Action
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How long can you survive against the Covid Zombie Horde?
Survival
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A timer to workout your concentration during your creative process
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An attempt to demake of No Man's Sky, in just 560 bytes, for #TweetTweetJam 6
Simulation
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A 560 character game made in PICO-8.
Action
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A high-speed micro-game written in 560 bytes
Action
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Wac-man got too big to fit through the hallways, so the dots come to him!
Action
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Remake of Gravitron.
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