This jam is now over. It ran from 2021-06-19 11:00:00 to 2021-07-03 11:00:00. View 50 entries
It's the sixth biannual TweetTweetJam! Make a game in 560 characters of code.
Why 560? Because you don't always need a ton of code to make something fun. Because sometimes it's nice to scale back. But mostly because it's the length of two tweets. PICO-8 is our recommended tool, but TIC-80 and other text-based engines will work as well!
The length of the jam has been doubled this time around. We hope that the extended time will help those with little time, and for those with a little more to make multiple entries.
Just to be extra clear: you do not need a twitter account to enter. All you need is an itch.io account so you can submit to this jam.
If you are posting on twitter, please use the official hash tag: #TweetTweetJam
If you need some inspiration, check out these pages for ideas:
Need help cutting down on characters? Check out this handy gist by kometbomb.
*special characters (UTF-8) are multi-byte characters. Whilst they count as 1 character by PICO-8, twitter will count them as 2 (or more?), meaning that some 560 character entries will actually occupy 3 tweets if posted to twitter. We go by the PICO-8 count returned by the info command, so this is fine!
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