This jam is now over. It ran from 2016-12-06 01:03:20 to 2017-02-28 08:00:00. View 1 entry
Grab your keyboards and come on down to the No-Brainer IF Jam: 2016 Edition! We had one of these last year, an' it went pretty well, so here we are again on another whirlwind adventure!
As of 12/05/16, you have 24 working hours to create a text-based game, and several solid months to upload it. Why so relaxed about deadlines? Because No-Brainer's about challenging yourself, having fun, and experimenting with the medium — not skipping meals and welding yourself to your writing desk. Also, holidays.
It's essentially ConstraintsJam for IF devs.
**PLANNING DOES NOT COUNT TOWARDS YOUR 24 HOUR LIMIT**
Any and all creators of parser games, hypertext fiction, and visual novels!
If you're making multiple games, remember that you may not re-use challenge combinations from previous No-Brainer entries. Gotta keep you on your toes. :)
Challenges for Visual Novels:
Challenges for Parser Games:
Challenges for Hypertext Fiction:
General Challenges:
Hours you spend working with the engine or assets, actively making the game. Most jams define hours by the clock, not development progress — resulting either in frenzied all-nighters or missed deadlines. Bet you're glad you're with us now, aren't you. ;)
I'm trusting y'all to honor that time limit. Of course, no-one will know if you cheat — but you wouldn't short-change yourself that way, right?
Right.
Regarding visuals and audio: Go ahead, so long as you give proper credit. However, you must create all game text within working hours!
Heck to the yes. If you want, they can all be interrelated, too!
Absolutely!
Just keep it tasteful and respect your audience. We're grown people, here. I'm sure I don't need to elaborate. If you really don't know if your game will pass, drop me a DM on twitter. We'll discuss it there. :)
Cool. Hit me up on twitter and I'll gladly consider your suggestion! We're all friends here, man.
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