This jam is now over. It ran from 2025-11-02 14:00:00 to 2025-11-09 18:15:00. View 22 entries

WELCOME!

LoJam returns on Sunday November 2nd 2025! This amazing week-long game jam aims to help grow the game development scene in London, Ontario and welcomes all who wish to take part, be they beginners, hobbyists, students, or professionals! We're excited to build on the successes of recent years (2024202320222020).

If you haven't already registered to attend, please do so now on our Eventbrite page! This year we're offering two types of tickets:

GENERAL ADMISSION

There's a ton of amazing energy in the room during a game jam, and endless opportunities to meet like-minded developers. So for those who wish to take part in-person, this ticket allows for entry to the TechAlliance building in downtown London, where you'll find plenty of workstation space to setup and develop your project. You can also be an audience member during the Keynote, Showcase, Prize-giving and all workshops! We'll even provide a catered lunch on both days. 

VIRTUAL ADMISSION

If you aren't able to secure an in-person ticket, or simply have a preference or need to take part from home, then we also offer (free!) virtual participation! Virtual attendees can work individually or in teams, same as in-person guests. Our Keynote will be live-streamed (Zoom link) so you can hear the theme announcement, and you can still tune in to many of the workshops. 

VENUE

TechAlliance -  333 Dufferin Avenue, Unit A, London, ON. N6B 1Z3 [Google Maps]

Please note: no parking available on site. There is metered parking on Dufferin Ave (and surrounding streets), and an underground Impark lot (City Hall - Lot #32) a two minute walk away. 

Co-working here is also available (for those with in-person tickets). Just email [jessica.stacey <at> techalliance.ca] to let her know when you plan to drop by!

SCHEDULE

LoJam follows a week-long format (that we've run for over three years now), in which we meet over two consecutive weekends. Our hope is that this better fits in with everyones busy lives, and also encourages a less crunch-like approach to game dev, as the wider industry is moving to support better work-life balance. So here's how we've broken it down for this year:

Sunday November 2nd:

Day One will primarily be for coming together, forming teams, hearing about the theme and developing an initial concept (we also hope to offer some drop-in sessions from industry mentors throughout the afternoon). After which you'll have a full week to work on your games, at whatever times and locations best suit you! Note: for those who still want the challenge of building something in under 48 hours, we'll keep a separate prize category just for you! Detailed breakdown:

  • 10:00 AM - Doors open! Arrive and setup your stations, meet and greet other jammers, form teams if you haven't already! Coffee and pastries provided.
  • 11:00 AM - [Zoom] Keynote address, message from our sponsors, and theme reveal.
  • 12:00 PM - Catered lunch – pizzas and sodas, plus fresh fruit and vegetables!
  • 12:30 PM - Portrait Studio – Get a professional résumé / LinkedIn profile photo taken for free! (until 2:00 PM)
  • 1:00 PM - [Zoom] Drop-in Session 1: "Game Architecture: Poison or Remedy?" with Ivan Helsing
  • 6:00 PM - End of Day One


    Sunday November 9th:

    Day Two will be more for showing off your games! We'll still begin with our typical Showcase event during which each team can present their games, but after that everyone will have plenty of time to grab some lunch and wander around and play-test one another's games and give feedback. We'll also have some guest judges from the games industry giving feedback too, after which we'll present prizes! Detailed breakdown:

    • 10:00 AM - Doors open! Catered breakfast – coffee and pastries. Come and setup your demo area.
    • 11:00 AM - [Zoom] Showcase in the main room. Each team will present their game trailer and talk about what they made, why they made it, and the challenges/lessons learned along the way.
    • 12:30 PM - Catered lunch
    • 1:00 PM - Play-test session begins, meet and chat with other teams/developers, play their games and provide feedback!
    • 3:00 PM - [Zoom] Prize giving and Closing Ceremonies
    • 4:00 PM - End of LoJam 2025 - Wrap party at Crabby Joes Bar & Grill - 276 Dundas St, London, ON N6B 1T6 [Google Maps]

    THEME

    "Men trip not on mountains, they stumble upon stones"

    RULES

    You're welcome to use any tools / technologies / game engines you wish, but all assets (code, art and sound) should be created during the game jam. We strongly discourage the use of any premade assets, but if you must use them that's okay but you must credit the original creator on your submission page!! And while we acknowledge the merit in proficiency with generative AI, for this game jam we are prohibiting the use of any AI-generated code, art or sound. Also, please be respectful of your fellow jammers - no harassment or divisive behaviour.

    SUBMISSION GUIDELINES

    One person from each team should create a submission page for their game through this itch.io portal (and each non-submitting team member should register themselves as a co-contributor on their team's page) 

    You should give your team (and your game!) a name, a description, and please upload at least a screenshot, but ideally a short screen recording of it in action! Consider this your 'gameplay trailer'. We recommend using a free tool such as OBS Studio or FRAPS to perform the screen recording - our volunteers can guide you through this if necessary - but please no longer than 3 minutes! This video will play during the showcase event. Remember, all the other jammers will get a chance to play your game, but this is your chance to 'hook them' and encourage them to come check it out during the play-test session! So be sure to include every aspect of your game that you want to show off!

    If you also wish to upload a playable (or downloadable) version of your game that is great! But not required. Any questions about this process please ask one of our volunteers.

    PRIZES

    We have some amazing prizes to give out this year, including:

    • Steam gift cards
    • An awesome selection of Xbox games and merch!

    And we have multiple prize categories: 

    1. Judge's Choice (Games Industry) - Decided by a panel of games industry veterans
      1. Best in Art
      2. Best in Audio
      3. Best in Game Mechanics
      4. Most Creative Use of Theme
    2. People's Choice - Voted for by every jammer during the final showcase, this is the game that receives the highest overall score.

    GENERAL ADVICE

    • Pre-install any large tools / technologies / game engines onto your machine before the event 
    • Get plenty of rest the night before! 
    • Take plenty of breaks - your schedule is entirely your own!
    • Connect with us via FacebookTwitterInstagram, or Discord
    • Most importantly, have fun! 

    SPONSORS

    We wouldn't be able to run LoJam without the amazing support of our sponsors! 


    Submissions(22)

    All submissions
    ·
    Browser playable (14)
    ·
    Windows (7)
    macOS (1)

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    Play as Darren, a new motel attendant. Be careful, your actions may have unforeseen consequences.
    Adventure
    Play in browser
    A crazy dice-building, yahtzee-scoring, rogue-lite where you'll need both luck and strategy to win.
    Puzzle
    Play in browser
    STUMBLE YOUR WAY TO THE TOP
    Play in browser
    Today I consume stones, tomorrow mountains
    Action
    This is a casual co op game made for lojam
    Platformer
    Play in browser
    Don't let your heart get stolen!
    Play in browser
    Plan your heist and execute it to perfection!
    Wield your hubris and ant infantry to defend your tiny empire!
    Strategy
    Role Playing
    Play in browser
    Break your way out of this pixelated dungeon crawler!
    Adventure
    Play in browser
    phone anxiety sucks
    Simulation
    Make mountains and walk to the sky
    Adventure
    Play in browser
    Being an adventurer isn't as simple as it used to be
    Adventure
    Play in browser
    "Cans topple not from the great sack of flour; they are undone by the single, unseen crumb."
    Shooter
    Made for LoJam 2025
    Play in browser
    These men are trying to take a trip up the mountain, let's make 'em stumble upon stones!
    Action
    A simple mining and crafting experience
    Adventure
    Play in browser