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A jam submission

Resonance Of The Soul: Fragments Of The PastView game page

The beginning journey of one curious mage to explore Nusantara!
Submitted by ROSDev — 16 days, 2 hours before the deadline
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Resonance Of The Soul: Fragments Of The Past's itch.io page

Results

CriteriaRankScore*Raw Score
Gamer's Choice#1n/an/a
Most Promising Demo#1n/an/a
Graphic Design#44.2434.500
Character Design#54.0074.250
Overall#53.6773.900
Creativity#53.7714.000
Developer's Vote#54.0074.250
Games for Impact#63.0643.250
RPG Maker Game of the Month#63.3003.500
Storyline#73.7714.000
Sound Effect#73.3003.500
Fun#73.5363.750
Music#73.7714.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • After launching the game, I got the impression that this is made by a team of experienced individuals. From the story, the art, the characters, the world, the music choices, and all the mechanics. So kudos to you on that! I'm already in love with Agniya's character and design, and very eager to see more of her! (For me, this is rare. I don't like most of the protagonists in videogame stories.) There are two issues I would like to highlight: 1- There's a small waiting period between message boxes, during dialogue. I found that to be very annoying. So if you could circumvent that, and have the message box appear instantly after tapping action key, that would be awesome. 2- To battle the enemies, I had to literally chase them. And it was tougher chasing them, than to actually avoid them. (This is not exactly an issue... but something I found weird. It's okay if it's a narrative thing, where those creatures don't want to fight you.) Overall, what you've done here shows great potential. Keep it up with keeping it up!
  • This game looks great as well more than visual novel/RPG Maker style and battle.

Which RPG Maker Engine are you using
RPG Maker MV

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