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A jam submission

WandererView game page

A new twist on a classic style
Submitted by Wizorrd — 15 days, 15 hours before the deadline
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Wanderer's itch.io page

Results

CriteriaRankScore*Raw Score
Amateur's Choice#1n/an/a
Gamer's Choice#1n/an/a
Pixel Art's Choice#2n/an/a
Fun#34.4294.429
Graphic Design#54.4294.429
Games for Impact#54.2864.286
Developer's Vote#54.2864.286
Overall#83.9573.957
RPG Maker Game of the Month#93.5713.571
Sound Effect#103.7143.714
Creativity#104.0004.000
Music#103.8573.857
Character Design#123.5713.571
Storyline#123.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • honestly this might be one of my favorite games of the game jam, the combat is fun, and the graphic to me are kinda amazing, i love the SNES style of it, one of the few complaints i have is the screen when the game teaches you something new, it's WAY too messy, i know UI design is hard but i would suggest making some changes to it, so yeah this as the potential to be a really great game
  • This game became well-received battlers, story, graphics, and gameplay as well one of those storyline looks great enough.
  • Wow, extremely beautiful and well done. I thought I was playing a AAA title! That's what it is in my heart

Which RPG Maker Engine are you using
RPG Maker MV

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Comments

Submitted

A solid and well put together game! I wrote a few notes while playing:

- Very cool title screen! A great use of mode 7.
- Cutscenes are very nice! I have mixed feelings about the auto-text though. I can see it being difficult to read in time for some players.
- I liked the subtle particle/light effects on the pillars in the opening cutscene. It's a small touch that jumped out at me.
- Good for having the controls pop-up in game. Only caveat is that the LB/RB buttons are difficult to read, but with context I figured out what they meant.
- You can walk on the table in the first room. Not a big deal, but looks a bit weird.
- Tutorials with pictures are very good! I know it's tempting to assume everyone has played an RPG Maker game before, so  it's great that you're willing to explain your game.
- Quest log text is a tad small. It's readable, but I find it a tricky to read quickly at a glance.
-I love the swimming fish! They add a nice bit of liveliness to the scene.
- I really not keen on all the pauses in the dialogue. I understand you're trying to pace the dialogue, but punctuation does that anyway. Maybe it's just me, I dunno, I just lose my patience with it really quickly.
- I like the compass. I think.... I dunno, it has the same feeling as Oblivion/Skyrim's compass where I feel like I'd be tempted to just look at it all the time, instead of the main screen. On the plus side, it's a simple way to guide the player. I suppose you need to find a balance between handholding and letting the player explore.
- The night-time bgs is very loud and distracting.
- I picked up some shoes north of the house (I forget what they were called exactly) but as far as I can tell, they're weren't actually added to my inventory.
- I noticed there's no help text for skills when in battle. Any reasons why? I often find myself comparing skills in battle, so not having it is annoying.
- I got a lot of slow down inside the cave, but that might just be my computer. I've struggled to smoothly run lighting plugins before.

A good and well polished start! I wasn't very invested in the story or characters, but if you focus on the gameplay, then a simple story is just fine. Good job!

Submitted(+1)

Hey so here are my thoughts:

-Really beautiful title screen
-Nice tileset and graphics
-this is minor, but that portal has some real nice animation
-I've been using VX Ace for as long as I can remember so I'm not sure if controller support is standard
nowerdays. But anyway, great usage of controller support.
-Respect for getting all these plugins to cooperate with eachother

-Maybe set the game to select "Load game" first instead of "start game" had to restart the game launcher a few times cause I accidentality pressed "start game" 

-The story is simple, but its nice and sets up the game nicely.
-The combat is nice. I'm not so much into turn  based combat personally, but I can appreciate a good system.
-The text is on one side of the screen - since the game is fullscreen you should make use of the screen.
-The text also has a lot pauses, not sure if this is intentional but I found it a bit off putting.
-The day/night cycle is way too long, and I feel the rain is a bit frequent.
-Few bugs like keys stopped responding

-I've opened every chest, looked in every barrel, got Luna in the party. But I have been stuck in the quest where you have to get to the cave to Fairylit Way for half an hour. (Do I do something with the bomb?) But yeah, getting stuck in that area for so long began to try my patience.


But overall nice game, at times I thought I was been playing a professionally made game. Keep working at it, I think it'll be great.

(Also, interesting how both our games use a blue portal as the plot device that takes our character to a new world lol)

Developer (1 edit) (+1)

The door to the cave is directly north of where you start after exiting the portal. Theres a switch nearby to open the door and turn on the torches. Grats on finding luna, most people skip here or don't find her haha. The rain being frequent is actually a lore thing. The world you are in is "in darkness" to b e cliche about it, but with that, comes rain that seems to almost never let up. You get a hint of that, through an npc that's not far from where you were. All things about the world and lore are found through NPC dialogue, or lore books that can be found. Thank you for playing the game and giving some feedback! The game is far from done and my big update coming in a month addresses some of the issues you have here. (also, the bomb you find, is to help against the golem, as it is a fire bomb and the golem is weak to the fire) But it's not stated in game what it's used for. I left it up to the player to figure out it can go against the golem.)

Submitted(+1)

Alright nice! I'll try get further with the game

Submitted(+2)

Wow that was really fun, and great to see 100 different plugins used effectively. Have to stop playing so I can cover the rest of the games but I really enjoyed what I have played so far. I mean, each part had so many different cool aspects, from monster emerge animations to sword cursors, crafting, skill levels, etc.

Developer(+1)

Thank you for the review! It's been a good bit of work but well worth it!