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A jam submission

Infinite Fight Light And ShadowView game page

Submitted by Tom02039 — 1 day, 5 hours before the deadline
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Infinite Fight Light And Shadow's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#654.1364.136
Fun#993.7463.746
Sound#1303.3733.373
Mechanics#1403.5763.576
Music#1983.3903.390
Theme#2363.5593.559
Story#4082.1532.153

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
UI: Pxiel User Interface - Henry Software https://henrysoftware.itch.io/pixel-interface FREE - Ultimate UI PixelArt Icons - Luck https://lucky-loops.itch.io/ultimate-ui-pixelart-icons SimpleKeys - beamedeighth https://beamedeighth.itch.io/simplekeys-animated-pixel-keyboard-keys SimplePixelArtUIpack - Kobliznik https://kobliznik.itch.io/pixel-ui-pack PixelArtUIElementsI - realdolphin https://realdolphin.itch.io/pixel-art-ui-elements Font pack - Mikiz https://mikiz.itch.io/font-pack Heart&ManaUi - ochuPitsu https://hochupitsu.itch.io/heart-and-mana Humble Fonts - somepx https://somepx.itch.io/humble-fonts-free Graphic: Fire Worm - LuizMelo https://luizmelo.itch.io/fire-worm Martial Hero 2 - LuizMelo https://luizmelo.itch.io/martial-hero-2 Martial Hero - LuizMelo https://luizmelo.itch.io/martial-hero 2D Environment Platformer Asset Pack: Castle of Despair - brullov https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair Oak Woods — Environment Asset - brullov https://brullov.itch.io/oak-woods Bringer Of Death (Free) - Clembod https://clembod.itch.io/bringer-of-death-free Skeleton Sprite Pack - Jesse Munguia https://jesse-m.itch.io/skeleton-pack VFX: firespritesFX_PIPO - PIPOSCHPATZ - https://piposchpatz.itch.io/pixel-art-fires-fx-spritesheets Portal - Ruxar https://ruxar.itch.io/portal SFX: Pixabay https://pixabay.com/users/pixabay-1/?tab=audio Paper Turn - Pixabay https://pixabay.com/sound-effects/pageturn-102978/ Pencil Check - Pxiabay https://pixabay.com/sound-effects/check-83184/ book_page - Pxiabay https://pixabay.com/sound-effects/book-page-45210/ Ripping Paper - Pxiabay https://pixabay.com/sound-effects/ripping-paper-7123/ Run road - taure https://freesound.org/people/taure/sounds/575316/ Magic Fire Spell - EminYILDIRIM https://freesound.org/people/EminYILDIRIM/sounds/541478/ Sword Hit - qubodup https://freesound.org/people/qubodup/sounds/442769/ Sword Swing - qubodup https://freesound.org/people/qubodup/sounds/59992/ Sword Attack - Herkules92 https://freesound.org/people/Herkules92/sounds/547600/ Item Pickup - el_boss https://freesound.org/people/el_boss/sounds/665181/ LevelUp - ivy https://ivyism.itch.io/8-16-bit-half-life Heal - colorsCrimsonTears https://freesound.org/people/colorsCrimsonTears/sounds/562292/ RPG Essentials SFX - Free! - Leohpaz https://leohpaz.itch.io/rpg-essentials-sfx-free Jump - acebrian https://freesound.org/people/acebrian/sounds/380471/ Jump - cartchaos https://freesound.org/people/cartchaos/sounds/678839/ Music: Action Run-N-Jump On Japanese City Rooftops - MATRIXXX_ https://freesound.org/people/MATRIXXX_/sounds/657354/ Dead Samurai - cybercutie https://pixabay.com/music/beats-dead-samurai-7251/

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Comments

Viewing comments 51 to 32 of 51 · Next page · Last page
Submitted(+1)

Interesting concept and nice graphics but a bit confusing on how things works, there are so many ennemies that there's few time to figure out the mechanics.

Developer (1 edit)

Thanks for playing around and your honest feedback. I will try to implement the level design and other thing after the jam, hope you enjoy it.

Submitted(+1)

Really cool game! I was a bit confused at first cuz of the UI being cropped so I had to press F11 for the browser full screen mode. You can probably try lowering the resolution on the itch game settings so that the native Fullscreen button will show up properly on the game page? Still, really great game and great job!

Developer (1 edit)

Thanks for playing around, and also for your honest feedback, let me double check the problem and fix it, hope you enjoy the game!

Submitted(+1)

Thank you, it's a great game. The health bar is hidden in fullscreen mode, but it was enjoyable to play and defeat enemies. The movements were well-polished, and I think balance can be achieved if you reduce the shooting range of the worms

Developer

Thank u for playing around, hope you enjoy it. I will try to decrease the worm’s attack range to test, thanks for your feedback! 

Submitted(+1)

This was a very fun game to play! Very good job! :)

Developer

Thanks for playing around, hope you enjoy it!

Submitted(+1)

Really loved this! The central mechanic of switching characters to do more damage to certain enemies is fantastic, and the combat felt really responsive. Dodging out of the way of the boss's attacks felt great.

Good work!

Developer(+1)

Thanks for playing around, hope you enjoy it, and your game's aesthetics is defintely one of the best in this game, I really enjoy it!

Submitted(+1)

I really enjoyied your game, it is really fun! And it fits the theme nicely, i also liked a lot the aesthetics and pixel art of your game
Good Job!!
Also if you want i would really appreciate if you would play and rate my game too

Developer

Thanks for playing around, I will definitely try your game! 

Submitted(+1)

It looks very, very nice and it's fun to slice up the enemies!

The exact mechanics elude me, it wasn't clear how much health I had or when I should revive my other self. Deflecting projectiles is neat, but there are so many enemies firing so many things that I found it was simpler to charge at everything swinging my sword wildly. :D

Developer(+1)

Thanks for coming around, that infinite counter attack I actually made it intentionally because of the unbalance of my game lol. It takes me so much time to try to balance the game, but I get to get rush to finish the job, but that's a great feedback for me to consider for future implementing, I  appericate that, hope you enjoy the game!

Submitted(+1)

Very Fun, I also found out that you can mash the parry button to become invulnerable against all attacks except for the skeletons. Great work!

Developer(+1)

Thanks for playing around, I will go and checkt the bug, hope you enjoy the game!

Submitted(+1)

Heyyy, this game quite fun! The control is superb and very nice feeling to it! Great job!

Developer

Thanks for playing around, hope you enjoy it!

Submitted(+1)

Really impressive, great work! You found a good blend of assets with satisfying game mechanics that come together in a game with a lot of potential. I liked pressing R a lot to kick butt and take everything down, but I was able to do it so frequently that I didn't need to switch. Still, that was fun in its own right.

I like what you made here. Well done!!

Developer

Thanks for coming around. Special attack is definitely unbalance in this version lol, I will try to make it more reasonable. Thanks for your feedback, hope you enjoy it!

Submitted(+1)

That gets very hectic very fast. Great job on the game!

Developer

Thanks for playing around, hope you enjoy it!

Submitted(+1)

Very cool game. I really enjoyed the way each enemy had a character they wanted you to be and the swapping between characters felt really smooth.

Developer

Thanks for playing around, hope you enjoy it!

Submitted(+1)

Cool idea, it’s just that enemies get out of control very fast

Developer (1 edit) (+1)

Thanks for coming around, yes, the enemies spawn time depends on the wave number, and that casue the crowd enemy, it's my design flaw, but I will change that after my new design finally set up, thanks for your feedback.

Submitted(+1)

That was very nice! I liked playing it. What was the purple - revive thing with F? Like extra life if you died?

Developer

Thanks for coming around. That purple thing is one of your character died, another can spend half of it to revive themselves. It’s a background story setting, the interconnection of one character that can transform into two form to fight. 

Submitted(+1)

Wow this was a fun game to play.  The art and the music came together so well.  I felt like i was playing one of my classic sega genesis games like shinobi 3.  Really enjoy this and boy curious to see what happen if this was taken to the next level. 

3 issue I came across. One is when both character were killed the game continue as in the time for the next wave and all so it was stuck. happen once but just bringing that up.  Second is when i would attack the skeletons at times I would see a red box appear for them like their collider it seem. Didn't happen a lot but I saw it many times.  Third is when I would click on main menu, it would take a couple of tries to get it to go back to main menu. Other then, very interesting game here.

Developer

Thanks for playing, that's a big compliment to make the game that reminds you of the classic games memories, I really appericatie that. The players died and time keeps going, that's definitely a bug. Second, the skeleton red box is for the counter reminding, but I should I consider to turn it off. And the go back menu, I make a coroutine that after playing the ripping paper sfx, it will go to the menu. Thanks for your feedback, it takes effort to find these details, and I'm glad for your honest feedback!

Submitted(+1)

Of course, happy to give some feedback.  Wanted to help give constructive criticism to help you out in what to keep in mind or so.  Yeah i heard the paper ripping sound from the menu just it feel like i had to press it multiple times to go back to the menu.  Awesome job on this.

Submitted(+1)

You used many different asset packs but they all seem to work together very well together. Controls are good and so are the mechanics.

Developer

Thanks for playing around, hope you enjoy it! The assets really cost me lots of time to find, but glad the final result is not bad.

Submitted (1 edit) (+1)

You've put together some gorgeous graphics! It's really polished and it controls well too. Great job!
I loved the parrying but I wished there was some time out on it. I was able to just spam parry with the fire projectiles.

My only real complaint is the switch mechanic feels nothing more than an optional damage boost. I stopped using it after a while and focused more on parrying and attacking. My suggestion is to make enemies take either VERY small or no damage unless the correct character is active. And you'll still have the special move to balance out the difficulty.

Developer

Thanks for playing and your honest feedback, yes, currently the special attack is kindof like damage boost, but it really breaks  the game balance because currently I still have not ideas how to let people keep playing it. That's why these few days I slow down and consider to do more design work, and I think your feedback is great, I will consider how to balance it. Thanks for playing!

Submitted(+1)

This was great, played to wave 11. Good mechanics, lots of little details. Nice!

Developer

Thanks for playing, hope you enjoy the game!

Submitted(+1)

Great atmospheric game. It was difficult to break away from the game. Great work.

Developer (1 edit) (+1)

Thanks for playing. It's glad to hear that you like it, and your comment is the best appreciate, really thanks for that!

Submitted(+1)

Great job on this! It looks gorgeous and It's really fun! It gets really crowded but I kind of like the chaos of it. Countering projectiles is really satisfying. The WebGL version crashed on me once when I tried to use my special attack. I might try the download version since you recommended it on your page.

Developer (1 edit)

Thanks for playing around, it's happy to see you enjoy the game! I will double check the special attack bug, and I'm really happy that you enjoy it!

Viewing comments 51 to 32 of 51 · Next page · Last page