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Semicolonkid

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A member registered Apr 24, 2017 · View creator page →

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Edit: You should list music and sounds under "existing assets used" as well, not just sprites. But I love the track you chose for gameplay! And the game looks really polished!

I think there's a lot of potential here for more upgrades and things, like archers that regularly shoot from the walls, or your ability to shoot more arrows (and faster), etc.

Awesome job!!

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Aww, what a gem this one was! Next time, I'll make sure my glass bottles get thrown directly into the ocean so those coral reefs can get +10 energy ❤. (just kidding)

Seriously though, this has a great message, and the game itself is legitimately fun! I'm impressed that you guys made all these models, that's quite a lot!

I did have a game-abusing moment occur that I leveraged to win after I got utterly annihilated during wave 4. One of the minions got stuck in the main base and wasn't moving, and my only tower was an urchin that couldn't hit it. I decided to let the minion sit there while I farmed trash for a while, giving me the resources I needed to go into Wave 5. On the one hand, I shouldn't have been able to do that, and on the other hand, I felt like I needed to.

But gosh, for a game jam game, this is very impressive work! Loved all the little story moments between each wave, and while there are some game design tweaks I'd consider, I think overall you did a wonderful job!! :)

A cool intro scene, though I think playing some music during it would go a long way.

Strong pixel art and effective mechanics. Great work! 

I always enjoy these kinds of games that work code and "gaining functionality during gameplay" into the game itself, very cool! Also love the aesthetics, very nicely done there :)

Ohhh, I see. Yeah, sorry, screenshots with this game jam are kind of all over the place so I don't always pay attention to them. But what you said makes sense! :)

Aww, what a nice story!

My only complaint is I was hoping there was going to be some minigame in the middle where we cast aside the somber narrative for a moment and get embroiled in some stupid, silly competition XD

But I liked it, very nicely done! :)

Gosh, there are a lot of ideas at play in this game, and it's very impressive for a 1-person jam submission!

I do have a few critiques.
I think a tutorial with a lot of pictures (and ideally, less text) would go a long way. I was able to figure out the nature of the dice-rolling mechanic eventually, but it's a complicated game with a very busy UI.

The combat sound effects are a little loud in my opinion, considering the background music is so quiet. Particularly the "taking damage" sound.

However, it's a cool idea! Holding off waves in dice combat, saving special dice for certain encounters! Great concept, and great work!

The cutscene with the slow-mo truck getting launched through the air is super effective and awesome! Really like the setup overall, lots of good polish and satisfying shooting mechanics!

The priest AI (and human AI in general) got hung up on walking in circles, which is unfortunate, but overall the work and presentation here is impressive! Well done!

Dang, stories like that are intense, man. Your game is an effective tribute, I really like how you have allies by your side who fall before you do, leaving you as the last one while the farmer respectfully collects and buries the bodies.

Very nicely done.

The only thing that threw me off (no pun intended) was that the positioning of the mouse affected which way the cat batted at things. Once I understood that, I got way into it haha!

Red light green light is always a fun one, and this is the funniest implementation of that I've ever seen! I freaking love it, well done!!

Love the difficulty intro, lol! I agree with the critiques on WASD controls and rapid restart, but this is a solid submission for your first project, well done!!

Currently, we plan to develop the game for mobile, where it will be downloadable on your phone. For PC, we may release an exe but I'm not sure.

Thanks for playing, and thanks so much for the kind words!!

I dig the music, love the cinematics and general setup work (excellent main menu). I did feel like I'd suddenly get shot and simply drop dead from full health or near-full health a little too often. Is there just a chance the law enforcement gets a headshot and kills you flat-out?

Regardless, lots of cool polish here, very nicely done!

This one's freaking AWESOME. I'll admit, I was expecting more Vampire Survivor-style games this jam than I've actually seen, but this one is my new favorite of the ones I've played.

Honestly, everything about this is so polished and high-quality. The art is fantastic, the controls are tight, the gameplay loop is satisfying (if a little bare-bones, which is completely understandable for a game jam).
I hate to say anything negative about the sounds since the sound design is actually another huge strong point, but I'll admit I don't love that "clicking" or "snapping" sound that seems to be tied to every single impact hit. EQ the higher frequencies of that sound down and then I'm fully in love with the sound design.

In terms of game design, I would let people by as many upgrades as they want in one wave, at least when the upgrades are this limited. But I LOVE the death screen, that eye that pops up and looks around while you're upgrading, all of it, I love it! This game has a cool identity, and I think you could really flesh out the world with a sweet story if you wanted to.

Fantastic job!!!

Wow, a bot autobattler with component parts. I love it, impressive for a jam submission! You did a good job working with the simplest of art assets to create a cohesive experience. I would maybe avoid the trap of "let's play a different music track for each different screen the game has" when those phases are very quick, particularly the "stage selection" screen, but I like the music you went with.

This is very creative, nicely done!! :)

I really like this one, super clean and polished RTS mechanics, which is crazy impressive for a game jam! Amazing job, well done!!

Good assets and a very funny quit button, haha! I do think a basic tutorial would go a long way, but overall, nicely done :)

As with the others, I don't know Cantonese, but I can still easily give this a 5 on aesthetics, and any story-driven game with fully voiced dialogue is gonna get a 5 on story from me!

Music would go a long way, even just something simple, but regardless, the students did a wonderful job!!

You chose a great music track to accompany this, and I think you ramp up the difficulty at a very good speed. Nicely done!! :)

I remember having to play a lot of typing games as a kid to practice my typing speed. I would have LOVED if this was one of them!

Awesome job!! :)

Yeah, if it helps, it was my third or fourth time picking the "increased light regeneration" upgrade.

Good luck!

A quick little 1-page tutorial could go a long way, but overall, very clean and polished! The attacks are tight and well-executed, same with the sounds!

Awesome job!! :)

Ah, in that case, I'll just add it to my collection :)

Hmm, the lagging and zipping is not a behavior we've observed before, that's unfortunate. We have a note on the game page to play with Hardware Acceleration enabled if you're playing on Chrome, is it possible you have that turned off?

I THINK setting the mouse sensitivity to max is supposed to follow your native mouse speed perfectly or close to it, but my buddy (the programmer) will probably wanna weigh in here.

In any case, thanks so much for the kind words, and we're glad you were still able to get some enjoyment from playing! Appreciate the feedback too! :)

Yeah, there's an annoying bug with Unreal Engine web games where bringing up any sort of menu "releases" the mouse. To fix this, you have to click on the game again after you've chosen your upgrade, and it should recapture the mouse.

Thanks for playing! :)

It's a shame about the bugs, because I can tell a lot of passion and love went into building this one. Gorgeous 3D assets, wonderful background voice-over with the music and everything, all supporting a very charming concept! Texture artists often get overlooked, so I'd also like to give some special praise to whomever did the textures! Love that painted look.

Awesome job, all of you!

Great job! (lol)

Seriously, good work. Love the music track you chose. I wasn't sure at first, but I feel like the strategy is really to prioritize tools, regardless of how long the other items have been waiting, since there seems to be no penalty for missing something? Or is that wrong? It just seemed like you may as well go for the stuff that's closest to the computer and the truck to spend less time walking.

In any case, fun concept, I like it!

Oh, I love this one! Crisp mechanics, good but straightforward platforming, crisp mechanics, excellent pixel art, a fun little narrative with a funny ending - well done!! :)

I love how buttery smooth the operation of the platform is, and the pixel art is perfect!! Very funny intro, too!

I'll admit that I'm quite bad at this game (even on easy), to the point where I'm surprised everyone else seems to be doing alright. I feel like the jostling could happen a little slower and the controls could be slower too, but maybe that's just me.

In any case, still a very impressive and awesome submission, well done!! :)

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An effective bullet hell, well done! I like the art assets you used!

I'll admit, at one point I tried to access the menu by pressing escape and instantly restarted. I think tying "instant restart" to that key is a debatable design decision, especially since Escape is often used to free the mouse cursor from other types of browser games (or to open the game menu).

But the enemy designs are very good, and in general this is well-crafted. Great work overall!

I'm guessing Risk of Rain played a role in inspiration; excellent work!
I'll admit I didn't realize the chests required kills to open until the game was over, but that's on me.

Awesome art, and very nicely done with the mechanics, great job!!

I'll admit, I was skeptical when I read that the control for jump was "move mouse up." But once the game started I instantly got it, and it's both creative and surprisingly effective! I do feel it can still be a little clunky, but for a game jam this is way impressive across the board! Awesome job!!

I should've seen it coming but "It's the last stand!" got a good laugh out of me, haha!

Great job, very nicely done! :)

Very good 3D assets, nice work! I agree with what others have said about right-click camera controls, but I understand the time constraints. Well done!!

Aww, thanks! You should have an easier time than we did since you're using Godot. Check this out: https://silentwolf.com/

That is the funniest intro I've seen this jam, holy crap XD

Great concept, stellar execution! I love the way you designed the Escher Tower in particular, very creative and on-point.

Awesome job!!

I like it! The way the ship controls and the way the cannonfire feels, it works well! Blowing up an enemy ship was very satisfying once I figured out how to outmaneuver them well. Awesome job!

Awesome job! Love the upgrades system, and I like how the lighting glows/goes dimmer as you use up energy.

I did get the bug where the game stopped responding after I chose an upgrade. Just so you know, you're allowed to fix gamebreaking bugs during this ratings period if you'd like to, but I can respect wanting to leave your submission as-is.

In any case, very nicely done! :)

Dang, way cool! Awesome art and character design, great mechanics! I never played FF Tactics but I've played a ton of Fire Emblem, and I love this style of game! This is really impressive, well done!!

Awesome art!! I'll admit I was hoping for a grappling hook mechanic, but this game has great style, well done!