Devlogs
Wishing everyone smooth sailing towards the end of the year! 💙...
Hello, hello my beautiful raccoon friends! October was gone in an absolute flash, holy moly. I hope your season was spooky and your ween was hallowed as we barr...
Welcome gamers, game devs, writers, and all enjoyers of quality narrative games. Today's devlog is about character writing and my methods! We're diving into the...
Hey All! Thank you for the wonderous launch and hope you've been enjoying the game! I have a lot in store the next few weeks but for now, have this huge patch...
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Hello!! I don’t know what happened! But Doce Fim was the top featured game on itchio’s front page yesterday, go on the top 8 visual novels, top 10 browser g...
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Fixed crashing bug when grilling a food on the "seaside" setup...
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🌴 Enjoy the latest installment of the series, which explains how the sprite scaling code works. I've also released the sprite scaling source code, so you can...
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Okay so tried my first payout with itch.io and sent it to Payoneer. Payoneer didn't have the right bank account so I called and had them change it. Payout sat i...
[EN] This is an update in Brazilian Portuguese to divulge my appearance/interview in a local TTRPG podcast. [BR] Fala, gente! Espero que estejam curtindo o Dung...
Hello! Deep Space Exploitation is now fully released and playable here on Itch and over on Steam! For the first 2 WEEKS the game will be 20% OFF, and 100% of th...
Reworked mountain's ore reclaim system. It's now more aggressive at reclaiming ores and has a larger range and scaling. If ore count reaches above 700, the succ...
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Alright, mayor, here is 0.10.0 in plain street talk. Check out what's new and how it will impact your gameplay. Otherwise, your city will go bankrupt in no time...
3 files — 0.10.0.1076
Hello, I often forgot to share my progress in the form of Devlogs, but not today. But what to start with... I know, there are over 30 more monsters added to the...
Hey everyone! It's been an exciting month, and I'm thrilled to share some major updates to the Platformer Essentials Cookbook . Thanks to the support from last...
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Hellurei! I came across this comment recently: And… why not? It’s about time for a tiny update on how’s EMUUROM development going. Let’s get the big new...
Lighting in Dwellings consists of two separate effects (which can be turned on and off independently): ambient occlusion and room lights . Both have been change...
Sunsave UPDATE 0.4.3 Web version: fix bug and lag - The graphics have been reduced — post-processing and the sun’s animation were removed due to lag. Downlo...
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Hi everyone! Just wanted to give a quick update to let people know whats happening next and some changes to the releases schedule. Before I continue, I just wan...
Greetings all! Last year we got the idea to make a cut down (but complete) edition of the Troika rules we could give out at conventions for free. It's proven to...
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Changes since DD64 Features New levels: Logging Bootcamp and Cloudy with a Chance of Knockouts New enemies : WeatherBot and BoxingBot , they are just acquaintan...
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Thanks to Vryheid, I discovered and fixed the dirt bug. Funny how I've been testing this countless times, and there's still some surface-level bugs...
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Hello looters! It's been a long time coming, but we are finally at the point where the game is officially released! This doesn't mean that the development of th...
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It's been a while since the last update, because the Steam playtest has gotten another update that I never uploaded here. I'm probably missing out on stuff for...
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Added detailed instructions for redeeming the bundle contents...
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Added detailed instructions for redeeming the bundle contents...
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So after two months, this is how much Gravity Storm sold: itchio Sales: 1 And this is after putting my game on sale a couple times and itchio gaving me an actua...
Since releasing the game, I’ve used the proceeds from sales to apply for many awards and exhibitions, and been able to exhibit Five Years Old Memories in a pl...
Fixes Fixed issue where using a full ammo pack in a gun, then switching to a sword and collecting an ammo pickup would crash the game. Fixed issue where sending...
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Just a small update. Updated the move count for several levels. A big thank you to malko, Doomer, SkulleateR, matburton and deluxe1260 over at EAB for their har...
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Hello, my darlings, I hope you’re all safe and healthy—and that you had a great time this Halloween! Please tell me your costumes so I can vicariously live...
I think this implementation looks more organic than the previous one, where the NPC's movement was somewhat robotic. Furthermore, by tweaking some parameters, t...
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I've been meaning to collect the highest-quality versions I could of all of Potion Stand Story's "Official Art," so over the last couple of days... I did. ;D Fo...
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Welcome to Crystal Lighting Engine v2.1! This update primarily contains bug fixes, specifically one introduced in the GameMaker runtime v2024.14. [FIXED] GameMa...
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Hi everyone, I've done a couple of minor edits. Update New links on main Menu to Waffles' Cranked Stories (That one was just announced, feel free to check it ou...
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Hello! I am writing this to share that Tuna Rice is now available in two more languages! 🐟🍚 Bahasa Indonesia 🇮🇩 (thank you, Namoniya ) Halo semuanya...
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Interface [Splash] Autosave folder icon will be highlighted when open the software after hard crash. [Preference] Add option to hide online account. [Graph Pane...
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Fixed a slight delay in sound effects when first loading the game. Fixed faint blinking lines appearing in the sky on Chrome browsers caused by subpixel renderi...
Hey! This may be the last major demo update before release in early March 2026... Enjoy! Finalized language support Inaccessible cards on the board now appear h...
Hail trash kings, Reduce, Reuse, Raccoon has hit over 10k plays! That's a lot of trash bags opened! More trash than you could shake a stick at. And there's a lo...
This update adds new content compared to version 0.2: a new depth to explore new enemies and items minor additions and fixes to existing content Note: save data...
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Missed our devlogs?! No? NO?! DAMN!! We are back from our Ext. Demo Release "break" (trust, we've been breaking our backs with stuff that needs to be done but t...
Hello! This is the third alpha release featuring major animation improvements. Added graph editor and sub-tracks for vector/color channels. Please note that pre...
3 files — 0.18.1-alpha3
Version: 1.4.0.3 Date: November 6, 2025 Feature: Steam Cloud support has been enabled for steam version. Enhanced: The T3 mixer layout (Amber, Magenta, Cyan) is...
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Added a new Pixel Art RPG Battle Mock — 16-bit Fantasy Style (Phantasy Star Vibes)...
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Added a new Battle Background...
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Fantasy / Medieval Pixel-Art Assets
Greetings fellow gods, Today's update introduces a new screen for military management, enhancing the process of starting and ending wars, as well as deploying a...
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Fixed the fortune teller bug. Probably If you played the game, don't play it again only for this dialogue. It's not worth it! Kept the glasses bug, because I st...
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Massive CSpect Update This version has been a long time in coming with the last public version being back at the end of March! There are some great updates in t...
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New hefty patch: Gorilla Arms YEET should no longer fail to YEET if the runner is buried deep in ore. (The solution to this was a bit funky, as the way I have B...
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A new visual novel is here, yay :3 I’m actually proud of my creation, for once. I’ve written short stories before, but this is the first one where I feel li...
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