Devlogs About Game Design
Just a friendly update to let you all know what we're working on for PlinkIdle! There are some big design changes in the works, as always informed by folks' hel...
Making games is not hard, you just don't have a recipe. If you're reading this, chances are you've hit that familiar wall in game development. You know the basi...
En ✨ What’s new in Act II: A living memory labyrinth with an interactive map, hidden notes, and shifting corridors High-stakes dice duels against the Shadow...
Infusion has needed to be an essential part of Arcane Earth moving forward. It had to be designed to help players avoid getting soft locked while upgrading both...
This update has not been released and will be ready at some point in December. Please support the project in any way that you can! Journey Galaxis became a free...
Hey everyone! 👋 I'm working on traps and mechanisms for the game — sharing two blueprints. First one — helps Santa cross to the other side: lever, gear...
Haunted Hotel Delivery is a horror game with eerie experience. The game themes around PSX style graphics, but once I got the feedback, I analysed, most of the f...
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🛠️ Bug Fix: Scoring System Not Resetting Properly We fixed an issue where the score did not reset when returning to the Main Menu. ❗ The Problem Previous...
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🔹New Feature: Show Correct Answer When player submit a wrong answer, the game now displays the correct answer to help with learning and improvement. 🔹Redu...
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Este Ă© um trecho de um vĂdeo que estou trabalhando para falar como quase fiz um jogo MUITO ruim e o que eu fiz para desviar, um dos motivos já tem no vĂdeo...
I have been writing up new scenes that allows for user login and guest login and also fixes the whole html5 save load issues with data; including new player dat...
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Comment on the demo if you know Gamemaker and want to be involved in the development of this project in any capacity. Audio design, artwork, coding, story eleme...
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Welcome gamers, game devs, writers, and all enjoyers of quality narrative games. Today's devlog is about character writing and my methods! We're diving into the...
Greetings all! Last year we got the idea to make a cut down (but complete) edition of the Troika rules we could give out at conventions for free. It's proven to...
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Hello, this is Meiri. Game dev is my hobby, but earlier this year, I graduated after 5 years of studying and now work as a licensed psychologist. There is a lot...
Hello everyone, I wanted to share my story, which I think many indie developers who balance their passion with their professional lives will relate to, and perh...
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Is there anyone who had completed this game?? Me as a developer of this game still unable to the game no matter what it is, I understand ever single line of cod...
When I began my journey to make games 14 years ago I took the most difficult path of making one long game. At times I had many regrets, and there were many time...
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This updates really broken so we'll fix it tomorrow or the day after tomorrow...
Dear Arcanists, The Golems have been working out! In the next update , Golems become stronger, smarter, and a little more expensive… Each Golem now hits harde...
As of the past few days as I can guess some of you have see a message on right down side of you your screen saying that web support has ended. Well yes it has a...
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~ NOTE: This post is cross-posted from my blog ~ This is dev diary #2 for my game X-YZE . It talks about a bunch of different topics related to the design and d...
Version 1.1 Changed resolution 720x1240 to 500x800 (for websites) Selected category is now highlighted Added animated background So it turns out, the recommende...
Hey everyone! I just finished creating the first enemy for this forest-themed platformer asset pack, and I’m super happy with how it turned out. Meet this lit...
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Baik, ini devlog game pertamaku. Sesuai deskripsi halaman utama Itch punyaku , semua proyek ini hanya hobi. Aku sudah lama membuat game. Sejak umur 8 tahun paka...
Evolución de sprites - ANNE S. NAPOLI Anne Napoli fue uno de los tres primeros personajes que imaginé cuando pensé la historia de Sangius: Petrified , (junto...
Hi everyone! We recently released a demo for our atmospheric horror game, Penance . The community feedback was crystal clear: the core gameplay wasn't working...
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Have some fun and enjoy the show. Ensure the best time you can have on this cool fall afternoon. Love you all, thank you for the support, now enjoy...
Hey everyone! After the last release, I took a short break to settle into my new job and regain some energy. Now I’m fully back to development — and there a...
A new system has begun taking shape in Arcane Earth… Runes! The games own style of milestones and achievements. Think of them as mystical quests carved into s...
I wanted to post this yesterday, but then I had to spend the evening in the hospital because of my child's high spirits. I wanted to briefly mention the inspira...
Evolución de sprites - MACKENZIE NAPOLI Mackenzie es uno de los personajes centrales de Sangius: Petrified , siendo de hecho el primero que creé cuando tuve l...
Hello good people 👋 Let me introduce you to someone important in this story — his name (for now) is Otto . He’s an old man, once a woodworker, now living...
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Rust & Revenue started with one bot. It was straightforward, predictable, and got the job done. Then came two bots, both running the same script. The game state...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The final interview in this seri...
When you do game design long enough, you start to ask yourself some questions you can't exactly turn away from like "what's the goal of having this?" and "why s...
Hi everyone ! This game (Most Quietly Remastered) right now is in active development. In this post, I will just say possible release dates of some MQR versions...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. In my final exploratory essay in...
Hey everyone! Gowl here 👋 I’ve been thinking about giving Magical UI a big update cleaning things up, adding some new stuff, and making it feel more comple...
How I made a game on Ludum Dare 58. Below, I'll share the development process, broken down hour by hour. 2-3 hours - concept These are a very important 3 hours...
REJOICE! The first fully realized version of Flak Arcana is here, it took a while to develop, but hopefully the game is in a easily playable state after the fir...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The second interview in this ser...
If you've played Hollow Knight, you might have noticed something unusual: there are no pass-through platforms. You know, those platforms you can jump up through...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The second essay in this series...
Hello everyone, Today, I want to share the story behind my game, Melancholy , and how its core concept came into being. The name "Melancholy" comes directly fro...
My scripts got a little bit unorganized so I am going to redo much of the ui stuff. WHile I was working on the save/load, I messed things up and I had to keep r...
Hey hey, Akua here! I’m the character design and sprite artist of Onigashima, having also drawn the cover art and main menu art of the MC! Also, temporary pag...
I wanted ElĂas, the main character of Penance , to move with a human fragility slow, deliberate, almost burdened by guilt. To achieve that, I used rotoscopy...
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