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Devlogs About Game Design

Progress Checkup! (Sep. 2025) | Scratchin' Melodii Devlog
9
18
Game Design
Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
Next Update: The Emerald City, Main Story & More
2
Game Design
New features, new maps in DLC, novel project, bestirary 🗞️ NEWS – WHAT’S COMING NEXT? This week I’ve been writing a lot for the main storyline . I’...
Five Years of The Geography (+ Compartmental Light)
4
Game Design
Hello everyone, It has been five years since 2020, which means it has been five years since The Geography was debuted to the world. The Geography debuted as par...
4 files
Telling a Story: Scripted Operations
Game Design
While our Primary and Secondary Missions can be combined to create a full 3-operation/9-mission campaign, they don’t really tell a story. With that in mind, w...
Heat - v 0.15 Building Sys update
Game Design
Hello there, finally another version of your beloved HEAT! This version is mostly focused on our highly advanced building system should be playable right now so...
1 file
Main Menu sneak peek!
6
Game Design
Currently working on the main menu, which will be the entry point for both Puzzle and Quest modes. Kinda cool this all runs on real Game Boy Color hardware!...
I made a banner guys
Game Design
Idk, im just happy with how it looks...
1 file
Open world platformer with dice based combat.
Character sheet design process & brochure folds!
Game Design
Hi! I know the character sheet is one of the coolest parts of SPECTACULA, so I asked the amazing designer of the sheet, Paolino Caputo , to record a video talki...
2 files
Update on Cave pack
Game Design
Hi, Everybody ! I added coal on the walls and in a box. I improved some sprites too...
1 file
DEVLOG - Timey Wimey Game Design (Yes it is complicated)
2
11
Game Design
WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
Influences behind Montana De la Cruz Vs The Army of Darkness
Game Design
Hey everyone! It’s been a few weeks since I launched the game… and I thought it would be fun to share a bit about the inspirations behind it. When I started...
1 file
The event is coming soon!
Game Design
Hi everyone! Four days to go. That's how long I'm giving myself to finalize the version for this weekend's event. And clearly, I'm behind schedule compared to w...
Phantasma Hotel PROLOGUE v1.5
Game Design
Обновлённый пролог почти у входа! Геймплей и арт ждут вас 🗝️ Приветствуем, будущие пос...
Dry Dock 72 Update!
2
Game Design
Hello everybody, Dry Dock 72 was updated with new art! this time 100% human made! You can expect a print run on the Tuesday Knight Game Store if you want to hav...
Catherine's Postmortem - Unfinished Scripts
5
32
Game Design
Hi, Catherine here 👋 I'm retired from the project, but I was the original developer of this game and the one who handled Akiren and Akechi's Moon routes 🌙...
Ending the Endless Circles
1
1
Game Design
One of the most common frustrations in traditional space shooters is the “endless circling” problem. Players often find themselves locked in loops, chasing...
1 file
Top-Down Survival Pack Update v1.0
1
Game Design
Devlog – Top-Down Survival Pack Update v1.1 Hi everyone! 🎮 We’re excited to release Update v1.1 for the Top-Down Survival Pack ! This update adds a ton o...
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Devlog #8 - Small steps toward the next release
Game Design
Hello everyone! Here’s another small update on how the game is progressing. The release will likely shift closer to the end of September — as always, I’ve...
Voting & Convention
Game Design
Hey there! I hope you’re doing awesome wherever you are and having a great time here. Today, I’ve got two exciting updates for you: 1/ Voting: As you know...
Animal Mascots and Neurodivergence
3
Game Design
Anti-Colonialist Animal Buddies (ACAB) is inspired by animal mascots in video games, especially Sonic the Hedgehog. Those mascots have attitude, are not afraid...
Weekly Progress — Week 35
Game Design
Hello everyone! I hope you're all doing well! Here’s a quick update on what was accomplished last week: 1/ Page Improvement You may have noticed the Itch.io p...
PixelCRAM 2025 GameJAM - Save the Chickens
2
Game Design
Entry: https://itch.io/jam/pixelcram2025/rate/3840026 Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to Pixe...
The Origins of GbBBS
7
Game Design
First off, thanks to all who took time to even play my game for a few minutes. This is sort of a dream game I never thought I'd make. Wanted to capture the feel...
GLIDE - Part Two (Preview 1)
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9
Game Design
Hello, Welcome to the first update on GLIDE in a long while! This post is a preview of the work I'm currently doing for GLIDE - Part Two, a full expansion of th...
1 file
Weekly Progress Update
Game Design
Hi everyone! Here we go with the very first article entirely in English. (→ Amis francophones, pour une version française, c’est par ici.) What did I make...
Zoom Player v22 IPTV Home Theater Early Preview #3
Game Design
Check the video for my progress so far with Zoom Player's IPTV Home Theater interface: With description enabled (not currently displayed), the video shows in an...
Mini Games Added, Sections Reworked, and Optimizations.
Game Design
In this update, we added two new mini games, a crane game and a village mini game to enhance your experience. We've also reworked three key sections for better...
How and why we changed skilling in our browser game
Game Design
...so we changed skilling in our Browser Game Big changes are coming to the core skilling system in our MMORPG. In Mirage Online Classic , our long-standing 2D...
3 files
Alpha HUD
1
Game Design
Hello, our fellow kitty enjoyers! We are back with some news about development process. Today we wanna show you how our HUD evolved from a rough prototype into...
[ENG/FR] Game information / Informations sur le jeu
Game Design
Hi! I hope you're doing well and feeling great. Today, I'd like to give you an update on the last 15 days. Here we go: 1/ What's new in the game: As you may hav...
Next Steps
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33
Game Design
I’ve taken some time to rest and sort out my thoughts. First, I want to express how eager I am to continue working on Fear Me . I’m really excited about it...
Demo V2 Devlog
6
Game Design
Hello! It's been a while since the last patch, and I sure have been busy with new updates and content for High Fantasy Idle. I wanted to share what new features...
Been a while...... (Fourth Project)
Game Design
Yo.... I'm Zachariah and I just wanted to get this out of the way.... I love making games but sometimes it just makes me go batshit crazyyy. Anyways I wanted to...
2 files
Stabjack: Behind the scenes
4
Game Design
As of last night, we are finally indexed! Stabjack's tiny team is beyond excited about this development. The itch.io community has been amazing so far, and we'r...
Upcoming Playtest 4 Pregen Characters Update
3
Game Design
Tonight, I'm focused on a crucial, and often underrated, part of the game design process: the pregenerated character. For a game built on a brand-new ruleset, p...
-Heartpicker- First devlog.
1
Game Design
Hii! I'm fetus. Welcome to heartpicker: My new indie multiplayer horror game. Inspired by Baldi's Basics, Content Warning and Grace, this game's objective is to...
Devlog #7 — Dialogues, Mini-Game, and Plans for September
Game Design
Hello everyone! I’m back with another small devlog to share how things are going To be honest, I’m still not used to being called a developer. Who, me? I fe...
Real-Time Graphs and Data Visualisation!
Game Design
Who doesn’t love data? Watching your power grid come to life is one thing, but seeing it perform over time adds a whole new layer of depth. Based on feedback...
Devlog 9 - The Crafting System
3
Game Design
For today's Dev log, I'll be talking about the crafting system in Synthaar. Crafting is a critical part of getting your foot in the door in the trade business w...
Geomorphs or No Geomorphs?
10
9
Game Design
Hello! If you've picked up these sheets, thank you so much! I hope they have served you well. I'm hoping to get some feedback per this post. I am currently re-w...
new screenshots
5
Game Design
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Circus of Pain — Limited Demo. Survive a deadly circus, solve puzzles, avoid traps. Just a piece of the full horror.
The Development Journey of TheLostApartment: Decisions, Process, and Learnings.
Game Design
The Development Journey of TheLostApartment: Decisions, Process, and Learnings. by SDevScares Creating TheLostApartment was an exciting journey full of importan...
On Survival, and Finding the Soul of My Game
Game Design
Patch 1.9 Release Notes Below, But First... Hey everyone. I need to be honest with my community about where I'm at right now. I'm in the middle of a serious fin...
2 files
Balancing Complexity and Clarity: Making a Systems Game Playable
Game Design
One of the biggest design challenges in Power Network Tycoon has been finding the sweet spot between complexity and clarity. After all, this is a game about pow...
Sprites: Lucien Klein
1
Game Design
Evolución de sprites - LUCIEN KLEIN Lucien Klein, a pesar de ser el protagonista de un juego en primera persona, y por ende rara vez aparecer en pantalla, ha t...
Wyrd (Old-English for Fate)
1
Game Design
Hey! It has been a quiet few weeks on the surface, but deep beneath, the roots of Arcane Earth are still growing… slowly but surely. Life has been moving at i...
The Hive: Creature Evolution & Design Breakdown
3
Game Design
💥 Want to support the swarm? 🧪 Try our free demo 🛒 Wishlist or grab the full version on Steam Welcome inside the hive. Our alien swarm isn't just about...
2 files
Making "Strawberries Aren't Berries"
4
19
Game Design
Hello! If you were following my updates last year, I would do this thing called "XMACX Monthly" in which I would present a unique OC illustration each month and...
Devlog #6 — Trying to Outrun Time and Outsmart Code
Game Design
Hey everyone! Another week has passed, and I’m here to share some progress. First of all — thank you so much for downloading the game and adding it to your...
0.94
Game Design
104. added the One wave type 105. fixed bug where multiple balls could appear in a single cell 106. special case for initial balls in One wave is now handled...
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