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Physical game Devlogs About Game Design

Every good horror movie gets a sequel...
1
Game Design
And Solstice is no different! To this end, I've starting to work on Solstice 2: Winter's Respite . This will transform Solstice from it's zine-format into an en...
1 file
Under a Pale Sun
Game Design
The Nine is dead. Long live The Nine! I have taken all the ideas from here and recontextualized them into the upcoming TTRPG using the Mörk Borg license, Under...
Design Blog - Extra Advances
3
Game Design
Today I'm gonna be writing up my process and thinking for designing the Extra Advances of New Blood! Actually I'd already done this but then lost my draft which...
Simplifying Fast Action Wrestling
Game Design
I’ve been thinking a lot about how to simplify Fast Action Wrestling and while I have a number of simplifications in mind, the major ones are below: Change th...
Table Book Stretch Goal!!!
5
Game Design
We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Significant Rule Changes
7
2
Game Design
Hello everyone. In the time that I haven't been updating Gothic-Punk, I've been studying several other skirmish games. I've been seriously considering changing...
a big THANK YOU!!
2
Game Design
Hi there! I don’t intend to be in your inbox too much, but people have claimed a whole ONE HUNDRED community copies and we’ve been at #5 on the itch.io phys...
The Help Action
Game Design
The Help Action We finally cracked the code, campers. During every play test players would ask me if they could help another practitioner cast a spell. The only...
1 file
Magical Girls & Mecha v1.2: A Small Delay
1
Game Design
I’m going to need another extra week or so to post the update 1.2 of Magical Girls & Mecha. I took an unexpected detour to update Hot off the Press (which you...
A mood: Hand me an axe, there is chopping to be done!
2
Game Design
I am writing a Technicolour Post Apocalypse expansion for 6Q, it was going so well, and at almost 50 Pages my brain finally went: Hold it, 6Q doesn't need fully...
The design of "Out of Print"
1
Game Design
I am going to do a series of Post-Mortems on this game, kind of laying out all the different stuff I did and where I drew inspirations from. The design of this...
Blood on the Bleak Road released! Added new character sheet!
2
Game Design
Hey Degenerates, You may have already noticed that I released the sequel to Dismal Armory and made this one free instead of pay-what-you-want. I want you to kno...
1 file
Magical Girls & Mecha v1.2: We Have A Deadline!
Game Design
Let’s start off with the big news: There are about 46 days until the self-imposed deadline that I set myself to update Magical Girls & Mecha to version 1.2, S...
Solo Test Record!
3
Game Design
This playtest is using a version of Awen somewhere in between the second draft of the cards and the third; it may not exactly match what you've got if you downl...
Review of the 1st part of Journey into Malebolge; Call me Virgil
Game Design
[Adventure] Journey into Malebolge Pt. I (2014) Paul Elkmann & Geoffrey O’Dale (Spellbook Games) Portal to Adventure (AD&D 1e homebrew) Lvl 10+ And now it beg...
1 file
The Grid™️ 2: Hypergrid (Or: Home-Ship Construction)
3
10
Game Design
Last time I made a post about mechanics I talked about the Grid . Now I’m…still talking about The Grid, kind of! But it’s a different one this time. Home-...
Magical Girls & Mecha July DevLog
Game Design
Hello July and welcome to the second devlog of the update of Magical Girls & Mecha v1.2 which really it should be v0.2 because in retrospect what is currently p...
Design notes now available
2
3
Game Design
I've just uploaded a separate PDF that goes into a few details about the making of Hill Marks. This was motivated by the Disc 2 jam . I was particularly interes...
1 file
Consulting the Oracle: Diceless Version
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6
Game Design
This version doesn’t use dice. It uses character abilities, narrative circumstances, and resources to determine outcomes. By using a decision matrix focused o...
Surprise & Distance in OSE Dungeons
2
Game Design
It was pointed out to me that my Cheat Sheet and Wandering Creature Prep Sheet do not factor in Surprise when determining the encounter distance. This is a feat...
2 files
Reflections on MORIAH in 2024
2
Game Design
The Disc 2 Jam invites participants to provide commentary, extras, and additional content for their existing games. So I decided to write about what brought abo...
1 file
Update for May 7, 2024
Game Design
Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
Esplorando la Modalità Veloce: Quick Icebreaker - Shackleton Alle Montagne della Follia
1
Game Design
Salve Esploratori! È giunto il momento di parlare della Modalità Veloce, o Quickstart: ANTARTICA Quick Icebreaker. Immaginate di immergervi direttamente nel c...
TTRPG design of Oceania 2084 - crafting the dystopia
1
Game Design
I recorded a 20 minutes designers talk about the game, the creation of it and the thoughts I have around some parts of the design. I hope you like it! Let me al...
Update!
4
Game Design
This is a design commentary. It's also downloadable as a PDF in the game text! It's attached to the new 0.7 update and covers all the new changes! DESIGN COMMEN...
3 files
Esplorando la Storia: Gli Atti
1
Game Design
Salve Esploratori! Oggi vogliamo immergerci nel cuore pulsante di Antartica, esplorando il delicato equilibrio tra libertà narrativa e struttura tematica che d...
Esplorando Le Relazioni
Game Design
Salve Esploratori! Oggi vi condurrò attraverso il ghiaccio e il vento dell'Antartide, immergendoci nei meandri del game design mentre esploriamo le Relazioni t...
Patreon!
Game Design
So, a friend of mine--who is helping me with game development--suggested I launch a Patreon. I did a while ago under the guise of wanting to post some deeper di...
All Complications are My Own
2
Game Design
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decid...
Echoed Invocations: Deviations
2
Game Design
After I had published “Issue 0” of Echoed Invocations, I decided my next issue was going to be themed Deviations , as it was going to focus on optional rule...
4 files
THE LANTERN JAM #1 / JAM EL FAROL
Game Design
(En español a continuación) Dear backers, I am glad to announce the first creation jam for The Lantern. The idea is to get together and create new playable ch...
Taking Inspiration from Video Game Combat: Ghost of Tsushima (part 2)
1
Game Design
Doing the first design exercise of applying the mechanics of Wandering Blades to media that inspired elements of the game was so fun, I had to do it again! Comb...
Taking Inspiration from Video Game Combat: Ghost of Tsushima (part 1)
2
7
Game Design
A member of the Asians Represent Podcast Discord community (thanks, Izen) suggested that I produce an episode breaking down cinematic action scenes as if played...
Afterglow Update
1
Game Design
Hi all! Just to say, AfterGlow has received a rules clarification update based on some feedback - the digital files have been updated accordingly! Thanks to Ale...
3 files
Fantasy Map Maker Release!
4
Game Design
Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
Design Blog - Callings
1
Game Design
Today I'll be tackling the design of all four callings all at once! Mechanically, there's not as much going on with them, but I think Callings are a really inte...
Design Blog - The Packrat
1
Game Design
The third (and final) of the three classes - today we're digging into the Packrat. Design Story : The Packrat is the youngest of the three, and it's also the on...
Design Blog - The Splinterhead
Game Design
Another design blog! This time I'm digging into the Splinterhead. Design Story : When I started with the idea that would become Myco-Alchemist, I also was looki...
Design Blog - The Myco-Alchemist
1
Game Design
I thought it would be fun to dig into the three classes, their inspirations, what they've got going on mechanically, what's exciting to me about them! This one...
1 file
Class Overview #6: Meet the Tactician and Windmagus!
1
2
Game Design
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
Shuttlecraft Incoming
Game Design
Version 6, Updating Shuttles One of the biggest updates of V6 will be the inclusion of all shuttlecraft stats . I've poured over all the existing books, gone th...
Class Overview #5: Meet the Knight and Ranger!
2
Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
Class Overview #4: Meet the Earthmagus and Frostmagus!
2
4
Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
Wenn beim Ermitteln Katastrophen passieren
2
Game Design
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
Tea & Crumpets: The Core Rulebook
2
Game Design
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
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