Devlogs About Game Design Page 2
In my latest devlog on my patreon I wrote about how everyone has their own handwriting so every game should have it's own font, but as I have been working on cr...
Let's talk fashion. And I mean the weird stuff. About three hours of my week was spent confirming bizarre vocabulary for historical cuts of fabric and spending...
Black and white draft for capsule art, we're going to go with option 2 as the base...
ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
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A reminder to vote if this should happen, all info in the commnuity post: https://itch.io/t/4054293/rogue-noir-20-feedback-needed I hope you like the cover. Vot...
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
If a 2.0 set is happening, which tileset size yóu would want (you can also just respond which tileset grid you are using). 8x8 (16x16 bigger blocks) 16x16 (sta...
I am going to do a series of Post-Mortems on this game, kind of laying out all the different stuff I did and where I drew inspirations from. The design of this...
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
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No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
It has been nearly 30 days since we at Sacred Arrow Workshop released the playable demo for our project, Jumara. This milestone represents a significant achieve...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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They say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year...
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Hello guys, long time no see! Me and the squad are working on 0.4.0 that is going to be a major update with new features, a new lore, new sprites, new character...
Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
Local LLM hosting support is coming in the next update, allowing you to have private chat conversations with your bot using your own hardware. Additionally you...
Or at least, I want to be in that conversation. And I think there's a non-zero chance that I might actually be able to pull it off. I have always had lofty goal...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hey Degenerates, You may have already noticed that I released the sequel to Dismal Armory and made this one free instead of pay-what-you-want. I want you to kno...
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Hi Guys , we feel that we didn't make the map indicator in our game level - in a good way , especially when the bicycle is moving fast what do you think , and i...
Let’s start off with the big news: There are about 46 days until the self-imposed deadline that I set myself to update Magical Girls & Mecha to version 1.2, S...
https://www.instagram.com/p/C-DJZVqPI40/ https://www.instagram.com/p/C-Qkh29Ppid/ what was meant to be lvl 6 of my game mvnes is now shaping up to be its own th...
Update screenshoot...
DDTank New Era - turn-based shooting game
Design Is a Search Algorithm: Game Development Unlocked Think of game development like searching for treasure in a huge lake. You’re looking for the best spot...
Make the game you love, not the game others tell you to make (but still keep an eye on the market)!
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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LET'S GOOO Thanks for taking the time to check out this HIGHLY requested devlog for my dark fantasy and horror visual novel Catalyst: Blind Faith. Over the last...
This playtest is using a version of Awen somewhere in between the second draft of the cards and the third; it may not exactly match what you've got if you downl...
Chapter 3 is now available!...
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Discover the key to a world trapped behind books.
[Adventure] Journey into Malebolge Pt. I (2014) Paul Elkmann & Geoffrey O’Dale (Spellbook Games) Portal to Adventure (AD&D 1e homebrew) Lvl 10+ And now it beg...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bi...
Last time I made a post about mechanics I talked about the Grid . Now I’m…still talking about The Grid, kind of! But it’s a different one this time. Home-...
This year we’re having another edition of our Sporadic Naev Newsletter. We’ll be covering some of the improvements that will appear in the 0.12.0 release, a...
3 files — 0.12.0-alpha.2+14.g74d539dbaa
Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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We just hit a 1000 downloads for Good Lord! The most appropriate response would be “OMG!!!” which obviously stands for “Oh My Gosh!!!” To thank you all...
Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
Heya! I woke up today to the game having over 1k plays, which is always very mindblowing. Thank you so much for playing, and also thank you for everyone who rat...
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During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
🎉 LAST UPDATE (July 15, 2024) Refreshed ALL 80% ➡️ 100% of the pack! Each icon is now in .SVG, so now you can edit them! (WITHOUT ADDITIONAL PAYMENT) Add...
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Finished coding the common route (proofreading included) Finished coding the extras menu Added a splash screen Added the relationship system I have yet to code...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hey Everyone, While designing these games, I had a meta thought today about How Fate of Our Work is So Uncertain ! This thought is derived from a quote I read i...
Hello July and welcome to the second devlog of the update of Magical Girls & Mecha v1.2 which really it should be v0.2 because in retrospect what is currently p...
Howdy! I've been hard at work developing "Expiration Date" however I wanted to take a quick second to let you know that I post weekly devlogs on my patreon (lin...
Hey! It's been a little while. I'm still hard at work, currently designing the final boss fight, which has been pretty extensive and laborious but it's coming a...
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