Devlogs Page 2
What’s Changed This release brings major improvements across the engine, editor (utiLITI), input system, file I/O, iconography, documentation, build tooling...
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The first major post-launch update for Feed IT Souls: DOME Edition is here. The goal of Feed IT Souls has always been to challenge the player, pushing them beyo...
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This is the last major update for gravity Storm; any future patches will be small bug fixes, and some features like the enemy bestiary, playable epilogue or the...
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Hello everyone!! Small update from me since I have a bigger one coming up in January! That’s right, Chapter 1.1 will be released, along with Chapter 2 coming...
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Hi, hello, hi once again! It’s been a while, but it’s your girl, Tabbie! It feels a little strange to be writing a postmortem for Cuscuta. For the past year...
(We can't make 3D graphics this good any more, we've lost the technology) I've decided I'm going to chronical this journey I'm fortunate enough to take with my...
After minor changes to some texts we have reached the end of the development cycle. While the final ADF is created we are now putting together a nice WHDLoad pa...
Puzzlescript, the system for making web-friendly sokoban games, is designed around a square grid. So, how does a hex grid work? A couple of playtesters were cur...
Into the Void: Development Update The Spire grows stronger. Here’s what I’m working on behind the scenes: I’m currently adding music and custom sound FX t...
demo 1 demo 1 demo 1 TOMORROW TOMORROW TOMORROW btw just wanted to say the new design for graystripe will be for future warirorz games...
User johnkord made a mobile friendly webapp for Juice Oracle! Go check it it, is pretty awesome: https://juiceroll.curlyquote.com/ The source code is here: http...
*** EDIT *** yes, this devlog was posted laaaate (i'm stupid and didn't realize it was still a draft before and I fell asleep afterwards lmao) But, I also had t...
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I have updated the .ZIP, now all of the assets have correct facing normals . I also moved the origins of some of the assets to be easier for placing in game egi...
The biggest changes to this update are Thresholds, abilities, and the Seer. Let's get into it: Death is dead, long live the Door way The Atropos card is special...
Hey everyone, Open Gizmy Zimy is back with a major update! As many of you know, the initial release was rushed for the Toxic Terror Game Jam . V0.2 was released...
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Updated with Kill counter and fixed aspect ratio...
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actualizacion 1.0.1 -se corrigio el bug de la pantalla de brick eye que aparece al recoger todos los mangos durando mas de lo esperado...
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Our third and final casting call for Alien Incrementum is live! Auditions are open until the 30th! Want to play a gruff chef or a mean queen bee? Our indie stud...
Oops! Turns out the upload had incorrect texture paths - but nobody pointed it out! (did you all really think the course was supposed to be pink? 😅). The upd...
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🏜️ Les Cités de l’Ouest Terne : L'Équilibre est la Clé ⚖️ Ce mois-ci, lancez-vous dans le jeu de cartes physiques qui se joue avec un paquet de ca...
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The crash issues and memory leak have now been fixed (95% sure)! It turned out to be a Unity version bug, and updating the engine resolved it. Thank you to ever...
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Hello Folks, The demo for the prototype is up, it is played in browser since it is easier for anyone's access. There is still some blatant issue with resolution...
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MAJOR UPDATE – ONTO THE NEXT *ALPHA DEMO* V1.03 _________________________ New Official App Icon As part of this update, I’ve designed and added a new offici...
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Required: VS221_FogOfWarVisionMV (v1.2.0) What's new: New — Raycast Wall Blocking (Line of Sight): Added the <FogWallRegion: ID> notetag. Vision will no longe...
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Version 0.7.2 is now LIVE ⚙️ Changes Combat The demo now lets you go through floor 10 instead of kicking you out at the end of 9. Misc The ??? Room’s plaq...
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Hey there! My name is Cole Tourney and I acted as both a designer and secondary producer on Parasite Zero! Design Work As a designer, my role was enemy placemen...
Required: VS221_FogOfWarVisionMZ (v1.2.0) What's new: New — Raycast Wall Blocking (Line of Sight): Added the <FogWallRegion: ID> notetag. Vision will no longe...
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Hello Job Seekers! This small update marks the official bookend of Murder For Hire. Changes This update mainly fixes endless mode. The "kill screen" should no l...
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Notas del parche Digimon: Omega Shoutmon ahora tiene un SFX único en su ataque. Se corrigió un bug donde se podía obtener a Shoutmon sin superar el 80% de ca...
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You should no longer be able to be pushed through walls...
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A Sequel to 3D Space Invaders
I was on the Design team for the development of Date the Prince. We were tasked to lay down the foundation for everything that needed to be done/created during...
Small QoL changes to mostly the backstage level to make it more intuitive. Players can now only type new prop names to pick them up, without typing "pick up" be...
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added a tutorial and polished some other things...
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a mid range difficulty FNAF fan game
Hey adventurers and code goblins! 👋 Day 23 – I just ran the most lopsided stress test imaginable and the results are hilarious. I decided to pit the old pi...
Changed resizing images from clicking on the border, to using a slider. Godot doesn't support clickable borders natively, and using a slider is much easier from...
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Hi everyone! I’m excited to share the latest update for FlipsMatch , which brings several new improvements to the game. This version focuses on accessibility...
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It's hard to care about long-term progression when it resets every time you pick up the game right? This update is about making long-term, mean long-term (to an...
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New map, Better lighting, fixed lighting, new anims for SOME monsters. sorry if anything breakss...
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Hey twigs, you know what time it is! The wind is pulling in and the snow is falling, it's the Winter Update! Alright, here's what you can look for in the next f...
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It just isn't working. As a lot of you probably know, I released a demo of this game sometime ago. It didn't go so great, although Clef 2 Pieces liked it, the v...
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Blips is a remake of the dos bips original, gold and platinum game made by Bryant Brownell, its a sokoban style puzzle game but with exploding dynamite, special...
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I have done some work mentally on the game. I have a new idea on how to go forward and I will be implementing it soon. I plan: 1) Make a Restaurant where you ca...
Hello all! It's been quite a while since our last update here, but to copy the contents of our latest Kickstarter update : Suffice it to say, this year has been...
Two things! - Thanks to a comment, an issue was brought to my attention where clicking on "Someone Special" always takes you to "When the Scales Tip Over" once...
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◆Bug fix ・Fixed an issue where the language would switch to English in certain areas. (This was missed in the previous version. We sincerely apologize.) ・...
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Hey ludonauts! I'm excited to share this week's update to the Platformer Essentials Cookbook. We're diving into combat systems, specifically how to implement Hi...
Here's just a random list of things I've done on Unsafe in the past several days: Replace the old input system's use of the low-level SDL joystick API with the...
Game Concept: This jam's theme is "Glass Half Full". It's an interesting theme, whether you go for a physically half full glass or take the idiom meaning you ha...
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Hello hello! I have just put out a bugfix patch for Passionstruck, fixing a few minor bugs and issues. Major fixes: - Made the escape rate higher to more freque...
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