Devlogs Page 2
New Features Charged Super Attack for Base form - Hold Special button for 1.5s to launch a powerful fireball Super projectile destroys breakable walls and pierc...
Hello everyone! The day I began developing PAUL lies quite a while behind me now, so I’d like to write a bit about what sparked the project in the first place...
Hello dear player, You can now choose any country to play. The selection is made at the start of the campaign. Also added a Main Menu. Thanks for checking out m...
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The interface of the plugin has been overhauled. It requires less time to read and more organized...
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Biiiiiig-ish update, fixed a memory leak (seems like something scary but basically only means that it now uses less ram) added the mouswheel to switch from syst...
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Hello everyone! The second chapter of Blue Souls is already available for everyone! The new chapter focuses on Brhullenz, where does he come from and what happe...
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Ik heb 3 weken lang pixelart gemaakt. En daarnaast heeeel veel zinnetjes opgenomen. Rond de 200. Daarnaast de puzzels uitgewerkt. Hier en daar wat concessies ge...
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Noblesse Oblige Chapter 16: "The Summit of Riversmeet" has been released to the public! Noblesse Oblige v0.17.0.2 Patch Notes (12-5-2025) 94k words of content!...
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UPDATE Having people actually play CAT PACK makes me want to add some of the scrapped stuff, so I will. This will include at least one new sidequest and at leas...
My new game Shadow War Surge will be released! Everyone now can download in itch.io and play! Finally, please provide feedback and report bugs after you finish...
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Hello, everyone! I’m releasing an update to the Beta rules of Elegy. The biggest changes are the redesign of all sheets and the addition of a reference bookle...
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Experience system implemented, with levels and experience points to empower your warriors! Work continues in the kingdom of the flowering desert...
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NOW ON V0.0.9 GAME WILL BE RELEASED SOON!...
Become the ultimate oil magnate!
Yes, FNF FTTM was released, but it’s currently empty, since due to school I can’t work on it...
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Core Gameplay Mechanics Auto-Battler Simulation : A game engine simulating volleyball rallies (Serve, Receive, Set, Attack, Block, Dig) based on player stats...
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Howdy Partners! Just another little patch addressing some issuses, mainly the shotgun bug that I thought was fixed but turns out was the bane of my existance. R...
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Texture for platform was changed and windows downloadable file was updated from 0.3 to 0.4.1...
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https://mediocre-medium.bandcamp.com/album/mutual-understanding-ost I compiled some tracks and music sound effects into one album. Now you can listen to it on t...
I know I’m a couple of days late ( thank you for your patience! ), BUT… The Final Episode is now available for download! This is it. The decisive battle is...
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Hi, did some more work on the items today. I decided to use Lua scripts for the item logic, so I don't end up with like 20 different C# files for different item...
A new update has been released for the KNH: Campus Days (Demo), adding more gameplay and polishing the overall experience. Thank you for all the feedback and su...
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Hi everyone, our game is officially OUT TODAY! 🎉 We’re two devs who started out with a simple design idea years ago, and to now be releasing a world we’v...
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Hello everyone! We wanted to introduce ourselves and give you an idea of the current state of the game. We are two students from Austria. We’ve had the idea f...
This is a game I started to bring the sprites I uploaded to life. It’s still in development! Try jumping onto the floating heads to use them as transportation...
holaaaaaaaaaaaaaaaa se que estan emocionados por la 2.1.0, pero ahora cambiara a ser la 3.0.0, podran participar para las skins aun, pero saldra mas tarde en la...
Hi everyone! With the release of Google's Antigravity, I took the opportunity to review the translations of the game. To make it clear, up until now, all transl...
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So ZXThunt i mean ive enjoyed working on this game. I am aware that most people have not enjoyed this game for what it is and only found it funny for its conten...
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Hello everyone! I just uploaded a new version of the City Block Generator tool - check it out! Changes and updates from v0.55 to v0.56: - More variety of window...
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Sorry in the rush forgot the backs of two of the cards. Only found out when I started printing them myself. Anyone else notice typoes or questionable effects, p...
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There is now a visible red marker where the line is entering the water...
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Haze & Light v0.1.3 | Fixes & Polishes Update New Stuff & Features - New Game Balance - New Game Over UI - Added Melee Animation - Added Gun's stats UI - Added...
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C h a n g e l o g fixed "golden hearts" giving 5 gold instead of 10; resources now stack (hearts, shields), as well as relics; fixed "Mana band" triggering at t...
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Gridbound 0.3.0 is here! This update doesn’t include the fifth level yet, as I mentioned in an earlier devlog. Instead, I focused on adding more content to th...
Unseelie Chorus is an experimental project where I wanted to further explore the sound system built for Pandemonium Gems . This time it actively tries to genera...
Project Smile Development Log: I suddenly realised that the player might not know about how inventory and items work in my game, so I decided to go back into th...
Had a look at balancing, tweaking numbers New design for main character Ends with a clip of my talk at Spelkollektivet gamedev co-working space...
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The game prototype has been updated (0.4.6): Feeding Creatures: predators can now be fed with meat and fish, to make them loose aggro for a while. Other creatur...
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Chapter 6.2 Released on patreon https://www.patreon.com/posts/chapter-6-2-144736069 And here we finally are… The ball I’m never making a chapter this long a...
Just re-uploaded the Windows of 10.1 so that the game actually launches now. I apologize for the inconvenience for anyone who downloaded the broken one...
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Hello everyone! Been writing more these past few days, so here's a small progress update Chapter 2 - Future Sovereign Route Word Count: 4,366 I've finally finis...
After a lot of posting nothing here and working hard everyday (except Saturdays) I finally have something that's worth showing! Been working on a lot of feature...
v44.0 you don't (secretly) fall through the floor when you enter a vehicle anymore. the player was sent to the shadow realm when you try to exit the vehicle, ca...
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Hello everyone! After many months and thousands of hours of development, the demo is out now!! Let us know what you think! I also updated the trailer, hopefully...
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Version 1.3 has released, and is the first update to add.. well, major content! We now have: - achievements - new, good music (most doki doki ehe) - the right t...
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uh so I found a older game with pretty much the same name so I am changing it, the uploaders name is SveltestWorm65 here is HIS game https://sveltestworm65.itch...
Aunque no definitiva, el proyecto ya tiene maquetación (un gran avance, viniendo de un doc en la nube :D). También ha sufrido un lavado de cara con respecto a...
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How it all started : i had the game idea for 2 years (since 2023) and now im finally working on it ! Progress i made : added menu and working on the website...
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