Devlogs Page 2
In this version we switched the game to Disk-based access, all required files are now loaded on demand. After starting the game, a fastloader is installed to sp...
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Good morning, gamers! Today we have reached 30% completion for the development of Trasmoz: The Song of the Deathbird, and would like to bring you an update on h...
Hey all and thanks for over 1,700 plays so far on My Vampire Boyfriend Smokes Lucky Strikes! (browser plays + downloads) That is over 1000 what my previous game...
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A bunch of weight-related improvements: Added the encumbrance mechanic - acceleration slows down in the yellow zone and goes to 10% in the red zone Percentage i...
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Hello! I spent the last week updating the textures for the modular assets of Ridgeford High School. Here's a look at the updated level: My plan going forward is...
Thank you all so much! I’m incredibly grateful to everyone who stepped into the woods of Timberholt and played this strange little Christmas tale! More coming...
Stage Editor - Feature Highlights **WIP** Core Editor Isometric grid system with 2:1 diamond tiles (64x32px), height levels, and proper depth sorting Multi-tool...
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Maybe we wake up in a week and feel breathless again, maybe all these sensations of progress, sharpened emotions, bittersweet sensations numb to a dull. NO. I n...
Accomplishments. Alright. This one is going to be an interesting update to explain. I'm aware that my statistics aren't the greatest in this one, but there's a...
Gunlocked 2 is 40% off on Steam: https://store.steampowered.com/app/3492830/Gunlocked_2/ The outstanding sequel to FromLefCourt's 2022 release "Gunlocked" went...
Oasis Bloom (Alpha 0.6) Playtest Oasis Bloom What is Oasis Bloom? Oasis Bloom is a terraforming, community building, farming life-sim. You've crash-landed on Oa...
It’s been a bit quiet around TimeWhip over the last month, but that doesn’t mean the project has been standing still. We used the time to organise ourself i...
Hey guys! It's been a while since I launched Season 4. The reception has been incredible, and it has filled me with joy to see so many of you play, discuss, and...
So I've done some cleaning up, and moved the action bar, made the text on hover. You will also notice that you can pick up and put down your game. There is now...
Hello everyone recently I discovered some big bugs, and things that I wanted to fix! Improvements Now instead of square, I changed a display of screen in-game t...
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The workshop is alive! New machines, the KCC, are being built and polished to conquer the vast, challenging roads of Piston Chaos. This ambitious world runs on...
I’m excited to announce the official release of Aberiel 3D Christmas Picture Dictionary , a fully interactive WebGL experience created and developed by Aberie...
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Fixed some bugs with the epub. There was bad metadata in it, and no cover image...
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I’ve just uploaded the release version of Fish in the Dark . The official launch will happen once I add the paid “Support Edition” that includes an artboo...
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OSSA was designed around minimalism — one grid, one domino set, instant play. But as players have reached out over the last couple of days, this needs to be p...
This is one of the earliest games I've made when I began to do game development. At that time I didn't have the habit to write devlogs. But now I'm staying on m...
La version 1.5 s'offre une bande annonce de qualité studio. Au programme : Des petites animations cinématiques mixées avec du gameplay...
I FINISHED IT I ADDED ENEMIES, CHANGED THE GENRE AND ADDED A BOSS AT THE END CHECK IT OUT!!!...
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This patch brings a bunch of bug fixes (again) and a few other changes! Added feature to place and remove blocks by holding down left click or right click (than...
Fade in fade out for messages and level up Blinking of repair, and unspeant Stat point incons Map borders fixing...
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It's time for another update to Ecliptic! In the months since the last release there's been quite a few changes to the game - a new level, many bug fixes and a...
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Hello everyone, I want to let you know that in the future, only the ULTIMATE version will be developed. Each new idea, improvement, and newer Claude models will...
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Bugfixes: Some small stuff not worth mentioning Fixed victory screen float to show only 3 decimals Features: Sounds, lol...
¡Así es! Nueva versión de la Demo. Arreglé unos asuntos con el balance de los combates. Más que nada disminuí substancialmente el HP de los enemigos para...
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Post Jam Update #1 We added SFXs that were already done during the jam but there wasn't time to play them in Engine. Now there's a lot of new sounds for you to...
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I wanted an abstract RPG that builds upon the evocative power of drawing and simple shapes. Like clouds ...you can see a wide range of shapes in clouds. I prese...
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Motivation The Goal of San Filippo was inspired by an essay from Eduardo Galeano’s collection El fútbol a sol y sombra ( Football in Sun and Shadow ). I was...
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- controls menu text alignment - dizzy looses life not floating in water bug fixed - background colliders adjustment - code clean up, console debug messages cle...
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2025/12/10 Ver.0.3.4 パッチ適用済みのUnityで再ビルドしました タイトルメニューを正常に操作できない問題を修正しました...
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This is a minor update made immediately after receiving feedback on the first day. Thank you for your responses submitted using the feedback form and the bug re...
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As promised, here is the latest (mostly) stable developer version of Monster Party GBC! (not quite a demo, not quite a beta either?) I’m weirdly a bit nervous...
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- Added compatibility shim for Blender 5.0 compositor changes while keeping support for older versions. - Fixed Blender 5.0 error where `scene.node_tree` was mi...
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Hello!!! I hate being inconsistent with things, so I'm gonna start regularly releasing teasers/updates on Tuesdays !!!! Of course sometimes I miight go off cour...
The whole point of this post is to just say that I replaced the AI cover image with a silly one I made up. Apparently the desire for absolutely no AI games is h...
Released a new version of Risk & Reward ! This update adds new mechanics to deepen the strategy and fixes several connectivity issues. What's New: 3 New Action...
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I ran into a serious problem while working on a later segment. I couldn’t open the entire island level in Godot! So, I’ve refactored the main level and the...
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PinBound Version 0.75.0 New Content New Enemy New Upgrades Treasure Ball Rework: Enemy loot (the treasure ball) is now physically played as a ball, integrating...
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In 1994 I wrote a game on the Amiga called Wheelchair Gladiators. It was a fun 4 player game that I had some fun with at the time. I moved on, selling my Amiga...
Required: VS221_OrigamiUI (v1.0.1) What's new: New — Perspective Tilt (Skew): Added Skew Intensity & Direction . Windows now subtly tilt as they unfold, creat...
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Riesiges Update! Der Plugin Builder wurde komplett überarbeitet und bietet jetzt ein vollwertiges Lernsystem, Smart Actions, bessere UI und über 100 Verbesser...
I first created D12 Locations a couple of years ago now and had the opportunity for the first time this year to sell physical copies to actual humans in the act...
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CHANGELOG New Feature: ASS-CENDED POINTS! After Ass-Cending, you now gain points you can spend to gain permanent upgrades that carry over Ass-Censions! Go wild...
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Added Mistral Small 3.2 as a new model option for systems with 12 or more GB of VRAM Redid Mirel's dialog portrait and added 3 more expressions Fixed Remy's dia...
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We’ve just released Handpainted Platformer World – 2D Tileset Pack , a high quality 2D asset pack built from an unreleased project at Skydome Entertainment...
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