Devlogs Page 2
We're adding fully animated PURPLE crystal tiles. We love it when things move. Use them to enrich your visuals! Looks magical, doesn't it?...
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We're working as fast as we can to respond to playtest feedback AND get ready for our next playtest, and the one after that. PHEW. A lot of work. This is the fu...
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Hi everyone! I hope you’ve been well! I wanted to check in, update folks on progress and give a little sneak peek to some of the characters you’ll be meetin...
Hello everyone Today we have a new enemy, the Troll with the following animations: idle, walk, atk1, atk2, hurt, death. Next update I'll work on the third enemy...
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🎅 Ho-Ho-Hello!🎄 Another year, another December - and with it comes a small music update 🎶! Changelog: Replaced licensed music with own tracks If there...
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Narration now directly addresses the player as "you" (1.4.4b) The game now asks you to confirm the amount of VRAM it's seeing 5000 series RTX GPUs now use MMQ...
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Hey! You! Potential person and/or raccoon with an ereader who bought this novella. Guitar Concerto in C Flat Major, Op 12: Lucina (aka Opus) is now out. Go down...
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Ruadine is now available on Steam! https://store.steampowered.com/app/4183360/Ruadine/ Alongside the 1.0.3 patch, which brings a few small changes: Changed defa...
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Hello! I've published a new demo build with some small updates. But before talking about that, I want to announce that this game finally has a Steam page! Check...
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Happy Holidays again, adventurers! Another December, another update for this Christmas game, and it's one with some extra cool new features: REBINDABLE CONTROLS...
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Not sure where we're going to go with this one, going to try to keep it short and semi - sweet, like a dark chocolate Dani DeVito. WTF are you even blathering a...
RigidBody is for simulation. CharacterBody is for custom physics. There you have it. I won’t waste your time. But if you want to understand when you need simu...
Bug-fixes and Changes in this version: Full rebranding to "She Vampires". Added a popup to indicate Game is Paused (press control to pause game). Added the Inst...
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The official soundtrack release for the demo version of Rhythm Quest is now available! Purchase/Download Link (Bandcamp): https://ddrkirbyisq.bandcamp.com/album...
You can now toggle spoil-only view on the Explore Spoil page to focus exclusively on spoil prices without the clutter of adena and other drops...
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The game is out for all to play! Here's some of my thoughts now the dust has settled... How do I feel? Well, pretty pleased, actually. I think the visuals are g...
This is jUn (stylized as such because it was cooler that way)! Update 1.1.2 for the Nian-Xi Chronicles Prelude (DEMO) is now Live! This will hopefully be the la...
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December 12, 2025 update. Stuffing Santa was originally designed for Android and coded in portrait mode. A PC version was released alongside the Android version...
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It's OUT!!!! Go play it! See you next month!...
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Date up to five different Co-workers while working your summer job!
To the Steam Store Page!...
Idle game, gdevelop, gdevelop5 clicker, pixel, time killer
Hello folks! There is a new demo is available for this prototype. The layout and the statistics will more than likely still change. Here is a small list of what...
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About the Color Swatches for Idle One-Piece Clothing Hi there!✨ All color swatches for one-piece clothing within the idle animation have just been added to th...
Recently, a big vulnerability with React was found for the latest versions, ones which isodun used, so i'm spending a lot of time figuring out how to properly u...
Major bug fix: 4 Fanged Offense (Linus) (Hard) - Fixed the starting event entering an endless loop on hard mode. Minor Bugs: Fixed various bosses not having eno...
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Added in v1.0.1: If reach the end and your last remaining card is a health potion, that health potion now gets added to your health regardless of whether you ar...
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Devlog #1 Talking about game vision, gameplay loop and a bit about art style. The post was originally published on December 7th, 2025. This is the first devlog...
Hi Everyone! This week I continued working on game combat. More specifically, I worked on improving the animations and responses during combat (see video on my...
Small Update – NPC Focus & Recap Improvements Quick quality-of-life update based directly on player feedback. One of the most active players mentioned that NP...
<a href=" Dancing" class="redactor-linkify-object">https://gamesdenis.itch.io/dancingwitchcamping">Dancing Witch Camping by Denis Games Dancing Witch Camping |...
1 file — 1.0.0
A LOT of fixes A LOT of quality of life improvements A LOT of name and comment changes/fixes A LOT of changes and removals for the things we don’t need anymor...
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We Now own Cap nick and we'll be working on a remaster that fixes all the game's problems...
Hey all! Quick update. Forest Life: Christmas Edition is now available to play via web browsers ! This makes the game more accessible for operating systems othe...
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Half Shell underwent a massive update, mostly in the realm of art and VFX. VERSION 0.3.0 FEATURES Settings: Player can now adjust FOV and mouse sensitivity in n...
- Added/Updated Shopping tab (Can now buy small things added for testing) - Updated Thumbnail to another temporary image (Art made by me)...
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Hi folks, I'm attaching another fan-made fleet. I really love the models, the colors, and the integration of the flight stands with the factional colors. Just a...
I've finally compiled everything Dave Sonic Clarke (aka Retro Beach Man ) has written over the years. Or rather, everything I could restore without rewriting it...
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Este é um pronunciamento oficial. Tudo começou em um verão de 2012, quando um adolescente resolveu criar uma história em quadrinhos. Um grupo de estudantes...
A couple of players asked me about my creative process, so decided to get into it a bit here. Consider this a companion piece to the It 2 dev log , which goes i...
Hello! Here's the obligatory "soon after 1.0 because 1.0 is very buggy" release xP [changed] div component now outputs division remainder from carry port [chang...
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Alright, this time we are talking about a core mechanic: the dialog system. Remember, in the first devlog of this series, I chose to focus on the story, and dia...
Hello everyone, I’ve just updated the Jungle tiles and added Winter and Autumn season tiles! These extra tiles were commissioned and kindly allowed to be shar...
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Ladies and Gentlemen, Dungeon Man has officially entered the second stage of Beta development. Introducing the new explosive blaster, which can kill most common...
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Added printable item cards!...
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A swashbuckling expansion for Mausritter
Pause Menu Update New Feature: Added a proper pause menu with 4 options: Resume - Continue playing Restart - Start a new game Settings - Adjust settings mid-gam...
1 file — 1.0.5
We’ve been hard at work on something new for Ruinstars , and we’re excited to finally talk about it. Horde Mode is our upcoming solo and cooperative surviva...
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Patch Notes Ver 3.0 Demo Ver 3.0 is live on Itch.io I wanna thank everyone for being patient as I fixed the issues with the code and below you will find a list...
Added Improved assault rifle fire sound effect And changed 'bullet hit terrain' sound effect! Level editor boundary planes no longer visible from the outside (t...
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Dungeon Mania Alpha 3 is released! Battle evil water type enemies in the labyrinths, and discover secrets as you move a step towards foiling the Mad Skeletons e...
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Patch changes: Added VO for Jeff Rebalanced most volume levels Updated the credits There are about 6 voice lines we still need to add in and one section where a...
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