Devlogs Page 2
Background Solar Escape is my entry to the 2025 Langjam Gamejam , where participants must create a programming language and then use that langauge to build a ga...
4 files
With the big shake-up to the base set, there's still some major ripple effects to balance. I wanted to get 1.8.1 out, because it addresses most of them, while I...
Get yourself a bunch of Chests!!...
2 files
⭐️ Pay attention or pay the price ⭐️
Aim to be the number one streamer in a world where "Size" is everything. This is a management simulation game focused on calories, body measurements, and econom...
1 file
I released this game officially one year ago now! 🥳 It was really stressful but ended up being quite successful for an indie quiz game. I continued working o...
Demo is Live! EGG | Endless Guessing Game by Max Fragman The demo is officially published. Go play it now! Enjoy the experience, crack the challenges, and if yo...
2 files
v0.2.0 Changelog: Added Touch and Gamepad support (please note that the controls are not perfect and still need some work) Added a new interaction system. The c...
The title says it all: after a looong development, Pixel Wheels 1.0 is finally out! What’s new? There aren’t a lot of changes in this version, which is a go...
4 files — 1.0.1
Hello! We just uploaded a new version with the following changes: Script adjustments Fixed a soft-locking bug & some face graphic issues. Fixed an error which p...
1 file
Hi! I am so sorry but I didn't understand that I needed to click a few more buttons on upload for the game to be available. Thank you so much to the person who...
4 files
Last Update 21/12/2025 Features: Added Support for bullet lists on notes Fixes: Fixed dragging not working on main window when its not maximized Fixed line brea...
1 file
I AM SO TRIED 我太累了...
1 file
over 30+ of Low-poly, PSX-style 3D props for horror and retro games.
5 years after releasing Avoid (2020), we've finally released another game: Dynamismal. In Dynamismal the player controls a yellow square as they traverse challe...
I am launching the first of hopefully weekly patches for my game Offerings of Odin. The game was initially made in 10 days for B1t Jam 3. It came 19th place out...
1 file
Hello everyone! Christmas is approaching and this is the last progress report of this intense year. During this month I worked mostly on completing room 19 and...
Going down memory lane, it's kinda funny to see the devlogs I used to post here on itch.io. I never actually tried game dev as a serious thing, it has always be...
Meet Baxter, a.k.a. “Koot” Baxter is the main character in my next short game, Follow the Butterflies . Each night, Koot goes into the same bar, orders the...
1 file
Hello! ArachnoPhobia warning for those that will watch the video! The DEMO will recive it's next update after christmas and before the new year! probably last o...
1 file
Cosmosdasher v1.3 – Patch Notes This is a definitive version bump , not just a typo sweep. Mostly small trims, one very deliberate bonk. Highlights: Scavenger...
1 file
21/12/2025 (1.-ENGLISH 🇺🇸/🇬🇧 2.-ESPAÑOL 🇲🇽/🇪🇸 3.-日本語 🇯🇵) 1.-ENGLISH 🇺🇸/🇬🇧 This is my first official weekly upda...
*** EDIT *** I feel as though I need to repost ALL devlog and etc etc because the previous one was hardly official due to how much mistakes were in that build...
2 files
Summary There's been a recent wave of feedback and feature requests, so I went ahead and added the most requested ones! Most of the changes and additions are re...
1 file
Anti-Science Update: 2_0_0 We are rolling out a small update to fix some bugs and enhance the game's level design by incorporating cables that clarify the funct...
1 file
Update 1.83: -status effects that rely on the battle timer now last longer. -the quickstep, dodge and pirouette status effects now last their appropriate durati...
2 files
Hey y'all! So, like with Delivery Berrie, I'm now deciding to cover the ENTIRE development process of Duckie 'n' Egg, but this time, keep it short-form. And sin...
Here’s what’s been added to Critter Bonk v0.09 Beta! Huge performance improvements! Higher Resolution graphics Revamped Settings Menu Fixed some issues peop...
3 files
[Update 1.0.11] Fixed a game-freezing / slow text display bug Adjusted level balance Added Japanese localization resources Hello everyone! In Update 1.0.11 , we...
2 files
Hey there! Quick update, I fixed the final scene so that it displays the final 30-40 lines of text. I had uploaded a version of the build where they had been cr...
1 file
The game is over, here's what I'm leaving you with. Updates: •Christmas decor in main maps •Removed Halloween decor •Christmas OSTs in most maps •The Ba...
1 file
-cleaned up enemy collision state -fixed wall rendering -fixed glob instance rendering -re-adjusted perspective closer to ground like it was in early alpha -inc...
1 file
Mis viraditos, la hemos liado... Pero... ¿Por qué? Nada, que hemos hecho una versión para Android del juego pero se me ha olvidado hacer el menú funcional...
Playable Demo available Changes made to the size of the textures for the playable web version...
1 file
I did some stuff Changes: - Added grass around the whole map - Made the generator wind down slightly slower, but it still winds up the same speed as before...
1 file
Update 0.2.1 ! Heyo! Update 0.2.1 has arrived. This update isn't the promised 0.3 (That's still in development) so instead this update is more focused on change...
1 file
Sorry for the wait. New Stuff New game mode: Friendly Fire! Take extra caution in this game mode! If a tower is hit by a projectile that it didn't create, it wi...
These are just some mocks of what i imagine the game to look like eventually. I've always been a fan of the sonic franchise, especially the modern games since t...
Devlog #3 I spent most of this week learning 3D modelling and exploring realistic 3D graphics in Godot. I am satisfied with the final result, which you can chec...
Version 1.0.1 has been released, here is what is new: Added shader cache to .pck file. Added experimental compatibility version that runs on OpenGL (EXPECT GRAP...
4 files
Version 0.0.4: Adds a slight amount of acceleration and inertia to the player’s movement Improves collision detection Fixes keyboard controls on the ZX Spectr...
4 files
Added basic controller functionality, and made sure that the scripts reflect if you were to connect a controller...
Hello everyone, First of all, I'd like to apologize for the long silence. I was completely focused on releasing the game on Steam, but the process turned out to...
1 file
I refuse to let this stuff die, burnouts, sure, but I'm going to polish this game like a small child coal worker and his shiny rock...
1 file
For this update, I reworked a lot of the menus and eventing to improve the experience for players. Please check the ingame Patchnotes (which can now be accessed...
1 file
This weeks progress was pretty good all things considered I improved damage popups and I began building out a much better particle system, both of these should...
We've got a small patch here to fix a bug that was introduced in the last patch. Last time, we added to the post-game content with the Scryer of Fates , so you...
3 files — 1.05
Hello everyone — new AseVoxel update I know it’s been a while. I fell into a loop of starting feature A, getting it ~90% done, then jumping to feature B, an...
Loading more posts...

















































