Devlogs Page 2
KARANTIIN Build 3 – "The Open World & Biggest Update So Far" Profanity removal - 90% Improved Level “The Beginning” – Expanded encounters and added more...
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Still alive. I know it's been a while, but as said before, I've been struggling with health issues on top of the day job and other things. Despite that, I've be...
Creando Sleigh Chase: Guía rápida de desarrollo Mega Drive acelerado con IA Introducción Muchos de nosotros hemos querido crear juegos para los sistemas que...
Hi all, today this plugin was updated to version Beta R3! This version adds the option to flash different text in an interval set by you. This can allow you to...
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Fixed an issue with game not loading proper sound during events uploaded a video on ngpluschat.com of full Story Gameplay without 100% completing the Demo...
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Dear Companions, This update brings a few quality of life features, mainly the possibility to link entities in the journal entries, as well as some bugfixes on...
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Here’s CROAK AND SNACK trailer . The game will launch tomorrow, December 23rd and we’re counting the minutes!! A free playable version for PC and Mac will b...
Ditto can now level up correctly with x5 and x10. Druddigon name has been corrected. Castform name in French (Morphéo) has been corrected. Enemy health number...
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Some hotfixes: BUGFIX: Peace Ring should no longer suppress animal spawns BUGFIX: removed incorrect material requirement tooltips that were appearing in the cra...
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0.3.5 (DEVELOPMENT) Currently in testing rn and not released to public Harvesters and Destroyer tripods now separate and do not all turn to harvesters in certai...
co-open is this month's Video Game Tape Club feature! We are very happy to see co-open alongside so many indie classics, let alone as a physical release! In cas...
I was long overdue for an update. And with the holiday season ahead of us, this is probably now or never. So here it is, in more details. Presentation Half of a...
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The first of possibly many updates. - Mac users can now join the fun - Added an "open world" - Added a Dungeon of sorts - It's no longer side view for battles -...
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In case you haven't noticed yet, the Videonauts Soundtrack is now released! It includes 34 tracks and almost a full hour of music from the game, and it's on sal...
Whelp... We've done it. The first task I gave one of the amazing artists involved in this game was forwarded on the 27 th of August. The concept came to me earl...
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Hey all! So there have been some comments mentioning the pink lips on the the darker-skinned dolls and let me start off by saying that there was no intention of...
Season's greetings! Just a fun update to test stability across the platforms, what with all the stuff going in to the main game, etc... but I threw in a nice su...
There are a couple changes being made to the final version of Downrooted ; one big, one medium, and many small. The Big One: Reworking the Dungeons! When I firs...
0.2 is here!!! i added a couple stuff Added: background and lawn sprite potato mine plant rook enemy* visible damage stages for pieces individual seed packet sp...
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OmoriSandbox v0.9.3 is now available Changelog Updated the title screen to be animated, and UI elements now use custom textures This is currently WIP, and missi...
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Hi friends! We’ve been focusing on improving the overall feel of the game —making interactions smoother, clearer, and more satisfying moment-to-moment. A lo...
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i just published v1.3.2 of nswengine the initial version of the engine rendered everything in an html canvas element, which in retrospect didn’t make sense fo...
hey y'all, after getting some feedback we've added a final quest cut-scene and fixed a couples bugs that made the end of the game make no sense. Now we're just...
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The game is now free to download. Thank you to everyone who supported this project. I hope paying it forward to the rest of you is a decent way to say Merry Chr...
hi i just wanna say pls get the game i promise to update it the next update should have the next to rooms done which should come out either later december or mi...
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I've been talking with artists I know and getting permission to use images. Setting art pieces in place and building around them based on what they inspire. The...
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This is technically not an update to the project itself, but will be of interest to anyone using render_ cameras.py: new features in Blender 5.0 make it much ea...
The Slayvale play aids have been updated. Specifically, additional card backs have been added to the Traits and Condition print-and-play cards to allow printer...
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Release 2 is now available! This version fixes various bugs from the competition version and incorporates several other small improvements; no major changes hav...
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The "Fen's Tricky Christmas Quest" mod is officially available and everyone can play it NOW! There's little chance of new versions being released, just bug fixe...
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Added a third level and made the first 2 easier for a longer difficulty curve...
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This update focuses on expanding the playground and tightening the overall feel of the game. I’ve added a brand-new map called Storage , built to encourage cl...
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I will be updating incrementally in scenes. Right now I'm assuming around 5 scenes. Today, I wrote and roughly programmed the first one, and made significant pr...
WNAA December Demo Update Hey folks! I've been quietly working on major updates for We Need An Army since the demo launch, and have lots of cool stuff to share...
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🧑 🤝 🧑✨🛐🙏⬆️ 💫🛡️👼 🩹💪🧘 ♂️🌒🧘 ♀️✨ 🧑 🤝 🧑✨🛐🙏⬇️ 🌑👣🕶️🚶 ♂️🕴️ 🕰️...
🌍 Multi-Language Support is Here! Moonfall now speaks your language! We've added full internationalization support with 26 languages available at launch...
Updated to fix a bug pointed out by players in the comments about the gnome count being wrong at the end of the game. Thank you both very much for pointing it o...
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Additional Changes Added directional sprites to indicate enemy movement paths. When sliding while grounded, movement distance is now automatically boosted using...
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I made a simple menu and pause system to get the prototype ready for upload. The build doesn't have sound yet and the lighting needs more work , but I optimized...
It’s been a big year for DEVIL’S LIMINAL, as well as for me personally! So, I wanted to share a retrospective about how 2025 has been. But first, if you hav...
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Actualización de UI, controles y resolución de bugs visuales - E.M.M.S...
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V1.3.0 Released! Changes: Fixed Bug where shop displayed "Equip" when you didn't own the rod (Thanks Zenthr0s for spotting this!) Fixed Bug where shop displayed...
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Alright, this update exists for one simple reason: if the hints lie even once, the whole game falls apart. Early feedback pointed out something important — so...
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Hey everyone! SketBR here. I'm back with another update for Starfish ROOM , focusing on accessibility and smoother mechanics. Here is what’s new in this versi...
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