Devlogs Page 2
Received the translation today, had to do fixes because of gamemakers quirks but it should all be working now. this brings the total languages to 4!!...
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We are proud to present this public demo of Magical Hellhound Lust. Be sure to follow us and wishlist the game on steam. The game is still in development and re...
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A key part of the creative process is learning when to embrace happy accidents, and make the most of what you already have once a deadline looms. I want to high...
Hello, happy holidays all. I figured I should do one more of these before the end of the year and since things are starting to get busy now seems like a good ti...
Faking It at 48x48 I’m not a pixel artist. I don’t really draw. Most of my background is in 3D, production design, and UI/UX. At work I make sports gambling...
So the hints blah blah blah page had "Dev Lore" in the title because I just copied the title from the devlog of the other translated game I released here, but t...
Howdy, HCs! Just briefly chiming in to share three great posts from Jack Shirai's blog where he really makes HARDCASE shine, playing for 3 entire in-game months...
Dear Innkeepers! We have just released a wonderful short story as a pay what you want PDF for you. It is set in the Tavern Talk universe, Asteria . If you're fa...
Narration now directly addresses the player as "you" (1.4.4b) The game now asks you to confirm the amount of VRAM it's seeing 5000 series RTX GPUs now use MMQ...
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We're adding fully animated PURPLE crystal tiles. We love it when things move. Use them to enrich your visuals! Looks magical, doesn't it?...
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The final episodes of The Last Bus Home are now in progress. Episodes 7 and 8 bring the story into its quiet endgame — not through twists, but through the acc...
New expansion, for free. Adds an ai-controlled rival car token that blocks spaces on the road card. Beat to finish to earn +2 points. https://clintgh.itch.io/fr...
New expansion, for free. Adds an ai-controlled rival car token that blocks spaces on the road card. Beat to finish to earn +2 points. https://clintgh.itch.io/fr...
Being short on time meant I couldn't add/polish a lot of things: - Showing victory after winning battle (And Game over after losing battle) - More SFXs, achieve...
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We're working as fast as we can to respond to playtest feedback AND get ready for our next playtest, and the one after that. PHEW. A lot of work. This is the fu...
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Welcome to the Season 1 : In the cloud Discover 3 new levels to master ! Thank you for your fidelity TheFunFactory...
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This game is coming back!!! I have been at work on different other projects and I now have the motivation to complete this game. I will start with trying to add...
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I forgot what I've added, but it was defienetly something...
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Some bug fixes, graphics and code changes (slightly better performance I think) and some additions!!! Dunk that trash!!!...
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It’s day 13, which means we’ve crossed the halfway mark! 12 more chapters to go, and we’re deep into the messy middle now. Someone kindly pointed out yest...
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This is a pretty tough theme …burger? I’m VERY interested to see how others are interpreting this. I’m afraid my take is a bit on the nose. Especially wit...
More Bug Fixes It seems like a few things were undone, and so we're closing up those loops. And more bug fixes! Changes Re-increased Winter penalty for grass (...
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He only got beaten senseless by Bluestar in Warirorz 3 (The rewrite of this game is going well)...
shouts out to the Hoghoghoghoghoghog :lunar2019piginablanket: AKA mr Vire izst Grim Tequando all you 350+ club cool kids. Also, peep the new enemy type, triangl...
I recently ran the very first pre-alpha playtest for my city-builder / 4X game, and I wanted to share a few screenshots that really encouraged me. All of the se...
I've shifted the game over to 'released' after having play tested it in single player and multiplayer with a friend. The game is fun, we both enjoyed playing it...
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N64 rom with a wrapped gbc emulator that boots straight into the rom is now available!...
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First and foremost, this update corrected some spelling issues and should have made it a bit easier to read when printed. Secondly, I have decided to expand thi...
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And another quiet week in the stable version of the game. As you can see, even bad jokes don't help me find bugs. External help is needed here. ;) Nothing new t...
So tired.. Anyway here's the update I promised weeks ago.. Energy is implemented! (A bit) The dungeon progression is overhauled! Curses! (no not spells) New ene...
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Hi guys! Sorry it's been a couple days! Over the next couple weeks, I'm gonna grind some new content and keep a consistent posting streak for a few months by ma...
Hi everyone! I hope you’ve been well! I wanted to check in, update folks on progress and give a little sneak peek to some of the characters you’ll be meetin...
This release adds the webassembly implementation of the planebuilder to the package directly. Now you can just paste planebuilder links directly into your docum...
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BTW when I said "something big was in the works" in the last post, I was not referring to this This is a separate project and a submission to the GDevelop Stage...
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Hello everyone Today we have a new enemy, the Troll with the following animations: idle, walk, atk1, atk2, hurt, death. Next update I'll work on the third enemy...
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How about an alternative cover for the ebook? Except for the word art, it’s the same art pieces. But with the changes, I feel this one might represent the sto...
The initial prototype version of the expedition feature is about 80% ready. I have not started on coding in the Chapel Challenge yet, but I have been preparing...
Ver 1.0.1 Beta (The Performence And Expanding Update) Will Be The 1st Major Update With Alot Of New Things Planned Release Of A MacOS And Linux Port If Testing...
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🎅 Ho-Ho-Hello!🎄 Another year, another December - and with it comes a small music update 🎶! Changelog: Replaced licensed music with own tracks If there...
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Hello everyone! After weeks of painting, slicing, and polishing, I am super excited to announce that my Dark Fantasy RPG UI Kit is finally released! 🎉 ⚔️...
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So, many things happened since our last update. And to cut to the chase, as our protagonist would do, my ssd died and with it, the game project. As sad as this...
Made player taller and made the loading thing a bit longer. I think that I fixed everything from the 1st build and I think the the game is fully released and no...
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hello! the 2026 calendar is here! doing this in advance before i leave on holiday for once… it’s literally the same as always, but different (dates shifting...
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I will pick you up and we will fix it all Huntsmen and Professors, we thank all of you for your continued patience as we work hard to get v2.0 into your hands a...
Dutch Enkele duidelijke en storende bugs irriteerden me, en ook sommige opgenomen stemmen waren van slechte kwaliteit. De bug opgelost waarbij de emmer verdween...
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it adds so much little thingies!! expect a full patch note of the update in the devlog + MAYBE a trailer in the next 2 days!!!!...
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