Devlogs Page 3
Fixed the game sometimes restarting when you press space. It's a built-in input thingy in Godot that I forgot to disable lol...
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Hello everyone, lately I’ve been planning to release Fishing Mania on other stores such as the Play Store or Epic Games. However, for that, it would be best t...
The "Architecture Deep Dive" continues! I'm thrilled to lock in the Old Town environment. This dense, winding district is now a complete building layout, settin...
A small update for minor oversights. Fixed sprite issue with the Fisherman when talking to him on a specific order. A few spelling and grammar issues corrected...
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Hey everyone, Victor here! This one's big: multiplayer is now in the game. BETA 3 lets you play Poly Plaza 2 with others. Fair warning though — it's fresh, wh...
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Another year has passed, so it seems like a good time as any for another preview video. This is of one of the new stages from Episode 2. I think development has...
Parallaxes are great to give depth to 2D environments and there are countless tutorials on how to implement them in your engine of choice. However, when you try...
Ahora ya se puede leer "A place for Perish" en español o mejor dicho "Un Lugar para Perecer" :)...
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While there's not much to show that I'd wanna release publicly yet. I've been making a lot of changes. First, a better implementation of the input system using...
I've heard about some major bugs and other changes here and there to implement, so I have done my best to implement and fix as many of these things as possible...
It’s published on my Patreon for $3 and includes 14 images, six of which are also sized for emoji use, for a total of 20 assets. The emoji set includes a brie...
Added the ability to upgrade the ship so now you can get more guns. I had to add more spawn points and an upgrade actor and some tracking but that worked pretty...
Okay. I've written this stupid post 3 times already and each time it keeps erasing everything I've written each time it fails to upload an image, when I acciden...
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A More Lived-In World (Build 0.9.0) This update focuses on making the world of BitJump feel deeper, warmer, and more alive. You’ll notice more motion, more la...
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🎰 Game Launch – Patch Notes (v1.0) Release Day is here! This is the first public version of the game, marking the start of its journey. ✨ What to Expect...
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Hi everyone, We’re officially deep into production on A Minute Of Your Time ! At this stage, most of our work is happening directly inside Unreal Engine. Whil...
BLOXCRAFT RELEASED! What the game includes: Terrain generated out of three block types: stone, dirt, and grass, represented by brown, grey, and green blocks. He...
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So yesterday I took my planned 3rd day off and was planning on getting to the game today, but I work schedule was different than I'm used to and I ended up havi...
THERE IS NEW UPDATE COOP UPDATE BETTER GRAPIC AND AJUSTMENT OPINIONS IN SETTING 1v1 new map better multiplayer machine all etc what is need try the game F is tu...
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I've expanded and polished the demo for a proper release! ..and am now hard at work on the next episode :3 I'll leave the original demo page up but will not be...
This is the first version here. Basically, the game is ready. I'll update it often. Leave me codes to add or things to improve. Bye, love you all. -SpacesDev (X...
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Fix bug with speed of handcar and some other small bugs. Create web-build with poorer lighting...
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Fates Gamble Version 3 is out!!! In short this new update includes an explorable map, more enemies, enemy chases, new items, new save system, immersive sim elem...
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A video about horses...
Early development build focused on core bunker simulation systems.
Everyone's favorite toilet-seeking sim can now be played directly on your mobile devices. Hooray!...
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Minor update for bug fixing and minor tweaks. Two new rooms added to the main map, you can now change items using the number keys, principal keys have been remo...
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A mino spinoff of Dino's adventures has now arrived. Allo's Arena is now available on Itch. Join Allo (as in a short version of Allosaurus, because he looks lik...
Had to fix another game breaking bug so took the opportunity to add some more notices to the game, remove a puzzle and move a beetle, and to generally direct th...
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Small update to fix a bug we found. If you marked a cell as a mine, then the cell was revealed later (by a lamp), and it was a monster, then you couldn't attack...
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Les presentamos Discencia v0.0.2.0, una versión que trae consigo grandes cambios respecto a la versión original para la GameJamPlus 25/26: Se desarrolló un n...
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Bug Fixes Fixed a crash on shooting Mouth Monster with a Fire Lotus Fireball. Fixed the player ignoring enemy damage after being hit once. Fixed textboxes being...
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We have made the Hero sprites and Slime sprite available to download for free, to celebrate the launch of our upcoming Plugin for Unreal 5, where we use these s...
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-General polish to enemy bbehaviours. -Some tweaks to the level...
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Hey y'all! Just wanted to point you to a recent post I made on my Patreon where I share an extended post-mortem on the art creation process for Skin Deep!...
Added in a manual import/export save button to the main menu and settings menu for iOS users. Also recommended for all players to occasionally save a back up ju...
The Game page for the game is now up! I've been imagining and planning this game for maybe a year and a half. Now I've finally started development. Steam page s...
Heyyy pessoal! Compartilho com vocês uma nova atualização da demo de Manuela’s Violet Garden , trazendo mudanças importantes e deixando o jogo um pouco ma...
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On Sunday, I released the demo for Overtrick on Steam, after ~6 months of work. It feels great, but it also took far longer, and more emotional energy, than I e...
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Oh man, I can't believe this game is finally out here! And with only a couple bugs! Bug fixes in 1.1: - Fixed various continuity issues. - Removed double Rima i...
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We are thrilled to announce the massive Waveform 2.0 update! This release transforms the game with deeper mechanics, stunning new visuals, and a massive expansi...
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Hey all! I'll admit that I've not worked much on this game since CGJ part 2, but I decided to get one more little update out based on some of the feedback that...
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New content: - Added Adaptation option (by Dragonstrive) - Random amount of grenades for Wild IDPD from 0 to it's initial max (and 0 for Wild Elite Grunts) - Ch...
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Since the "announcement" of a new version of Story Creator, I have been working on the features that Story Creator is missing. First, I'd like to show the main...
Update 0.1.4 - Changed Mushroom texture to be more obvious - Increased resolution of platformer background - fixed sand corner tiles to have same color palate a...
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This is a pretty big update! I've made the decision based on my work on other TIER games (the system that GILA runs on) to embrace the far faster and deadlier c...
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Update Contents Changes Updated the background music (BGM) Adjusted the dice textures Added Cloud save support (on Steam) Bug Fixes Reduced screen flickering wh...
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Content - New field mission: earthquake! - New relationship scene with Tobias - 1 new music track - Short scene with Larn added to help explain travel Bugs - Ev...
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