Devlogs Page 3
La Beta de v.a.p.o.l finaliza en 10 de enero del 2026 con esto se dara comienso al desarrollo de una demo la cual saldra para el 12 del 2026 el 20 de diciembre...
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ooh my goodness...
gmod-like top-down 2d sandbox game
My beloved team @T1LoL is coming to Vietnam soon! Let's celebrate this special event by finding the Secret Ending that you might have missed. Big thanks to Pham...
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i did the midi files now im busy and i gotta do stuff...
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simmy simmy yeah simmy yeah simmy ah
In this project, I have worked alongside the technical development team primarily on menu design, save systems, document management, and QA testing. While I did...
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Hello everyone! Welcome to our first devlog outside of Kickstarter in a while! ✨ Today we’re thrilled to share a summary of what we’ve been working on ove...
I've been at it for about a month and a half and feel pretty good about the current game state. things are chugging along. Since starting the project I have mov...
In this update I have added: 1) The exterior of a new building, the Jewel of the Sea Restaurant, and made it where you can buy Turka Legs, Berry juices, and Dus...
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Title is self-explanatory. However I decided to put it up for sale here as an alternate way of buying my game. You can see the game to buy it at the main page o...
Sorry for the wait, I've been a little bit too busy lately, but work on a new version of the app is finally done The biggest change is that I've moved from Pyth...
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So, after a long discussion between the three of us, we've decided to do progress logs where send small teasers for the next update to Purrfect Acolyte: Jackalo...
Merry Christmas and Happy Holidays to all! Note: Development may have a bit of a slowdown during the holiday season. Proto-gameplay: I want to focus this devlog...
Shops (should) work now! At first, I'd recommend having both this and the original client connected to verify if the shops are really working as expected. I did...
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Hello 404 studio here. We announce that we have a new version of the game 1.2 This version all that really does is fix some issues with the credits, as we screw...
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🌍 Region & Terrain Configuration Fine-tune your world's survival experience with the new Region ID and Terrain Tag configuration system. Control temperature...
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Hi all! I just finished uploading a playthrough of Mancrawla. I was pretty tired and out of it while playing, but I hope that you at least get a sense of how th...
Greetings fellow humans. After some time, we finally received some news from our last remaining satellite connection. The Eternal Castle [REMASTERED] has been u...
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Not us STILL being delisted with no explanation or response to my emailllll. As requested, here is a small guide for High School Daze: Junior Year for anyone in...
mild fixes to try to stop this mod throwing BE errors in the NON-Royalty mod version, finally made it so sims will not automatically breakup with cheating royal...
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Alteração na elemento de final de fase (de bandeira para porta com fechadura) Aprimoramentos e correções na mecânica de matar inimigos Foi adicionado um el...
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Well that's it folks! As today is our last day for this assessment at day at AIE, this is going to be our last post and update for the game. We're proud of what...
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V2.1: Showtime!!!, 100 outfit update I just realized that I never published this. Finally reached a big milestone This update adds 20 new outfits to bring the t...
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Check out our short interview with #MadeWithFusion developer Pattern Games, as we talk about Demon Quest, which recently got a cool update! #Indiedev #metroidva...
Hi! So I updated the game for slightly better performance without resorting to forcing FSR2.2 which you can now enable in the video settings. Still working on k...
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Since I finished the celebration art, I wanted to share it here, too, for those that might not follow me on my other accounts! Thank you so much for playing and...
A new update is live with a major REFLECT redesign, a brand new instructions screen for onboarding, and a bunch of clarity/QoL improvements across UI + localiza...
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Dev Log – Stat & Mechanics Update (Long-Run Support) Quick follow-up update based on player feedback and some very wild campaign stories. In longer runs and e...
Update released! I added minor improvements and fixed some visual glitches. Enjoy a smoother Goodnight Garden Eel experience! アップデート 公開! 細...
Very quick update to fix the following issue: When using the "Menus" Layer Set UI layout, it was not possible to get past the "Start new Layer Set" confirmation...
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The game is now available for free. Please, test it and have fun...
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From Frustration to Automation: Building a Blueprint Tool for Space Engineers The Problem That Started It All If you've ever built a warship in Space Engineers...
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WOHOO NEW MONSTER THAT CAN ONLY BE SUMMONED IN CITY!! ALSO>> i moved maps around sorryy...
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Hello again people. Just a proper heads-up now I’ve temporarily taken down the recent builds which I'll explain below I'm deeply sorry, I keep finding out err...
- Added a simple enigma to access the end - Reduced the file size from 800 to 240 Mb - Removed the shake effects on the UI - Better placement of ennemies + patr...
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Here's a devlog for my devlog! Or rather it's just a little announcement to say we made a devlog in the form of an interactive narrative... game? I mean what is...
Hello everyone! I just received the early proof print of the book! I am absolutely thrilled with the results, the quality is great! This successful proof gives...
This version is mainly a UI update adding additional menus to the game. Added a main menu with an option to play new tournament with previous settings, play a c...
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Today I made a new update to the demo on itchio featuring mini bosses: stronger enemies, harder to kill that give the player more points than normal, for compar...
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How we do enemies As a small studio with an art team in the single digits, every member of our team does many things. We select for specific skills but also for...
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📜 Changelog: Versión 1.1 "Ocean Update" Esta actualización introduce el bioma oceánico, vehículos de transporte, y mejoras significativas en el rendimien...
Guys please we're so tired let us go to sleep I don't want to Ascend in the Dark...
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Posting a bit more info here in case it saves someone else some time. Got the web build ( -target:js_wasm32 ) stable after hitting two totally separate crashes...
Gaia evolved over the centuries, advancing through breakthroughs in cybernetics. However, the greatest leap came with the rise of sophisticated artificial intel...
V1.9.0 is here! "Last Moment of Joy" New Character - Lulu (Water) New Map or Mode - Chaotic Ultra - Chen & Xier Boss Fight (Fire) - Limited Event Challenge New...
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A small but necessary update to address a few of the major issues and complaints people have had, hopefully this helps make the game a bit less frustrating in t...
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BiotechBreakroom keeps on developing. After a week of hard work, we have introduced some major changes to the game. The changes are not just cosmetic, as you wi...
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Tonight’s new build adds two new Upgrades! the Blender Gun lets you scramble the positions of pixels within the highlighted area every frame, similar to the B...
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Hey everyone! We’re thrilled to bring you our first official Devlog as we move from our closed playtest into a small open playtest. This past week has been in...
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Today, we made significant progress on the game’s energy card mechanics and battle flow: Energy Card System: Added a new energyCards.js data file with all the...
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Fixed an issue where modded music was not playing Fixed an issue where music kept restarting in each subarea Mod is now compatible with version 100 and 99 (and...
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