Devlogs
There's a bonanza of Bru & Boegie gaming news to report on leading up to its full release on Steam on the 29th October , so let's dive right in! Steam NextFest...
i have changed it to a exicutibul insted so you dounlode the dounloder and i aded a sensetivity seting and tilt seting but the slite tilting up of the camera is...
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Cr itical Fixes: Fixed buttons stacking in one spot in deployed games (position 0 was incorrectly treated as unset) Fixed logo saving wrong position when hover...
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idk how to export this game here as html...
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2d platformer cat game
Changelog Changes Addendum 1 has been updated to include helpful information about checkpoint floors as well as notes and documentation found within The Hotel...
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Added Super Wrench Fixed bug with spawning turrets...
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Play a revamped version of block breakers!
With each download, you will be giving a preface to the manifesto in zine format. They are ready to print with a poster for past game xNxSxFxNxBx! Should be pri...
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Blue Stickman Simulator is now in widescreen! v1.2 The only change made in this update is: w i d e s c r e e n Project BrowserBlue has been updated, too! Y E S...
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Papermancer was created for the game jam: Jamsepticeye (2025). During the event we interacted with many other participants in the jam. Many of which expressed i...
Scene Demo expanded ; denser layout of walkways and stilt houses, more set pieces Added micro-assets: low rails, brackets, ramp shims, lamp mounts. New parts sh...
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Hello! I am basically finished with Chapter 4 of Case 3 of the Clockwork Spire after 2 and a half months of work. This work also included a lovely rewiring of C...
It has been a really long time since the last release. The bug fixed in this release turned out to be a serious challenge — especially considering that I’ve...
1 file — 0.62
New features since version 7.80 2025-04-26 - Release of version 7.81 - Music for the Ormoune Langui's takeoff - Rolling apple in dungeon 4 - Fixed spelling mist...
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Dear players, We are going to be releasing music created by MDT Studios . Although it will be priced at £12.99 as we will need a budget for the chapters after...
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HI Pixelors !! ( yeah , I will call you that I have decided ) in the past tow weeks I was trying to make my game look and feel very good .. and I think I have d...
Added english translation...
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Storia mè nonn-è cchiù, mal’a llore e bbèn’a nnù.
It’s been just over a week since Have You Seen This Man? launched, and we’re already closing in on 100 downloads . For a small indie team releasing our very...
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The new version of the "Rekta" has been released. Another quick update. I tuned Arrow Push action and replaced 2 cards with 2 new. All for better balance of the...
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Consolidated all forest sprites into one pack!...
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4 animated pixel creatures — walk, idle & hurt sprites for RPG or fantasy games.
0.9 LITE Render Mode: Point Sampling A rendering mode based on Point Sampling has been adopted, eliminating anti-aliasing and improving performance on modest sy...
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Changelog: - Addressed issue causing crashes on Arm64 version. - Adjusted environment...
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- Updated Central Europe map with new biomes - Political and Terrain map mode buttons in the Map Maker - Old terrain and new biome overlays are now on seperate...
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The full Prologue through Chap 4 of Version 0.4 is released. Do note unless something breaks I will not be making any more adjustments to this version of the ga...
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Hey everyone this is our first post here on Itch.io!!!! Ok... so...! For version 1.4 of the demo, we’ve made several exciting improvements: New localizations...
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Very minor update, which is purely for fixing an issue people have been having with importing the package... I hope it works, otherwise I need to blow up my com...
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New alpha build released! *Technically* contains an infinite game loop now!! I did remove the in-game tutorial (mostly), so controls are as follows: [Q] to inte...
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It’s been a while, but with the latest update I’ve added some more cool hacks and one epic boss battle. New pages include: Abstract Armour, Sturdy Shields...
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My vision for the final project is a short, wild-west horror experience. Ideally, the game will invoke fear in the players, while also making them want to repla...
I’m happy to announce the next release in my Cathedral/Church Puzzle Art Series — Aberiel: St. Peter’s Basilica Jigsaw Puzzle is now available and free to...
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Before The Gentle Cage became sound or code, it existed as text. Now it exists as an accessible text called an e-book — The Gentle Cage – Book . In The Gent...
The Commander’s Toolkit expands DANGER CLOSE with everything you need to build, plan, and personalize your own missions and campaigns. Whereas the core rules...
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CHANGELOG: + Save files can now be loaded by pressing L while in Dev Mode + Added fields to save files for current creature stamina - Fixed visual bug of wrong...
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Another tiny update! Simply adds some QOL features and a splashscreen. Additions -Added a splashscreen before showing the first main menu. You can skip this wit...
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dialogue needs improvement long press E = unintuitive auto advance is too fast box puzzle is too easy all puzzles are too easy suggestion: jumpscare music loopi...
Beloved readers! Two more days remaining until "The Wish of a Dragon" Book 2 in the Otar's Universe series will be released. You can still preorder the book rig...
Today, we begin this little adventure. Where will it take us, I don't know. The only thing I know for now, is that I made a small playable... demo...? Taste-tes...
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🌳 Devlog #7 – New Skill Tree & 2 Power-ups 🌳🪓 Hey everyone! 👋 🌟 Expanded Skill Tree The skill tree now offers over 700 levels of upgrades , giv...
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Hey folks! Kept a bit on the down low in the last few weeks. To be honest, the attention was a bit much, haha. I never would have thought that there would be so...
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Hi! We finally want to publish the English and Italian translations of "Ermentrud" :) Maybe in a few months. Just a few years after the original release... Well...
The Problem(s) This stretch of development was basically a three‑act play starring my towers: Act I: The AoE Tower That Forgot It Was AoE I built out three to...
- fix issue where encounter state was persistent across playthrough - fix issue with music in intro - add a small change to encounter randomness for spoopiness...
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Improvements: Update the Project Version. (Fix Critic Vulnerability)...
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v0.9.2 fixes a bug in the CD authoring pipeline where songs that were at sample rates other than 44100 were not being converted properly. This is now fixed...
3 files — 0.9.2-release
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