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Devlogs

Update: Paperback Format
Major Update
In pursuit of other interests, I’ve been learning Affinity and needed some practice with page layouts and copy editing. So I took the master for the plain PDF...
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v0.30: (In)sanity rework, new Dreamwalker hero
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This release changes sanity/insanity mechanics to have more interactions and differentiate from normal damage both in UI and gameplay. New Dreamwalker hero is b...
A rare example of fixing a bug with simpler code
In this video I show how an input bug that seemed to require more complex code was instead fixed simplifying the assumptions and unifying several situations int...
Oasis Bloom - Alpha 0.8 - Critical fix & 2 new NPCs
Major Update
Critical Terrain Fix Hopeful fix to a critical issue with the terrain not showing correctly and the world only being snow forever. New NPCs Two scientists have...
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Jake Week 7
Game Design
I started to work on a new game soundtrack to go in the background of the game as the game soundtrack I had before was not good. The repeating melody and high p...
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Take it or leave it: The Development Process
Postmortem
Original Idea: The original idea was to go with the theme provided in the jam called, "Lick it". Where you lick items, and if they were good, they would get poi...
Milestone 0.4 reached!
This update brings all the playable characters into the game! You can test them in the ‘Hero Showcase’ dungeon, which is unlocked from the start. We improve...
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Art and layout almost done!
Hey everyone! If you've been following the development of KRAVAT, you might know that the Kickstarter will be launching early 2026. Here is potentially the fina...
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UPDATE 04 - Ice Tiles & Snowmen
Major Update
NEW ADDITIONS!! 32 new assets of Snowmen and Ice Tiles , for your whiter Christmas and seasonal decoration in your images, your jam, and your game. What's Insid...
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prototype 2
It was optimisated and was added 2 units spearman and swordman. Now the time of mine race to 10 seconds from 3...
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Piston Chaos:KCC-Architecture Deep Dive-old town architecture is finished
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The "Architecture Deep Dive" continues! I'm thrilled to lock in the Old Town environment. This dense, winding district is now a complete building layout, settin...
Full Version Is Released! STEAM & ITCH
Major Update
Finally the full version is released! You can get Steam version here: https://store.steampowered.com/app/3962200/The_Soul_Collector_2__Idle_Game/ If you bought...
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MOVEMENT DEMO [2]
Hello again, I've finally managed to release the 2nd movement demo of my game, it took a little longer than I originally intended, due to my computer exploding...
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A parade for glory
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This is a scenario for SSK to introduce between wars, introduce long-term factions (allies and enemies) and as a way to challenge players who use violence by de...
New Updates - Stealth ASCII
Game Design
New changes: 1. Stealth regeneration is much slower: 1 point every 5th turn instead of each turn 2. Player recovers most stealth (30 points) by entering new lev...
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New Update - Autumn Forest: Added fire pilar animation
Added a fire pilar animation for this scenario decoration :)...
2 files
Updates and reworks
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Character art and icons will be updated as promptly as possible, also a hidden armor set is hidden in the game. A nod to "You are not BunnyGirl". I would like t...
behavior_On_Cursor_Direction - New behavior out !
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Directional Cursor Trigger (Relative to Node) This behavior transforms a 3D object into a reference point for mouse interactions. It detects where the mouse cur...
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(SUGGESTION UPDATE) Beta 1.4 Preview 2!
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Major Update
Oh, Hi! Welcome again! Today i just Released the Preview 2 Update of the Upcoming Beta 1.4 Update. As i said in the Previous Post, i will Post more Updates of S...
🔧 Small Update — Coin-Based Scoring
🔧 Small Update — Coin-Based Scoring All destroyed enemies now drop floating coins . Score is only awarded when collecting coins — destroying enemies alon...
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DELPHI - Prophecy Edition CORE v0-3-0 UPDATE
DELPHI: Prophecy Edition CORE v0-3-0 has landed It contains a VERY important update. We gone made a booboo. Well. Specifically, Chip gone made a booboo--and cop...
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Devlog #41 – Optimization 🌳🪓
🔥 Patch 0.40 – Play on Itch.io ➡️ Don’t forget to add Chop Chains to your Steam wishlist! Add to Wishlist on Steam 📘 Patch Notes 📰 New (No new...
3 files — 0.40
Game Demo now playable on Web!
Hey everyone, welcome to my page and my first ever dev blog/update! I understand not everyone is comfortable downloading files from unknown sources on the inter...
Beta Published
Major Update
Beta Release! 17 Levels Level Editor...
3 files
2D Platformer
Sorting, Shortening
Juuuust been sorting, transferring and installing files for 4 days. (T_T) So game assets are more accessible for me to work with on phone. As I do that, here's...
New trailer and other updates!
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It felt so good to hold that book, even though it was just a mockup of the real thing. Can't wait to inhale the fresh print once it's out! It won't be long now...
Update 1
-Minimalize to Tray -CMD window its not visible anymore...
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PyTorrent Free No ADS Torrent Downloader
Release 1.4.5b
Bug fixes...
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A Furry Fantasy Lifesim
Memory Ring v3.1 - Foundation Fixes
What Changed Three critical fixes and robustness improvements throughout. Attribution: Bug identification and fixes developed in collaboration with GPT-5.2 and...
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Added some enemies to the project
Game Design
Just a Quick update, Added some of the base enemies of drake kingdom Drake castle [Mist] Skeleton Drake Knight [ In progress] World map [Drake kingdom area] Gob...
RaúlAlgás Productions
1
Derrota a las naves enemigas y alzáte con la victoria
Ashlands Trilogy Complete – Whispers of Returning Life (Vol. 3) Release Notes
Major Update
With Whispers of Returning Life — ARPG OST Vol. 3 the Ashlands trilogy is finally complete. When I started Ashlands of the Sleeping Gods (Vol. 1), the idea wa...
22 files
Update_08: All North side animations
Major Update
Hello everyone, and welcome to Devlog #8 for the development of the Ogre! In this update, I’ve implemented all the North-facing animations , completing this d...
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Video Tutorial #36: I-Frame
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How to make your player immune to damage when dashing or doing certain things. Full video tutorial playlist | Manual...
Cat Isle Update 3 - Sounds
Heyo! Update 3 for Cat Isle is live! This update is a smaller but important step forward, focused mainly on UI sounds and polish. We’ve added sound effects to...
wallpapers🔥🔥🔥
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good?...
Verify emails. Catch bots. Don't get fired.
Added 3 Camp Characters! 🧙‍♂️
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Major Update
Added 3 new characters, each with 24 frames of animation. Hope you like them! :)...
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Minor Update
Added an FN Scar, some MP5 variants, and a Panzerschreck...
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A small pack of various 16 bit guns for use in your projects
WEEK 12: Project End. - Noah
The end of the year and module are here, and so comes the end of the project. _inProgress was quite a fun event to attend, while our game didn't make it into th...
WEEK 11: Production Finalization - Noah
This week wasn't very eventful for myself in particular. Since most of the programming and Unity stuff is completed, and the only things that required to finish...
WEEK 10: Playtesting - Noah
This week was another playtest for our game, but this time with the 1st years of the course! This would probably be our most valuable playtest as we would be ge...
WEEK 9: Game Jam - Noah
While we did just have a week long break not too long ago, where we didn't really take a proper break from working on the project, we now have a proper week bre...
WEEK 8: Vertical Slice - Noah
This week was the week we finally presented our game for our vertical slice... and unfortunately I have gotten terribly sick! Oh no! Not only that I ended up mi...
WEEK 7: Rest Week - Noah
This week is our reading week for college, so we are totally off for this week. While I would like to fully chill out and do nothing for this week, I knew I had...
WEEK 6: Vertical Slice Progress - Noah
This week I made some more solid progress on the battle system in preparation for the vertical slice for our game. I managed to sort out the main turn on and of...
WEEK 5: Macro Chart - Noah
This week for our game me and my teammate created a macro chart to finalize goals, game length and what we wanted to achieve for our game. For the macro chart...
Devlog 01 - Dykstraflex Simulation - Current State
This project is an early-stage software simulation of the Dykstraflex motion-control camera rig, built to explore the physical and mechanical constraints behind...
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ElbmarKs WebGL demo is added to the main page
Major Update
You can try the instantly playable WebGL demo of ElbmarKs now, enjoy!...
BugFix
bug fix login popup was blocked sometimes for new Windows users add a new manual login pipeline to avoid popup issues improve blueprint view...
2 files — 3.130.1
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