Devlogs
▼ Changes ▼ Resolution & Scaling Overhaul: The game now supports a native resolution of 1920x1080. Main Menu Redesign: The entire Main Menu screen has been...
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I doubled the floor friction and made balls faster to stand still zeroing of balls...
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Big news is that I'm still (or once again) working on updates. I'm planning some significant overhauls to the way things work behind the scenes, that should cre...
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Hello everyone ! I just finished balancing The Mad Chemist , Pepper Swift with the help of the community on Discord. Her Character Card has been added to the Ba...
## Changelog - **v1.0.3 (Dec 11, 2025)** – Added 2 Priestess Percival recipes (Other/White Boxes/Pattern and Other/White Boxes/Rare Gear)...
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New stuff added - Title screen fixed to say "Press SPACE to start" - Added particles when you walk - Music fade out when you reach the top...
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A minor edit, based on player feedback. I've replaced the photo on the final page which, while intended to be ambiguous, turned out to just be confusing. A phot...
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Jeg har nå gjort en ny miks av kampmusikken og oppdatert lydene av galdringen til sjamankarakteren. Men den morsomste oppdateringen idag er det «lore-accurate...
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Two quick fixes: added equipment lookup-table to savefile - this should fix future situations where adding equipment types would offset the indices (won’t aff...
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What's new in Topple version: 0.031 (in development) Fixed: Add timestamps to server Run server as headless tooltips give opposite names topple bricks game dist...
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fixed a bug where sounds would repeatedly play after the object was disabled and reenabled fixed drool system not working properly fixed bounding box logic impr...
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Fixed bug when mobiles were overlapping and swapping places nonstop (especially common with party members). Mobiles should never overlap, but if they do, they w...
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12 Months: Vietnam – Steam Store Page Approved The game has successfully passed the Steam review process, and the official Steam store page is now live. If yo...
Hi all! This is Hannah Gibson, back for one final post! We have finally reached the end of our development for our game, Crop UnderCover. What a journey this ha...
Hey folks, we're very busy as usual, but I've released a new project as part of A Good Brew III jam for Storybrewers games. I have some other things happening a...
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Psst... Hi there, here is a little sneak peak of our new game being made. Would you dare to enter?...
The idea for this project was born 3 years ago. But there was still no time to work on it. One day, my student became interested in this project and attempted t...
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Updated cars Added new .zip archive for people who bought this pack. Updated cars have roughness maps for Unity...
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Changes: - UI overhaul - Added button to stop playing music - Bug Fixes - Other quality of life improvements...
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The game prototype has been updated (0.4.8): The "crafting info" windows has a new future: hovering over a card name in it shows the card preview and related cr...
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new demo with 4 levels https://www.canva.com/design/DAG09kCO_10/Qgq9y3ZIH52HDvqKBGDPtg/edit?utm_content...
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v.2.6.4 (December 11, 2025) Added: "Texel Density (UV Scaling)" settings for Current and New projects. This affects how flattening/unwrapping of UVs are scaled...
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The forge system has been added for beta testers :)...
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Vahnora is an mobile/browser online RPG game
All NPC's have been reworked and are 100% working now...
Vahnora is an mobile/browser online RPG game
Bonjour, J'ai fait pause mon développement de "The New Hell World 2" pour certain d'entre vous, mais je vous parle un autre projet que j'ai fait sur RPG Maker...
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• Reworked “The Ocean”; • Fixed major issues in most levels (percents, camera, path etc.)...
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- Major overhaul of the AI Systems that have greatly improved their race-ability and course navigation - Included some tweaks to the Physics system to improve t...
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Say hello to Hunt for a Masterpiece ! This is a 5e one-shot for D&D that is meant to test your exploration skills as you capture powerful monsters. Check it out...
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The time has finally come! After a long wait, Haven is now available on Mac and Linux. It took too long, but Mac and Linux users can finally play Haven and imme...
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Without further ado, Historic Map Expansion No. 1 is officially available here on itch.io! New maps, new variants and new formats to play! As always, my sincere...
new cursor, new palette, web support...
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a top-down shooter where your time is the ammo...
this time it's actually the last, no more updates until M_____ release Major added sounds and music heavily reworked design of first level (and a bit of the sec...
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Floating on a loose ring of barges around the wrecked leviathan hunter Heart’s Refuge , Tangle Town runs on a simple code: No Colors. No Crews. No Blood. Brea...
Devlog Update 🩸 Bug Fixes 🛠️ Core Systems ⚙️ Resolved an issue where the credits wouldn’t scroll after returning to the main menu Fixed the manneq...
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Game brightness increased significantly Display Settings added to the start screen for user brightness adjustment Standard ending reworked slightly Other stuff...
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Today I’m excited to share the new Inventory UI Grid system, the first real step toward a fully interactive item experience. Here’s what’s now working: In...
I got my first feefback and made some adjustments to early game formatting. Now it's more readable. Ther are also new screenshots so you can see what you're get...
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The game is canceled. I hadn't made any progress with the writing, and life happened. I'm a bit sad that I never made more progress on this, but I believe my cu...
In this video I showcase a small enhancement to the map camera movement, using pseudo-spring forces to limit the movement...
Half a year after the demo release—and 11 demo updates later—we’re now drawing our first conclusions. From here on out, we’ll be shifting our full focus...
Changes: - Bug fixes -Redesigned Levels -Settings Menu -New Music -Quality of life improvements...
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Fixes: Added "Set Show Cursor" to the Level Blueprint on EventBeginPlay. You can now see the cursor in the Main Menu...
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Annnnd.... 2 weeks (3 weeks for non-patrons) have already passed and we are back with another devlog! This time we bring a shorter one, as promised, since the p...
Hi there ! I've got some helpful feedback and today I made some changes to the game menu. Enjoy !😊...
Besides small changes, maps got converted to 16x16 tile size (no visual change for the most part) - this allows for a bit more detail and the UI is now more cen...
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it's a bit earlier in the month than i usually do these, but the game's been updated! while there are no new scenes in this demo, there's been a number of impro...
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New Features: Add particle visual effects when ascending. Now horizontal speed will be accelerated on higher score. Add local save and high score view. Add retr...
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Good afternoon everyone, this is Mr. Staleman and I've made a 4-Part series demonstrating Inscribed: Heartstealer up to Day 7 of the game. This is an in-depth c...
12/11/2025...
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arrumei o rerro que eu fiz...
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a definitive edition do nick e seus amigos
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