Devlogs
Basically I've added web version of the game, so more people can try and play it...
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After many twists and turns, the game is finally here! I’m excited, but also nervous to hear how people will perceive the experience! As a thank you (And a so...
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Updated with the Unity Security Patch...
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Build your fleet of steamships and sink your enemies!
Update icon-starter-pack-ver0001 // add icon no.94 wepone 32*32 = 1:1 image = 400% and Aseprite https://radar-dev.itch.io/icon-starter-pack-ver0001 i am go toge...
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Fixed Data Fix saving saving game Code Contributors Simon Dalvai (dulvui) Translation Contributors Ukrainian Максим Горпиніч Maksim2005UKR Dan kef...
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Major changes: Completely reworked World Generation . Before you could see only next 3 objectives. Now you see the whole zone, which allows you to plan your pat...
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Version 0.5 is here! Updates: Streak multiplier balance. Added small start screen and win screen animations. Adjusted numbers to display with commas. Improved p...
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This is just a minor update with no user-facing changes, aside from the following: Rewrote the CD authoring code for maintainability and consistency Improved th...
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Added a build for running Den of Snakes without the 4 Player Adapter. Choose the files named “…_localonly_NO4PLAYER…”. But… there is only a single sna...
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Hi! Here's a quick update to the game: Added another exit after getting the Cold Robe, in case you sequence break Added trails to melee attacks and projectiles...
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Tutoriel (yes, I used her voice as placeholder) In the midst of developing what is to become 1-1; I realized I had the perfect opportunity to create a game-them...
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This release is mostly a bug fix release. Here is a list of the changes: Fixed SoundExists() function memory leak Fixed Shadow Rendering Added a tool to Serenit...
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Thank you everyone for supporting our game! We’ve made lots of improvements in this update! 1. The game can now be saved! Your trophies, hidden burgers, and m...
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I added grey-scale bark and leaf images, so people can make their own colour variants more easily. I also tidied up the yew and juniper images...
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Finally out of Alpha and into Beta. New mobile support! Now using browser storage when file system access is unavailable. Loads of other quality of life improve...
Devlog Update: We’re aware of an issue affecting the newly added leaderboard. Currently, the game may crash if you leave the name field empty or enter a name...
FEATURES We’re thrilled to present the Smart UI System for free — a feature-rich pixel art interface pack designed to give your game a polished and immersiv...
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FEATURES We’re excited to introduce the Pocket Mini a compact edition of our pixel smartphone, crafted for 640x360 screen resolution . This version delivers a...
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FEATURES Explore a simplified version of the pixel smartphone with essential functions and smooth transitions. Includes a Lock & Unlock Screen , interactive Hom...
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FEATURES Experience a fully animated pixel smartphone interface with vibrant color themes and smooth transitions. Includes interactive apps like Profile, Invent...
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In this release - Optionally turn off the vignette since it can be irritating due to how it flickers, and it has some performance cost so it can be nice for slo...
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🐾 First Player Report So, here’s something that made my day. Last Thursday, I gave a copy of Neko Musume GP – Starter Set to a waitress I know. Nothing f...
HELLO SURVIVOR MONKEYS, A NEW UNIVERSE HAS COLLIDED WITH OURS, ALONG WITH REALITY RETURNING, ADDING A NEW MAP, RETURNING, AND NEW ENEMYS TO FACE IN OTHER MAPS...
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Coming Soon – Version 1.2 🎨 Visual & Art Refresh A full art pass is underway — sharper textures, simplified geometry, and that unmistakable low-poly PS...
Unrestricted is now out! Enjoy Felix's journey without the pesky invisible walls every single one has been removed that shound not be there! Some quality of lif...
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Frogy Coast is a super fun game about frogs going on a trip to the coastline. The goal of the game is to move towards the end of the level. Enjoy playing around...
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This is a short game that my wife, Hazeltoons, and I made for the erohorror jam hosted by Fisher~! Tis a short game and is considered a demo until the artwork a...
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Got report of the player's weapon changing factions after starting a pitfight in Ch.2 and having your inventory dumped beforehand. Couldn't recreate it, but I t...
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Welcome to Boom! Haunted Hello and welcome everyone! We are The Brownies, our members are Aqeel, Sana, and Lavanya. In this post we will go over our progress du...
We're happy to announce that our soundtrack is available on YouTube! If you enjoy it, check it out here: https://youtube.com/playlist?list=PLvOGWBJD8n8_dBAEYtjE...
Created a damage system recently and just did a pretty big overhaul...
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i just made a quilbook :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Geo miner 1.0.0 is now publicly free to play! We would appreciate any feedback as to if we pursue this project any further! Thanks...
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Reset now has a score cost. Name is now required on score save. Names are now 3 Characters max...
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Adding a Hopper Mantis into the next update. able to disregard navmesh and jump on walls. Dev video here:...
Art Direction and Implementation 2D vs 3D backgrounds At the start of development, I faced a key decision: should the game world be rendered in 3D or 2D? Both h...
Designing a 2D Platformer Character Controller Vertical movement dramatically changes how players interact with the world. While walking, jumping, and dashing e...
Designing a 2D Platformer Character Controller Dashing is a mechanic that I was on the fence over including or not. Originally I wanted the game to feel heavy a...
Designing a 2D Platformer Character Controller A key feature of almost any 2D platformer game is the ability to jump. Jumping can take many forms and can really...
Designing a 2D Platformer Character Controller Walking forms the foundation of the player controller. Every jump, dash, or climb builds on top of this core move...
Designing a 2D Platformer Character Controller From the outset, the goal of the player controller was to feel grounded and tactile. The game is designed around...
Hi, I’m Nim, a game design student and aspiring solo developer. Going Solo is my trimester-long experiment in creative independence: can I take a small idea a...
Level Design Level design is probably my favourite part of video game design. Taking a player character and environmental hazards and shaping them into a world...
Building a Dynamic Tile-Based Inventory System The final part of the tile-based inventory System was creating an inspection panel. This would allow the player t...
Building a Dynamic Tile-Based Inventory System Continuing on our jounrey of a tile based inventory system was the need for rotation mechanics. This was somethin...
Building a Dynamic Tile-Based Inventory System A core goal of this inventory system was to make interacting with items feel tactile and intuitive, while also en...
Building a Dynamic Tile-Based Inventory System Once the design parameters and basic functionality was defined I started to create a basic outline of how the sys...
Building a Dynamic Tile-Based Inventory System Originally when creating this system I had some basic goals and parameters, as I kept developing the game and cam...
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