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Devlogs

Web Version
Basically I've added web version of the game, so more people can try and play it...
1 file
Blind Survival is HERE, will you live to hear another day?
Major Update
After many twists and turns, the game is finally here! I’m excited, but also nervous to hear how people will perceive the experience! As a thank you (And a so...
2 files
Unity Security Update
Updated with the Unity Security Patch...
1 file
Build your fleet of steamships and sink your enemies!
volcano map!
Major Update
(:...
1 file
Update icon-starter-pack-ver0001 // add icon no.94
1
Update icon-starter-pack-ver0001 // add icon no.94 wepone 32*32 = 1:1 image = 400% and Aseprite https://radar-dev.itch.io/icon-starter-pack-ver0001 i am go toge...
1 file
v0.4.5 hotfix
Fixed Data Fix saving saving game Code Contributors Simon Dalvai (dulvui) Translation Contributors Ukrainian Максим Горпиніч Maksim2005UKR Dan kef...
3 files
Card Conquest - reworked World Generation
Major Update
Major changes: Completely reworked World Generation . Before you could see only next 3 objectives. Now you see the whole zone, which allows you to plan your pat...
1 file
Unfair Rolls Version 0.5
Version 0.5 is here! Updates: Streak multiplier balance. Added small start screen and win screen animations. Adjusted numbers to display with commas. Improved p...
1 file
v0.9.3 released
1
This is just a minor update with no user-facing changes, aside from the following: Rewrote the CD authoring code for maintainability and consistency Improved th...
3 files — 0.9.3-8767641
Den Of Snakes: Local only non-4-player version
Added a build for running Den of Snakes without the 4 Player Adapter. Choose the files named “…_localonly_NO4PLAYER…”. But… there is only a single sna...
2 files
Dear Clockmaker version 1.1.2
Hi! Here's a quick update to the game: Added another exit after getting the Cold Robe, in case you sequence break Added trails to melee attacks and projectiles...
1 file
RETROPHANTASIA v0.3
Tutoriel (yes, I used her voice as placeholder) In the midst of developing what is to become 1-1; I realized I had the perfect opportunity to create a game-them...
1 file
RCBasic v4.6 Released
This release is mostly a bug fix release. Here is a list of the changes: Fixed SoundExists() function memory leak Fixed Shadow Rendering Added a tool to Serenit...
3 files
Purarger Collector version 1.19
1
Thank you everyone for supporting our game! We’ve made lots of improvements in this update! 1. The game can now be saved! Your trophies, hidden burgers, and m...
2 files
Greyscale images added
1
I added grey-scale bark and leaf images, so people can make their own colour variants more easily. I also tidied up the yew and juniper images...
2 files
Beta 1 and Mobile
Major Update
Finally out of Alpha and into Beta. New mobile support! Now using browser storage when file system access is unavailable. Loads of other quality of life improve...
Hotfix in work!
Devlog Update: We’re aware of an issue affecting the newly added leaderboard. Currently, the game may crash if you leave the name field empty or enter a name...
🎁 Humble Gift v1.0 : Smart UI 🎁
Major Update
FEATURES We’re thrilled to present the Smart UI System for free — a feature-rich pixel art interface pack designed to give your game a polished and immersiv...
4 files
📱🧩 Version 1.0 : Pocket Mini 🧩📱
Major Update
FEATURES We’re excited to introduce the Pocket Mini a compact edition of our pixel smartphone, crafted for 640x360 screen resolution . This version delivers a...
4 files
📱 Version 1.0 : Apps Simplify 📱
Major Update
FEATURES Explore a simplified version of the pixel smartphone with essential functions and smooth transitions. Includes a Lock & Unlock Screen , interactive Hom...
4 files
📱✍️🎉 Version 2.1 : Complete Feature Pack 🎉✍️📱
Major Update
FEATURES Experience a fully animated pixel smartphone interface with vibrant color themes and smooth transitions. Includes interactive apps like Profile, Invent...
4 files
1.2 Bugfix - no vignette option
In this release - Optionally turn off the vignette since it can be irritating due to how it flickers, and it has some performance cost so it can be nice for slo...
1 file
A happy player
Culture
🐾 First Player Report So, here’s something that made my day. Last Thursday, I gave a copy of Neko Musume GP – Starter Set to a waitress I know. Nothing f...
Mixed Reality's
Major Update
HELLO SURVIVOR MONKEYS, A NEW UNIVERSE HAS COLLIDED WITH OURS, ALONG WITH REALITY RETURNING, ADDING A NEW MAP, RETURNING, AND NEW ENEMYS TO FACE IN OTHER MAPS...
1 file
Coming Soon Changelog 1.2
Coming Soon – Version 1.2 🎨 Visual & Art Refresh A full art pass is underway — sharper textures, simplified geometry, and that unmistakable low-poly PS...
Felix The Toy DX Unrestricted Mode Launch
Major Update
Unrestricted is now out! Enjoy Felix's journey without the pesky invisible walls every single one has been removed that shound not be there! Some quality of lif...
1 file
The Frogy coast game is a game where Moe and his family play with the bouncing balls!
Tutorial
Frogy Coast is a super fun game about frogs going on a trip to the coastline. The goal of the game is to move towards the end of the level. Enjoy playing around...
1 file
Welcome Sweets!
4
Major Update
This is a short game that my wife, Hazeltoons, and I made for the erohorror jam hosted by Fisher~! Tis a short game and is considered a demo until the artwork a...
2 files
Warlordocracy v1.7
Got report of the player's weapon changing factions after starting a pitfight in Ch.2 and having your inventory dumped beforehand. Couldn't recreate it, but I t...
2 files
The Brownies first dev log
Game Design
Welcome to Boom! Haunted Hello and welcome everyone! We are The Brownies, our members are Aqeel, Sana, and Lavanya. In this post we will go over our progress du...
Soundtrack Available
We're happy to announce that our soundtrack is available on YouTube! If you enjoy it, check it out here: https://youtube.com/playlist?list=PLvOGWBJD8n8_dBAEYtjE...
Updated my damage & resistance system (has stats as well)
Created a damage system recently and just did a pretty big overhaul...
2 files
New item
1
i just made a quilbook :D...
Explore,Kill,Craft,Openworld,RPG,Quests
First release
1
Major Update
Geo miner 1.0.0 is now publicly free to play! We would appreciate any feedback as to if we pursue this project any further! Thanks...
1 file
Balance and Exploit Patch
Reset now has a score cost. Name is now required on score save. Names are now 3 Characters max...
1 file
Hopper Mantis
Adding a Hopper Mantis into the next update. able to disregard navmesh and jump on walls. Dev video here:...
NEW PROJECT! CREDS TO LIGHT
Major Update
YAYAYAYA...
1 file
Devlog #3
Game Design
Art Direction and Implementation 2D vs 3D backgrounds At the start of development, I faced a key decision: should the game world be rendered in 3D or 2D? Both h...
Design Diary: Character Movement #5
Game Design
Designing a 2D Platformer Character Controller Vertical movement dramatically changes how players interact with the world. While walking, jumping, and dashing e...
Design Diary: Character Movement #4
Game Design
Designing a 2D Platformer Character Controller Dashing is a mechanic that I was on the fence over including or not. Originally I wanted the game to feel heavy a...
Design Diary: Character Movement #3
Game Design
Designing a 2D Platformer Character Controller A key feature of almost any 2D platformer game is the ability to jump. Jumping can take many forms and can really...
Design Diary: Character Movement #2
Game Design
Designing a 2D Platformer Character Controller Walking forms the foundation of the player controller. Every jump, dash, or climb builds on top of this core move...
Design Diary: Character Movement #1
Game Design
Designing a 2D Platformer Character Controller From the outset, the goal of the player controller was to feel grounded and tactile. The game is designed around...
Devlog #1
Game Design
Hi, I’m Nim, a game design student and aspiring solo developer. Going Solo is my trimester-long experiment in creative independence: can I take a small idea a...
Devlog #2
Game Design
Level Design Level design is probably my favourite part of video game design. Taking a player character and environmental hazards and shaping them into a world...
Design Diary: Tile-Based Inventory System #5
Game Design
Building a Dynamic Tile-Based Inventory System The final part of the tile-based inventory System was creating an inspection panel. This would allow the player t...
Design Diary: Tile-Based Inventory System #4
Game Design
Building a Dynamic Tile-Based Inventory System Continuing on our jounrey of a tile based inventory system was the need for rotation mechanics. This was somethin...
Design Diary: Tile-Based Inventory System #3
Game Design
Building a Dynamic Tile-Based Inventory System A core goal of this inventory system was to make interacting with items feel tactile and intuitive, while also en...
Design Diary: Tile-Based Inventory System #2
Game Design
Building a Dynamic Tile-Based Inventory System Once the design parameters and basic functionality was defined I started to create a basic outline of how the sys...
Design Diary: Tile-Based Inventory System #1
Game Design
Building a Dynamic Tile-Based Inventory System Originally when creating this system I had some basic goals and parameters, as I kept developing the game and cam...
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