Devlogs
I've added a VHS effect that works the same as the main shader. Add a Full Screen Render Pass Feature to your URP Renderer and set the material to VHSEffect . T...
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Fixed a few minor issues now that the jam rating period is mostly over. Still runs badly in browser, and attack damage is still wonky...
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<<New Version now available on MacOS and Linux>>...
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🕹️ Devlog: Super Virtual Joysticks PRO – From Idea to Asset Hey devs! 👋 I'm excited to share the journey behind creating Super Virtual Joysticks PRO...
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(FR BELOW) EN: Hello everyone and welcome to our new big update, the prologue's rework!!! We're SO EXCITED to show you everything we worked on so far! After a w...
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SDL ddl files missing in zip files for windows. Added June 10th...
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Hey all, Game development is slowly continuing. The news this time is that the release date will remain undetermined for another month. But the game is becoming...
Make this asset was a fun activity. My focus is not in game art or game assets, since I want to develop games. But i thouhgt it would be nice to learn how to pi...
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Updates have been made to the "Don't Breathe" TTRPG game. Based on feedback gained from playtesting, I have made some changes to the core mechanic that I think...
Update 1.73: -map enemies now take 30 seconds to respawn after being interacted with instead of 10. -hunt mark battles now allow the player to run away. doing s...
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You've asked for a web version, here it is!...
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An incremental game in 2D
Starting New Biome ✨ cactus sand variations trees dead trees rocks Adding more furniture ✨...
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During the past few months, several new questions have emerged from various people. Someone thought that in the first game stage, Mario has red trousers because...
A third DEMO is on its way 🥳 In the video I showcased the important stuff I made to put the game together and gave some sweet sneek peeks on what might come...
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A few updates have been made to this game: Fixed an issue with Firefox 110+ that would cause the game to play at a much slower speed. Added game controller supp...
Twilight Kingdoms v0.3 is now out! The big changes are an overhaul to how camping and supplies works, more writing for each of the NPC factions fleshing them ou...
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Say welcome to... Eboni! She's really mysterious, and kinda cute ! We're already at our 4th! Guess who'll be next!...
Hi! Updated the game with some nice stuff. First and foremost, a system of pop-up hints to explain how things work along the way! Whenever you encounter a new g...
major changes in revision 1.1 of SCRIMBLO'S DANK RAVE: in-game score counter gem bullets get bored bullet graphics and sounds are more varied death animation an...
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THIS IS AN EXPERIMENTAL VERSION After some feedback, we have tried to improve the performance of the game + some AI changes. This is just a ´small update´ and...
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Turns out I need to test things on web before asserting they work :) Portrait-mode compatibility is finally fixed! Now time to sleep :D...
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BETA 0.0.1.3 - Added More Languages (Spanish, Russian) - New Mobile GUI - Local Game AutoSave - Added Vignette effect - Added tutorial system (no tutorials yet)...
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Good Morning, Night or Afternoon! I am happy to say that, after being away from my laptop for a few days to spend time with family I was FINALLY able to make th...
Hello all, Thank you to those who played the game in it's previous state and provided their feedback. Since that time, a lot of audio and visual art has been im...
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Just a small bug/compatibility fix update, because I really shouldn't be coding right after my day job, apparently. (v1.0.2 Changelog) General: (Actually?) fixe...
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Well, the big update's finally here. I did it! Now that I'm content with the state of this game, it'll be back to Outcasts soon enough! Let's talk about what's...
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2 soundtrack now in gohomeforandroid game page now go download it now...
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Hi all! You may remember that...woof, three years ago, I made some quality of life changes to the base game in preparation for an eventual, final DLC pack. I'm...
Hello Wanderer, Thank you for finding your way to my castle. I wanted to give you all an update on my progress with King TD! I have overhauled all the art in th...
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Hi everyone! We’re excited (and a little nervous) to announce a new public demo for Chains on Sand ! This is a big step for us, so we want to be super clear a...
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RANITAYAS Massive Dungeon Pack Update 41 ⚔️ Daily Update 41:Animated Coin Overhaul! ⚔️ Day 41 of our 100 Daily Updates is all about the treasure! We've...
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hello! it's been a minute. i've added a new game to this collection - 9 to 5 , a minigame for Staff working a shift at the Hotel. 9 to 5 was originally written...
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🎉 We're excited to announce our brand-new game, Candy Catch — a colorful, fast-paced arcade game that's as fun as it is addictive! Whether you're a casual...
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Tons of New Content and Features! Enemies A new level system has been added! Enemies now spawn with a random level based on player progress. Higher levels incre...
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Improvement: Made Super Strechy Glove work with invertory Items Bugfixes: Lost Controller now spawns in Presents Fixed Broken Hammer when using on SB Fixed Trai...
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Hi! I just updated my funky little rpg maker project with a whole new looping area to explore, a new battle theme, and the BIG ONE is that you can talk to every...
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Im planning something a little big for Slime Chamber! What will it be? How much of it? Is it gonna be coming soon? Can't tell! But i can tell you guys that it w...
I was asked in the comments to make hands separate, so i did it. Before that, there was just character animations with hands and without them. You couldn't over...
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If you are concerned about buying the game the demo version is for you...
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MEGA Changes +Made the Ui more polished and nicer (possibly the final change) +Reduced the gun sound effect +Reworked crosshair +Balanced gun +Made boundaries s...
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Demo 1.1.15 Patch Notes Fixed focus bug on pause menu Fixed audio scale for options menu Splash is on SFX bus so it's not so ungodly loud Death screen grabs foc...
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So I have spent a lot of time over the past week banging my head against the wall trying to fix my farming system. For some reason I couldn't make the plants gr...
So I know I have been pretty radio silent the past month and I apologize. But I got work to show for it. I have been working on the 100000 BCE start, and it's p...
ChangeLog -added key.txt -fixed a issue where doors that where suposed to be locked weren't -added cave-a and cave-b to the hide distant objects setting -added...
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Yeah turns out this was easier than I thought, just had to replace all the sprite materials and remove the lighting :D...
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