Devlogs
Chapter 14 is here! Just 11 left to go now. I’ve also re-uploaded chapter 12 after fixing the disappearing Harrow issue. Thanks for pointing that out. No matt...
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Update – Asset info & optimization • Updated vertex counts for all assets • Replaced project files with the latest optimized versions • Updated preview...
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This update focuses on optimization and usability improvements. • All assets have been further optimized with reduced vertex counts • Technical information...
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Added: Map 1 Tree falling sounds Gate Opening sound Wooden Door sounds Locked Object fade out disappear Locked Object unlock sound Container Doors opening sound...
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For the first time, the avatar of Phra Rahu awakens on an original DMG Game Boy — not an emulator, not a modern screen, but the same monochrome hardware that...
TY_FnHInvincible 1.5.1 -- Changes - Improved Code Documentation - Improved Code Readability and Structure - Corrected Minor Documentation Mistake Labeling State...
Clickbound v0.3 is live! This update introduces the first upgrade system, adding meaningful choices and stronger progression. Added Upgrade system Click power u...
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A building menu is coming and will add construction and base building to the game eventually. :)...
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I played around with the editor project setting to get the screen sized more properly...
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Hello everyone! With the game soon releasing (December 25th), I decided to drop the original soundtrack on both YouTube and SoundCloud. It is around 1 hour and...
Final Beta of Ole Toro 2 is avalible; To load , decompress the LHA oletoro2beta , open folder Oletoro2 and double click to OleTORO...
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Add 54 animations for Unarmed Fighting Animation V2. Dual Sword Animation V4...
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Hi! I made some tweaks to the game to make it a little bit easier to play. ROUGH power cost reduced from 50 to 10 COARSE power cost reduced from 100 to 20 1:1 p...
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I have finally added the main enemy and his minions! The Phoenix (In Red) is a evil man pretending to be something he’s not. He dispises anyone who dares to s...
After several weeks of hard work, late nights, questionable design decisions, and way too much clicking, we finally did it: Version 1 of our game is officially...
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Working, still working...
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Added new sounds for character speech, also added a charge weapon button to surrender to the mantoid. Next update will have multiple new brain implants and they...
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A host of changes and polishes for the game, listed out below: Additions New invasion waves occur 10 waves. During invasion waves, enemies move 20% faster, deal...
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I’m currently in the process of rewriting all my plugins. For most of them, there won’t be major changes in terms of features, but the code is being cleaned...
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Advanced 3D Shake (Pos, Rot, Scale) This is a comprehensive and highly customizable shake action plugin for CopperCube. Unlike standard shake behaviors, this ex...
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We here at SUNSCOPE are thrilled to announce that its 2nd game, Yaxi Taxi (formerly known as "Twist Taxi") is now launched and available to the public! Thank yo...
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Godot firefox is a godot android plugin that allows godot game developers embed firefox web browsers into their android games. It exposes mozilla's gecko view w...
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This web build is a general update to the original cuboids game. It's a typescript port of the original source code, to prepare the game for proper web publishi...
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A car levitate game mechanics has been added into the game. Players can press P to turn off gravity so the car (dodge charger) floats, and O to reset the world'...
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Based on some feedback, we've made a few quality of life changes to help make the game better for everyone! Along with some bug fixes as well! First we start wi...
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Late notice, but i have to put the project on hold for now, as i can't access my pc at the moment. Fear not though, when i get my pc back, ill continue to work...
I added major updates to Kinetic Conundrum from backlog: The game now has progress save system, allowing you to resume from same level later after you exit the...
Decay Chain Private Play Test Launches 12/15/25! About The Play Test The Decay Chain private play test begins as of Monday, December 15th, 2025 in the discord a...
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4.50J->4.51Jの変更点 指定したシーンが省略されてしまう不具合を修正しました 無限ループ問題は抱えたままです。しば...
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Hi guys, just to let you know that we’ve just set up our official Discord: https://discord.gg/EvXsNCZf join us if you’re interested! Also, don't forget to f...
I am presently rearranging items and stuff for the Day 20 release of the game, but it has taken a little longer than expected. In the future, I will need to all...
Update changes: Added html web port Updated graphics Updated main menu with options menu Added random bottle spawn locations Added new bottled messages Added tu...
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Hi everyone! The full game isn’t out just yet, but we’re really excited to finally share the demo for "The Hours Before Christmas" with you all. This build...
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In the last devlog I had just optimized outdoor maps by breaking the terrain model up into chunks. I optimized this even further by frustum culling the chunks...
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Big update! The game now has real consequences and deeper strategy. Meteor Timer When starting a new game, you can now set a deadline - build the time machine b...
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Broken Telemetry Vol. 1 — Signal Collapse is a curated collection of precision-designed sci-fi signal SFX. Each file is dynamic, evolving, and reactive , givi...
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I've added a separate download for an in-progress version of the game with new items, support for custom character sprites, level looping and a very primitive f...
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Português — Devlog v1.4 V 1.4 – Changelog Geral Adicionado texto em espanhol. Novo modo 100 Waves . O jogo agora salva a opção de VSync , ativada por pad...
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...Okay. Well, I suppose I couldn't not say anything. Yes, I am aware about DogeAnimator75's antics, and things will be dealt with appropriately in 1.1. While t...
We've got a google forms to help with our end of year celebration! Sorry for the discord related questions if you're not in the server. Most of the people votin...
-updated the title screen to show a map from the game -added lots more tutorial messages to the train area -some bug fixing on the gun mechanics -fixed a bug wi...
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Another QoL update, but this time I added rapid fire, LOL. ===CHANGELOG=== Rapid fire (secondary fire); New sprites and textures for particle effects; Source co...
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Hello everyone! I’m excited to share the Catalist Codex , my entry for the TTRPG Bookmark Jam . This project addresses a common challenge many Narrators (GMs...
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Was bracing for all these incredible life changing events, I was going to be able to breath through my nose clearly for the first time in my life. I was going t...
The team at PachiPollos Publishing is happy to announce the release of Cuyrass! A supplement for Mausritter to play as cute but valiant guinea pigs living wild...
Hi chooms, I made some very small changes that you won't even notice here. Mainly, we renamed the Ashen Docks to the Lower Docks so it's reflective of the new m...
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These were some of the longest and also shortest 8 weeks for Gamedev lol, after some sleepless nights and banging my head against the wall while coding, i somew...
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This patch fixes issues with the shop UI behaving incorrectly in v0.2.1 / v0.2. Fixed Shop layout and sizing issues Improved shop UI consistency across differen...
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A model loaded—a wiggly blue geometry fish, invisible in first-person, very mysterious ( ̄▽ ̄)" HTML5 build currently exploring the void on its own. Featu...
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