Devlogs
In pursuit of other interests, I’ve been learning Affinity and needed some practice with page layouts and copy editing. So I took the master for the plain PDF...
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This release changes sanity/insanity mechanics to have more interactions and differentiate from normal damage both in UI and gameplay. New Dreamwalker hero is b...
In this video I show how an input bug that seemed to require more complex code was instead fixed simplifying the assumptions and unifying several situations int...
Critical Terrain Fix Hopeful fix to a critical issue with the terrain not showing correctly and the world only being snow forever. New NPCs Two scientists have...
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I started to work on a new game soundtrack to go in the background of the game as the game soundtrack I had before was not good. The repeating melody and high p...
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Original Idea: The original idea was to go with the theme provided in the jam called, "Lick it". Where you lick items, and if they were good, they would get poi...
This update brings all the playable characters into the game! You can test them in the ‘Hero Showcase’ dungeon, which is unlocked from the start. We improve...
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Hey everyone! If you've been following the development of KRAVAT, you might know that the Kickstarter will be launching early 2026. Here is potentially the fina...
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NEW ADDITIONS!! 32 new assets of Snowmen and Ice Tiles , for your whiter Christmas and seasonal decoration in your images, your jam, and your game. What's Insid...
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It was optimisated and was added 2 units spearman and swordman. Now the time of mine race to 10 seconds from 3...
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The "Architecture Deep Dive" continues! I'm thrilled to lock in the Old Town environment. This dense, winding district is now a complete building layout, settin...
Finally the full version is released! You can get Steam version here: https://store.steampowered.com/app/3962200/The_Soul_Collector_2__Idle_Game/ If you bought...
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Hello again, I've finally managed to release the 2nd movement demo of my game, it took a little longer than I originally intended, due to my computer exploding...
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This is a scenario for SSK to introduce between wars, introduce long-term factions (allies and enemies) and as a way to challenge players who use violence by de...
New changes: 1. Stealth regeneration is much slower: 1 point every 5th turn instead of each turn 2. Player recovers most stealth (30 points) by entering new lev...
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Added a fire pilar animation for this scenario decoration :)...
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Character art and icons will be updated as promptly as possible, also a hidden armor set is hidden in the game. A nod to "You are not BunnyGirl". I would like t...
Directional Cursor Trigger (Relative to Node) This behavior transforms a 3D object into a reference point for mouse interactions. It detects where the mouse cur...
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Oh, Hi! Welcome again! Today i just Released the Preview 2 Update of the Upcoming Beta 1.4 Update. As i said in the Previous Post, i will Post more Updates of S...
🔧 Small Update — Coin-Based Scoring All destroyed enemies now drop floating coins . Score is only awarded when collecting coins — destroying enemies alon...
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DELPHI: Prophecy Edition CORE v0-3-0 has landed It contains a VERY important update. We gone made a booboo. Well. Specifically, Chip gone made a booboo--and cop...
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🔥 Patch 0.40 – Play on Itch.io ➡️ Don’t forget to add Chop Chains to your Steam wishlist! Add to Wishlist on Steam 📘 Patch Notes 📰 New (No new...
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Hey everyone, welcome to my page and my first ever dev blog/update! I understand not everyone is comfortable downloading files from unknown sources on the inter...
Juuuust been sorting, transferring and installing files for 4 days. (T_T) So game assets are more accessible for me to work with on phone. As I do that, here's...
It felt so good to hold that book, even though it was just a mockup of the real thing. Can't wait to inhale the fresh print once it's out! It won't be long now...
-Minimalize to Tray -CMD window its not visible anymore...
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PyTorrent Free No ADS Torrent Downloader
What Changed Three critical fixes and robustness improvements throughout. Attribution: Bug identification and fixes developed in collaboration with GPT-5.2 and...
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Just a Quick update, Added some of the base enemies of drake kingdom Drake castle [Mist] Skeleton Drake Knight [ In progress] World map [Drake kingdom area] Gob...
With Whispers of Returning Life — ARPG OST Vol. 3 the Ashlands trilogy is finally complete. When I started Ashlands of the Sleeping Gods (Vol. 1), the idea wa...
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Hello everyone, and welcome to Devlog #8 for the development of the Ogre! In this update, I’ve implemented all the North-facing animations , completing this d...
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How to make your player immune to damage when dashing or doing certain things. Full video tutorial playlist | Manual...
Heyo! Update 3 for Cat Isle is live! This update is a smaller but important step forward, focused mainly on UI sounds and polish. We’ve added sound effects to...
Added 3 new characters, each with 24 frames of animation. Hope you like them! :)...
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Added an FN Scar, some MP5 variants, and a Panzerschreck...
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A small pack of various 16 bit guns for use in your projects
The end of the year and module are here, and so comes the end of the project. _inProgress was quite a fun event to attend, while our game didn't make it into th...
This week wasn't very eventful for myself in particular. Since most of the programming and Unity stuff is completed, and the only things that required to finish...
This week was another playtest for our game, but this time with the 1st years of the course! This would probably be our most valuable playtest as we would be ge...
While we did just have a week long break not too long ago, where we didn't really take a proper break from working on the project, we now have a proper week bre...
This week was the week we finally presented our game for our vertical slice... and unfortunately I have gotten terribly sick! Oh no! Not only that I ended up mi...
This week is our reading week for college, so we are totally off for this week. While I would like to fully chill out and do nothing for this week, I knew I had...
This week I made some more solid progress on the battle system in preparation for the vertical slice for our game. I managed to sort out the main turn on and of...
This week for our game me and my teammate created a macro chart to finalize goals, game length and what we wanted to achieve for our game. For the macro chart...
This project is an early-stage software simulation of the Dykstraflex motion-control camera rig, built to explore the physical and mechanical constraints behind...
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You can try the instantly playable WebGL demo of ElbmarKs now, enjoy!...
bug fix login popup was blocked sometimes for new Windows users add a new manual login pipeline to avoid popup issues improve blueprint view...
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