Devlogs
This update is packed with new content and major improvements — including new weapons, new skins, new soldier items, tons of UI upgrades, and an Early Access...
There's been a long time since I posted here, it's due to a lot going on my family side. However, I've been busy, today I present the engine's particle emission...
In this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a n...
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Hi! I have been trying to do bits here and there. Learning how to mess with the environment using scripts, very tricky. Also a lot of optimization I hope you ar...
Author: Reece Meck Written: 10/10/25 This week during development, I ran into an issue when trying to push one of our Unreal Engine maps to Perforce. After I pu...
Today, I am happy to announce that my second game "Project Second Dream" is beginning to sprint. I have established the core systems, and I am ready for the sec...
This is a list of stuff I plan on adding to the game. Expect most (if not all) of these things when the full game releases...
Author: Xavier Baez Written 10/10/25 The main problem I experienced this week was getting everything in order. The AI at first whenever they collided with somet...
Fixed a few gameplay bugs. Orderly's sound max distance is further Light switched other hand Added basic difficulty options in the beginning: Easy gives the pla...
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Following the release of the St. Basil’s Cathedral Jigsaw Puzzle , I’m excited to share the next entry in my digital art puzzle series — Aberiel: Milan Ca...
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Version: 1.3.9.5 Date: October 10, 2025 Features : Added a confirmation modal when resetting the Fractured Void, clarifying that blueprints and constellations a...
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Welcome, adventurer, to The Higalina Vault! As a special gift for stopping by, we've prepared a little treasure chest for you, completely free. 🎁 This isn't...
Moon Rocks and Slimes Dev Log #8 Engine: GameMaker: Studio 1.4 Tagline: Expanding industry, adding gems, and cleaning up the backend. Fabricator Expansion The F...
Hi everyone! This fourteenth update introduces the complete addition of the SVG package, making all graphic assets scalable and ready for use on any resolution...
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This week, I’m working on my prototype game base on the feedback that I got from the playtest. It was really helpful from the playtest to see people how they...
bugs yea...
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Cursed by the Devil, Elizabeth embarks on a fight to put an end to her forced eternity.
Hello, welcome to my first dev log! We're a small indie team, and like most small teams, we're all programmers. We love logic, systems, and clean code. When you...
Version 1.3 of Modular Fantasy Melee Weapons Added: 15 new original part sprites 53 variants of those sprites 18 new pre-assembled weapons Changed: Renamed 'Rec...
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I am inviting you (yes, you and YOU only) to become an OFFICIAL playtester for Twardy 2.0. ... Now, you may be asking these 4 questions: WHAT EVEN IS Twardy...
We're happy to announce we have created a character keeper for those that would like to play Ravel online! The link can be found in the description of the game...
heeey just a quick update to insure that the builds are made with a non-compromised unity version . if some of you hoped for a content update, sorry, it is not...
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Almost two years ago, I was messing around with a prototype for a grappling hook in a space mining game. The project was an extension of an implementation of cl...
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Recently, Unity made an announcement about a security vulnerability in the engine. This game is made in Unity. Consequently, I have removed the download link to...
Author: Anthony Halstead Date: 10/10/25 The Dilemma: Choosing the Right Decision Model At the beginning of development for Iron Reclamation, there were several...
there is no longer a set series of factors, the Jessy colors and behaviors should be more random yippie! Today I say a bird with one leg hopping around downtown...
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We get the local/overseas model debate but for us that had nothing to do with it. Where it was made was not even in the discussion. We wanted the best model for...
Minor bug fix related to clients trying to update the server status (which it shouldn't do)...
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Firstly I want to say a MASSIVE thank you to everyone who played, commented, rated, and joined the discord for REINCARNAGE!! All the amazing feedback and suppor...
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🎁 Chest Tree When chopped, Chest Trees reward you with multiple random resources ! They’re a great way to stock up quickly — if you can find them. 💡 P...
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I spent some time updating the GUI on the title screen, I have yet to standardize it in the "In-Game" menu on this version. <--------- FUTURE WORK ---------> -...
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💖 Hey, welcome to the 4th devlog of Just a Cube. I'm happy to announce the full version of Just a Cube is finally released. Thanks for the support everyone...
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Thanks to your feedback on the demo, Streetlight Syndicate now has an official Steam page. Wishlist on Steam: https://store.steampowered.com/app/4058190/Streetl...
BAD NEWS ONCE AGAIN gdevelop decided to change their platformer settings, so NOW you cant wall hop. BUT. ima add trampolines cuz we cant just put slopes everywh...
Ham and Dog - Week 2 - Progress This week I spent a lot of time on actually making the game, as well as all of the assets i used. I began by following the Brack...
lol i just added a leaderboard it's been a while since i made one though, so it was a bit of a fresh experience. SilentWolf is the way to go to make leaderboard...
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steady progress…. .. . finally have an idea of where I’m at which is good news. at this point I’m spending 5 hours a day minimum working on my game, so I...
Ham and Dog - Week 1 - Progress The first week I spent a lot of time brainstorming ideas on what kind of puzzle game I could make within 2 weeks. I am not too f...
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First upload > beta build, open for feedback...
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A cursed journey through the spirit realm to reclaim what was stolen.
It has been a hot minute. I have returned to share some progress in the game. Check the video if you'd like to see the progress in action. Here is the sum up: P...
The only major thing that I added in this update was a short intro that sets up the events of the game It still needs some music and maybe some other tweaks but...
It all started with a single image. A simple AI prompt (2025/8/5) English translation: "Can you generate an image that evokes the world of the 1980s? With a spo...
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Key changes: • Version adapted for WebGPU • Saving is not available in the Web version...
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Hola! Como ya habréis leído, el desarrollo de SM3 ya había empezado. Pues bien, os tengo buenas noticias. El juego se encuentra en una etapa que ya se podria...
Greetings! Life has been hectic over the last year or so since the latest significant update to this game. Getting hired, getting fired, multiple trips, a game...
ENG Check out our game on Steam, a mobile release is coming soon too. Quick announcement, Deadlivery night is now available on Steam also in early access format...
Doggin Plawter Chapter 2 is now being developed, with the new main villain Phantom, and you will be able to do more game machanics...
After a long wait… UPDATE 1.7.0 FOR UNDERTALE THE SOULS INCIDENT PLUS HAS JUST BEEN RELEASED! Sorry for the delay, this new update, also known as the TECH UPD...
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L'Ultima Zanna [The Last Tusk] The game has been fully translated into English, enjoy! Synopsis Italy, XVI century. “Shrouded by mist and from sight hidden, t...
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