Devlogs
Thank you for playing my previous game, “2048”! Following that project, I’ve started working on a brand-new puzzle game, and today I’m releasing the pro...
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A couple of soldiers are ready to protect our land. Also i've added some tents in case they need to go exploring. I have no plans to add weapons at this time, i...
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Hi all! Most of you probably expected to hear this announcement at some point. If you didn't, I'm sorry for blindsiding you... I'm deciding to cancel developmen...
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Fixed minor audio bug for when transitioning from title screen to credit screen...
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Geoengineer is a browser-based terraforming strategy game built in Godot 4.5 . Players control a geoengineering rig to make distant worlds habitable. 🌊🚀 T...
Implemented new features for gameplay and a bit of aesthetics Player and NPCs are stunned for a small period if hit by an explosion Ground is filled with splats...
3 files — 0.0.6
Added the following: Preview of where the letters will land New powerups New special abilities A few new story scenes A few updated sound effects Added a few mo...
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I've created this massive pixel art collection of ships featuring over 100 assets, including 50+ unique ships, from player ships, to enemies and even a few boss...
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I just added a little dialogue to pages 6 + 7 (next week's update!)...
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- Pressing enter to select as well as z - Pressing back to go back as well as x - Add mouse as input...
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MMD Model Cleaner has finally been updated! This new version fixes several issues, adds new features, and greatly improves the program’s overall performance...
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Reuploaded WebGL build for bug fixes Video cutscenes are now able to be played Low priority bug such as a few cutscenes being replayed will be fixed...
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You may have noticed, we now have a new webplayer thanks to Zeta0134. It now includes the new HUGE rom, which has every single level we have across all 4 roms a...
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2.0 coming soon!...
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just strange game
- Notes are able to appear in WebGL - BGM switching improved with no glitches - All cutscenes are able to load - If you wanna play a different character after f...
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Welp we're in the final run for Inarora's Excursion ! Because of your patience while waiting on the release, I will make sure a copy of Inarora's Excursion is a...
AEON v1.4.3a - Quick Patch What's Fixed: No more mid-sentence truncation Long explanations no longer get cut off with "..." when they're perfectly valid text. B...
1 file — 1.4.3a
oops i think i made the image too big - Fixed dialogue text duplication when writing multiple dialogue texts in the Custom Quest Editor - Fixed some typos - Fix...
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Took a while. But I finally got the build feature working (for the most part, that I know). There could still be some bugs / things that need worked in. I also...
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v1.01 Monster selection Pauses Terror will be used to updgrade removed victim tracker removed victims per second - moving to collection Camera tracking Environm...
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It take me very long to upload this so pls ask if there is any issues...
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VNGen Studio v0.9.19+21 (Build 496) – Update Announcement This build brings some sharp new tools to help creators fine-tune their scenes, especially when work...
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In V2, we’ve added trees, randomly dotted around the map, and added an authentication banner if you’re not signed in...
The 5th iteration update! This one brings better powerup SFX to eliminate confusion, improved joystick customization, and increases the likelihood of Gun-Dudes...
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v1.0.22 - Bug Fixes Released: Nov 15, 2025 This update is free for existing users. General Changes/Fixes: Windows: Fixed issue where Stick mode would not work c...
4 files — 1.0.21, 1.0.22
Hello everyone, I would like to give a brief but sincere update regarding the project’s progress this month. Unfortunately, November has been another period w...
1. Bug and error fixes! 2. Adding inventory and item pickup functionality 3. Adding more textures and background music 4. Changing the font, turning music on an...
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Hello everyone! Issue #49 of the Amare Bulletin is out now! 🎉 As mid-November settles in and the end of the year peeks over the horizon, the Amare scene keep...
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New Additions - Added Max-Olotl, uprank of Axolotl. Does far greater damage with a higher fire rate, costs a lot more. - Added Lightning Slime, which boosts the...
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In this update, the game now features a map for the player to visualize where they are and where they are going, located inside of their stats+map passage...
This is the very first complete version of the game!...
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This project is our submission for Game Jam Plus 2025! Here is a quick video of our progress! 4...
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Detector Mode ⚙️ Mode Switching + Core Stability Update Hey Treasure People! This month there's been work behind the scenes to make the entire game feel smo...
Progress: I confirmed the reference images for the modeling task, including one incense burner photo taken by myself and two machine concept art images sourced...
The final major patch for the DEMO! Summary A few weeks ago, the demo for No Need for Flowers was a part of Nextfest. This event was a complete success, and mos...
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design for the main character has been fully redone yay!! ive gone through and replaced the stuff with the old design (Which wasnt much,, thank god he only appe...
Heads up, senpais! We're currently experiencing a server outage on the itch.io version of the game. Our team is already on it, and we expect to have it resolved...
Fixed package name for 1.3 which caused the data location to be changed for specific android devices...
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Olá pessoal, tudo bem? Este é o meu primeiro devlog ! Estou desenvolvendo o Chimbra , um simulador arcade inspirado no clássico jogo de bolinhas de gude. O o...
AEON v1.4.3 is here! What's New: Professional Formatting Automatic bold headers for generations and sections Better spacing between linguistic analyses 20+ auto...
1 file — 1.4.3
Fixed DLLS not loading in x64...
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Oregon Trail type game I made in C++ (WINDOWS ONLY)
Version 0.2.2 Fixed bug where some actions weren't working Fixed tooltip getting disabled Fixed bug where action gets stuck on when switching characters with th...
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AWESOME NEW FEATURES Cool Splashscreen! Lowered the framerate to 10 FPS Added a blur/pixelate filter over the whole game Turning left has never been so exhiller...
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Made popups bigger on handheld. Messed with the shadow bias on high to fix issues of shadow pop in on the edge of the screen. Fixed a wall not having materials...
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Workers will now also mine visually, move every 60 seconds, and merge together. The mining block on the field still helps a bit in the early game, but now has a...
Version 0.9 Out Now! Included in this release ... 16 additional upgrades, all scaling off of current in-game upgrades, offering a smoother and more rewarding pr...
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Bug fixes and improved the End Game screen to show final build. What’s changed Fixed issue with lock status on shrine blessings Updated End Game menu to displ...
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Crushing on the Clock 1.0.4 update is now live. * Fixed game breaking bug with gift inventory * Added 38 player achievements for Steam * Updated some artwork. *...
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