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Devlogs

Here's the source code
Postmortem
Project was made in GBstudio 3.1 (you can migrate to whatever version I don't think this used plugins so you should be good) and is very simple, have fun poking...
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Atom Idle 0.5.1 Alpha V1 is available now!
Hello everyone! The first Alpha version for 0.5.1 is out now. This update brings many bugfixes and changes, and a new notification system. Check out the full ch...
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Inspiration!
Game Design
I wanted to briefly chat about inspiration and my stance on making! I don't know if you've felt this before, but I used to feel unoriginal or contrived in the s...
Diamond Hill 1.5!
- added minerals log - added sea mine and jungle mine - added ~10 new ores - compiled most counters into the same sprite (lowers size slightly) - general bug fi...
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Specular and Normal maps do the trick. Huge difference.
A quick update on map changes and lighting. I have redone most of the specular and normal maps for tile objects in the game. It's made a huge difference and alo...
8. Music & Atmosphere
Postmortem
Every variety show needs theme music. We composed original tracks for openings, endings, and even “fake CM” moments. It’s silly, it’s catchy, and it add...
Updating the tileset
Hi ! I just updated the tileset with paths ! Feel free to use it to begin mapping ! What would you like me to add to help begin your game ? I plan to add walls...
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Post Launch and 1.1.0
Thank you everyone for playing, I had originally planned for this to be a minor bug squashing update, but due to some good feedback and strong inspiration it ha...
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Play another game of mine!
Hey miners, Hope you're all avoiding getting eaten alive by horrible vroscium beasts. Also hope you're following the Echo employee manual and avoiding eating th...
CASINO CASUALTY - VERSION 1.0.3
A few more minor bug fixes this time related to the roulette table and story progression, hopefully the final update for a while. Also added icons to the title...
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Be the first player to beat Impossible Mode!
Be the first player to beat Impossible Mode, post evidence of completing it to document your achievement...
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Added images to website
I gotta write sum here too ig...
RAI-Loader v1.7 released!
Major Update
I'm pretty excited about this! After a long time, I'm finally bringing you a real update. You didn't expect me to come back, did you? Haha, anyway... what's new...
2 files
Game updated
Last minute dialogue/choices update...
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A text based adventure game with AI NPCs.
🕯️ Devlog #1 — The Birth of Whispering Halls
Marketing
I’ve always wanted to create a horror experience that wasn’t just about jump scares, but about something psychological — something that gets under your sk...
2 files
Town at Stake Official Release
Major Update
⋆⁺₊⋆ ━━━━━━⊱༒︎ • ༒︎⊰━━━━━━ ⋆⁺₊⋆ Hello everyone !!! This is the official release of Town at Stake on itch.i...
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v0.1.2 - Open demo
This is the first version open for a public playtest. Changes in this version: Fixes in translations Fixes in GUI elements Minor improvements in VFX and SFX Min...
Working on Post Jam version
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Cacaw! I mean, Hello everybody I’m really excited to share that once the jam ends, I’ll be releasing a new version of the game! This update will focus on fi...
New Demo Release Date.
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Hey guys! I just wanted to let you know that we're still building and working on the game daily every single day. And we're remaking the game one more time. Thi...
Reckon I actually fixed chests this time
I think (hope) chests actually reset on death now, tested a few times and it seems to work (?)...
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Shop
I forgot that this guy have a shop whit official merchandising https://whinsekk-merch.creator-spring.com/...
TFTK - New Update!!
1
Major Update
TRAPPED FORCED TO KILL - MAJOR UPDATE!! I thought I'd post a Dev Log since I haven't posted one yet. :-) It's just to let y'all know that I've got a new and imp...
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BackBit Package issue
For some reasons previous version of the BackBit package had problems.. Please download the new one instead : ddOne-AES-MVS-Beta3_2_1-BackBit.zip (once download...
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Prototype Launch
Major Update
Prototype launched, will fix the bugs found and implement more to the game...
Beta Dev 1.2.5
I have polished up some UI and made some model scale up. And a big update for this is new icons in your hotbar, meaning you can actually see the item you have i...
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Prototype Launch
Major Update
Launch for the Not Another Space Shooter test game, I will work on this project to keep learning and implementing ideas of how the classic space shooter works...
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First chapter
It took me a while to recreate chapter one and comment creatively but chapter two will take less time as I leave chapter one here...
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Bug Fix
game was missing the OpenAL32.dll file to open its now included and game is fully working!...
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Demo is live!
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Milestone ! This is a short Demo with one playable area of the game. Collect loot, find upgrades, bash monsters, collect gems and - survive! You can send some v...
Devlog #2: The greatest story ever told
1
Game Design
I find myself basically looking at a few major sources for storytelling mechanics, here. One of them is T.W. Wombats' Historia Obscura , which I think has a rea...
Download is available now - The Girl In White
1
Major Update
The game is officially available for download. I'd love to get your feedback, everyone ♥...
Fixed Mikecylium AI
Fixed: - Janitor location being set to Right Hall B during Night One, preventing Mikecylium from ever moving there. All inactive Animatronics now are set to a b...
2 files
Producer Devlog 1
Postmortem
Hello everyone! Welcome to the Producer's point of view for KickBack's first Sprint! My name is Angeleen Arellano, and I lead the team for our game. I've been a...
Devlog after 1 week of working on my Martin game
Game Design
In college, we were told to make a tiny narrative-driven game in 2 weeks, 3 classes. I wanted to make a twine game, but decided to learn a bit about HTML and CS...
Martin Game Postmortem
Postmortem
Any game would be time-consuming to make, and I got too enthusiastic with the idea of the range of things I could do. I was excited by the idea that I could doo...
Tech Demo 0.0.5
Major Update
Hello Playerssssssss..... How’s it going? Today I bring you the patch notes for the new 0.0.5 update, featuring some new content that’s still in testing but...
2 files
0.2 log
Major Update
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Devlog : Using Twine and the Story Idea
Game Design
Oftentimes when I think of narrative games I picture big lore packed games that involve lots of playtime. Obviously, those games take many years to develop and...
Postmortem
Postmortem
When starting this game I believed that creating it and actually making it come to life would be a more trying process but I would say that was the smoothest th...
9/17/25 DevLog
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I think I’m literally 4 different people with each their own sub hobbies. 😅 Currently in my #writer phase. Got absorbed #writing story for my survival #hor...
Version 1.2.1, Maintenance Update
Hey! Just a general maintenance update. Changes are as follows: ## [1.2.1] - 2025-03-28 ### Changed - Updated Dialogue Manager to 3.7.1 - Updated Godot to 4.5 -...
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V1.2 - New Factory Objects + Minor Improvements
Hello Again! I'll just be covering the basics of what's been changed, Minor - Updated the catalog with 2 new objects. Medium - Added the Robot Assembler. Medium...
2 files
updated road map
O fim...
Major Update
Sim, eu sei que talvez (ou não) Bunniling não tem mais atualização, eu não falo nada sobre. Mas, sim, infelizmente Bunniling infelizmente foi cancelado. Be...
Version Alpha R4 Release Notes
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Hi all, today this plugin was updated to version Alpha R4! This version changes how the reroll amount in the dice roll scene works. Instead of providing a raw n...
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0.0.4 Playfab Update
Game Design
What's New? Added Mod Vents added mod path added a Leaderboard Made the MOTD editable from playfab...
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Updates v1.0.8
- Added Idle Timeout countdown at main menu page so you can see when auto lock out will occur. - Fixed the Idle Timeout setting not saving. - Modified the PIN c...
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