Devlogs
Hey everyone! Right after uploading the first build, I did a quick pass to fix a few issues and polish some details before more people jump in. Hotfixes & Impro...
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Chapter VI has officially been released! Feel free to use the link below to read it! https://reverentgames.itch.io/axia-and-the-grim-reaper-interactive-novel Wi...
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New deck view in the main home base room! It also allows you to delete cards which is nice. It can be controlled (almost) without touching the mouse, much like...
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Translating the finalized design into a 32×32 pixel sprite forced me to simplify the character into readable shapes at a small scale. I tried pixelating “The...
As I approached the final character design sheet assignment, this is where things began catching traction. The earlier stages of constructing a character given...
In the refinement stage, I narrowed my ideas down to designs that best communicated motion, scale, and most of all my personality. I chose to move away from the...
During the initial character exploration phase, my goal was to brainstorm visual concepts centered around the theme of space travel. Instead of approaching spac...
It’s cold outside. Warm up with a burning post-apocalyptic story. As an Agent of Eclipse, experience a world without men filled with deep emotions and unforge...
Fixed an issue that pictures attached to the map are not updating their position properly when the map has horizontal or vertical loop(or both)...
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¡¡¡¡HEMOS AGREGADO MUUUCHAS CANCIONSITAS Y EFECTOS DE SONIDO!! sus creditos serán adjuntados en este devlog: Soft Little Cartoon/Anime/videogame Steps (Ton...
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Introducing chain breeding! Pokemon that cant normally learn moves can now do so via chain breeding. Also, some Pokemon received an additional egg group such as...
Big things are coming soon! I am almost finished with an update with a list of changes, but most importantly.... Do some investigating and you might just find a...
I dag har jeg ryddet litt i prologkapittelet. Jeg begynte å kode dette spillet før jeg kunne noe om koding, så det første kapittelet er ganske så rotete...
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We are actively working on the ordering system and soon gonna go over to NPC models and Animations. The system requires a lot of coding and we've encountered so...
The Platform collection is now free, I hope you enjoy it!...
Thank you so so much for 1000 downloads on the demo (and ofc thank you to my programmer yay!) !! my hard work has been paying off so much, and im so glad everyo...
**v1.2.3.51** Change Log: **New Build available Please Read Notes below before updating.** Please Join the [Discord]( https://discord.com/invite/7GQYecCgtu) for...
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Big update to how leaderboards work! Progress Leaderboard Previously, only players who beat all 24 levels showed up on the leaderboard. Now there's an "All Play...
I’ve been diving deep into the new character controller and started layering in my own custom movement system — wall jumps, ledge climbs, slide-boosted jump...
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Yesterday night I made a new blend mode for Our Paint, that’s a very useful Multiply mode (Only in RGBA canvas mode). This can be used to do more efficient co...
In true TGP fashion, I forgot to set all the persistent data to False, so that once you started the game, it would immediately unlock everything minus the video...
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The action-strategy roguelite game Skirmish Mayhem is now available for purchase on itch.io! Send any feedback in the comments or on the Steam forums if you'd l...
Major Changes: -Brand New Christmas Event! -Added New Death Messages -Added Account Code Transfer System -Added Screen Flash When You Take Damage -Added More Me...
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Added New Unlockable Characters Added Secret Boss Fight Added Cutscene Fixed Some Bugs...
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Hi everyone! It sure has been a long time since I've updated this game. Woops! I've been plugging away on playtesting, and out of those sessions comes an update...
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Wink and the Broken Robot for Analogue Pocket Now Available If you have an Analogue Pocket, the stretch goal Analogue Pocket ROM has been completed! It's availa...
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Hello! We just uploaded a new version with the following changes: Script adjustments Updated the guide You can decompress the files directly into your game fold...
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1.0.0 Update includes: Rebalancing the Rocket clone battles (still need to test myself, but doing it organically), Jukebox now plays when transferring maps, dur...
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Made a small change to the GUI of Plotastory for a more modern experience! Also enhanced the save/load logic a bit...
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Okay so it's been a while since last release, i was busy. But here I am now, back at working, faster than ever ! I am currently making Frostveil, the ice fortre...
Today I worked on several small but important improvements to the game. I added a sound effect when picking up items , which makes interactions feel much more s...
Added 11 new items: Ankh, False Idol, Finger, Gas Mask, Grub, Mandrake, Scarab, Soul Shard, Sword, Urn, Worm...
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Awaken... Awaken once again... 0.2.0 is out! The 1st part of the 2nd day. But this isn't simply adding content, oh no! There's a bunch of new stuff out! New UI...
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Fixes Fixed an issue where bullets from the DMR (the weapon assigned to the sword card) would not penetrate when fully stacked. Fixed an input issue on the titl...
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TCARS The 26th century called, and it’s mad at Janeway. This one I’ve been dreaming of for a while, but I finally found a good enough reference image from S...
Hey there! Euclid here from Astra Ex Machina. We have been very excited to receive several rounds of feedback from play testers of our first prototype game. Wit...
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Yay, I finally found some time to work (a bit on this game! And let me tell you, I didn't do much on the game itself, because I was busy coding my image convert...
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Hey everyone! GMRoomLoader just won Best Tool at the 2025 GameMaker Awards ! Thank you so much for your votes and support! I’ve been told it was a really tigh...
Use copyright free / royalty free images, music and sound effects Add Credit button to main screen to show where these item came from. French / English option n...
Well, after a rocky start, I present to you the first patch update (v1.0.1)! -----Changelog----- Added a persistent variable so that the disclaimer does not app...
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Adicionado SCORE com pontuação ao eliminar os inimigos Alterado o tempo de respawn dos inimigos. Agora usa tempo aleatório dentro de um determinado range Adi...
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- Kills now persist in between levels - Health and ammo now persist in between levels - Added new range enemy - Dynamic Difficulty now works better - Improved s...
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This patch is focused on a few QoL updates and improving the user experience of a few of the break time tools. Add support to right-click-and-drag to remove mul...
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hope you enjoy, cant wait to see people mix it...
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Major Changes: This major update adds a couple of useful features to Pollen. But I'll start with the less shiny one, which is that I finally added wrappers for...
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Hey all - Remember Christmas Horse 3's delay? 2023 was a rough year and it was the last time we had gone to India during my break between Fall - Spring semester...
Hi! Today we released a new version of the game, some of the main changes were the following: The addition of a new option in the main menu: "E xtras ". Here yo...
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