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Devlogs

Hotfix 1.1.01
History Timer 2: 2026 Edition Hotfix 1.1.01 Исправлена ошибка, из-за которой анти-автокликер не работал. Ра...
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New version 1.1.1 old-mackenzy
Sharon had a great idea the other day... what if we fix touch controlls and name our builds with names? We did! Now our builds will have names. Hope you like it...
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Version 1.37 - Armenian, Fraser
Added support for the Armenian and Fraser alphabets. Added new 158 glyphs. List of new glyphs: ԱԲԳԴԵԶԷԸԹԺԻԼԽԾԿՀՁՂՃՄՅՆՇՈՉՊՋՌՍՎՏՐ...
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New Version (BUG FIX)
Hi everyone! I'm happy to announce that there is now a fixed version of the game available. We fixed most of the bugs and typos that we could; if there is any m...
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v1.1.1 Release (Hotfix Minor Update)
Shimeji Adventure have been updated to v1.1.1. Please download the latest update to enjoy the game! Thank you. You can still download v1.1 for archiving purpose...
3 files
(S)pain - Aqeel's final moments/devlog
Overview Well everyone, we did it. We made it to the finish line. I've poured so much time into making this project come alive and there is just too many things...
Jose DevLog #4 - ChAoTic 🐱
What’s up everyone! This week I updated a bunch of the UI and added the new catch screen for when you snag a cat. I set up the cat paw animations and created...
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Big Changes...
Big Changes... I have two main things I want to talk about. 1. UI changes 2. level selection changes. Lets start with the first one! I'm planning on making all...
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Devlog #010: Phase 1 Foundation - Complete! 🎉
Tech Discussion
Published: November 19th, 2025 Phase: Foundation (Phase 1) - ✅ COMPLETE 🚀 Phase 1: Foundation - DONE! We’ve just completed Phase 1 of VIBE IDE developmen...
Devlog #3 -- Devconnect Demoday !
Culture
This week, Buenos Aires has been buzzing with DevConnect, the world’s biggest Ethereum event, which this year took place in our city. Within that context, on...
TBAHS || 05 - Revamped Pause Menu + New Options Menu
Finally, another video progress report. I wanted to show off 2 of 3 re-writes I did for the past couple days...
V4.0g Itch Release
Major Update
Breach V4.0g is here on itch for all to see! After a bit of polishing and trying to get things working on Scratch, I've recently packaged the game in TurboWarp...
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Revert Update 1
Had to revert due to some webgl issues. the questions are horrifying and one of the answer is wrong. please be wary...
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V1.2.0
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Fighter Sheet · Update 1.2.0 (English) 📌 Quick summary ✨ New XP evolution screen to level up your fighter with a clear XP budget and history. 🧩 Better...
2 files
Auto Active UI Update: Version 1.1.0
Hello everyone! I have a great update for the Auto Active UI extension ready for you! I've made a change to how visibility is checked: I am now using PixiJS's w...
Devlog #3 : Update and Bugfix again
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Update: I made a new mouse pointer so it fits the scene better. I adjusted the sounds so they’re no longer annoying. Before, they would stack on top of each o...
2 files
ALPHA 1.4 RELEASE
Marketing
In this update i added: 1.7 level 2.Puzzle thing 3.Updated menu 4.peter the horse is here...
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Demo Release
We are excited to announce we have now launched our official demo of Dragomir the Dreaming. We hope you enjoy this demo, and remember game development is a toug...
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Black Week Sale / Indoor Set
Hello everyone, I wanted to let you know that all my sets are 50% off until the end of the month. If you're interested, feel free to take a look. Furthermore, I...
lags
i'm gonna fix some lags ! i hope it will help !...
Krampmaus ist im Druck
Marketing
Krampmaus wurde nochmal Korrektur gelesen und aktualisiert. Und der Druckauftrag ging heute raus, das heißt die Flyer sollten rechtzeitig vor Weihnachten ankom...
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Update 002 — Graves Expansion
Major Update
This update brings a full set of new grave variations to enrich the Haunted Graveyard environment. I focused on creating multiple shapes, colors, and weathered...
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v1.1.0 Major Update - Catalog release, meteor paths, global scoreboards, zen mode
Major Update
The Moon is our Friend is now released on Catalog ! This is now the recommended way to get the game, as it supports global scoreboards and automatic updates. Fo...
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Mega Kaiju Boom Ball Releases in Early Access!
1
Major Update
Hey all, Can you save the world from a kaiju invasion using just a ball and paddle? The game some have described as rampage meets breakout has now arrived: MEGA...
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V1.8 - Visual improvements!
Do you like juicy UI animations? Did you want backgrounds that look less jank? Then you'll love this update...
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Branching Bug Fix
Hey everyone! I know it's been a minute since I've been on here. I found a bug where Branching completely was skipped that I hadn't caught. This bug has been fi...
Added new animations
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Added new animations on the Sprites/Attacks folder: AirUpAtk; AirDownAtk; UpAtk...
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Spider Boss!
Expand your dungeon boss roster with this long-legged, unsettling monster! You thought you weren’t afraid of spiders? Fully Animated Spider Boss is here to pr...
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v1.5.0
Major Update
Added Reputation...
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Oregon Trail type game I made in C++ (WINDOWS ONLY)
Mobile Port Now Available on Portmaster!
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Now you can play The Death of Santa on your mobile handheld device using Portmaster! Huge thank you to MadShmupper for making this happen. Check it out below: h...
Update: New Minigame
New "bubble drop" minigame added today, enjoy!...
Twelve guests. Three killers. Can you expose them before they strike again?
Reintroducing HydroDynamiX
Major Update
Fundamental hydrodynamics is BACK! The editor allows more control over customization and is now easier to use. Playing now includes dynamic spawning at differen...
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Space Story demo available!
Space Story is a 2d pixelart roguelike metroidvania about exploring an alien planet. Survive on a dangerous alien planet uncovering a galaxy-level conspiracy in...
Patch Notes - v1.5.1
Bug Fix This patch fixes a bug where the player wouldn't receive gold as they should when robbing or scaring off a charity donation collector...
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🛠️ Hotfix 2.2.1 – Autosave Crash Fixed & Console No Longer Pops Up
🛠️ Hotfix 2.2.1 – Autosave Crash Fixed & Console No Longer Pops Up This hotfix fixes a couple of annoying issues: The console window will no longer open...
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Harpocrates 2.0 delay :(((
3
Hey yall, Sorry to make this anouncement like the expected day of update drop but I wanted to give everyone the rundown just so everyone isn’t left in the dar...
New product launch
Marketing
I started with a rough draft in Obsidian, which was super helpful for keeping track of dates and characters. Though I definitely messed up a few names and timel...
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Beta Update 0.4.2
The new update for the game includes many fixes and added features. The game has changed: Fixed the item usage interface Fixed the ability to pause on the death...
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Build 67: reworked knockback system
What’s new: Reworked knockback system: KncobackForceMultiplier is gone, now there’s KnockbackSpeed that can be either null (or absent) so the weapon ha no k...
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11/18/25 - Leaderboards, Sounds, Settings and stuffs
11/18/25 - Leaderboards, Sounds, Settings and stuffs Reworked Leaderboards, changed some calls and made some math changes to try to get the numbers to upload pr...
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Death Projection - Devlog #2
Hey, everyone! I'm here to give some news about the update for Death Projection! Well, actually I've got a full-time job in my city, so my development speed for...
The Minimalism Update
Cuts down on unnecessary files and removes the legacy gm_construct map to reduce file size further. It also adds in a new class to the Logic's Engine SDK: pushF...
1.8g
Added Bag tile. Last visual adjustments...
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Hexagonal tile laying, roguelike
Versione 1.1.3 e scheda del personaggio
Game Design
Nella revisione 1.1.3 ho soltanto cambiato due nomi di professioni. Nello specifico, quella generica di "Druido" diventa "Mistico", mantre quella specifica di "...
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Week 10 Devlog - Sana
This week, I don’t have any self-deprecating or whimsical Anne-with-an-E-style humor (although I’m never sure if I’m being whimsical or straight up weirdo...
v1.1.0 - Controller and Keyboard
This update adds full support for playing with a keyboard only, or with a controller. Mouses are now non-mandatory. The WebGL version in theory should support c...
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Endless Escalation now has its official Steam page!
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Major Update
Hi everyone! o/ A few weeks ago I uploaded the prototype here, and I just wanted to say thank you for your feedback that helped me improve it. ICYMI, Endless Es...
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Better movement and more! (0.5.5)
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Update 0.5.5! Added Linux build support Added automatic cable grabbing while landing on it Added automatic cable detach at the end of lines Added manual respawn...
3 files — 0.5.5
Update 1.2
there was runtime error and dharma had to fix it pls someone kill me...
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BETA UPDATE1
i just finshed one of the cutsceens for the first level once finshed i will post a video on the channel used for the game to showcase what is done...
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