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Devlogs

Ver 1.2 Sneak peek N.3
Launching Pokemon Sinister Crystal!
I just released a Pokemon Crystal romhack! I like the original game, but it really lacked variety and scaling. I fixed all that and added some twists! Hope you...
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Devlog #3
Made some (much-needed) edits to the first three sections of the book for clarity (and grammar). I have also updated the character creation chapter to make it e...
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0.2.11: Add ability to change time zone
By default, the app guesses the time zone and mostly gets it right but there are times when the guess is wrong so we add the ability for the user to modify thei...
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Sneak Peek Next Major Update!
Huge Update Alert! Base max LV increased to 6, Basement crafting expanded, Workshop tech tree unlocked, new devices like Clay Oven, Bloomery, Cauldron, Mixbench...
Update and Bugfixes in Godot Engine
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First and second image: I created a code where the high score is saved, unlike before when only the last round's score was recorded. Third and fourth image: Pro...
What to expect in the next build
Here a summary of what you can expect in the next release build of "A Lycan's Night". Note ideas may be added or removed between now and the next release. Story...
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Whimsy becomes Whimtale!
Hi, whimsical cryptids! In preparation for the v1.0 release, I’m changing engine’s name to be unique and more distinguishable — Whimtale . The web version...
patch 1.0.1
Fixed "Closed" And "X" button on gui not working. Fixed certain plots not working after farming too quick rewrote game code...
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Devlog 6: How I fixed a fundamental flaw
Game Design
In the previous devlog for my Easy FPS Editor game Scarlet Harvest, I designed, modelled, animated and scripted a selection of weapons for my sci-fi fps game. T...
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Minor Update 1.1!
Greetings! The game has been updated to version 1.1 to provide a more immersive play experience for users. This update changes the script in act 2 to make dialo...
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Removed Downloadable Version
The downloadable version of Rizz Wiz has been removed due to a known Unity vulnerability. We recommend uninstalling any previously downloaded desktop builds. Th...
The v0.16 just arrived
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Major Update
Aloha everyone! Hope you’re all doing great! Today I bring you a couple of updates regarding the game. A few weeks ago, I submitted the game to an event calle...
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Game Is OUT
Major Update
Hey everyone. The remake is now released! Make sure to leave feedback and bug reports as well :) Thanks for ckecking it out!...
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Patch 1!
Hello everyone! As promised, we've patched two major game-breaking bugs that were present in the Jam version of the game and made a few small adjustments to mak...
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30 NewTextures
We made it to 200 textures with this new update! Have fun!...
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Devlog-Yihong
Game Design
My goal is for prototyping is just drawing different types of building formation for the possible layout of the buildings in game (concept art). I want to know...
Update - The curse of Golden Freddy!
Update - Curse of Golden Freddy - Hi! I had so much fun making this game! So much so that I'm taking it more seriously and releasing an update! I fixed some bug...
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snake v3.4 update
the update that is coming is just for new years...
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Dev Log - Charlotte - Nov 15
Game Design
Unknown For my part of the playtest, what I need to focus on are the audio and see what kind of vibe the player matches most with the games and make different a...
snake v1 season 2
Tutorial
move with arrow keys click to shoot...
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1.0.5
-niv 7 -bump -opti...
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un fan Game du jeu Hey Bobby du youtubeur Anawan
UPDATE 18/11/2025!
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Hi, guys! Sorry for the late update! It's past midnight and I've only managed to turn on my PC now due to a black out x_x Anyways! The Front Castle Background i...
v0.1.0.1 - bug fixes
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A few bug fixes for issues discovered in the first beta release v0.1.0. FIX: "For Each Tile" node didn't allow connecting variables or subgraph input nodes to t...
3 files
v0.0.2 - concept stage
Major Update
Settled with a concept, kind of. Added: Lights, new 3d scene for main menu, main hero, grabbing player system (without dragging system for now)...
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Version 0.3.0 - Our biggest update yet
Version 0.3.0 is packed with changes, including fixes, improvements, and new content! This update wouldn’t have been possible without the feedback we received...
1 file — 0.3.0
v0.0.10 - Two New Machine tools
A new version is out, and it brings two brand-new machines that significantly expand production and make the large workshop feel even more alive. The first new...
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some ui fixes
i made some ui fixes...
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Idle civilization, knowledge is power
Patch notes for 1.3 (Theatre Update)
1.3 is now live. See changes below. Features 🎭 Those with a Garden cultivated enough to impress Aime will be invite to host a summer show! 📜 Pick from fou...
2 files — 1.3
Fun ideas!
~ Checkpoints every so often ~ T eleporters , I think I'll make them purple...
New Demo Soon!
In the last few months, The game name has changed, the tilesets have gotten a facelift and a lot more has changed with that. I am also now working full time on...
v0.11.0 [Pre-Greenlight]
Postmortem
When we began our work, immediately tried to nail down the core mechanics. Gray-boxing, taking previous knowledge (albeit very limited), and figuring out what w...
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UPDATE on things
I have lost old files for my game so i will be working on an older version of it. Sorry...
fixed watertypes bug
fixed a bug...
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you skip stones. have fun
Final Demo update
The game is approaching Steam release, which is to happen today. The demo is updated to correspond to the latest Steam Early Access version. Issues with ingame...
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UPDATE 1!
Added lore notes and a lil bit of change to the map and just added lore in general, Yeah not that much stuff...
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V.1.2.1
Game Design
2 new songs Android support...
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Reach the end by spermatozoid
Dev Log 4: Second Prototype and M+DEV
Game Design
Design Log After having a discussion with the team, how items will work will be our focus for the playtest. Seeing how players interact with and utilize the sys...
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New Edition with major changes!
Major Update
Soulscraft 3rd Edition – Player Changelog Welcome to the newest evolution of Soulscraft. This edition strengthens core gameplay, sharpens class identity, expa...
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Fixed mouse clicks over (next to) score texts
Fix: Ignore Mouse on score text elements. As the score labels are quite big to the right, this resulted in clicking to set shooting direction but nothing happen...
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Dev Log 3: Feedback and Improvement
Game Design
Design Log With the prototype done and dusted the new goal is to create a playable version to playtest our designs. The focus of the design team has been refini...
Changelogs
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17 November 2025: Event based loot for unlocking Dormant Vampires will now block Sims with any tier of the Dhampyr trait from succeeding at it, to prevent the D...
NEW UPDATE!!
Added: -Fire event -Tutorial -Slightly improved visuals Changed: Object moving system...
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Camera - movement- controls
Noticeably improved camera and player movement/controls, tweaked aircraft parameters. Now it's possible to perform "low-height" maneuver with 99% success chance...
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Fixed Shader Error
unfortunate error on the use of GLSL caused shader compilation error on non-Nvidia graphics card. fixed syntax errors causing the bug...
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Dev Log 2: First Prototype
Game Design
Design Log Designing the prototype meant taking all the vague ideas we have come up with as a team, and cementing their details. Then taking those details, and...
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