Tech Discussion Devlogs
10.0 part 2 will come out soon. everything else is good but the bonus chacs take a lot of time, please get it. ask questions if you want...
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I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
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- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
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To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
The fullscreen bug that some players experienced has now been fixed! You can now enjoy the game in fullscreen mode without any issues. If you encounter any othe...
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
It's taking a little longer than expected to update. Here's a few of the reasons why...
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I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
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I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
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Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
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Finally, We Got WebGL Working! 🎉 After a lot of trial and error, we can officially say—WebGL is up and running! 🎮💻 This has been quite a journey, esp...
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Uploaded new files (v1.0.1) which include table of contents bookmarks in the PDF. Thanks Erik Xavier for noticing I'd forgot to tick that box in the export dial...
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Measuring Quick Draws with Precision: How We Use Ticks in Town of Water to Time the Ultimate Showdown In the wild west, timing is everything – and in Town of...
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
Beta Release of Town of Water: A High-Stakes Western Showdown Get ready to draw! We’re excited to announce the beta release of Town of Water , a fast-paced, w...
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An 8 Bit Retro Action Adventure Game where You Are A Fourth Worlder. Survive!!!!
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Quest Games Optimizer (qgo) is an older tool which accomplishes similar goals to Quest Game Tuner . I've gotten some questions about qgo. Shortly after I launch...
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
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The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
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Major Devlog! Welcome to the first Major Update of void◆sprite! Alongside the Quick Convert feature mentioned in the prior post, we have a major milestone fea...
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Welcome to the first void◆sprite Devlog! In this devlog, we’ll go over some features introduced in the latest few additions! Action Timeline This feature al...
Level of detail and imposters work for reasons you may not fully understand. SimonDev has a video on his channel talking about optimization, he goes over variou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { publi...
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
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Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
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For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
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Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
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Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
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I just posted a massive article about this project and how it was made, so I'm sharing that here in case there is anyone curious! How I Created 175 Fonts Using...
I've practiced a lot my pixel art so i decided this pack deserve a total rework that match with my actual skills. As a hobbie, don't spect to be something asap...
We just found a project called Element Engine by 4JStudios . It's a voxel game engine with some cool features such as the ability to smooth corners. You can joi...
A lot of people like the cooking part of Kiosk more than anything else so I was thinking to make endless mode for steam version . What do you guys think? If you...
One of the questions in any Unity game is how do you go about making a terrain. There is a terrain engine built-in, however it is notoriously "one-size-fits-all...
The prototype “Shadow” I made in 2020 is available for free for a while. It demonstrates two things: high frame rates (30Hz to 300Hz) flashing alternate dit...
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FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travaille...
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
Brief technical discussion and video today about migrating Godot 4.2.2 to double in order to accomodate huge map sizes, such as you find in space games. Writeup...
Instead of using the default 3D objects of Construct 3, I tried to make the models in Blockbench and use Mikal's 3D plugin for C3. This workflow is much more fu...
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
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