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Postmortems

Gift For Suza - development history 1
Postmortem
History: I want to tell the story of how I created this game. It all started with the fact that I dreamed of a playstation 1 style video game, and the first thi...
Death Delivery on Steam
Postmortem
Wishlist ! Death Delivery !! On Steam !!! : https://store.steampowered.com/app/3303790/Death_Delivery/?beta=0...
What's next?
Postmortem
After the game was released, it became clear to me that the game was not a success and did not quite find its audience, which is a little sad. A Gift for Suza i...
Twofold 1st Anniversary
23
Postmortem
Today marks the 1 year anniversary of Twofold's release! A year ago today, Twofold released on Steam and itchio after over a decade of development. We've got so...
The Danger of Analytics
Postmortem
I wish I could tell you that this would be an inspiring tale of how you can succeed in making games solely on your own that are not only a personal achievement...
Bonus Doodle
1
12
Postmortem
Hello, Hello! Surprisingly, this game has been getting a lot of views in the past few days??? Which came as a huge surprise since... it's an old, 10min long gam...
Post Mortem
2
2
Postmortem
It was the time for another js13k jam. Busy jamming season for sure, the latter half of the year is so packed with jams I'd be interested in attending. This yea...
10k+ Plays & Postmortem
20
Postmortem
Hi everyone, Arimia speaking!! First off, thank you so much for playing Witch You Want - over 10,000 people have already met Mirabelle which is just amazing to...
Postmortem + Endings Guide
2
17
Postmortem
It's been over a month since Starlit Regrets released, so I thought I'd write a small postmortem for the game and provide a mostly spoiler-free guide to the end...
New video about and old build (cancel), the lore and what happened since 4 years now (and the future)
Postmortem
Hi there ! First of all, I'd like to thank you everyone of you that played and still play my game since 4 years now ! It's incredible and never thought that peo...
Nothing says "Spooky Season" like a Post-Mortem!
15
Postmortem
Back in June, Team Gu released our very first visual novel. It was exhilarating to bring ‘Love & Country’ to life, but absolutely nerve wracking to release...
Girls' Day postmortem
6
Postmortem
This was supposed to be a postmortem for Girls' Day , but in the ended up being something more... rambly and strange and not really having much to do with the g...
Postmortem: Pygmalion's "Perfect Girl"
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26
Postmortem
Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
After The Fall, Revenge of the Nephilim - One of Us Will Die, Playtest Devlog
1
Postmortem
Last night we ran One of Us Will Die at Whimsy Cafe with five players! Our scenario was After The Fall, a tale that begins after the heroes have failed to stop...
CBAS - One Year Later
7
31
Postmortem
Hey there! It's been awhile since I've been on Itch.io. CBAS turned one years old on June 28th! and I am late.. Since I disappeared for like half a year, I want...
Can Teenagers Play This Game? Let's find out! - One of Us Will Die Devlog
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3
Postmortem
As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
Design Blog - Landmarks, Delves, and a Campaign
Postmortem
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
ANNOUNCEMENT
1
12
Postmortem
So.... This might come as not a shock, but after a few years I might not continue this project. Mostly due to motivation lacking and especially the absence of w...
Moth Planet Postmortem (Part 5 - Demo and Release)
2
Postmortem
Part 5 - Demo and Release ATLAS: We still had a lot of work to do before we could call the game finished. We wanted to add more story to the game, Myr wanted to...
Moth Planet Postmortem (Part 4 - Beta)
2
Postmortem
Part 4 - Beta ATLAS: The focus of the beta was finishing every asset, mechanic, and code, so we could focus on building the remainder of the game world. Immedia...
Moth Planet Postmortem (Part 3 - Alpha)
2
Postmortem
Part 3 - Alpha ATLAS: We didn't finish the game in three months. After coming back from the trip and discussing what we wanted to do with the game (and the stud...
Moth Planet Postmortem (Part 2 - Pre-Alpha)
2
Postmortem
Part 2 - Pre-Alpha ATLAS: Pre-Alpha started basically as soon as we had the mechanics working, a tileset to play with, and basic sprite animations. The idea was...
Trouble Comes Twice - Postmortem
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3
Postmortem
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
2 files
Moth Planet Postmortem (Part 1 - Prototyping)
2
Postmortem
Part 1 - Prototyping ATLAS: We started out development on Moth Planet back in February 2023. Me and Myr had been talking for a while about wanting to make games...
Pineapples
9
3
Postmortem
sunny day on the island...
a vr multiplayer horror game (the original)
Dicentra Postmortem
2
18
Postmortem
At first I thought I would have a lot to say for Dicentra's postmortem, but now that I'm actually sitting down to write it out two weeks after Dicentra's launch...
Thank you
1
4
Postmortem
Thank you everyone for playing my little silly game, means a lot, did not expect almost 4k downloads in the first 5 days, god dayum, thank you. Sorry for not re...
A new game, Late Landry
1
Postmortem
I finally did it, after almost a year, a new game... Why did it take so long? Because i am working on a massive game that is halfway done by now BUT I wanted to...
1 file
Game Update
Postmortem
There were some flaws in the game such as opening of doors which were not meant to be opened as shown in this video, there were some doors locked but when you r...
1 file
Remastered + new tiles
9
Postmortem
Hello everyone. -Made a overhaul to match the quality of the normal fantasy exterior tileset. -Added diagonal water tiles in characters -Added animated chimney...
2 files
Fix Page language problem
Postmortem
The Text in the page was have another language language the words was translated and writed with Arabic language in the page and I didn't noticed for that so I...
Postmortem
1
35
Postmortem
Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
Postmortem ❤️
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33
Postmortem
Eyyyy, welcome to Cupid's Kiss’ devlog. The reception for the game has been so mind-blowing that I've just been running around like a headless chicken for a c...
My Testymony
1
23
Postmortem
- This is a post just for YOU - Hello! My name is Theodore and I live in Athens ,Greece. So let me tell you some facts... By contributing all this time in my wo...
Exorcist Pianist - Postmortem
3
Postmortem
Exorcist pianist is a typing game with a musical twist, about beating your inner demons by playing the piano. I made it within 72 hours for Ludum Dare 55, with...
Corregido bug que impedía entrar en el nivel final. / Fixed bug that prevented entering the final level.
3
Postmortem
Ya se puede acceder al último nivel y ver el final verdadero en todas las versiones de ZX Spectrum (nivel normal). Disculpen las molestias. / The last level an...
5 files
Sorry
Postmortem
Hello, I'm sorry to anyone that paid for the game during its development time. It would appear that level 7 has glitched at some point during development, and l...
Minor adjustments 7/14/2024
Postmortem
I removed the voice since I don't think I have the list of files from the previous voice actors. Might need to contact them again due to the long delay, or cont...
Thanks for the 1000 downloads!
2
1
Postmortem
Thanks for the 1000 downloads! It has been one year and two months since I published this game. I could not create DLC, NSFW content, or finish Yamedomo, but I...
A bit morbid calling this a postmortem huh...
13
Postmortem
edit: added links to the music section for anyone curious about it ^^ What went well? Writing went very smoothly. Almost very suspiciously so but I'm glad for i...
1 file
Anatomy of a Game Jam Dating Sim
2
Postmortem
Hello everyone! First of all: thank you. The reception to this project has blown the whole team - and my itch statistics - out of the water. Thank you especiall...
DISORDER Devlog #2 - Launch!
1
Postmortem
DevLog #2 Hi everyone!! So it has been 10 days since I launched DISORDER, and man! what a cool experience it has been so far. I thought I would take a moment to...
This is the end...
1
19
Postmortem
Heya there! Erebus here. Wow, it's been a whole month since I made One More Light (OML). I can't believe there's >1.5k total downloads and plays. Thank you very...
1 file
5-Year Anniversary Post-Mortem and QoL Update
Postmortem
It’s been almost 5 years since I released this game for the Community Game Jam 2019. A lot has changed since then. I’ve dropped out of college and now work...
3 files
Bad exe?
1
Postmortem
I uploaded the windows version compressed directly by Godot to try and remove the infamous “quarantined” warning , that everybody sees but me ; Please repor...
1 file
Urgent news!
Postmortem
My classmates found my friend's telegram channel and started harassing her harshly. It got to the point where even her mom reported to the school group asking t...
Fate is challenging us in unsuspected ways
2
Postmortem
Cover: Photo by Jussara Paulo on Unsplash Our first Itch.io game is finally available for everyone. Epigoni: Essential distills two traditionally published manu...
Ardency Postmortem
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Postmortem
Hello! It has now officially been over one week since Ardency was released…and oh boy! I wanted to come back to write a little postmortem, talk about the proj...
APK Available, and Postmortem Thoughts
5
Postmortem
The Android APK of Eons Lost: Arrival , v1.0.2 from 2017, is now available to download as an APK. It is being provided as-is without any changes or updates, and...
1 file
Upbound - what an adventure!
4
Postmortem
2 weeks after launch, Upbound ’s journey comes to an end. After nearly 5 months of dreaming, developing, and delivering on our first game, we feel that we’r...
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