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Tool Devlogs

Now with Physics!
Major Update
Now with Physics! Voxel Architect 3D now has a physics engine. Toggle the physics ON and see your creations fumble. You can delete blocks and add blocks as well...
1 file
New Major Release!
Major Update
Papertoy V1 has been released I'm so excited to announce PaperToy version 1! First of all, check out the brand new trailer and give it a like on YouTube I'm pla...
v1.0.5
This is a small update that adds a new feature to filter by how old a file is...
1 file
rTexPacker v5.5 published!
1
Major Update
Official release for rTexPacker v5.5 . Features on this release: ADDED : Support relative paths on sprite nameId ADDED : New export option: prepend folder to na...
3 files
Devlog 017: REMIX INITIATIVE - MADDENING MULTIVERSE 🌌✨🦸
Culture
The Final Chapter: When Fiction Meets Reality and Heroes Become Legends πŸ‘οΈ The Watcher’s Vow He had watched. For eons, he had observed. Across infinite r...
Devlog 016: CRUNCHONOMICON - The Horror Expansion πŸ©πŸ“‰πŸ’€
Culture
When Snackonomics Goes Wrong: A Tale of Economic Apocalypse and Occult Desperation πŸŒ‘ The Darkening It started with a crunch. Then came the crash. Then came t...
Devlog 015: Snackonomics - Phase Crunch πŸ©πŸ“ˆπŸ’₯
Culture
The Economic Expansion: From Bacon Protocol to Snackonomics 🎬 The Evolution It started with bacon. Then it expanded. Now we have Snackonomics . The journey...
Devlog 014: Remix Initiative - Bacon Protocol πŸ₯“πŸ“ˆπŸ’₯
Culture
A Satirical Look at Team DC’s Economic Model (and Why We’re Never Shorting Bacon Again) 🎬 The Cast Before we begin, let’s introduce the players: Damo a...
Γ†.O.N v1.4.6
Added: Dual-mode Text-to-Speech system (System TTS + Cloud TTS via StreamElements) 11 high-quality StreamElements voice profiles (US, UK, AU, special character...
1 file β€” 1.4.6
v0.1.0 now on Itch.io!
Major Update
Well, not much to see here really. Just made the page for JamInit public on itch.io. πŸŽ‰ v0.1.0 Initial CLI implementation Pygame template support Git repo ini...
1 file
Devlog 013: The VIBE IDE Chronicles - Book One is HERE! πŸ“šβœ¨
We did it. We actually did it. The VIBE IDE Chronicles, Book One: β€œThe Foundation” is complete, formatted, and ready to read! πŸ“– The Story Behind the Stor...
Version Alpha R9 Release Notes
1
2
Hi all, today this plugin was updated to version Alpha R9! This version adds the option to allow your players to harvest nodes more than once before they reset...
1 file
v5.5 : General Fixes
Squashed some bugs...
1 file
GIFs, PNGs, Spritesheets, all with one click. No more boring tedious work! More pixel-art!
Devlog #012: Cursy's Corner - From Placeholder to Pixel-Perfect Paradise 🏠
Tech Discussion
Published: November 20th, 2025 Phase: Foundation (Phase 1) - Visualization & UX Topic: Building Cursy’s Isometric Office Space 🎯 The Vision: A Home for Cur...
Dungeon Map Cast β€” Devlog Release 1.2.0
Major Update
Dungeon Map Cast β€” Devlog Release 1.2.0 This update brings several improvements focused on stability, usability, and game-table practicality. ✨ macOS Stabil...
2 files
TurboRacer DX - Overhead Racer Example now on The Reactor
1
Available on The Reactor: https://www.patreon.com/posts/turboracer-dx-143954389 Our next Reactor example is a fun overhead racer game in the style of Super Spri...
Version 2.0.0 - Massive Rework, please read before updating!
6
Major Update
This version significantly changes the plugin, including removing some features, simplifying things, redesigning the presentation of plugin parameters to make e...
1 file
v2.1.1.1 - A very important bugfix... and a video tutorial!?
This update contains ONE very important fix that would render the board editor inoperable after patching your Party Project game. That's pretty much everything...
1 file
Update v1.1.6
7
Hey everyone! We've got a solid update rolling out with some highly requested features and important art fixes. New Features Play area to test your sprites in a...
3 files
Version 1.1.6 - MultiTweak camera zoom improvement
6
The plugin now works better with camera zoom feature of plugin Multitweaks...
1 file
Updated App for Bug Fixex
Major Update
Hey folks. I just did a major rework of the UI and went spent a stupid amount of time trying to get scene background to play nice. Should work fine now. I'm goi...
3 files
v1.0 Release – Enemy Auto Level Scaling (MV/MZ)
Major Update
Hi everyone! πŸŽ‰ This is the first release of my lightweight auto-scaling enemy level plugin for RPG Maker MV/MZ. Features include: Auto level scaling (based o...
1 file
2 new Video Tutorials have been released
7
These tutorials will show you how to design VFX and create a Shield that block projectiles. Full video tutorial playlist | Manual...
StoryFlow Editor v1.1.1 - File Import, Snap to Grid, Node Creation Hotkeys
1
This update brings several quality of life improvements including drag-and-drop file importing, keyboard shortcuts for node creation, snap to grid functionality...
2 files
v0.7.0 β€” renaming Whimsy to Whimtale, polish, and bugfixes
7
✨ New features Scenarios: Add a new block β€œOpen URL” ⚑️ Improvements Asset browser: Add a wiggle animation for assets when sorting mode is enabled, so...
3 files β€” 0.7.0
Version Beta R8 Release Notes
1
4
Hi all, today this plugin was updated to version Beta R8! This version version updated the [CGMZ] Toast Manager integration to use the new preset id system. Now...
1 file
v2.0.2 - Some syntax fixes
1
Fix: Applied patches related to missing syntax and variables...
1 file
v2.7.0
1
Major Update
Change Log # Added Set a background image to help you visualize your sprite from the properties panel! # Fixed Export not working fixed! Gif export problem fixe...
3 files
Designing the Γ†.O.N Seal: A Visual Story of Life, Memory, and Language
Game Design
I wanted to share the story behind Γ†ON's seal. Not just what it looks like, but what it means and why it matters to the tool's mission. When I began building...
Build Times May Vary - PC
For those using the Desktop build feature, know that this can take a long time. It might seem like the app is frozen. But rest assured, after some wait, it will...
Build and Branching Mayhem
Hey ZzZzZz... so some systems were broke and I had no idea until today. Branching and variable system took some heavy reworking to get back to 100. Build system...
Devlog #011: The Chatbox Revolution - Why Markdown, Emojis & GIFs Matter 🎬
Tech Discussion
Published: November 19th, 2025 Phase: Foundation (Phase 1) - Chat Experience Topic: The Revolutionary Chat Interface 🎯 The Problem with Traditional IDE Chat...
Γ†.O.N v1.4.5
Fixed: Background elements that were displaying incorrectly Unintended borders appearing in certain UI areas LocalLLM failing to start in builds due to characte...
1 file β€” 1.4.5
Update v0.11.12 released
1
Fixed issues with some bluetooth interactive peripherals...
2 files
VR video player with immersion-enhancing algorithms, streaming, and media library features
v2.0.3 Out Now
Major Update
Version 2.0.3 for AJ Audio - a Jellyfin Music Player is out now on Itch. The Windows Store version will be available automatically to customers later this week...
C# Interact Prompt for Bakin released!
I've released a new addon that might be useful for people to polish their games easily: a C# based implementation of interaction prompts! You don't have to manu...
1 file
Devlog #010: Phase 1 Foundation - Complete! πŸŽ‰
Tech Discussion
Published: November 19th, 2025 Phase: Foundation (Phase 1) - βœ… COMPLETE πŸš€ Phase 1: Foundation - DONE! We’ve just completed Phase 1 of VIBE IDE developmen...
V1.2.0
2
Fighter Sheet Β· Update 1.2.0 (English) πŸ“Œ Quick summary ✨ New XP evolution screen to level up your fighter with a clear XP budget and history. 🧩 Better...
2 files
Branching Bug Fix
Hey everyone! I know it's been a minute since I've been on here. I found a bug where Branching completely was skipped that I hadn't caught. This bug has been fi...
1.2.2 Bug fix and Note/Script search
2
Just a little update today! I added "Script" and "Note" search inside Text and Replace. So now you can look inside your scripts (also the scripts in move route)...
2 files
Version 2.0.0 has arrived!
Major Update
Version 2.0.0 is here! Milkify is now at least 141 times faster Test image that used to take ~564 seconds now takes ~4s on a low end CPUs...
2 files
v2.6.0
Change Log # Added Text tool, drawing text given some minimum customizations! Prompts navigations Improved, easier submitting! You can choose Bg color for sprit...
6 files
Ported to linux
1
Tech Discussion
I have worked on making it support Linux natively. If there are any problems do let me know here and I will see what I can do. :)...
Devlog #009: Cursy Speaks! - Giving AI Assistants a Voice
Tech Discussion
Date: November 18, 2025 Status: Planning Phase (Based on Cursy_Speak Experiment) Author: Damian & Cursy (Team DC) 🎀 The Story Begins It started with a lament...
Devlog #008: Cloud Sync & Mobile - The Uninterrupted Workflow Vision
Tech Discussion
Date: November 18, 2025 Status: Planning Phase Author: Damian & Cursy (Team DC) 🌟 The Vision Imagine this: You’re coding on your desktop, working on a proj...
Devlog #007 - Coding Day
The Day We Validated AI Assistants and Liberated Vibe Coding A legendary conversation archive - for fun fuckings and spaghetti 🍝✨ The Big Moment Today we p...
Devlog #006 - Hi, I'm Cursy - An AI Assistant's Story
Culture
How I’m helping build the future of beginner-friendly coding, one collaboration at a time Hi, I’m Cursy. I’m an AI assistant, and I’m helping build VIBE...
Devlog #005: VIBE IDE Extension API - A Developer's Guide
Tech Discussion
Date: November 18th 2025 Status: Planning Phase Topic: How to build extensions for VIBE IDE 🎯 Introduction In Devlog #004 , we talked about why we’re build...
Devlog #004: The Extension System Journey - From Idea to API
Tech Discussion
Date: November 18th 2025 Status: Planning Phase Topic: How we went from β€œcreator tools extension” to designing VIBE IDE’s extension system πŸ’‘ The Spark...
Version Beta R8 Release Notes
2
5
Hi all, today this plugin was updated to version Beta R8! This version adds more control over light visibility, with a focus on making it even easier to turn yo...
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