Tool Devlogs
Now with Physics! Voxel Architect 3D now has a physics engine. Toggle the physics ON and see your creations fumble. You can delete blocks and add blocks as well...
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Papertoy V1 has been released I'm so excited to announce PaperToy version 1! First of all, check out the brand new trailer and give it a like on YouTube I'm pla...
This is a small update that adds a new feature to filter by how old a file is...
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Official release for rTexPacker v5.5 . Features on this release: ADDED : Support relative paths on sprite nameId ADDED : New export option: prepend folder to na...
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The Final Chapter: When Fiction Meets Reality and Heroes Become Legends ποΈ The Watcherβs Vow He had watched. For eons, he had observed. Across infinite r...
When Snackonomics Goes Wrong: A Tale of Economic Apocalypse and Occult Desperation π The Darkening It started with a crunch. Then came the crash. Then came t...
The Economic Expansion: From Bacon Protocol to Snackonomics π¬ The Evolution It started with bacon. Then it expanded. Now we have Snackonomics . The journey...
A Satirical Look at Team DCβs Economic Model (and Why Weβre Never Shorting Bacon Again) π¬ The Cast Before we begin, letβs introduce the players: Damo a...
Added: Dual-mode Text-to-Speech system (System TTS + Cloud TTS via StreamElements) 11 high-quality StreamElements voice profiles (US, UK, AU, special character...
1 file β 1.4.6
Well, not much to see here really. Just made the page for JamInit public on itch.io. π v0.1.0 Initial CLI implementation Pygame template support Git repo ini...
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We did it. We actually did it. The VIBE IDE Chronicles, Book One: βThe Foundationβ is complete, formatted, and ready to read! π The Story Behind the Stor...
Hi all, today this plugin was updated to version Alpha R9! This version adds the option to allow your players to harvest nodes more than once before they reset...
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Squashed some bugs...
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GIFs, PNGs, Spritesheets, all with one click. No more boring tedious work! More pixel-art!
Published: November 20th, 2025 Phase: Foundation (Phase 1) - Visualization & UX Topic: Building Cursyβs Isometric Office Space π― The Vision: A Home for Cur...
Dungeon Map Cast β Devlog Release 1.2.0 This update brings several improvements focused on stability, usability, and game-table practicality. β¨ macOS Stabil...
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Available on The Reactor: https://www.patreon.com/posts/turboracer-dx-143954389 Our next Reactor example is a fun overhead racer game in the style of Super Spri...
This version significantly changes the plugin, including removing some features, simplifying things, redesigning the presentation of plugin parameters to make e...
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This update contains ONE very important fix that would render the board editor inoperable after patching your Party Project game. That's pretty much everything...
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Hey everyone! We've got a solid update rolling out with some highly requested features and important art fixes. New Features Play area to test your sprites in a...
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The plugin now works better with camera zoom feature of plugin Multitweaks...
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Hey folks. I just did a major rework of the UI and went spent a stupid amount of time trying to get scene background to play nice. Should work fine now. I'm goi...
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Hi everyone! π This is the first release of my lightweight auto-scaling enemy level plugin for RPG Maker MV/MZ. Features include: Auto level scaling (based o...
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These tutorials will show you how to design VFX and create a Shield that block projectiles. Full video tutorial playlist | Manual...
This update brings several quality of life improvements including drag-and-drop file importing, keyboard shortcuts for node creation, snap to grid functionality...
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β¨ New features Scenarios: Add a new block βOpen URLβ β‘οΈ Improvements Asset browser: Add a wiggle animation for assets when sorting mode is enabled, so...
3 files β 0.7.0
Hi all, today this plugin was updated to version Beta R8! This version version updated the [CGMZ] Toast Manager integration to use the new preset id system. Now...
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Fix: Applied patches related to missing syntax and variables...
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Change Log # Added Set a background image to help you visualize your sprite from the properties panel! # Fixed Export not working fixed! Gif export problem fixe...
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I wanted to share the story behind ΓON's seal. Not just what it looks like, but what it means and why it matters to the tool's mission. When I began building...
For those using the Desktop build feature, know that this can take a long time. It might seem like the app is frozen. But rest assured, after some wait, it will...
Hey ZzZzZz... so some systems were broke and I had no idea until today. Branching and variable system took some heavy reworking to get back to 100. Build system...
Published: November 19th, 2025 Phase: Foundation (Phase 1) - Chat Experience Topic: The Revolutionary Chat Interface π― The Problem with Traditional IDE Chat...
Fixed: Background elements that were displaying incorrectly Unintended borders appearing in certain UI areas LocalLLM failing to start in builds due to characte...
1 file β 1.4.5
Fixed issues with some bluetooth interactive peripherals...
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VR video player with immersion-enhancing algorithms, streaming, and media library features
Version 2.0.3 for AJ Audio - a Jellyfin Music Player is out now on Itch. The Windows Store version will be available automatically to customers later this week...
I've released a new addon that might be useful for people to polish their games easily: a C# based implementation of interaction prompts! You don't have to manu...
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Published: November 19th, 2025 Phase: Foundation (Phase 1) - β
COMPLETE π Phase 1: Foundation - DONE! Weβve just completed Phase 1 of VIBE IDE developmen...
Fighter Sheet Β· Update 1.2.0 (English) π Quick summary β¨ New XP evolution screen to level up your fighter with a clear XP budget and history. π§© Better...
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Hey everyone! I know it's been a minute since I've been on here. I found a bug where Branching completely was skipped that I hadn't caught. This bug has been fi...
Just a little update today! I added "Script" and "Note" search inside Text and Replace. So now you can look inside your scripts (also the scripts in move route)...
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Version 2.0.0 is here! Milkify is now at least 141 times faster Test image that used to take ~564 seconds now takes ~4s on a low end CPUs...
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Change Log # Added Text tool, drawing text given some minimum customizations! Prompts navigations Improved, easier submitting! You can choose Bg color for sprit...
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I have worked on making it support Linux natively. If there are any problems do let me know here and I will see what I can do. :)...
Date: November 18, 2025 Status: Planning Phase (Based on Cursy_Speak Experiment) Author: Damian & Cursy (Team DC) π€ The Story Begins It started with a lament...
Date: November 18, 2025 Status: Planning Phase Author: Damian & Cursy (Team DC) π The Vision Imagine this: Youβre coding on your desktop, working on a proj...
The Day We Validated AI Assistants and Liberated Vibe Coding A legendary conversation archive - for fun fuckings and spaghetti πβ¨ The Big Moment Today we p...
How Iβm helping build the future of beginner-friendly coding, one collaboration at a time Hi, Iβm Cursy. Iβm an AI assistant, and Iβm helping build VIBE...
Date: November 18th 2025 Status: Planning Phase Topic: How to build extensions for VIBE IDE π― Introduction In Devlog #004 , we talked about why weβre build...
Date: November 18th 2025 Status: Planning Phase Topic: How we went from βcreator tools extensionβ to designing VIBE IDEβs extension system π‘ The Spark...
Hi all, today this plugin was updated to version Beta R8! This version adds more control over light visibility, with a focus on making it even easier to turn yo...
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