Devlogs Page 2
-Fixed some sound related issues...
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Text based Open world RPG with Magic, Battles and Mystery
- To allow more people to play, we have added Japanese(日本語) language support. - Since the game's playtime is not short, we have added save/load functional...
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I truly hope people have enjoyed their copy of BRASS so far! This is just a quick update to let people know about my next project, which might be of interest to...
Just a quick update to fix a small bug with a particular log not working anymore...
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Smaller, quicker updates are good I heard New Stuff: UI Animations are much smoother now End Turn Button now reflects game state. Unusable when between turns, a...
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Fixed a bug where you could get stuck inside some of the rocks. Hadn't found the smartest way of setting the rules for moving crates when I have directional pla...
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Prototype Release: vprototype Date: 12.12.2025 Project Focus: Establishing core architecture, CPU emulation, and high-speed differential rendering. New Features...
Going live Saturday (13/12/2025) at 8pm UK Bring beer! https://www.twitch.tv/pintzandamiga...
It’s that time of year again, Playdate world! The 2025 Playdate community awards are here, and with a week left on the clock, consider voting Owlglass for Mos...
Hello dear followers of Weissman! Thanks for still being here with us ✌�✌🏼☮️ Another update straight from the ether is here! We did a lot of work b...
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Photo of peers discussing visual elements, concept design and playtesting the project...
Screen fitting, collectible music, and a limited time board This update focuses on polish and foundation work. Screen fitting has been improved across different...
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Debug log: debug: - To prevent objects from clipping through each other, add a Mesh Collider to each stationary object - To enable pillow collision (Rigidbody)...
WHAT'S NEW? STRUCTURA! is now playable on web browsers via itch.io. 📢 Try It Out & Share Your Feedback! Feel free to play the updated version and let us know...
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Hey! Remote Control now has a save system, both in browser and on desktop. In order to get this up-and-running, we've had to make some tweaks, so any existing s...
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Hello. It's been over a year since I started this project. Right after graduation this year, I started full time work and haven't had very much time to do anyth...
I'm working on chapter 2 and it's already about 30-40 minutes long... I'm not sure how long this chapter will be, but I have a feeling it will be longer than ch...
This one tested me. How do you draw hunger? Not for flesh or blood, but for light itself? How do you make a shadow feel solid, threatening, yet utterly ghostly...
Though we had a limited budget as well as time, the game is functionally finished, and we are proud to release its first version! Special thanks to all team mem...
🚀 ¡LazyWheels ya está disponible en Google Play! Me alegra anunciar que LazyWheels, mi juego de carreras arcade en 2D, ya está publicado oficialmente en l...
🚀 LazyWheels is now available on Google Play! I’m happy to announce that LazyWheels, my 2D arcade racing game, is officially live on the Google Play Store...
The current version of Plain Pixel over 20,000 characters and a whole bunch of languages! This font is still a prototype and is very much still in production. P...
The Release includes: Animal Bunny Cat Cow Dog Pig Clothing Armor Helmet Currency Cash Coin General Bag Calendar Code Key Potion Scroll Settings Shop Stats Weap...
...forgot to add credits in the game. whoops. this is THE LAST UPDATE (for the very very near future because there are still some tiny annoying bugs I want to f...
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Increased the movement speed of the Lost Swan when going towards the desired direction Worked around cutscene music getting out of sync when pausing Added a bet...
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A few quick updates: QoL: reduced the ghost spawn rate in the city significantly QoL: made the Hand Tool highlight disappear when hovering an interactable (curs...
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The final episodes of The Last Bus Home are now in progress. Episodes 7 and 8 bring the story into its quiet endgame — not through twists, but through the acc...
New expansion, for free. Adds an ai-controlled rival car token that blocks spaces on the road card. Beat to finish to earn +2 points. https://clintgh.itch.io/fr...
New expansion, for free. Adds an ai-controlled rival car token that blocks spaces on the road card. Beat to finish to earn +2 points. https://clintgh.itch.io/fr...
Changelog v0.3 Added random merchant NPCs. Reworked map generation. Added the first boss. Improved player responsiveness to input commands. Minor graphical impr...
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Welcome to the Season 1 : In the cloud Discover 3 new levels to master ! Thank you for your fidelity TheFunFactory...
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This game is coming back!!! I have been at work on different other projects and I now have the motivation to complete this game. I will start with trying to add...
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I forgot what I've added, but it was defienetly something...
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CHANGE NOTE: - Dragon Punch (S + RMB) is now Flashkick (S + RMB), changed it so it would fit more to the kick button - Technical stuff about how player's robo a...
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Some bug fixes, graphics and code changes (slightly better performance I think) and some additions!!! Dunk that trash!!!...
It’s day 13, which means we’ve crossed the halfway mark! 12 more chapters to go, and we’re deep into the messy middle now. Someone kindly pointed out yest...
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More Bug Fixes It seems like a few things were undone, and so we're closing up those loops. And more bug fixes! Changes Re-increased Winter penalty for grass (...
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This is a pretty tough theme …burger? I’m VERY interested to see how others are interpreting this. I’m afraid my take is a bit on the nose. Especially wit...
He only got beaten senseless by Bluestar in Warirorz 3 (The rewrite of this game is going well)...
Interface Add Randomizer panel. Add customizable curve preset. Add preset favorite. Editing value when playing animation will not immediately update the node. [...
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shouts out to the Hoghoghoghoghoghog :lunar2019piginablanket: AKA mr Vire izst Grim Tequando all you 350+ club cool kids. new enemy type, triangle shaped Jouste...
Game is free on Google Play, and premium here. Will you buy and help the developers? Also game now features 3 languages (English, Portuguese and Spanish) and ha...
So the hints blah blah blah page had "Dev Lore" in the title because I just copied the title from the devlog of the other translated game I released here, but t...
I recently ran the very first pre-alpha playtest for my city-builder / 4X game, and I wanted to share a few screenshots that really encouraged me. All of the se...
I've shifted the game over to 'released' after having play tested it in single player and multiplayer with a friend. The game is fun, we both enjoyed playing it...
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N64 rom with a wrapped gbc emulator that boots straight into the rom is now available!...
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First and foremost, this update corrected some spelling issues and should have made it a bit easier to read when printed. Secondly, I have decided to expand thi...
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And another quiet week in the stable version of the game. As you can see, even bad jokes don't help me find bugs. External help is needed here. ;) Nothing new t...
So tired.. Anyway here's the update I promised weeks ago.. Energy is implemented! (A bit) The dungeon progression is overhauled! Curses! (no not spells) New ene...
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