Devlogs Page 2
Added support for Linux. You will now get a dialog when you close AsembSim while a program is being executed. Updated button names within Main menu. Updated "Te...
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Just O'Shea version 1.2.1 is out! In this version, we have added features such as: more dialogue easier to gain affinity Thanks for supporting us here at Shibid...
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The playtest demo of Ascension is live! It’s a real look at what the game is becoming, and you can explore it at your own pace. If you try it out, thank you...
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Nå tror jeg at jeg har klart å helgardere meg mot breaks i quest-logikken. Si at du får en jobb om å finne en trefigur av Espen i Varginstedt. Da blir quest...
2 files — 1.01.40.99_hotfix_1
V3.1 Fixed All Closed Buttons Fixed All Equip Buttons Fixed All Claim Buttons Fixed All Redeem Button V3 Added 2 New Frames And Buttons Daily Rewards Frame Stat...
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November signalled the commencement of development and in that time I have made ample progress on the project. Currently I am working on V0.5 which includes: Im...
A small update as the team finishes development of the game (at least for now) Here's the main changes: Fixed couple issues with the tutorial. Added 2 new sets...
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Referrers for this game have been rather disgusting, and I do not believe my game should be drawing in these kinds of people. I'll be unlisting this game from n...
This update adds a new Tile Reduce pass that merges near-duplicate tiles after quantization, helping you fit strict VRAM budgets. What’s new Blur-aware MSE...
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Une expérience divinatoire immersive en ligne où la magie rencontre la technologie ! 🔮 Fonctionnalités clés : Tirage de 1 à 5 cartes avec des boutons é...
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**Course GTA - Personnages - Le Jeu de Courses qui Rapporte Vrai !** 🎮 **Un jeu de courses unique et addictif** où vous pariez sur des personnages GTA embl...
The current update will bring many changes. Unlike the premium version, updates will be released less frequently here. Also, some features that were in the prem...
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Kia ora folks, I'd just noticed that the maps and tokens for the title had been left off. This has been corrected and they're now available for download, apolog...
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The three English files (rules trifold + A6 sheet + x4 sheet) have now been assembled into a single ZIP for easier downloading...
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The main changes will affect the exclusive version of Bable Playground. We want to release updates every month to support the game. Previously, updates were rar...
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Course Sonic - Jeu de Courses avec Personnages Description du Jeu Course Sonic est un jeu de courses interactif et dynamique où les joueurs peuvent faire avanc...
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Game demo has been full packaged and is now playable!...
I wanted to ensure the castle had at least a completed front façade so the village felt more cohesive and visually complete. When I moved on to the packaging s...
Hey all! Update for this mod to work with the Races' animal and elf-eared races! Every hairstyle should work just fine now! Let me know if there are any more is...
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Merged Logan’s sword-swipe VFX with Matt’s bow and sword combat mechanics. Matt transferred the finalized Third Person Character code from his working bluep...
I'm happy to announce that the first version of my House Editor is live here on Itch. You can make a house instantaneously, which is fun but most importantly, u...
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I continued developing the remainder of the dungeon by adding the roof and floor, as well as enhancing each room with various shelves, props, and foliage. The g...
Hello Aura Arena Enthusiasts! Today we added: - A main menu, and a brief "how to play" tutorial through picture screens - Changed the 4th musketeer's rapid shot...
The main basic workings for the dungeon are complete their are five stages each having an open and closing door along with widgets the tell you which stage/corr...
Various requested updates and quality-of-life things today while I’ve been working on some other future stuff: made the LeftShift mode for Crowbar drag out a...
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Working on trying to make a landscape in gaea but was having issues with the height map conversion into unreal. YouTube:...
The game prototype has been updated (0.4.5): New crafting recipes tab (Alchemy) Alchemy Lab added as a base to create potions 3 potions added (Health, Warmth an...
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Hi again for another rant. This time I will expose how I envision space travel and ship construction in my game. As you already know, the economy is an importan...
Hello and welcome to my newest Devlog for this game! I have worked on this throughout the entire semester, and while I still feel that it has many areas for imp...
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(Major Update) YouTube Link: Pt 1 Lower Pound Level and adding nature I am Working second side of lower area! Pt 2 Lower Pound Level and adding nature I am Work...
New version is out fixed a bit story mode, seemed there was a bug with getting trough the first boss in lvl 10; added perma-glithc shop; After completing story...
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(Major Update) Working on the Building of the two town houses and their surrounding area's layer on the lower level of the village YouTube Link:...
Hi guys, I have had a lot of things going on recently, and this project really just got pushed back in the list of priorities. I have had time to work on it, bu...
I worked on Polishing the top right area of the level. I added a stone brick path, as well as foliage, grass, rocks, gravel and etc. I also worked on adding roc...
(Small Update) I worked on the well a bit more added some stairs into the entrance of the well to make it easier for entry and worked on the timing of the anima...
This timelapse showcases work completed on 11/08/2025. During this session, I developed a second level and a lower area beneath the main environment. I also wor...
A bunch of quick little changes for things that I caught while going through and testing stuff as usual. General fixes/changes Removed “Top-half Nudity” fro...
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Made it to where the sword that Shaon made is implemented into ue5 and attached to the character also added with help from Matt the action of getting the key op...
Working on 3d models for Charlie having some issues with the brush model though. I also decided to hand over the character modeling of Charlie to Shannon...
Reworked some of the second area and added a painting using procreate to break up the bland design on the water wheel house wall. YouTube Link:...
Worked on second main area of tutorial map. Added a nature/farm section a waterfall from what will be the castle area, and connected to the main river running I...
(failed attempt) Working on trying to switch the third person character to a 3d mode but the character I chose was not the proper rig for ue5. Going to try and...
We held our first team meeting to merge all development branches back into the main branch. During the initial merge, we encountered significant issues where ch...
After hours of debugging, we finally managed to get the WebGL build working! Web is not the platform this game was designed for but we understand that many peop...
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Created a key asset in Maya for use with the in-game chest. Although UV mapping required several iterations, the final result was successful and sufficient for...
(Small Update) Implemented an on-screen interaction prompt that displays “Press E to Rest” when the player enters the designated trigger area. Also began de...
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