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Devlogs Page 2

Hello there!
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Hi! Just a quick 'Dev log' about the game... It's a game. There we go, dev log complete. Hope you enjoy the game if you've tried it. And if you haven't, then de...
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v1.0.1
Changed internal file management to span multiple files instead of all being in one “main.cpp” file...
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Preproduction
Game Design
Experience Goals Players will play as a farmer during the Vietnam War. Players will have to plant crops and slowly work to gain more money by selling the finish...
Production Blog 5
Game Design
Hi everyone! Welcome back! This is Hannah Gibson reporting to you on the current state of our 495 game, Crop Undercover! As Sprint 5 came to a close, I am very...
Milestone 0.3 reached!
Another month of work is behind us and we are ready to release the fresh build 0.3. It comes with a lot of important improvements under the hood, some great new...
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Hornet Battle Update
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Devlog – Hornet Battle Update Hello, everyone! 👋 I just released a new update for my Undertale-inspired game, and this time the star of the battle is none...
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Version 2!!!!
Major Update
I am proud to announce that Version 2 of my program! we are on V2.0.1 now! This update includes some minor UI adjustments Moved around some UI settings so that...
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Why Books Aren't Enough for Game Development Education (And What I'm Doing About It)
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Culture
I've been thinking a lot about how we learn game development. Books have been my go-to resource for years (I'm a kind of a bookworm) but lately, I've realized t...
Devlog 1: Origin, format, structure, and developing the basics
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Game Design
Hi there! I dropped VOID_SHIFT off a little while ago without really explaining what it is properly. What if, instead of doing that, I explained it properly? No...
Helligdager og adaptive karakterportretter
Nå reflekterer karakterportrettene livskraften din! Synes det ble ganske så fint! I tillegg har jeg lagt til helligdager i kalenderen. Folket feirer, sørger...
2 files — 1.01.40.78
Designing Susie Sauté - Mixing Up Fantastic Gameplay!
Game Design
Hello! Today I'll be talking about cooking up the chef of this game Susie Sauté! Susie is a hardcore grappler with an emphasis on corner pressure, hard reads...
The Eventful Update!
Greetings fellow Wizardfolk! In this Eventful Update (v0.06.00) , we're breathing some adventure into the dungeon. We've added events to the game. These are non...
3 files
New demo version v0.0.14
Minor bugfixes Bugfixes and tutorial improvements. NOTE: this build breaks save compatibility with prior versions. :( Changelog Various improvements to the tuto...
3 files — v0.0.14
All dialogues are done (and more other important features)
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New updates since last time: - Final win and lost menus has been improved a lot and now shows all game statistics with stylish list and animations. Now there ar...
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Progress Devlog 05 - Updates and EVA 2025
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Marketing
Hello everyone! I hope you’re having a wonderful day! I apologize for going so long without updates, but there’s been a lot happening behind the scenes, and...
Incident rework - 1.19.x
Hey 👋 After a couple of weeks of hard work, the new version is now live. And, oh boy! This was a huge version: more than 30% of the codebase has been reworke...
Update 1.1
This is mostly a bug fix and some refinement patch. Changelog - refine epilogue sequence - add night counter - adjust health bar color - adjust other UIs - adju...
whoopsy and teeny bit about how the sausage gets made
hey everypony I noticed a couple of small errors that got missed in the final edit. when I have time I’ll correct those and make a new epub. it’s a couple m...
25 animation apps in 1 for a dumb low price
Major Update
To celebrate a year anniversary of the Inbeteener app, I've developed 24 more apps to accompany the small and mighty animation app. There's apps to study with...
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AniVoxel v1.11.0
AniVoxel v1.11.0 brings the following changes: [feature] Add side view options to tileset export [change] Small UI improvements AniVoxel v1.11.0 is now availabl...
Even More Tweaks!
Today I have: Tweaked the jumping physics to feel less floaty Adjusted fall speed when gliding Fixed the dash cooldown to work properly when in the ground Added...
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0.3.4 RoD Mise à jour de correction
Liste de Corrections de la 0.3.4 : - Correction du refight contre Rapivoine qui bloque l'accès à la pause après l'avoir affronté. (C'est la principale raiso...
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0.9.85 - November 13, 2025
Updates! New version of "Endless Mode" that's truly endless. I've decided it's the kind of the thing where you end a run and it asks if you want to keep going e...
Cheat Sheet
Just a quick update: Added a cheat sheet including all the default Actions and Maneuvers (available to all NPCs and PCs), the Status Effects and the effects of...
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Update 1.1.1
Update Notes: 1.1.1 I added camera shake. When the enemy moves, the camera shakes. I fixed the bug where the enemy would stop halfway down the corridor...
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Spelling Fix
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I fixed some of the spelling and/or wording of different sentences...
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Alpha 5.1 Released
I’ve released a hotfix to fix a bug. a5.1 Bug Fixes: - The cursor will now re-lock when exiting the inventory...
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Why this game exist?
-Inspired by one of the university class, Introduction to Interactive Multimedia Technology, I make this simple game -This subject force me to use Processing (J...
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Update_01: Dark Skin
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Major Update
Hi everyone! In this update, I’ve added the character’s alternative skin, complete with all animations — he’s blonde now! In the next updates, I’ll fo...
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The Seventh Seal Demo is now LIVE!
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Major Update
The Seventh Seal demo is officially live, and I’m genuinely excited for everyone to finally get their hands on it. This is still very much a work-in-progress...
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Industria Update - Minor fix 2
And unsurprisingly, we have another minor update to smooth things over! -Fixed an issue with a character portrait cutting off dialogue boxes -Fixed an issue whe...
Progress
The game is still in progress, however, progress is better than ever! Like our new logo?...
Creating a Monster with ZERO Photoshop!
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Tech Discussion
Hi guys! Today, we wanted to introduce one of the enemies that has been lurking in the background of Hue-manity, the chomper, and show how we brought it to life...
Marketing Devlog Entry #21
Major Update
STEAM PAGE IS NOW OFFICIALLY LIVE! EGX was a success, and we interacted with so many creatives who were interested in EHP. On the night before day 1, we contact...
Update 2.2
This patch introduces some new features and functionality for games made with the logic's mod SDK that will release at some point in time. func_timer (time even...
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New armor :D
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i just made a new armor :D...
Explore,Kill,Craft,Openworld,RPG,Quests
High Contrast UI Mode + v1.0.10
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Hello! It's been an interesting, stressful, and exciting week since the game released on Nov 6th. I'm thinking whether I want to (and have the energy to) write...
Release v1.2
- Fixed issue where shift click could not be used for tiles on the edges if multiple games had been played...
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Alpha 5 Released
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Major Update
I’ve been losing steam for developing Alpha 5 and really wanting to continue to work on Alpha 6, as far as I’m know all the features I wanted to add followi...
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v0.4.1
Fixed a bug where achievements would not be earned Achievements now reset when clicking "Reset" Page theme updated...
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🔥 FUEGO Edición Heroica
Major Update
La versión en español ya está disponible. Incluye el tríptico de reglas y las fichas de personaje...
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✨ The Sprite Alchemist - Retro is Officially in Development!
Major Update
📝 Devlog: Project Launch November 14, 2025 ✨ The Sprite Alchemist - Retro is Officially in Development! We’ve set up the project structure, copied the pr...
New adventure - A Day at the Races
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This supplement is now bumped to v0.6 with the addition of the NPCs from the newest Roslov adventure A Day at the Races , featuring intrigue during the lead-up...
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1.8
Perks: Before every phase, select a perk to modify the game. Again improved the tutorial. Shop balancing. Readded rotation count description to tiles. Other stu...
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Progress on pc port improvements
hi all, good news Ive been working on the pc port rebuild and have made an amazing breakthrough! Ive added a couple new and awesome features i think go along wa...
Final orbit is now on steam!
Major Update
Final orbit is now available on steam! what's new is... 3 mini bosses, new enemy types, upgrades, and more! https://store.steampowered.com/app/4129570/Final_Orb...
Konga Beat 1.1.0 available now! (+ 1st Anniversary)
Major Update
To cap off the first anniversary of Konga Beat, version 1.1.0 is live! My focus with this release is on making Konga Beat easier to use and more stable than eve...
2 files — 1.1.0
Version 2.0 release!! Definitive version
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Hey guys!! I think this is going to be the last version of the Demo before the full release! Version 2.0 has enchanced visuals, game balance and bug fixes! I wi...
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Bahk Minigames Demo 1.2v — Small but Sweet Updates!
We’re excited to release Bahk Minigames Demo version 1.2v ! This update brings small but useful improvements: 🔗 Burger link updated — now opens the page...
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Snowlock 1.1.0
Major Update
The first significant update. I felt like playing against nerfed SI is too easy, so the game now uses an unnerfed version of Snow Intelligence (except for the e...
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