Devlogs Page 2
Hi! Just a quick 'Dev log' about the game... It's a game. There we go, dev log complete. Hope you enjoy the game if you've tried it. And if you haven't, then de...
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Changed internal file management to span multiple files instead of all being in one “main.cpp” file...
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Experience Goals Players will play as a farmer during the Vietnam War. Players will have to plant crops and slowly work to gain more money by selling the finish...
Hi everyone! Welcome back! This is Hannah Gibson reporting to you on the current state of our 495 game, Crop Undercover! As Sprint 5 came to a close, I am very...
Another month of work is behind us and we are ready to release the fresh build 0.3. It comes with a lot of important improvements under the hood, some great new...
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Devlog – Hornet Battle Update Hello, everyone! 👋 I just released a new update for my Undertale-inspired game, and this time the star of the battle is none...
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I am proud to announce that Version 2 of my program! we are on V2.0.1 now! This update includes some minor UI adjustments Moved around some UI settings so that...
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I've been thinking a lot about how we learn game development. Books have been my go-to resource for years (I'm a kind of a bookworm) but lately, I've realized t...
Hi there! I dropped VOID_SHIFT off a little while ago without really explaining what it is properly. What if, instead of doing that, I explained it properly? No...
Nå reflekterer karakterportrettene livskraften din! Synes det ble ganske så fint! I tillegg har jeg lagt til helligdager i kalenderen. Folket feirer, sørger...
2 files — 1.01.40.78
Hello! Today I'll be talking about cooking up the chef of this game Susie Sauté! Susie is a hardcore grappler with an emphasis on corner pressure, hard reads...
Greetings fellow Wizardfolk! In this Eventful Update (v0.06.00) , we're breathing some adventure into the dungeon. We've added events to the game. These are non...
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Minor bugfixes Bugfixes and tutorial improvements. NOTE: this build breaks save compatibility with prior versions. :( Changelog Various improvements to the tuto...
3 files — v0.0.14
New updates since last time: - Final win and lost menus has been improved a lot and now shows all game statistics with stylish list and animations. Now there ar...
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Hello everyone! I hope you’re having a wonderful day! I apologize for going so long without updates, but there’s been a lot happening behind the scenes, and...
Hey 👋 After a couple of weeks of hard work, the new version is now live. And, oh boy! This was a huge version: more than 30% of the codebase has been reworke...
This is mostly a bug fix and some refinement patch. Changelog - refine epilogue sequence - add night counter - adjust health bar color - adjust other UIs - adju...
hey everypony I noticed a couple of small errors that got missed in the final edit. when I have time I’ll correct those and make a new epub. it’s a couple m...
To celebrate a year anniversary of the Inbeteener app, I've developed 24 more apps to accompany the small and mighty animation app. There's apps to study with...
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AniVoxel v1.11.0 brings the following changes: [feature] Add side view options to tileset export [change] Small UI improvements AniVoxel v1.11.0 is now availabl...
Today I have: Tweaked the jumping physics to feel less floaty Adjusted fall speed when gliding Fixed the dash cooldown to work properly when in the ground Added...
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Liste de Corrections de la 0.3.4 : - Correction du refight contre Rapivoine qui bloque l'accès à la pause après l'avoir affronté. (C'est la principale raiso...
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Updates! New version of "Endless Mode" that's truly endless. I've decided it's the kind of the thing where you end a run and it asks if you want to keep going e...
Just a quick update: Added a cheat sheet including all the default Actions and Maneuvers (available to all NPCs and PCs), the Status Effects and the effects of...
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Update Notes: 1.1.1 I added camera shake. When the enemy moves, the camera shakes. I fixed the bug where the enemy would stop halfway down the corridor...
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I’ve released a hotfix to fix a bug. a5.1 Bug Fixes: - The cursor will now re-lock when exiting the inventory...
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-Inspired by one of the university class, Introduction to Interactive Multimedia Technology, I make this simple game -This subject force me to use Processing (J...
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Hi everyone! In this update, I’ve added the character’s alternative skin, complete with all animations — he’s blonde now! In the next updates, I’ll fo...
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The Seventh Seal demo is officially live, and I’m genuinely excited for everyone to finally get their hands on it. This is still very much a work-in-progress...
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And unsurprisingly, we have another minor update to smooth things over! -Fixed an issue with a character portrait cutting off dialogue boxes -Fixed an issue whe...
Hi guys! Today, we wanted to introduce one of the enemies that has been lurking in the background of Hue-manity, the chomper, and show how we brought it to life...
STEAM PAGE IS NOW OFFICIALLY LIVE! EGX was a success, and we interacted with so many creatives who were interested in EHP. On the night before day 1, we contact...
This patch introduces some new features and functionality for games made with the logic's mod SDK that will release at some point in time. func_timer (time even...
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i just made a new armor :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Hello! It's been an interesting, stressful, and exciting week since the game released on Nov 6th. I'm thinking whether I want to (and have the energy to) write...
- Fixed issue where shift click could not be used for tiles on the edges if multiple games had been played...
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I’ve been losing steam for developing Alpha 5 and really wanting to continue to work on Alpha 6, as far as I’m know all the features I wanted to add followi...
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Fixed a bug where achievements would not be earned Achievements now reset when clicking "Reset" Page theme updated...
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La versión en español ya está disponible. Incluye el tríptico de reglas y las fichas de personaje...
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📝 Devlog: Project Launch November 14, 2025 ✨ The Sprite Alchemist - Retro is Officially in Development! We’ve set up the project structure, copied the pr...
This supplement is now bumped to v0.6 with the addition of the NPCs from the newest Roslov adventure A Day at the Races , featuring intrigue during the lead-up...
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Perks: Before every phase, select a perk to modify the game. Again improved the tutorial. Shop balancing. Readded rotation count description to tiles. Other stu...
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hi all, good news Ive been working on the pc port rebuild and have made an amazing breakthrough! Ive added a couple new and awesome features i think go along wa...
Final orbit is now available on steam! what's new is... 3 mini bosses, new enemy types, upgrades, and more! https://store.steampowered.com/app/4129570/Final_Orb...
To cap off the first anniversary of Konga Beat, version 1.1.0 is live! My focus with this release is on making Konga Beat easier to use and more stable than eve...
2 files — 1.1.0
Hey guys!! I think this is going to be the last version of the Demo before the full release! Version 2.0 has enchanced visuals, game balance and bug fixes! I wi...
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We’re excited to release Bahk Minigames Demo version 1.2v ! This update brings small but useful improvements: 🔗 Burger link updated — now opens the page...
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The first significant update. I felt like playing against nerfed SI is too easy, so the game now uses an unnerfed version of Snow Intelligence (except for the e...
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