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Devlogs Page 2

Anniversary update + New Project launch date!
5
I am back! This game is now three years old, and I am happy it has brought some joy to people. With this update, Weylin's route and his update should be almost...
1 file
THE BIG ART + ADDITIONAL UPDATE
Major Update
Hello everyone! I am incredibly excited to drop a massive update today that completely overhauls the game's visuals and adds a requested feature for the one com...
2 files
DEMO Launch for Itch
Major Update
The demo for Till Check-Out Do Us Part is now available here on itch. This is a small, focused slice of the full experience, three scenes built to give you a fe...
Version 2.10 is now live!
Version 2.10 is now live, with Episodes 1 - 12 of Vivienne Season 8 now fully playable!...
Endless Escalation - Exploit Patch (0.5.3)
2
Major Update
Fixed exploit of the ally loot...
1 file
A strategy-driven incremental game against ever-evolving enemy forces.
🚧 Plugin Update Info
I’m currently in the process of rewriting all my plugins. For most of them, there won’t be major changes in terms of features, but the code is being cleaned...
1 file
🚧 Plugin Update Info
I’m currently in the process of rewriting all my plugins. For most of them, there won’t be major changes in terms of features, but the code is being cleaned...
1 file
Version 0.1.3 update
Game Design
Hello, BazelGs here. Currently I'm working on version 0.1.3. Some update have been added compared to previous update. 1. Town exploration and make a transition...
DaW_0.0.3
Major Update
Hello everyone, this is Synim! In this update, I've made each round special not only in terms of gameplay, but also in terms of sound. I've added 5 sounds for e...
3 files
🚧 Plugin Update Info
I’m currently in the process of rewriting all my plugins. For most of them, there won’t be major changes in terms of features, but the code is being cleaned...
1 file
Update
Bug fixes. Updated graphics...
1 file
puzzle
Latest Update
Yeah, so I am continuing to update this version of Self Service - as it approaches full functionality and gets closer to being a complete little demo of the ide...
2 files
🚧 Plugin Update Info
I’m currently in the process of rewriting all my plugins. For most of them, there won’t be major changes in terms of features, but the code is being cleaned...
1 file
Inner Truth – Version 1.5 Release Notes
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Release Notes (Version 1.5) Hello everyone, this is Miyoshi Shizuka. In this update, we’ve added new enemies, improved the save & load system, and fixed vario...
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Endpoint Development Update | (11-24-25)
Introduction | Welcome to the Endpoint! Hey! Welcome to the Endpoint of this project! A lot has happened since I started this project back in August, but now is...
1 file
Update
Bug fixes. Updated graphics...
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puzzle
Update: The elevator is usable now!
1
Game Design
Hey everyone! I’m LunarX, a game dev working on an RPG called Tenants . I usually share my devlogs on IG, but I wanted to start posting some updates here as w...
PLEASE READ THIS
i am taken a short brake from making the game as some personal stuff happened which has sent me in to a not so great mindset i will be working on it just not to...
v1.7.1: The Beastmaster
While the champions have taken inspiration from Artifact with the permanent modifications, and LoR with the signature spells, the switching between creature and...
Build 1 Soul Path Wanderer
Major Update
First executable build of Soul Path Wanderer. Previously we were using the GameMaker engine, but the prototype has since been fundamentally reconstructed in Uni...
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More fixes! (And some other stuff)
Another update in the same day! I'm so quirky. -Improved the graphics of a tile. -Added a `leniency` mechanic to action commands where getting perfects are easi...
Dev Log Week #3 Level Design & Menus
Game Design
Make adjustments to Level 2 because a lot of times the box may fly out due to the physics, so I want to make it more enjoyable for the player and add some colli...
Dev Log Week #2 Godot, Blockout, & Troubleshooting
Game Design
Day 1 Decide on a sidescroller adventure game (it’s one level) where the player will need to push boxes around to get places. The player will need to push the...
DevLog9
I've manage to work on the game a bit, mostly polishing for the playtest. I did add music and some SFX and updated the credits accordingly. Will try to work on...
Kakikata - Learn Japanese - Quality of life updates (Insanely slow mastery quick fix)
Devlog – “Hyperdrive Engaged” (Nov 25) This main tweak: pack mastery got a buff. I added a global MASTERY_SPEED_MULTIPLIER = 2 , so all packs level their...
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Devlog 9 — New Weapons & Village Slimes!
✨ UI Improvements Tweaked various UI elements for better readability. 🗡️ New Weapons Four new melee weapons are now available: Sword Spear Dagger Axe Eac...
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Week 10 (Course End)
Programming - Added tutorial level "Mary Had A Little Lamb". - Added sound effects for menu buttons. - Added quick restarts from pause menu. - Added volume cont...
Week 9
Programming - Added "All I Want For Christmas Is You" level. - Pitch detection refined and is now working well for all voice types. - Calibration menu refined a...
Week 8
Programming - Responding to feedback from beta. They want to see our system refined more, a new song, and a stronger duelling experience. - As such, we are retw...
Nullwake
Major Update
Nullwake is finally live on itch.io. This is a story-driven psychological horror game where you wake up in a broken world that does not feel real – an empty t...
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Update 4 is LIVE! The Shop is OPEN!
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Hello Adventurers! We're excited to announce that Update 4 is now live, introducing the core gameplay loop you've been waiting for: Run, Earn, Spend! 💰 What'...
Week 7
Programming - Continuing to improve off of alpha feedback. - Pitch detection still needs work, we are continuing to refine it. Changing the backend of this syst...
Update v1.3 Released
I've included a couple new things in this update: New title and main game music! Priority contracts: some contracts have a chance to offer 1.5x their usual amou...
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RPG Soundtracks - Yay!
Major Update
Hey everyone! 😁 I’m excited to share that my first RPG music pack is officially live! This collection was built with one goal in mind: to give indie devs s...
2 files
Week 6
Programming - Added calibration menu to set pitch. - Added shake effects when damage is dealt to the players to make it feel more like a hit. - Added particle e...
Week 5
Programming - Calibration works by using YinFFT rather than using peak detection. - Level selection screen added - can select either “I Want It That Way” or...
Week 4
Programming - Pitch is now calibrated for each player independently during the calibration step. - Main menu now has full graphics, ability to quit the game and...
Untold Story Released!
Major Update
Hey! Untold Story is now available for download! I hope you all enjoy 10 and a half years of work. Thank you, everyone. Have fun! ~Meowsticks...
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You've Got Mail!
Major Update
To: The Player From: The Developer Subject: New Features! In my mind this was so simple: I figured every month I could release a newer version of GB98 with new...
2 files
Physics Game Post-Mortem
Postmortem
This game is the one I had the most difficulty with starting and the one I’m probably least satisfied with. It was really hard to stick with an idea since I d...
Atualização v0.3.0
Devlog v0.3.0 – Olympus Trial Olá, pessoal! Este update traz uma nova leva de melhorias e conteúdos para o Olympus Trial. Confira o que mudou na versão...
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Physics Game Devlog
Game Design
Week 1: I took this week to brainstorm ideas. I thought about using throwing physics? I managed to think about a dodgeball game, but a local multiplayer. Whoeve...
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Æ.O.N v1.5.1
Added: Andika Regular Gentium Plus Regular Noto Sans Devanagari Noto Sans / Serif CJK SC (Simplified Chinese) Noto Sans / Serif CJK TC (Traditional Chinese) Not...
1 file — 1.5.1
Week 3
Programming - Continuing to refine pitch detection. A bit buggy now and has weird spikes. This is to be the keystone of the game so we need to get it right. Nex...
Postmortem
Postmortem
I just want to say, this is my biggest game yet. I learned a lot, from music, sound effects, enemy AI, NPC AI, dynamic cutscenes, panel slideshows, and more! As...
2 files
first major build of game
Postmortem
this is the first major milestone in the games development with all the game rules set in place and most of the art assets made by the team being added into the...
2 files
[0.7.0] Magic Finder's Big update
Major Update
Hello there! I'm coming with the biggest update of Magic Finder so far. It was quiet for a pretty long time here but I was not idling for sure! I was busy with...
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THEMING, INTRO STAGE, F*CK
Game Design
THEMING, INTRO STAGE, F*CK First of all shout out to Egoraptor's Megaman Sequalitus video , which to this day is one of my favorite gushes about game design. An...
Week 2
Programming - Added optimized, low-latency pitch and loudness detection + ability to specify audio input - Integrated note visualization with the new singing UI...
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