Devlogs Page 2
Fixed a glitch where you could use complete AI control to deploy troops in devastated tiles when you turned on the Realistic Devastation option Added an option...
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## **Features & Gameplay** * **Beginnings of Modding Support:** Implemented a Content Pack System and dynamic block palette system for modding. * **Rails & Mine...
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First release of UWUVCI V3 on Itch, and it's a large one at that, which you can find in this link: Release V3.200 · stuff-by-3-random-dudes/UWUVCI-AIO-WPF Movi...
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Fixed a bug that let you enter the Birthday Dungeon on any day of the year that would also prevent you from leaving without dying and reviving. Fixed a softlock...
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1.NEW UI 2. BUG FIXES & OPTIMIZATIONS...
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Warning: Extremely clickable
A new update has been released to fix the critical security vulnerability CVE-2025-59489. https://unity.com/es/security/sept-2025-01...
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#27 - Sunshine Dance Music Video A Music video using a royalty free song. Active CC for lyrics...
Improved the visuals, got some more work to do here, will continue. Boosted saturation, improved camera backgrounds, realigned ski trails. Added a loading scree...
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Hello, I am Mr. Thyme, and I welcome you to my journey of making the best 3D platformer ever (no bias) I would like to talk a lot about what I added and then a...
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It feels like I've spent half the time developing this game optimizing it. So in this update I wanted to add the option to have bigger galaxies. But when I crea...
2 files — v0.5
Bubbled Bugs got the 6th place on Newgrounds' Best of November 2025! :) https://www.newgrounds.com/bbs/topic/1552825/1 I'm very happy and excited for the projec...
Monster 001 — Crawling Movement Devlog • Oricut Studios Monster 001 was designed as a direct counterpart to Monster 002 . While Monster 002 occupies space t...
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Pre-Alpha Update 1.4.5 Changes - Added a new button in the main menu to switch your player to whichever character you desire. - Tweaked the style of the buttons...
1 file — 1.4.5
The demo has been updated to add proper body and limb hitboxes to both the player, and to enemies. Depending on the region of the enemy (or player) hit, damage...
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This is a Claude Code + Godot game development experiment. Everything is AI generated...
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Made more permanent improvements to player, enemies, levels, + many more. Still bugs to be fixed and tweaks to be made but overall in a much more enjoyable stat...
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Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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Anyone who has already purchased Hana Caraka - Fantasy Interior or Hana Caraka Bundle during 25 June 09:00 Itch Server Time to 3 Oct my Discord post Time will r...
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Please try this VERY ROUGH alpha demo. the environment isn't finished, lighting is janky, mechanics are not polished. We need feedback! Thank you!...
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Am working on a new set of Increasingly Cursed Knight Puzzles. Today marks the day of the weirdest chapter I will ever make for this game being started...
New interface layout the buttons although small now make a perfect fit for the interface. Hope you like this,...
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This update brings nothing new, just a Unity version upgrade to fix a security vulnerability. ( CVE-2025-59489 ) The Windows and Linux builds have been updated...
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This update brings nothing new, just a Unity version upgrade to fix a security vulnerability. ( CVE-2025-59489 ) The browser version has been updated, as have b...
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This update brings nothing new, just a Unity version upgrade to fix a security vulnerability. ( CVE-2025-59489 ) The Windows and Linux builds have been updated...
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In this update: 1) I rearranged the items and weapons to make them more user friendly. 2) I added level two armor for the Medium Class. I also changed armor cla...
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This update brings nothing new of note, just a Unity version upgrade to fix a security vulnerability. ( CVE-2025-59489 ) The browser version has been updated, a...
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This update brings nothing new, just a Unity version upgrade to fix a security vulnerability. ( CVE-2025-59489 ) The browser version has been updated, as have b...
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Update Notes (Ver.2.1.0) Added Companion Mode While you’re away, the world of Amevar continues to evolve in the background. After you finish your work, you ca...
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This build v0.1.2 adds a playable web version of Cataclyzm. There have also been some minor bug fixes with the Mega Groupie boss, as well as some all around tun...
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Bolt Végre lehet használni valamire a pénzt! A spawn szobába most már ott figyel Gunter a boltos is, aki gem-eket árul . Gunter kedvétöl függ az ár...
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I have been working implementing more RPG systems I need to make the full demo and finally there's something to show! 1. Dialogs: I don't re-invent the wheel, I...
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What's up everyone, Here is your public release of Flow: Last Origins v0.1.1! ⚔️ The First Chapter - Flow: Last Origins You take down enemies by customizing...
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Ok now the player can shoot and I'm actually doing it properly from the player controller...
So i decided they should shoot from the sides. Like normal ships shoot...
This is just silly. I kept trying to get unreal to work with the suggested velocity to get from one location to another. This is clearly not it...
Cambios en la nueva actualizacion: Reparaciones a la interfaz general del juego. Ahora se adaptará mejor a diferentes resoluciones y formatos de distintos moni...
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Tudor: Finished the required artworks for the endings. Ryan: Implemented the ending scenes where they are needed. Started helping with the particle system. Mart...
For some reason the shoot logic would not center on the ship. I tried using the suggested velocity but it wouldn't hit the ship...
After a very unfortunate decision, case 3 was also dropped in favour of creating one complete and fleshed out level. Tudor: Started work on proper cut-scenes an...
Tudor: Due to increased workload, 2nd case was dropped and case 3 was designated as the new “2nd level”. Work began on making character sketches for the new...
Tudor: Work on case 2 began with the goal of it being the same size as case 1. Helped brainstorm some new ideas. Ryan: Started working on a main menu. Helped br...
We've already done some really great playtesting. Read all about it in the links below, and stay tuned for the release of the public playtest rules, coming soon...
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Tudor: Due to player feedback the story of the 1st case had to be further expanded on and clarified, causing it to nearly double in size. This led to a big halt...
Now our game have a chinese version! 现在,我们的作品支持中文版,该版本支持中英文双语切换。 此外,该作品将参加网易雷火TC...
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Hey neighbours! We made it to the last update of the year, thank god because my brain is soup! This update has some fun things I hope you'll love including: Cus...
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Tudor: Unable to do much due to GitHub issues slowing progress down. Helped fix said issues. Ryan: Unable to do much due to GitHub issues slowing progress down...
It's been a long rough year but finally the long awaited Album 3 from Ax Angel Studios is here. Neon Frostwave is a bit smaller in track size but that's because...
hi everyone. you may have noticed i haven't uploaded any games in a year and a half. i've been busy, and i should be less so. i have deleted most social media e...
Tudor: Rewrote some parts of the 1st case due to player feedback. The 2nd case got delayed to be rewritten, as the story did not flow well with how the dialogue...
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