6th, not bad at all! From these first 6 I only rated 2. Imagine that...
lorporlem
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Thank you for trying again! The graphics have been improved in a newer version :-) I had similar comments. Regarding the idle animation, yes you are right. I could do it facing left or right. Or somewhat tilted to the right or left. I like it looking at me, it adds to the creepiness and that it is waiting for something (input). If I tilt it then maybe both of these will be ok.
Amazing! I really liked, it it had me from the first shot and the thumbing sound it did and the particles when dissipated. Really nice details, from the animation of the gun pointing everywhere and the slide, till the particles floating around when moving. If I would suggest something, like when in the air and you shoot and you gain some momentum upwards, should be in all four directions.
As a side note, I would have liked the movement controls to be on the left side, as in the handheld.
Yes, for example. WASD for movement and to the right hand somewhere mapped the other buttons. Not that I am a WASD junkie, I used to play a lot of DOS games always with cursor keys, but the Gameboy has the left thumb for the D-PAD, that is why.
(I have some very strange first choice of buttons in the numeric keypad, although I offer alternatives.)
That is pretty unique. We usually die when crashing unto other ships, which is the case here when we are not bulling. It is cool when you line 'em up and go for multi kill!
If I may suggest, consider adding a meter to show the 'bull' cool-down, it helps with strategy, and I didn't notice if there was a mass-kill bonus, which would also be nice with some effect (sound and visual). I also have some more, if you'd like :-)
Finally, I would have liked the controls on the left like the handheld...
An interesting concept. Unfortunately I didn't manage to fill the space correctly to see if they actually compact. There are some issues where with packing everything in, but generally I found it good.
* or if you fill a line they compact together? I didn't get that. There where some stuff actually overlapping and disappearing. I thought at first that the same objects would "collapse" on one another but I guess not.