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Can we hide the mini map when the main menu is opened? it looks ugly with transparent menu scenes.

You can try run a parallel event to check if the menu button is called. if yes, then you can manually hide the minimap by using the plugin command or the switch that hides the minimap. Otherwise, wait a bit that on the next update I will add an option for this.

(+1)

Thanks for getting back so fast. I'll wait for you to add this feature!

Hi there!

I fixed that issue on the 4.1.4 plugin version. Let me know the results!

Hello! I do have a problem, the map is working perfectly fine, but I can't see dot player, I just followed your demo, and I did some of steps, but it won't show me dot player

Hi there!

  1. What did you do, what steps did you take that are not showing the player dot?
  2. Are you using MV or MZ?
  3. Can you show a screenshot of how you set up the "dot"?

It's always best instead of saying, you show what you have done so far.

possible to hide map with a button/key press instead of a mouse click?

Hi there!

Yes! You can download my button common event plugin, and assign a common event to a button that flips the switch that hides the minimap ON/OFF.

(+1)

thanks!

(3 edits)

I bought the pro version and I'm using it on MV and it's working greatly! However I have one question, how do I open the full minimap scene?

Hi there!

I guess I removed the help file for the MV version. Sorry about that. I will see if I can recover it.

But you can use the plugin command:

OPENMINIMAP

not case sensitive. You can also check the sample project if you have any more questions. Maybe you can solve them there ^^

(+1)

Don't worry about that, thanks!

The border is coming out too large.
Can I check where the problem is?

i dont know why but i cant send img. it says

Please check the information you provided

  • post: body: expected text between 1 and 20480 characters

Hi there!

Send me a message on discord:

  • hakuenstudio

Or on the PM of the forums:

oh now i can send img!

Hey!

That border is defined on the plugin parameters, "Window Pad". Change that value to reduce the border size.

(1 edit)

I have installed "EliMZ_Book" (Version 5.4.10) and "EliMZ_MinimapPro" (Version 4.1.3). I have activated both plugins. I created a folder named "minimap" in the "img" directory. I added "<TileMinimap><ImgMinimap: Map>" to the "note" section of my map. I placed an image named "Map.png" inside the "minimap" folder. However, my map isn't displaying in the game. Any ideas?

Hi there! ^^

You cannnot use both notetags at the same time. You either need to use <TileMinimap> or <ImgMinimap:Map>.

Take a look at the sample project, it can help you setup everything. There are example of both minimap types working.

https://hakuenstudio.itch.io/hakuen-studio-sample-project

Let me know if you manage to make it!

If I just put either one or the other (<TileMinimap> or <ImgMinimap: Map>), the map still doesn't display.

If you tried the Image minimap, it should display. Strange. Let's figure this out.

  1. If you remove the space on the <ImgMinimap: Map> to <ImgMinimap:Map> it works?
  2. When you start the game, press F8 or F12, and go to the CONSOLE tab of the browser window that will be opened. Send me a screenshot of what is in there.
  3. Did you check if it is plugin compatibility, by trying only with my plugins ON?
  4. Did you check if the Minimap hidden switch is not hidden the minimap?
  5. When using the Tile Minimap, did you set up the colors on the plugin parameters?
  6. Did you check the sample project?

If none of that works, upload a sample project for me replicating the error, so I can take a look. You can send me the link here or Discord, or on the forum PM.

I have created a new (empty) project .I have installed "EliMZ_Book" (Version 5.4.10) and just after "EliMZ_MinimapPro" (Version 4.1.3). I have activated both plugins. Only these 2 plugins are installed. I created a folder named "minimap" in the "img" directory. I added <ImgMinimap:Map> to the "note" section of my map. I placed an image named "Map.png" inside the "minimap" folder. But doesn't work.

Found another (sorry). When I load a game that was saved before I put in the minimap I get 

"TypeError Cannot read property 'getMinimapRevealData' of undefined"

Line in question for debugger is:

    if(!$eliData.getMinimapRevealData()[this.mapId()]){   

If you install the minimap plugin, you need to start a new game. You can't load a save a file that previously did not have the minimap plugin.

I would appreciate a sample project replicating the issue! I will have to be out for maybe a week, but when I get back the sample project will make things easier for me to debug the error.

Awesome plugin. I found a small bug with the pro version. When I set the map to hide with the variable I set it hides, but if I then delete some image and show an image you get an ugly white square in the place of the map. Like it sort of matters what order you present images.

I'm using an overlay image, but it's more like an ugly white square.

To give an example, I've got it set to hide whenever the text window is there.




Ok! Lets figure this out.

  1. Are you using the <IMG> minimap, right?
  2. When you say "delete image" what you mean? Delete a default Rpg Maker Picture?
  3. Are you hiding the map with a variable? Or do you mean switch?

So, when you flip the switch to hide the minimap, the blank square is showing?

1, right

2, correct, it’s like it’s got a z index élément too

3, correct, i assign a var to hiding the map and alter based on circumstances 

The image is a full screen image. I’ve replicated with… 


fade out. flip the switch and delete the image. 

Fade out delete image flip switch 

Or show an image and flip the switch

ok! Will try to reproduce the problem and let you know!

let me know if you need me to mock up an example of it happening…

MZ Minimap Pro - "Cannot read property 'getHexOrName" of undefined. Did I do something wrong or missing something?

I see it. Need the base plugin.

Hi there!

Yes, you need Eli Book somewhere above it. I also have a Sample Project(link on the plugin page) in case you have any troubles. But let me know if you managed to get it to work! ^^

I'm still struggling. One thing I noticed is the minimap pro version reckons it's 4.13, but I tried downloading from itch app and website and I cannot get pro 6.1.3 version!

Hi!

Sorry about that. I will exclude the other versions. 

  • The right version is the 4.1.3 for MZ.
  • For MV, is the 6.1.3

Although I worked out my problem - capital I on <Img...

Sorry, Khun Chuai, can I? I am a beginner. Thank you

Hi there!

I need more information.

Usually the map is all white because you:

1 - Either painted all the map with one terrain tag, and that same terrain tag is set to white on the plugin parameters.

2 - On the plugin parameters that you choose the colors for the map to use, the terrain tag or region Id 0 is set to white.

So open the plugin parameters and your map terrain tag configurations and make sure everything is properly set up.

Working with MV. Made sure the plugins I have downloaded are MV.

Nothing is showing up, not even the aformentioned white square that Zrei had brought up.

IDK what you need to see in the plugin setup itself, but here is everything else.





(1 edit)

Hi there!

So I can see the following:

1 - On your Map Note you have both <TileMinimap> and <ImgMinimap:Cityl>.

You need to choose what type of minimap you want. You cannot use both.

2 - When using the TileMinimap, did you set up the tileset colors on the plugin parameter?

Setup the TileMinimap Colors. Go into the plugin parameters > Common Settings > Tileset Colors

1- I got rid of <TileMinimap> and tried it, no change. Switched to getting rid of <ImgMinimap:Cityl> and putting in <TileMinimap>, and I now have a white square, so progress, but I need the tiled minimap, and not just what is passable/impassible. I had a map like that before, and given some things I got going on, the map didn't make any sense.

2- It LOOKS set up to me, but I am not sure-- I have tried referencing the help document, and I can't make heads or tails of it. (Note: it was a misunderstanding of the document that caused me to put both of the tags in the map notes)

Ok I see now that the  colored squares correspond to regions. Which is cool, but again, I am trying to make a detailed map, not a color map, so what am I doing wrong?

Tileminimap

The tile minimap is for the colored minimap. As you assign colors for each tile. The minimap will paint the tiles according to the settings on the Color parameters, and also according to their priority.

See, the Region is priority 1, so its color will prevail above everything else.

Next to it is the Terrain Tag colors. And so on.

By default, all tiles are set to terrain tag ID 0. Which by default is white. That's why your TileMinimap is just all white.

If you do not want that, just leave the Terrain Id 0 a blank value on the plugin parameters.

Img Minimap

Now, when you say Detailed Minimap, you say the ImgMinimap, it should be straightforward. Just make an image, of the same size as your game map(if your map is 20x15, then the file size must be 960x720), and put it in the folder. The name of the file must match the one set on the map note. And it is case-sensitive.

If still nothing is working, send me a link to the sample project replicating the issue and I will take a look. You can send it here or on my discord:

Hakuen Studio#5661

Hey I just have a question, as this minimap might fit my project.
Is the fog of war reveal adjustable, or is it fixed?

Hi there!

You can adjust the range of the tiles that will be revealed on the minimap by using a variable value. And also what minimaps have this feature or not.

But the fog of war only works on the minimap.

(1 edit)

Hello! I recently purchased the pro version of this plugin and I can't seem to get the tilemap to work. I have the note in my map, I have the minimap settings configured but every time I load up the scene it is just a plain white square for the minimap. The map does not update or show icons. It does not show any walls or other things. Do you have any advice for me?

Hi there! :)

So, if you are creating the minimap using the tilemap, you need to have two things set properly:

1 - The <TileMinimap> note tag on the map's note. It is case-sensitive. Show me a screenshot so I know that you did it right.

2 - Setup the TileMinimap Colors. Go into the plugin parameters > Common Settings > Tileset Colors

Take a look at the help file to understand the priority of each section. Basically, the Minimap will always be painted with the color of the highest priority. 

In the case above, if you are on a BUSH tile, the minimap will paint it green. But, if on that same Bush tile, you have a terrain Id as 0 or 1. it will paint the terrain tag colors(White or DarkRed).

If you do not want to use a color for something, just leave it empty.

But I also just find a bug while testing this, leaving the terrain tag colors empty, resulting in a crash. I will be fixing this issue tomorrow.

----------------

Now, about the icons, you need to show me how you setup them up. By using the templates on the plugin parameters or by note tags/comments.

Let's find that problem :)

Alright I figured it out and got it fixed, for others who may have had a similar problem I will explain.

I did not set up the terrain tags for my tileset so everything was acting as tiletag 0. Setting those up easily fixed that. The reason I did not have a player Icon work for the minimap is because I did not have a character image for the player actor. (the reason for this was because I am creating a first person dungeon crawler so I did not have a character sprite on the actor.)


Thank you for your help and great plugins Hakuen.

Nice you manage  to make everything work!

Have fun!

Hey, so I downloaded the pro version and I seem to be having difficulties figuring out how to use the Full Minimap scene. How would I do that? Is there a way to make it so you click the map and it expands? Not sure what I should be doing. 

Hi there! Thanks for the purchase! ^^

Well, you can open the Full Minimap Scene using a plugin command:

But, if you want to click on the minimap and then open the minimap scene, you can just create a common event and put the plugin command on that common event.

After that, assign that common event to a plugin parameter:

I answered your previous report, but you didn't answer me back. So I will copy and paste my previous answer, with the addition of some new:

I believe the plugin is trying to get the data from a specific event and page index that does not exist. I need more information to understand how this can be happening. Because the event itself could not exist, or just the page index could not be a valid one.

1 - Are you using my core plugin(Eli Book) somewhere above the minimap plugin?

2 - Are you using any template/spawn event plugins?

3 - Where did it exactly happen? What you are doing for this error happens?

4 - How do you is creating the minimap marker? note tags? comments?

5 - If you try on another map, to create a minimap marker, with only one event on the map, it still happens?

6 - To ensure is no a compatibility problem, if you try on a clean project, with only my plugins, the error still happens?

7 - What is the version of the Eli Book and Minimap?

1) Eli Book is above the minimap plugin. 

2) I am not using a build event plugin. 

3) The mistake. I have noticed that it occurs in events with many conditional branches.

4) I have checked and the labels of the map and events are correct. 

5) I have tried on other maps, but the error is replicated on some occasions "data" error. 

6) I have tried in new projects, and disabling all plugins and still the error is replicated. 

7) Eli Book = 5.4.3 EliMZ Minimap free = 6.0.3

Thanks for the reply!

Send me the new project you tried replicating the error that I will take a look.

I would like to send privately, where can I send

send me a pm on the forum:

https://forums.rpgmakerweb.com/index.php?members/eliaquim.123037/

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