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Pros: Classic Zelda-style gameplay.  Good difficulty progression.  Cool art style.

Cons: Slow-paced.  Way too much backtracking.  

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i have played this but i never got that far

i had go to the middle lever, i had gotten the first and third but not that one, i loved this game so much but i dont understand how to do it, i got by useing the shift where i would reste the game by pressing it

I would really like to own a hard copy of this game. Is there, or will there be a physical copy? 

Really enjoyed this game! There is one bug I found. The room with the broken lever retains a question mark on the map even after the lever is fixed, but there seems to be nothing else inside the room.

The room with the narrow path and the statues at the very end is extremely difficult. Everything in the game until that point has been somewhat easy, but that room is awful. I've even gotten struck by a fireball after falling off the path, which did damage AND knocked me back when I got sent back to the start of the room, so I took 3 from falling off the path at the wrong time.

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nice game, i enjoyed it very much.

Will there be gamepad support and will you put on steam? Game looks cool

It’s an outright Game Boy rom that runs on an actual Game Boy. It already supports a gamepad - the gameboy’s controls.

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Hey! This game is dope! I write a blog about indie games and would love to interview you!

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Hey! Yes! Let's talk! Please reach out to me on twitter, instagram or discord! @freinicke

That was real nice. Only complaint I have is the hurtbox of our hero is a bit big which makes fights feel a bit awkward.

Thanks for playing! I get that, it is something that I plan to fix in the future.

Cool game i love the art

Thank you!

Wait, the plot twist is that there is no plot twist? lol. Jokes aside,  it's an amazingly cute and fun game mate, love it!

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Thanks for playing! It's the plot twist of the plot twist,

"its dangerous to get alone... take this ." 

TA DA DA DAAAAAH!

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Finished it. took me 4 days . Quite good, you might want to upload it to playstore, it could do really good. Like the feeling of solving seemingly unsolvable puzzles in an area by going to another. Isn't the easiest thing to do but quite gratifying.

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Thank you so much! I’m glad you enjoy! Sometimes I feel if the puzzles were too hard. It is hard to find the balance. 

Love the feel of this, although it would be nice if the music changed in different areas, since the music started to feel old, but other than that, great art, puzzles, mechanics, and everything else. Great game!

Thank you so much! Maybe in a future update I will add some more music variations!

Cute graphics. Loved it.

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Thank you!! 

Let me be honest, I didnt trust the owl/parrot thing at al. Since the end, I expected the final boss to actually be the parrot guy. guess I was wrong :-)

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Hahaha! I’ve never though that the old toucan would give that evil vibe. She is a nice person. Eeer... Bird. Thanks for playing!

Loved this! Oracle of Seasons was my Game Boy (Color) era Zelda game, and this definitely gave me similar vibes, including moments of uncertainty and very mild frustration (looking at you, bottomless pits) that I found ultimately delightful. They made the victories that much sweeter.

I thought this was overall extremely well done. I loved the last boss fight. I think seeing comments that some people got stuck helped me know not to cling to any one dungeon too tightly, so I found playing through it all smooth sailing. That was definitely a subversion of the usual Zelda formula, so I understand how people felt stuck.

Thanks for making this charming and satisfying Zelda-like! I'd love to see more of Bird Hero's adventures!

Thank you so much for playing! Yeah! I feel That I need to include some sort of hint to break the Zelda mindset and make people go for other dungeons. The end of the ice dungeon is a particularly tricky part when people tend to get stuck. 

Gonna play this on my DSi. So excited.  The art looks cute.

Thank you! I hope you have fun!!

I reeeally loved the game. It’s so cleverly made. It really reminded me of Mario and Luigi: Superstar Saga — and it’s my favorite game of all times! The way you see unsolvable elements in a puzzle or areas that you can’t reach, and then you upgrade your sword and realize that it can be done — it's such a nice feeling.

I was struggling in the ice level with the cracked rock, and saw people suggesting adding a dialog box that hints you towards upgrading your sword. The hint is definitely needed, but it would be a lot cooler to not use the game’s interface for it. For example, the animal in the same room could hint on the solution by saying “man, some things just can’t be moved” or something like that.

The only thing I didn’t like was the falling mechanic. When you have to go from one dungeon to another and fall at the end to do it aaall over again it‘s frustrating.

Thank you for this wonderful experience!

Thank you so much. I feel so humble to hear people comparing my game to classic legendary Nintendo games. It warms my heart!

I loved your suggestion about the cracked ice block. I may go with it for a next update. I noticed that lots of people get stuck in the part. 

I get your frustrations with the bottomless pits too. I saw a guy playing the game on twitch and it was painful to see him trying that dungeon over and over again. Hahah. I need to rework that part. 

simple art but very good game

Thank you!

Does anyone know how to get past the Icra level with the cracked stone blocking the way

You may find something you need for one dungeon in another dungeon.

I went as far into all the dungeons as I can and completed the second one (even found the chests) but can't get into the third one with the plant or beat the first one

Don't forget to do side quests! Also the blocks with the arrows mean you can jump down, you might want to check the other two dungeons again

Im loving this thread here. Haha! Yeah. Remember to go back to the other dungeons again. And grab all the energy cells!

love it! 

I got stuck at the final level, parcour was never my strengh ;)

you can do it!! Thanks for playing!!

a pixel art está muito boa, mas a música não devia ser o ponto principal? eu só escuto um loop de 28 notas numa escala crescente e decrescente.. Chega a doer os ouvidos

Obrigado por jogar! Uma pena que a música não tenha agradado. :(

Hi if you would like to make physical carts , let me know, i do this for a living. We can work togheter.

Let me know 

thanks

hey! Let’s chat about it! My twitter is @freinicke or we can chat on discord. 

Deleted 119 days ago
Deleted 119 days ago

do you have a g mail 

Deleted 115 days ago

I finished it! Great Game! I really love it! 

greetings from Berlin 😊

Thank you so much for playing!

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Ei, grata surpresa em descobrir que esse jogo é seu! Estava procurando ele esses dias e nem imaginava que o Dev falava português. Precisamos trocar figurinhas!

Vou baixar para jogar no portátil.

Grande abraço.

você sabe como passa daquela parte do gelo naquele puzzle onde tem o amigo do macaco??;_;

Não precisa ficar tentando essa parte. Vá explorar os outros dois dungeons e vc vai achar o caminho! :)

Okay obrigado :D

Siiim! Sou brasileiro! Obrigado por jogar!

I just finished the game and I absolutely love it. I will post a positive review on my blog.

Thank you so much! Please send me the link and I will repost it on my social media! :) 

I can do that. But it's a german speaking blog^^

That’s ok! I may have a couple of German followers. Hahah!

nem parece br de tão bem feito a arte viado, tu é muito foda, abraço ai

Que nada! Tem muito BR fazendo coisa muito boa por aí! 😁😁😁 Obrigado pelos elogios e por ter jogado!

What a great experience! Loved the whimsical vibes. And the music is perfect!

I too got stuck in the ice area. If you ever do more patches, maybe have a message pop up that says something like, "Your sword isn't strong enough yet" if you hit the cracked block?

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Thank you so much! Really happy to hear that!And Yeah! Definitely this part is a point where a lot of people get stuck. I really like your idea, it gives a hint that the player should go somewhere else without spoiling the experience. 

You're welcome! For me, at least, I assumed each area was a self-contained dungeon like Zelda, so I didn't expect to have to backtrack. Once I understood the rules, though, it was smooth sailing! 

definitely taking note of that for an eventual update. Thank you!

Short and cute. Keep designing! Excited for what else you can come up with.

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Thank you so much! I have a bunch of game ideas but still trying to find the time to invest in making another game. 

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I put this onto my 3ds and found it to be my favorite out of the Zelda like games I've played like awakening and stuff like that for me a tight well paced experience will be better then a larger one can't wait for Dx and maybe a potential sequel it nailed a balance of challenge and find all the cells on my own felt so satisfying finally seeing the use of them thanks for making such a incredible game I made my itch.io account only so that I could comment hopefully to you the love I have for a world I spent so little time in the art style to the enemies truly made an island into a world when I beat the game I to wanted to fly off to see other parts of your world thank you.

Wow! Thank you so much for your kind words and sharing your experience! It fills my heart with join every time that I receive a comment like this and yours was one of the best that I have ever received. Thank you. Truly! I’ve been gathering energy to start working on a DX version of this game, fix some bugs, add some new features and possibly a whole new area! 

Can't wait to seem more of this world and to see it in more colors sounds awesome keep up the work but do it at your pace your really talented and we want you to do only what you love that what make your world feel alive the love you had for it put into it's fun characters and art.

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that was a really nice game.

But what was up with the guy that wanted to stop me twice?
because of him, I drew some wrong conclutions about a potential backstabbing incoming :-/

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I had more plans for that character but they didn’t make the final cut. Haha

Same! I expected him to show up at least one more time. Rule of three and all that.

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Great game.


will there be a sequel?

First I will make a DX version for this one. Maybe a sequel one day. 

Will you also port it for Android?:3

no plans to port it for android atm :(

After fighting boss in frozen area you can go behind big chest by walking from right side at the height of (chest+1 tile up) left.

That is a softlock, please fix it

Thanks for reporting it. :)

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I like the game the brain confuses me and I'm stuck at freezing part...


lots of people get stuck there. Haha! Try searching other areas of the tower. 

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pocet file pls i just got it for christmas and need soething to play :(

Oh! I don’t know how to create one but I will check. Should be easy. :) Thanks for asking! Unfortunately, I am on vacation with no access to my PC so I will have to wait until February to upload it. :(

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If you made this with GB Studio, you can just go to the Build Terminal, click the Drop-down thing on the Export button, and click Export for Pocket (I think that's what it says)

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Please see the other comment I actually want to play this on my pocket and I may have to do a refund otherwise as I'm a little new to the process.

UPDATE: all good now I was just overwhelmed.

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If you download the GBC core it'll play perfectly! https://github.com/mattpannella/pocket-updater-utility

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I meant to come back here and say I did just that! Though I did just GB core

UPDATE: I thought for some reason the GB files were meant just for GB but I realize now if they are from GB Studio and have color I should use GBC. I see color now and am excited to play. It was "greenscale" otherwise :)

Hi! Sorry for my late reply! I am glad that worked for you! And thanks @durona for the help! 

To answer your question, this game was developed in an older version of GB Studio that does not support analogue unfortunately. The only way is through GB core. Again I am glad that you’re able to play it now. Thanks!!

Were you able to get color that way, or was it in "greenscale?"

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What a well-crafted, cohesive game! This wonderful little Zelda clone is one of my favorite Game Boy games! It's perfectly paced with just the right amount of challenge. And, it has a cute design that uses the Game Boy's minimalistic, black-and-white aesthetic to great effect, with masterful use of negative space.

Swordbird Song takes me back to when I was a little kid in 2001 playing Zelda: Oracle of Ages on my Game Boy Color. It's inspired me to re-discover Game Boy games again after a 20-year absence. From the bottom of my heart, thank you for making this.

You’ve just made my Christmas with such a nice comment. Thank you! I’m beyond words to express how happy I feel when people comment that the game took them back in time and felt like playing Zelda for gb again. That’s one of my fav games of all time and I hope I have made it justice with this humble Links Awakening inspired game. :)

This was really fun! One of the best GB Studio games I've played, an absolute treat! Great art, great dungeon and puzzle design. You really nailed the Link's Awakening aesthetic, but made it your own! I can't wait for your next game, and I would 100% buy a physical release in future.

Thank you so much for your kind words. I am really happy to hear that you have fun! That’s the most important thing to me!

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